截载者‧乌尔尼多
恶魔
monster no drops [1]
Uul-Netol, Unburdened Flesh
幽魂 | N |
---|---|
标签 | 施法, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, ranged, red_blood, very_fast_movement |
生命
3600%
异常状态临界值
3600%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BreachBossPhysicalWild
Metadata
BreachBossPhysicalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
231,601
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.245
经验值
20,510
异常状态临界值
231,601
冰缓
732
Shock
732
Brittle
4,143
Scorch
732
Sap
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachBoneNovaWild
攻击, 范围, 伤害, 可触发
基本伤害: 478–717
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 20 秒
伤害总增 40%
额外发射 10 个投射物
环状发射投射物
active skill area of effect radius +% final [90]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
额外发射 10 个投射物
环状发射投射物
active skill area of effect radius +% final [90]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
BreachBoneMortarBoss
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 5 秒
造成 162.4 - 243.7 物理伤害
基础持续时间为 45 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
基础持续时间为 45 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachBossCleavePhysical
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 478–717
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 2 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Transitionable { } MinimapIcon { icon = "BreachBoss" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Physical.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Life { on_spawned_dead = "HideMinimapIcon();" on_death = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossPhysicalWild"] = { name = "Uul-Netol, Unburdened Flesh", life = 36, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "BreachBossCleavePhysical", "Melee", "BreachBoneMortarBoss", "BreachBoneNovaWild", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossCleavePhysical"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortarBoss"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 45000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneNovaWild"] = { name = "BreachBoneNovaWild", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectiles_nova", "cast_time_overrides_attack_duration", }, levels = { [1] = {9, 20, 70, -60, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {10, 40, 90, -60, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {11, 60, 110, -60, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
截载者‧乌尔尼多
幽魂 | N |
---|---|
地区 | 乌尔尼多领域, 乌尔尼多之域, 乌尔尼多之域, 乌尔尼多之域, 乌尔尼多之域 |
标签 | breachlord_boss_domain, 施法, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, unique_map_boss, very_fast_movement |
生命
1200%
护甲
+100%
异常状态临界值
504%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BreachBossPhysicalMap
Metadata
BreachBossPhysicalMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
35,247,049
护甲
199,668
闪避值
8,120
能量护盾
0
伤害
1,737
法术伤害
2,593
命中
538
攻击间隔
0.83415
经验值
145,750
异常状态临界值
6,957,767
冰缓
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2759–4138
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
QuakeSlamBreachBoss
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 2759–4138
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 3 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 2 秒
余震的击中和异常状态伤害总增 +50%
击中时造成瘫痪
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
余震的击中和异常状态伤害总增 +50%
击中时造成瘫痪
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BreachBoneNova
攻击, 范围, 伤害, 可触发
基本伤害: 2759–4138
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 20 秒
伤害总增 100%
额外发射 12 个投射物
环状发射投射物
active skill area of effect radius +% final [133]
base is projectile [1]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
额外发射 12 个投射物
环状发射投射物
active skill area of effect radius +% final [133]
base is projectile [1]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
BreachBoneMortarBoss
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 5 秒
造成 260.7 - 391 物理伤害
基础持续时间为 45 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
基础持续时间为 45 秒
额外发射 12 个投射物
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachHellfireBarrageBone
法术, 可触发
施放间隔: 1 秒
冷却时间: 11 秒
造成 974 - 1461 物理伤害
基础持续时间为 10 秒
额外发射 10 个投射物
active skill area of effect radius +% final [-33]
firestorm use server effects [1]
is area damage [1]
基础持续时间为 10 秒
额外发射 10 个投射物
active skill area of effect radius +% final [-33]
firestorm use server effects [1]
is area damage [1]
BreachHellfireBarrageBone2
法术, 可触发
施放间隔: 1 秒
冷却时间: 11 秒
造成 974 - 1461 物理伤害
基础持续时间为 10 秒
额外发射 15 个投射物
active skill area of effect radius +% final [-25]
firestorm use server effects [1]
is area damage [1]
基础持续时间为 10 秒
额外发射 15 个投射物
active skill area of effect radius +% final [-25]
firestorm use server effects [1]
is area damage [1]
BreachHellfireBarrageBone3
法术, 可触发
施放间隔: 1 秒
冷却时间: 11 秒
造成 974 - 1461 物理伤害
基础持续时间为 10 秒
额外发射 20 个投射物
active skill area of effect radius +% final [-20]
firestorm use server effects [1]
is area damage [1]
基础持续时间为 10 秒
额外发射 20 个投射物
