卡鲁之灵
亡灵
Karui Spirit
幽魂N
标签bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
Packs
  • 卡鲁之灵, 卡鲁之灵
  • 生命
    130%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    70%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritMace
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    261
    法术伤害
    261
    命中
    290
    攻击间隔
    1.755
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 209–314
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaruiSpiritGroundSlam
    攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
    裂地之击
    基本伤害: 209–314
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 2 秒
    以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
    伤害总降 20%
    敌人晕眩门槛降低 15%
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "KaruiSpiritGroundSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiSpiritGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    卡鲁之灵
    亡灵
    Karui Spirit
    幽魂N
    标签cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
    生命
    130%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    70%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    KaruiSpirit
    Metadata
    EssenceKaruiSpiritMovingAxe
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    261
    法术伤害
    261
    命中
    290
    攻击间隔
    1.755
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 209–314
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EssenceKaruiSpiritHeavyStrike
    攻击, 近战单一目标, 攻击可重复, 近战
    重击
    基本伤害: 209–314
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对敌人进行一次强力攻击。限定锤类、短杖、斧类,剑类或长杖。
    击中时击退敌人
    伤害总增 50%
    攻击速度加快 80%
    敌人晕眩门槛降低 30%

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "EssenceKaruiSpiritHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceKaruiSpiritHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    卡鲁之灵
    亡灵
    Karui Spirit
    幽魂N
    标签cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
    Packs
  • 卡鲁之灵, 卡鲁之灵
  • 生命
    130%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    70%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritAxe
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    261
    法术伤害
    261
    命中
    290
    攻击间隔
    1.755
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 209–314
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterHeavyStrike
    攻击, 近战单一目标, 攻击可重复, 近战
    重击
    基本伤害: 209–314
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对敌人进行一次强力攻击。限定锤类、短杖、斧类,剑类或长杖。
    击中时击退敌人
    伤害总增 50%
    敌人晕眩门槛降低 30%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    卡鲁之灵
    亡灵
    emerge speed +% [-50]
    Karui Spirit
    幽魂N
    标签bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, slow_movement, undead, unusable_corpse
    生命
    130%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    56%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    KaruiSpiritEssence
    Metadata
    EssenceKaruiSpiritMaceSlam
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    209
    法术伤害
    209
    命中
    290
    攻击间隔
    1.755
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamEssence
    攻击, 范围, 可触发
    基本伤害: 167–251
    暴击几率: 5%
    攻击伤害: 300%
    攻击伤害: 300%
    攻击间隔: 1.755 秒
    冷却时间: 3 秒
    攻击伤害总增 200%
    伤害总增 10%
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamEssence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamEssence"] = {
        name = "AncestorSlamEssence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 全域
  • 卡鲁之灵
    亡灵
    emerge speed +% [-50]
    Karui Spirit
    幽魂N
    标签bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, undead, unusable_corpse, very_slow_movement
    生命
    130%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    70%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    KaruiSpirit
    Metadata
    KaruiSpiritMaceSlamOak
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    261
    法术伤害
    261
    命中
    290
    攻击间隔
    1.755
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamOakMaps
    攻击, 范围, 可触发
    基本伤害: 209–314
    暴击几率: 5%
    攻击伤害: 300%
    攻击伤害: 300%
    攻击间隔: 1.755 秒
    攻击伤害总增 200%
    攻击速度总降 50%
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamOakMaps",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamOakMaps"] = {
        name = "AncestorSlamOakMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 全域
  • Edit

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