Espírito Karui
Morto-vivo
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Vida
130%
Ailment Threshold
130%
Resistência
0 0 0 0
Damage
70%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,363
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
261
Dano Mágico
261
Precisão
290
Attack Time
1.755
Experiência
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 209–314
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KaruiSpiritGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto Sísmico
Base Damage: 209–314
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 2 seg
O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
Causa 20% menos Dano
Ponto de Atordoamento Inimigo reduzido em 15%
active skill area of effect radius +% final [40]
is area damage [1]
Ponto de Atordoamento Inimigo reduzido em 15%
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "KaruiSpiritGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Espírito Karui
Morto-vivo
Karui Spirit
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Vida
130%
Ailment Threshold
130%
Resistência
0 0 0 0
Damage
70%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
KaruiSpirit
Metadata
EssenceKaruiSpiritMovingAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,363
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
261
Dano Mágico
261
Precisão
290
Attack Time
1.755
Experiência
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 209–314
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceKaruiSpiritHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Pancada
Base Damage: 209–314
Chance de Crítico: 5%
Attack Time: 1.755 seg
Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
Empurra Inimigos ao Acertar
Causa 50% mais Dano
Velocidade de Ataque aumentada em 80%
Ponto de Atordoamento Inimigo reduzido em 30%
Causa 50% mais Dano
Velocidade de Ataque aumentada em 80%
Ponto de Atordoamento Inimigo reduzido em 30%
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "EssenceKaruiSpiritHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceKaruiSpiritHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "attack_speed_+%", "global_knockback", }, levels = { [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Espírito Karui
Morto-vivo
Karui Spirit
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Vida
130%
Ailment Threshold
130%
Resistência
0 0 0 0
Damage
70%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,363
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
261
Dano Mágico
261
Precisão
290
Attack Time
1.755
Experiência
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 209–314
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Pancada
Base Damage: 209–314
Chance de Crítico: 5%
Attack Time: 1.755 seg
Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
Empurra Inimigos ao Acertar
Causa 50% mais Dano
Ponto de Atordoamento Inimigo reduzido em 30%
Causa 50% mais Dano
Ponto de Atordoamento Inimigo reduzido em 30%
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Espírito Karui
Morto-vivo
emerge speed +% [-50]
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, slow_movement, undead, unusable_corpse |
Vida
130%
Ailment Threshold
130%
Resistência
0 0 0 0
Damage
56%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
KaruiSpiritEssence
Metadata
EssenceKaruiSpiritMaceSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,363
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
209
Dano Mágico
209
Precisão
290
Attack Time
1.755
Experiência
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamEssence
Attack, Area, Triggerable
Base Damage: 167–251
Chance de Crítico: 5%
Dano de Ataque: 300%
Dano de Ataque: 300%
Attack Time: 1.755 seg
Recarga: 3 seg
Causa 200% mais Dano de Ataque
Causa 10% mais Dano
active skill area of effect radius +% final [100]
is area damage [1]
Causa 10% mais Dano
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.755, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamEssence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamEssence"] = { name = "AncestorSlamEssence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Espírito Karui
Morto-vivo
emerge speed +% [-50]
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, undead, unusable_corpse, very_slow_movement |
Vida
130%
Ailment Threshold
130%
Resistência
0 0 0 0
Damage
70%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
KaruiSpirit
Metadata
KaruiSpiritMaceSlamOak
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,363
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
261
Dano Mágico
261
Precisão
290
Attack Time
1.755
Experiência
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamOakMaps
Attack, Area, Triggerable
Base Damage: 209–314
Chance de Crítico: 5%
Dano de Ataque: 300%
Dano de Ataque: 300%
Attack Time: 1.755 seg
Causa 200% mais Dano de Ataque
50% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
50% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamOakMaps", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamOakMaps"] = { name = "AncestorSlamOakMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.