Espírito Karui
Morto-vivo
Karui Spirit
SpectreN
Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
Packs
  • Espírito Karui, Espírito Karui
  • Vida
    130%
    Ailment Threshold
    130%
    Resistência
    0 0 0 0
    Damage
    70%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritMace
    Nível
    68
    Vida
    8,363
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    261
    Dano Mágico
    261
    Precisão
    290
    Attack Time
    1.755
    Experiência
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaruiSpiritGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto Sísmico
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 2 seg
    O personagem bate no chão à sua frente com um Cajado ou Maça ou Cetro, criando uma onda que segue para frente e causa dano a inimigos, com mais chances de atordoar.
    Causa 20% menos Dano
    Ponto de Atordoamento Inimigo reduzido em 15%
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "KaruiSpiritGroundSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiSpiritGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espírito Karui
    Morto-vivo
    Karui Spirit
    SpectreN
    Tagscleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
    Vida
    130%
    Ailment Threshold
    130%
    Resistência
    0 0 0 0
    Damage
    70%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    EssenceKaruiSpiritMovingAxe
    Nível
    68
    Vida
    8,363
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    261
    Dano Mágico
    261
    Precisão
    290
    Attack Time
    1.755
    Experiência
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EssenceKaruiSpiritHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Pancada
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
    Empurra Inimigos ao Acertar
    Causa 50% mais Dano
    Velocidade de Ataque aumentada em 80%
    Ponto de Atordoamento Inimigo reduzido em 30%

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "EssenceKaruiSpiritHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceKaruiSpiritHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espírito Karui
    Morto-vivo
    Karui Spirit
    SpectreN
    Tagscleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
    Packs
  • Espírito Karui, Espírito Karui
  • Vida
    130%
    Ailment Threshold
    130%
    Resistência
    0 0 0 0
    Damage
    70%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritAxe
    Nível
    68
    Vida
    8,363
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    261
    Dano Mágico
    261
    Precisão
    290
    Attack Time
    1.755
    Experiência
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Pancada
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
    Empurra Inimigos ao Acertar
    Causa 50% mais Dano
    Ponto de Atordoamento Inimigo reduzido em 30%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espírito Karui
    Morto-vivo
    emerge speed +% [-50]
    Karui Spirit
    SpectreN
    Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, slow_movement, undead, unusable_corpse
    Vida
    130%
    Ailment Threshold
    130%
    Resistência
    0 0 0 0
    Damage
    56%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    KaruiSpiritEssence
    Metadata
    EssenceKaruiSpiritMaceSlam
    Nível
    68
    Vida
    8,363
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    209
    Dano Mágico
    209
    Precisão
    290
    Attack Time
    1.755
    Experiência
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamEssence
    Attack, Area, Triggerable
    Base Damage: 167–251
    Chance de Crítico: 5%
    Dano de Ataque: 300%
    Dano de Ataque: 300%
    Attack Time: 1.755 seg
    Recarga: 3 seg
    Causa 200% mais Dano de Ataque
    Causa 10% mais Dano
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamEssence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamEssence"] = {
        name = "AncestorSlamEssence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 Global
  • Espírito Karui
    Morto-vivo
    emerge speed +% [-50]
    Karui Spirit
    SpectreN
    Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, undead, unusable_corpse, very_slow_movement
    Vida
    130%
    Ailment Threshold
    130%
    Resistência
    0 0 0 0
    Damage
    70%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    KaruiSpiritMaceSlamOak
    Nível
    68
    Vida
    8,363
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    261
    Dano Mágico
    261
    Precisão
    290
    Attack Time
    1.755
    Experiência
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamOakMaps
    Attack, Area, Triggerable
    Base Damage: 209–314
    Chance de Crítico: 5%
    Dano de Ataque: 300%
    Dano de Ataque: 300%
    Attack Time: 1.755 seg
    Causa 200% mais Dano de Ataque
    50% menos Velocidade de Ataque
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamOakMaps",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamOakMaps"] = {
        name = "AncestorSlamOakMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 Global
  • Edit

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