Espíritu Karui
No muerto
Karui Spirit
SpectreN
Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead, unusable_corpse
Packs
  • Espíritu Karui, Espíritu Karui
  • Vida
    130%
    Armadura
    +50%
    Ailment Threshold
    130%
    Resistencia
    0 0 0 0
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritMace
    Nivel
    68
    Vida
    8,363
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    261
    Daño de hechizos
    261
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KaruiSpiritGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto sísmico
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Tiempo de recarga: 2 seg
    El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
    Inflige un 20% menos de daño
    Umbral de aturdimiento de los enemigos reducido un 15%
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "KaruiSpiritGroundSlam",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiSpiritGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {},  cost = { }, },
            [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espíritu Karui
    No muerto
    Karui Spirit
    SpectreN
    Tagscleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead, unusable_corpse
    Vida
    130%
    Armadura
    +50%
    Ailment Threshold
    130%
    Resistencia
    0 0 0 0
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    EssenceKaruiSpiritMovingAxe
    Nivel
    68
    Vida
    8,363
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    261
    Daño de hechizos
    261
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EssenceKaruiSpiritHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Golpe pesado
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Ataca a los enemigos con un contundente embate y los empuja hacia atrás. Requiere una maza, un cetro, un hacha, una espada o un arma a dos manos.
    Empuja a los enemigos con cada golpe
    Inflige un 50% más de daño
    Velocidad de ataque aumentada un 80%
    Umbral de aturdimiento de los enemigos reducido un 30%

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "EssenceKaruiSpiritHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EssenceKaruiSpiritHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espíritu Karui
    No muerto
    Karui Spirit
    SpectreN
    Tagscleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead, unusable_corpse
    Packs
  • Espíritu Karui, Espíritu Karui
  • Vida
    130%
    Armadura
    +50%
    Ailment Threshold
    130%
    Resistencia
    0 0 0 0
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    ProphecyKaruiSpiritAxe
    Nivel
    68
    Vida
    8,363
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    261
    Daño de hechizos
    261
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Golpe pesado
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Ataca a los enemigos con un contundente embate y los empuja hacia atrás. Requiere una maza, un cetro, un hacha, una espada o un arma a dos manos.
    Empuja a los enemigos con cada golpe
    Inflige un 50% más de daño
    Umbral de aturdimiento de los enemigos reducido un 30%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "MonsterHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_damage_+%_final",
            "global_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espíritu Karui
    No muerto
    emerge speed +% [-50]
    Karui Spirit
    SpectreN
    Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, not_dex, not_int, physical_affinity, slow_movement, undead, unusable_corpse
    Vida
    130%
    Armadura
    +50%
    Ailment Threshold
    130%
    Resistencia
    0 0 0 0
    Damage
    56%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    KaruiSpiritEssence
    Metadata
    EssenceKaruiSpiritMaceSlam
    Nivel
    68
    Vida
    8,363
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    209
    Daño de hechizos
    209
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamEssence
    Attack, Area, Triggerable
    Base Damage: 167–251
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 300%
    Daño de ataque: 300%
    Attack Time: 1.755 seg
    Tiempo de recarga: 3 seg
    Inflige un 200% más de daño de ataque
    Inflige un 10% más de daño
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamEssence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamEssence"] = {
        name = "AncestorSlamEssence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 Global
  • Espíritu Karui
    No muerto
    emerge speed +% [-50]
    Karui Spirit
    SpectreN
    Tagsbludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, not_dex, not_int, physical_affinity, undead, unusable_corpse, very_slow_movement
    Vida
    130%
    Armadura
    +50%
    Ailment Threshold
    130%
    Resistencia
    0 0 0 0
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    KaruiSpirit
    Metadata
    KaruiSpiritMaceSlamOak
    Nivel
    68
    Vida
    8,363
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    261
    Daño de hechizos
    261
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    AncestorSlamOakMaps
    Attack, Area, Triggerable
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 300%
    Daño de ataque: 300%
    Attack Time: 1.755 seg
    Inflige un 200% más de daño de ataque
    50% menos Velocidad de Ataque
    active skill area of effect radius +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Ancestor/Ancestor"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
         //turn_duration = 0.7
    	 preload_buff_visual = "essence_of_contempt"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = {
        name = "Karui Spirit",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "AncestorSlamOakMaps",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestorSlamOakMaps"] = {
        name = "AncestorSlamOakMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    emerge speed +% [-50]
    IdReducedEmergeSpeed50
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: -50 Max: -50 Global
  • Edit

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