Karui-Seele
Untot
Karui Spirit
SpectreN
Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead, unusable_corpse
Packs
  • Karui-Seele, Karui-Seele
  • Leben
    130%
    Rüstung
    +50%
    Ailment Threshold
    130%
    Widerstand
    0 0 0 0
    Damage
    70%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritMace
    Stufe
    68
    Leben
    8,363
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    261
    Zauberschaden
    261
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaruiSpiritGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Schmetterhieb
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 2 Sek.
    Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
    Verursacht 20% weniger Schaden
    15% verringerte gegnerische Betäubungsschwelle
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "KaruiSpiritGroundSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiSpiritGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Karui-Seele
    Untot
    Karui Spirit
    SpectreN
    Tagscleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead, unusable_corpse
    Leben
    130%
    Rüstung
    +50%
    Ailment Threshold
    130%
    Widerstand
    0 0 0 0
    Damage
    70%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    EssenceKaruiSpiritMovingAxe
    Stufe
    68
    Leben
    8,363
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    261
    Zauberschaden
    261
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EssenceKaruiSpiritHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Heftiger Schlag
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Greift Gegner mit einem energischen Hieb an und stößt ihn zurück. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder eine Zweihandwaffe.
    Stößt Gegner bei Treffer zurück
    Verursacht 50% mehr Schaden
    80% erhöhte Angriffsgeschwindigkeit
    30% verringerte gegnerische Betäubungsschwelle

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "EssenceKaruiSpiritHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceKaruiSpiritHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Karui-Seele
    Untot
    Karui Spirit
    SpectreN
    Tagscleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead, unusable_corpse
    Packs
  • Karui-Seele, Karui-Seele
  • Leben
    130%
    Rüstung
    +50%
    Ailment Threshold
    130%
    Widerstand
    0 0 0 0
    Damage
    70%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritAxe
    Stufe
    68
    Leben
    8,363
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    261
    Zauberschaden
    261
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Heftiger Schlag
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Greift Gegner mit einem energischen Hieb an und stößt ihn zurück. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder eine Zweihandwaffe.
    Stößt Gegner bei Treffer zurück
    Verursacht 50% mehr Schaden
    30% verringerte gegnerische Betäubungsschwelle

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Karui-Seele
    Untot
    emerge speed +% [-50]
    Karui Spirit
    SpectreN
    Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, not_dex, not_int, physical_affinity, slow_movement, undead, unusable_corpse
    Leben
    130%
    Rüstung
    +50%
    Ailment Threshold
    130%
    Widerstand
    0 0 0 0
    Damage
    56%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    KaruiSpiritEssence
    Metadata
    EssenceKaruiSpiritMaceSlam
    Stufe
    68
    Leben
    8,363
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    209
    Zauberschaden
    209
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamEssence
    Attack, Area, Triggerable
    Base Damage: 167–251
    Kritische Trefferchance: 5%
    Angriffsschaden: 300%
    Angriffsschaden: 300%
    Attack Time: 1.755 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 200% mehr Angriffsschaden
    Verursacht 10% mehr Schaden
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamEssence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamEssence"] = {
        name = "AncestorSlamEssence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 Global
  • Karui-Seele
    Untot
    emerge speed +% [-50]
    Karui Spirit
    SpectreN
    Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, not_dex, not_int, physical_affinity, undead, unusable_corpse, very_slow_movement
    Leben
    130%
    Rüstung
    +50%
    Ailment Threshold
    130%
    Widerstand
    0 0 0 0
    Damage
    70%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    KaruiSpiritMaceSlamOak
    Stufe
    68
    Leben
    8,363
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    261
    Zauberschaden
    261
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamOakMaps
    Attack, Area, Triggerable
    Base Damage: 209–314
    Kritische Trefferchance: 5%
    Angriffsschaden: 300%
    Angriffsschaden: 300%
    Attack Time: 1.755 Sek.
    Verursacht 200% mehr Angriffsschaden
    50% weniger Angriffsgeschwindigkeit
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamOakMaps",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamOakMaps"] = {
        name = "AncestorSlamOakMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 Global
  • Edit

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