Espíritu Karui
No muerto
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Vida
130%
Ailment Threshold
130%
Resistencia
0 0 0 0
Damage
70%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,363
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
261
Daño de hechizos
261
Precisión
290
Attack Time
1.755
Experiencia
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KaruiSpiritGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto sísmico
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Tiempo de recarga: 2 seg
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
Inflige un 20% menos de daño
Umbral de aturdimiento de los enemigos reducido un 15%
active skill area of effect radius +% final [40]
is area damage [1]
Umbral de aturdimiento de los enemigos reducido un 15%
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "KaruiSpiritGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Espíritu Karui
No muerto
Karui Spirit
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Vida
130%
Ailment Threshold
130%
Resistencia
0 0 0 0
Damage
70%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
KaruiSpirit
Metadata
EssenceKaruiSpiritMovingAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,363
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
261
Daño de hechizos
261
Precisión
290
Attack Time
1.755
Experiencia
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceKaruiSpiritHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Golpe pesado
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
Empuja a los enemigos con cada golpe
Inflige un 50% más de daño
Velocidad de ataque aumentada un 80%
Umbral de aturdimiento de los enemigos reducido un 30%
Inflige un 50% más de daño
Velocidad de ataque aumentada un 80%
Umbral de aturdimiento de los enemigos reducido un 30%
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "EssenceKaruiSpiritHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceKaruiSpiritHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "attack_speed_+%", "global_knockback", }, levels = { [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Espíritu Karui
No muerto
Karui Spirit
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Vida
130%
Ailment Threshold
130%
Resistencia
0 0 0 0
Damage
70%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,363
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
261
Daño de hechizos
261
Precisión
290
Attack Time
1.755
Experiencia
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Golpe pesado
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
Empuja a los enemigos con cada golpe
Inflige un 50% más de daño
Umbral de aturdimiento de los enemigos reducido un 30%
Inflige un 50% más de daño
Umbral de aturdimiento de los enemigos reducido un 30%
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Espíritu Karui
No muerto
emerge speed +% [-50]
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, slow_movement, undead, unusable_corpse |
Vida
130%
Ailment Threshold
130%
Resistencia
0 0 0 0
Damage
56%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
KaruiSpiritEssence
Metadata
EssenceKaruiSpiritMaceSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,363
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
209
Daño de hechizos
209
Precisión
290
Attack Time
1.755
Experiencia
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamEssence
Attack, Area, Triggerable
Base Damage: 167–251
Probabilidad de golpe crítico: 5%
Daño de ataque: 300%
Daño de ataque: 300%
Attack Time: 1.755 seg
Tiempo de recarga: 3 seg
Inflige un 200% más de daño de ataque
Inflige un 10% más de daño
active skill area of effect radius +% final [100]
is area damage [1]
Inflige un 10% más de daño
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.755, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamEssence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamEssence"] = { name = "AncestorSlamEssence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Espíritu Karui
No muerto
emerge speed +% [-50]
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, undead, unusable_corpse, very_slow_movement |
Vida
130%
Ailment Threshold
130%
Resistencia
0 0 0 0
Damage
70%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
KaruiSpirit
Metadata
KaruiSpiritMaceSlamOak
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,363
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
261
Daño de hechizos
261
Precisión
290
Attack Time
1.755
Experiencia
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamOakMaps
Attack, Area, Triggerable
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Daño de ataque: 300%
Daño de ataque: 300%
Attack Time: 1.755 seg
Inflige un 200% más de daño de ataque
50% menos Velocidad de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
50% menos Velocidad de Ataque
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamOakMaps", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamOakMaps"] = { name = "AncestorSlamOakMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.