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덩치
악마
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
떨어지는 아이템 수량 4000% 증가
떨어지는 아이템 희귀도 1000% 증가
level [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
공격 속도 10% 감소
The Brute
SpectreN
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood
생명력
400%
방어도
+50%
회피
+20%
Ailment Threshold
400%
저항
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
316%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±30%
경험치
200%
Model Size
120%
Type
BruteDescent2
Metadata
BossBruteDescent2
레벨
68
생명력
25,733
방어도
43,185
회피
5,687
Damage
1,180
주문 피해
1,180
정확도
580
Attack Time
1.2
경험치
20,510
Minion Life
5,582
Minion Damage
943
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Phys Convert Ele
240%
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
대지 강타
Base Damage: 826—1535
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 6 초
지팡이나 철퇴, 셉터로 전방의 바닥을 후려치면 앞쪽으로 파도를 일으키며 뻗어 나가 적들에게 피해를 주고 증가된 확률로 기절시킵니다.
주는 피해 80% 증폭
공격 속도 33% 감소
적을 기절시킴
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 826—1535
치명타 확률: 5%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BrutusHook
Attack, Triggerable
Base Damage: 826—1535
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 6 초
주는 피해 35% 감폭
출혈 지속시간 90% 감소
공격 속도 15% 감소
출혈 피해 150% 증폭
main hand bleed on hit [1]
track which enemies hit index [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteDescent2"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The Brute",
    life = 4,
    damage = 3.16,
    damageSpread = 0.3,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "GroundSlamBrute",
        "Melee",
        "BrutusHook",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamBrute"] = {
    name = "Ground Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_stun",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 80, -30, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
떨어지는 아이템 수량 4000% 증가
떨어지는 아이템 희귀도 1000% 증가
FamilyMonsterDescent2Boss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster dropped item rarity +% 1000 — 1000 Global Unscalable Value
  • monster dropped item quantity +% 4000 — 4000 Global Unscalable Value
  • level [0]
    Name뼈의 인도자
    FamilyMonsterNemesis
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 0 — 0 Global Unscalable Value
  • Name영혼 포식자
    FamilyMonsterNemesis
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • soul is consumed on death 1 — 1 Global Unscalable Value
  • grant cast speed +% to aura owner on death 5 — 5 Global Unscalable Value
  • grant actor scale +% to aura owner on death 2 — 2 Global Unscalable Value
  • grant attack speed +% to aura owner on death 5 — 5 Global Unscalable Value
  • grant damage reduction % to aura owner on death -2 — -2 Global Unscalable Value
  • Craft Tags공격 시전 속도 오라
    영혼 포식자
    적용 반경: 30
    영혼 포식자
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    Soul Eater
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global Unscalable Value
  • 공격 속도 10% 감소
    FamilyIncreasedAttackSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% -10 — -10 Global Unscalable Value
  • Craft Tags공격 속도
    Edit

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