Der Barbar
Dämon
monster dropped item quantity +% [4000]
monster dropped item rarity +% [1000]
level [0]
grant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [3]
grant cast speed +% to aura owner on death [3]
grant damage reduction % to aura owner on death [1]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
10% verringerte Angriffsgeschwindigkeit
The Brute
SpectreN
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, physical_affinity, red_blood
Leben
400%
Rüstung
+50%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
316%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±30%
Erfahrung
200%
Model Size
120%
Type
BruteDescent2
Metadata
BossBruteDescent2
Stufe
68
Leben
25,733
Rüstung
43,185
Ausweichen
5,687
Energieschild
0
Damage
1,180
Zauberschaden
1,180
Genauigkeit
290
Attack Time
1.2
Erfahrung
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 826–1535
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Abklingzeit: 6 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 80% mehr Schaden
33% verringerte Angriffsgeschwindigkeit
Betäubt Gegner
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 826–1535
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrutusHook
Attack, Triggerable
Base Damage: 826–1535
Kritische Trefferchance: 5%
Attack Time: 1.2 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Schaden
90% verkürzte Blutungsdauer
15% verringerte Angriffsgeschwindigkeit
+150% mehr Schaden mit Bluten
main hand bleed on hit [1]
track which enemies hit index [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteDescent2"] = {
    name = "The Brute",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.16,
    damageSpread = 0.3,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "GroundSlamBrute",
        "Melee",
        "BrutusHook",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamBrute"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_stun",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 80, -30, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item quantity +% [4000]
monster dropped item rarity +% [1000]
IdMonsterDescent2Boss
FamilyMonsterDescent2Boss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 4000 Max: 4000 Global
  • level [0]
    IdMonsterImplicitNemesisSummonSkeletonsDescent2
    NameBringer der Knochen
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • grant actor scale +% to aura owner on death [1]
    grant attack speed +% to aura owner on death [3]
    grant cast speed +% to aura owner on death [3]
    grant damage reduction % to aura owner on death [1]
    soul is consumed on death [1]
    IdMonsterImplicitNemesisSoulEaterDescent2
    NameSeelenfresser
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • soul is consumed on death Min: 1 Max: 1 Global
  • grant cast speed +% to aura owner on death Min: 3 Max: 3 Global
  • grant actor scale +% to aura owner on death Min: 1 Max: 1 Global
  • grant attack speed +% to aura owner on death Min: 3 Max: 3 Global
  • grant damage reduction % to aura owner on death Min: 1 Max: 1 Global
  • Craft Tagsattack caster speed aura
    Seelenfresser
    Radius: 30
    Seelenfresser
    grant actor scale +% to aura owner on death [1]
    grant attack speed +% to aura owner on death [3]
    grant cast speed +% to aura owner on death [3]
    grant damage reduction % to aura owner on death [1]
    soul is consumed on death [1]
    Soul Eater
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 10% verringerte Angriffsgeschwindigkeit
    IdDescent2KoleSlowerAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: -10 Max: -10 Global
  • Craft Tagsattack speed
    Edit

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