Esprit karui
Mort-vivant
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Vie
130%
Ailment Threshold
130%
Résistance
0 0 0 0
Damage
70%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,363
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
261
Dégâts des sorts
261
Précision
290
Attack Time
1.755
Expérience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KaruiSpiritGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Fracas tellurique
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 2 sec.
Le personnage frappe le sol devant lui avec un bâton, une masse ou un sceptre, et projette vers l'avant une vague qui endommage les ennemis avec des chances augmentées de les étourdir. Ne fonctionne qu'avec les bâtons, les sceptres et les masses.
20% de Perte de Dégâts
15% de Réduction du Seuil d'Étourdissement de l'Ennemi
active skill area of effect radius +% final [40]
is area damage [1]
15% de Réduction du Seuil d'Étourdissement de l'Ennemi
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritMace"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "KaruiSpiritGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiSpiritGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Esprit karui
Mort-vivant
Karui Spirit
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Vie
130%
Ailment Threshold
130%
Résistance
0 0 0 0
Damage
70%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
KaruiSpirit
Metadata
EssenceKaruiSpiritMovingAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,363
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
261
Dégâts des sorts
261
Précision
290
Attack Time
1.755
Expérience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EssenceKaruiSpiritHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Frappe massive
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Une attaque massive. Ne fonctionne qu'avec les épées, haches, masses, sceptres ou bâtons.
Repousse les Ennemis au Toucher
50% Davantage de Dégâts
80% d'Augmentation de la Vitesse d'attaque
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
50% Davantage de Dégâts
80% d'Augmentation de la Vitesse d'attaque
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMovingAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "EssenceKaruiSpiritHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EssenceKaruiSpiritHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "attack_speed_+%", "global_knockback", }, levels = { [1] = {30, 50, 80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Esprit karui
Mort-vivant
Karui Spirit
Spectre | N |
---|---|
Tags | cleaving_weapon, ghost, ghost_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, slow_movement, undead, unusable_corpse |
Packs |
Vie
130%
Ailment Threshold
130%
Résistance
0 0 0 0
Damage
70%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
KaruiSpirit
Metadata
ProphecyKaruiSpiritAxe
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,363
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
261
Dégâts des sorts
261
Précision
290
Attack Time
1.755
Expérience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Frappe massive
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Une attaque massive. Ne fonctionne qu'avec les épées, haches, masses, sceptres ou bâtons.
Repousse les Ennemis au Toucher
50% Davantage de Dégâts
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
50% Davantage de Dégâts
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/ProphecyKaruiSpiritAxe"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Esprit karui
Mort-vivant
emerge speed +% [-50]
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, slow_movement, undead, unusable_corpse |
Vie
130%
Ailment Threshold
130%
Résistance
0 0 0 0
Damage
56%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
KaruiSpiritEssence
Metadata
EssenceKaruiSpiritMaceSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,363
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
209
Dégâts des sorts
209
Précision
290
Attack Time
1.755
Expérience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamEssence
Attack, Area, Triggerable
Base Damage: 167–251
Chances de coup critique: 5%
Dégâts d'Attaque: 300%
Dégâts d'Attaque: 300%
Attack Time: 1.755 sec.
Temps de recharge: 3 sec.
200% Davantage de Dégâts d'Attaque
10% Davantage de Dégâts
active skill area of effect radius +% final [100]
is area damage [1]
10% Davantage de Dégâts
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/EssenceKaruiSpiritMaceSlam"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.755, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamEssence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamEssence"] = { name = "AncestorSlamEssence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-50, 100, baseMultiplier = 3, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {0, 100, baseMultiplier = 3, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [4] = {25, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [5] = {50, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [6] = {40, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [7] = {30, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [8] = {20, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [9] = {10, 100, baseMultiplier = 3, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Esprit karui
Mort-vivant
emerge speed +% [-50]
Karui Spirit
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost, ghost_armour, has_two_hand_mace, has_two_handed_melee, medium_height, physical_affinity, undead, unusable_corpse, very_slow_movement |
Vie
130%
Ailment Threshold
130%
Résistance
0 0 0 0
Damage
70%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
KaruiSpirit
Metadata
KaruiSpiritMaceSlamOak
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,363
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
261
Dégâts des sorts
261
Précision
290
Attack Time
1.755
Expérience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestorSlamOakMaps
Attack, Area, Triggerable
Base Damage: 209–314
Chances de coup critique: 5%
Dégâts d'Attaque: 300%
Dégâts d'Attaque: 300%
Attack Time: 1.755 sec.
200% Davantage de Dégâts d'Attaque
50% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [100]
is area damage [1]
50% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Ancestor/Ancestor" Targetable { no_highlight = true targetable = false } Render { //turn_duration = 0.7 preload_buff_visual = "essence_of_contempt" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ancestor/KaruiSpiritMaceSlamOak"] = { name = "Karui Spirit", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "AncestorSlamOakMaps", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestorSlamOakMaps"] = { name = "AncestorSlamOakMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [-50]
Id | ReducedEmergeSpeed50 |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |