The Brute
Demon
4000% increased Quantity of Items Dropped
1000% increased Rarity of Items Dropped
level [0]
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
10% reduced Attack Speed
SpectreN
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood
Life
400%
Armour
+50%
Evasion
+20%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
316%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±30%
Experience
200%
Model Size
120%
Type
BruteDescent2
Metadata
BossBruteDescent2
Level
68
Life
25,733
Armour
43,185
Evasion
5,687
Energy Shield
0
Damage
1,180
Spell Damage
1,180
Accuracy
290
Attack Time
1.2
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 826–1535
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Cooldown Time: 6 sec
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 826–1535
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrutusHook
Attack, Triggerable
Base Damage: 826–1535
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Cooldown Time: 6 sec
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
+150% more Damage with Bleeding
main hand bleed on hit [1]
track which enemies hit index [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteDescent2"] = {
    name = "The Brute",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.16,
    damageSpread = 0.3,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "GroundSlamBrute",
        "Melee",
        "BrutusHook",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamBrute"] = {
    name = "Ground Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_stun",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 80, -30, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
4000% increased Quantity of Items Dropped
1000% increased Rarity of Items Dropped
IdMonsterDescent2Boss
FamilyMonsterDescent2Boss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 4000 Max: 4000 Global
  • level [0]
    IdMonsterImplicitNemesisSummonSkeletonsDescent2
    NameBringer of Bones
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterImplicitNemesisSoulEaterDescent2
    NameSoul Eater
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • soul is consumed on death Min: 1 Max: 1 Global
  • grant cast speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant actor scale +% to aura owner on death Min: 2 Max: 2 Global
  • grant attack speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant damage reduction % to aura owner on death Min: -2 Max: -2 Global
  • Craft Tagsattack caster speed aura
    Soul Eater
    Radius: 30
    Soul Eater
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 10% reduced Attack Speed
    IdDescent2KoleSlowerAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: -10 Max: -10 Global
  • Craft Tagsattack speed