Karui-Seele
Untot
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 0 0 0
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
261
Zauberschaden
261
Genauigkeit
290
Attack Time
1.755
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 209–314
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KaruiSpiritGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 209–314
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 2 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 20% weniger Schaden
15% verringerte gegnerische Betäubungsschwelle
active skill area of effect radius +% final [40]
is area damage [1]
15% verringerte gegnerische Betäubungsschwelle
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "KaruiSpiritGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Karui-Seele
Untot
Karui Spirit
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Leben
130%
Ailment Threshold
130%
Widerstand
0 0 0 0
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
KaruiSpirit
Metadata
EssenceKaruiSpiritMovingAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
261
Zauberschaden
261
Genauigkeit
290
Attack Time
1.755
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 209–314
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceKaruiSpiritHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heftiger Schlag
Base Damage: 209–314
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Greift Gegner mit einem energischen Hieb an. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder einen Stab.
Stößt Gegner bei Treffer zurück
Verursacht 50% mehr Schaden
80% erhöhte Angriffsgeschwindigkeit
30% verringerte gegnerische Betäubungsschwelle
Verursacht 50% mehr Schaden
80% erhöhte Angriffsgeschwindigkeit
30% verringerte gegnerische Betäubungsschwelle
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "EssenceKaruiSpiritHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceKaruiSpiritHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "attack_speed_+%", "global_knockback", }, levels = { [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Karui-Seele
Untot
Karui Spirit
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 0 0 0
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
261
Zauberschaden
261
Genauigkeit
290
Attack Time
1.755
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 209–314
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heftiger Schlag
Base Damage: 209–314
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Greift Gegner mit einem energischen Hieb an. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder einen Stab.
Stößt Gegner bei Treffer zurück
Verursacht 50% mehr Schaden
30% verringerte gegnerische Betäubungsschwelle
Verursacht 50% mehr Schaden
30% verringerte gegnerische Betäubungsschwelle
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Karui-Seele
Untot
emerge speed +% [-50]
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, slow_movement, undead, unusable_corpse |
Leben
130%
Ailment Threshold
130%
Widerstand
0 0 0 0
Damage
56%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
KaruiSpiritEssence
Metadata
EssenceKaruiSpiritMaceSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
209
Zauberschaden
209
Genauigkeit
290
Attack Time
1.755
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamEssence
Attack, Area, Triggerable
Base Damage: 167–251
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Angriffsschaden: 300%
Attack Time: 1.755 Sek.
Abklingzeit: 3 Sek.
Verursacht 200% mehr Angriffsschaden
Verursacht 10% mehr Schaden
active skill area of effect radius +% final [100]
is area damage [1]
Verursacht 10% mehr Schaden
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.755, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamEssence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamEssence"] = { name = "AncestorSlamEssence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Karui-Seele
Untot
emerge speed +% [-50]
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, undead, unusable_corpse, very_slow_movement |
Leben
130%
Ailment Threshold
130%
Widerstand
0 0 0 0
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
KaruiSpirit
Metadata
KaruiSpiritMaceSlamOak
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
261
Zauberschaden
261
Genauigkeit
290
Attack Time
1.755
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamOakMaps
Attack, Area, Triggerable
Base Damage: 209–314
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Angriffsschaden: 300%
Attack Time: 1.755 Sek.
Verursacht 200% mehr Angriffsschaden
50% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
50% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamOakMaps", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamOakMaps"] = { name = "AncestorSlamOakMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.