Karui Spirit
Undead
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Life
130%
Ailment Threshold
130%
Resistance
0 0 0 0
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,363
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
261
Spell Damage
261
Accuracy
290
Attack Time
1.755
Experience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KaruiSpiritGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Cooldown Time: 2 sec
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 20% less Damage
15% reduced Enemy Stun Threshold
active skill area of effect radius +% final [40]
is area damage [1]
15% reduced Enemy Stun Threshold
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "KaruiSpiritGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritGroundSlam"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Karui Spirit
Undead
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Life
130%
Ailment Threshold
130%
Resistance
0 0 0 0
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
KaruiSpirit
Metadata
EssenceKaruiSpiritMovingAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,363
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
261
Spell Damage
261
Accuracy
290
Attack Time
1.755
Experience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceKaruiSpiritHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
Knocks Enemies Back on Hit
Deals 50% more Damage
80% increased Attack Speed
30% reduced Enemy Stun Threshold
Deals 50% more Damage
80% increased Attack Speed
30% reduced Enemy Stun Threshold
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "EssenceKaruiSpiritHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceKaruiSpiritHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "attack_speed_+%", "global_knockback", }, levels = { [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Karui Spirit
Undead
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Life
130%
Ailment Threshold
130%
Resistance
0 0 0 0
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,363
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
261
Spell Damage
261
Accuracy
290
Attack Time
1.755
Experience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
Knocks Enemies Back on Hit
Deals 50% more Damage
30% reduced Enemy Stun Threshold
Deals 50% more Damage
30% reduced Enemy Stun Threshold
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Karui Spirit
Undead
emerge speed +% [-50]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, slow_movement, undead, unusable_corpse |
Life
130%
Ailment Threshold
130%
Resistance
0 0 0 0
Damage
56%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
KaruiSpiritEssence
Metadata
EssenceKaruiSpiritMaceSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,363
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
209
Spell Damage
209
Accuracy
290
Attack Time
1.755
Experience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamEssence
Attack, Area, Triggerable
Base Damage: 167–251
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 1.755 sec
Cooldown Time: 3 sec
Deals 200% more Attack Damage
Deals 10% more Damage
active skill area of effect radius +% final [100]
is area damage [1]
Deals 10% more Damage
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.755, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamEssence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamEssence"] = { name = "AncestorSlamEssence", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Karui Spirit
Undead
emerge speed +% [-50]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, undead, unusable_corpse, very_slow_movement |
Life
130%
Ailment Threshold
130%
Resistance
0 0 0 0
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
KaruiSpirit
Metadata
KaruiSpiritMaceSlamOak
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,363
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
261
Spell Damage
261
Accuracy
290
Attack Time
1.755
Experience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamOakMaps
Attack, Area, Triggerable
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 1.755 sec
Deals 200% more Attack Damage
50% less Attack Speed
active skill area of effect radius +% final [100]
is area damage [1]
50% less Attack Speed
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamOakMaps", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamOakMaps"] = { name = "AncestorSlamOakMaps", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |