カルイの精霊
不死者
Karui Spirit
SpectreN
Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
Packs
  • カルイの精霊, カルイの精霊
  • ライフ
    130%
    Ailment Threshold
    130%
    耐性
    0 0 0 0
    Damage
    70%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritMace
    レベル
    68
    ライフ
    8,363
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    261
    スペルダメージ
    261
    命中
    290
    Attack Time
    1.755
    経験値
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 209–314
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaruiSpiritGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    グラウンドスラム
    Base Damage: 209–314
    クリティカル率: 5%
    Attack Time: 1.755 秒
    クールダウン時間: 2 秒
    キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、前方に移動する衝撃波を放つ。衝撃波は敵にダメージを与え、高いスタン確率を持つ。
    ダメージが20%低下する
    敵スタン閾値が15%減少する
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "KaruiSpiritGroundSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiSpiritGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    カルイの精霊
    不死者
    Karui Spirit
    SpectreN
    Tagscleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
    ライフ
    130%
    Ailment Threshold
    130%
    耐性
    0 0 0 0
    Damage
    70%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    EssenceKaruiSpiritMovingAxe
    レベル
    68
    ライフ
    8,363
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    261
    スペルダメージ
    261
    命中
    290
    Attack Time
    1.755
    経験値
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 209–314
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EssenceKaruiSpiritHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    ヘビーストライク
    Base Damage: 209–314
    クリティカル率: 5%
    Attack Time: 1.755 秒
    力強い強打で敵を攻撃する。使用するにはメイス、セプター、斧、剣またはスタッフを装備する必要がある。
    ヒット時に敵をノックバックする
    ダメージが50%上昇する
    アタックスピードが80%増加する
    敵スタン閾値が30%減少する

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "EssenceKaruiSpiritHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceKaruiSpiritHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    カルイの精霊
    不死者
    Karui Spirit
    SpectreN
    Tagscleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse
    Packs
  • カルイの精霊, カルイの精霊
  • ライフ
    130%
    Ailment Threshold
    130%
    耐性
    0 0 0 0
    Damage
    70%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritAxe
    レベル
    68
    ライフ
    8,363
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    261
    スペルダメージ
    261
    命中
    290
    Attack Time
    1.755
    経験値
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 209–314
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    ヘビーストライク
    Base Damage: 209–314
    クリティカル率: 5%
    Attack Time: 1.755 秒
    力強い強打で敵を攻撃する。使用するにはメイス、セプター、斧、剣またはスタッフを装備する必要がある。
    ヒット時に敵をノックバックする
    ダメージが50%上昇する
    敵スタン閾値が30%減少する

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    カルイの精霊
    不死者
    emerge speed +% [-50]
    Karui Spirit
    SpectreN
    Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, slow_movement, undead, unusable_corpse
    ライフ
    130%
    Ailment Threshold
    130%
    耐性
    0 0 0 0
    Damage
    56%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    KaruiSpiritEssence
    Metadata
    EssenceKaruiSpiritMaceSlam
    レベル
    68
    ライフ
    8,363
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    209
    スペルダメージ
    209
    命中
    290
    Attack Time
    1.755
    経験値
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamEssence
    Attack, Area, Triggerable
    Base Damage: 167–251
    クリティカル率: 5%
    アタックダメージ: 300%
    アタックダメージ: 300%
    Attack Time: 1.755 秒
    クールダウン時間: 3 秒
    アタックダメージが200%上昇する
    ダメージが10%上昇する
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamEssence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamEssence"] = {
        name = "AncestorSlamEssence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 Global
  • カルイの精霊
    不死者
    emerge speed +% [-50]
    Karui Spirit
    SpectreN
    Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, undead, unusable_corpse, very_slow_movement
    ライフ
    130%
    Ailment Threshold
    130%
    耐性
    0 0 0 0
    Damage
    70%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    KaruiSpiritMaceSlamOak
    レベル
    68
    ライフ
    8,363
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    261
    スペルダメージ
    261
    命中
    290
    Attack Time
    1.755
    経験値
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamOakMaps
    Attack, Area, Triggerable
    Base Damage: 209–314
    クリティカル率: 5%
    アタックダメージ: 300%
    アタックダメージ: 300%
    Attack Time: 1.755 秒
    アタックダメージが200%上昇する
    アタックスピードが50%低下する
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamOakMaps",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamOakMaps"] = {
        name = "AncestorSlamOakMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 Global