active skill area of effect radius +% final [-20]
firestorm use server effects [1]
is area damage [1]
BreachHellfireBarrageBone4
法术, 可触发
施放间隔: 1 秒
冷却时间: 11 秒
造成 974 - 1461 物理伤害
基础持续时间为 10 秒
额外发射 25 个投射物
active skill area of effect radius +% final [-15]
firestorm use server effects [1]
is area damage [1]
基础持续时间为 10 秒
额外发射 25 个投射物
active skill area of effect radius +% final [-15]
firestorm use server effects [1]
is area damage [1]
BreachBoneGroundSlam
攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
裂地之击
基本伤害: 2759–4138
暴击几率: 5%
攻击伤害: 90%
攻击伤害: 90%
攻击间隔: 1.245 秒
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
攻击伤害总降 10%
敌人晕眩门槛降低 25%
击中时造成瘫痪
is area damage [1]
敌人晕眩门槛降低 25%
击中时造成瘫痪
is area damage [1]
BreachBonespireBoss
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
魔符诅咒
施放间隔: 1 秒
冷却时间: 4 秒
造成 162.9 - 195.5 物理伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
monster penalty against minions damage +% final vs player minions [-50]
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
monster penalty against minions damage +% final vs player minions [-50]
TransitionObject
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject2
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject3
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject4
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
BreachBossCleavePhysical
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 2759–4138
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 2 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss" Animated { on_end_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/IntDeath.ao, death );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Physical.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossPhysicalMap"] = { name = "Uul-Netol, Unburdened Flesh", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "BreachBossCleavePhysical", "Melee", "QuakeSlamBreachBoss", "BreachHellfireBarrageBone", "BreachHellfireBarrageBone2", "BreachHellfireBarrageBone3", "BreachHellfireBarrageBone4", "BreachBoneMortarBoss", "BreachBoneGroundSlam", "BreachBonespireBoss", "BreachBoneNova", "TransitionObject", "TransitionObject2", "TransitionObject3", "TransitionObject4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossCleavePhysical"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamBreachBoss"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {2000, 50, -30, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachHellfireBarrageBone"] = { name = "BreachHellfireBarrageBone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 10, 10000, -33, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachHellfireBarrageBone2"] = { name = "BreachHellfireBarrageBone2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 15, 10000, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachHellfireBarrageBone3"] = { name = "BreachHellfireBarrageBone3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 20, 10000, -20, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachHellfireBarrageBone4"] = { name = "BreachHellfireBarrageBone4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 25, 10000, -15, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortarBoss"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 45000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespireBoss"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 100, 5000, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneNova"] = { name = "BreachBoneNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.4, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "projectiles_nova", "cast_time_overrides_attack_duration", "base_is_projectile", }, levels = { [1] = {12, 100, -60, 133, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject"] = { name = "TransitionObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject2"] = { name = "TransitionObject2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject3"] = { name = "TransitionObject3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject4"] = { name = "TransitionObject4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
截载者‧乌尔尼多
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Uul-Netol, Unburdened Flesh
幽魂 | N |
---|---|
标签 | 施法, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, very_fast_movement |
生命
1200%
护甲
+100%
异常状态临界值
504%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BreachBossPhysicalMap
Metadata
BreachBossPhysicalMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,672,156
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
681
法术伤害
1,016
命中
290
攻击间隔
0.83415
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
QuakeSlamBreachBoss
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 3 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 2 秒
余震的击中和异常状态伤害总增 +50%
击中时造成瘫痪
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
余震的击中和异常状态伤害总增 +50%
击中时造成瘫痪
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BreachBoneNova
攻击, 范围, 伤害, 可触发
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 20 秒
伤害总增 100%
额外发射 12 个投射物
环状发射投射物
active skill area of effect radius +% final [133]
base is projectile [1]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
额外发射 12 个投射物
环状发射投射物
active skill area of effect radius +% final [133]
base is projectile [1]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
MMSStandaloneBreachPhysBossBones
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1.066 秒
冷却时间: 10 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 22.42 - 33.63 物理伤害
额外发射 12 个投射物
base is projectile [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [20]
projectile spread radius [50]
额外发射 12 个投射物
base is projectile [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [20]
projectile spread radius [50]
BreachBoneGroundSlam
攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
裂地之击
基本伤害: 1081–1622
暴击几率: 5%
攻击伤害: 90%
攻击伤害: 90%
攻击间隔: 1.245 秒
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
攻击伤害总降 10%
敌人晕眩门槛降低 25%
击中时造成瘫痪
is area damage [1]
敌人晕眩门槛降低 25%
击中时造成瘫痪
is area damage [1]
BreachBonespireBoss
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
魔符诅咒
施放间隔: 1 秒
冷却时间: 4 秒
造成 101.5 - 121.8 物理伤害
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
monster penalty against minions damage +% final vs player minions [-50]
你的击中不能眩晕敌人
基础持续时间为 5 秒
导致 +20 次爆发
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
monster penalty against minions damage +% final vs player minions [-50]
BreachBossCleavePhysical
攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea
劈砍
基本伤害: 1081–1622
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 2 秒
在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。
is area damage [1]
GTStandalonePhysBreachBossBoneBlast1
可触发, 法术
施放间隔: 0.766 秒
冷却时间: 11 秒
GTStandalonePhysBreachBossBoneBlast2
可触发, 法术
施放间隔: 0.766 秒
冷却时间: 11 秒
GTStandalonePhysBreachBossBoneBlast3
可触发, 法术
施放间隔: 0.766 秒
冷却时间: 11 秒
GTStandalonePhysBreachBossBoneBlast4
可触发, 法术
施放间隔: 0.766 秒
冷却时间: 11 秒
EDSStandalonePhysBreachBossBoneBlast
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_monster_uses_map_boss_difficulty_scaling = 0 set_additional_life_scaling_index = 4 } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Physical.epk );" } StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/uul_netol_axe.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossPhysicalMapStandalone"] = { name = "Uul-Netol, Unburdened Flesh", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "BreachBossCleavePhysical", "Melee", "MMSStandaloneBreachPhysBossBones", "QuakeSlamBreachBoss", "BreachBoneGroundSlam", "BreachBonespireBoss", "BreachBoneNova", "GTStandalonePhysBreachBossBoneBlast1", "GTStandalonePhysBreachBossBoneBlast2", "GTStandalonePhysBreachBossBoneBlast3", "GTStandalonePhysBreachBossBoneBlast4", "EDSStandalonePhysBreachBossBoneBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossCleavePhysical"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSStandaloneBreachPhysBossBones"] = { name = "MMSStandaloneBreachPhysBossBones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 20, 12, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamBreachBoss"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {2000, 50, -30, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespireBoss"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 100, 5000, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneNova"] = { name = "BreachBoneNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.4, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "projectiles_nova", "cast_time_overrides_attack_duration", "base_is_projectile", }, levels = { [1] = {12, 100, -60, 133, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast1"] = { name = "GTStandalonePhysBreachBossBoneBlast1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast2"] = { name = "GTStandalonePhysBreachBossBoneBlast2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast3"] = { name = "GTStandalonePhysBreachBossBoneBlast3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast4"] = { name = "GTStandalonePhysBreachBossBoneBlast4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSStandalonePhysBreachBossBoneBlast"] = { name = "EDSStandalonePhysBreachBossBoneBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
截载者‧乌尔尼多
恶魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Uul-Netol, Unburdened Flesh
幽魂 | N |
---|---|
标签 | 施法, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, hidden_monster, humanoid, immobile, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, unusable_corpse |
生命
1200%
护甲
+100%
异常状态临界值
504%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
BreachBossPhysicalMap
Metadata
BreachBossOverlordClonePhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
77,200
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.245
经验值
20,510
异常状态临界值
32,424
冰缓
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTStandalonePhysBreachBossBoneBlast4
可触发, 法术
施放间隔: 0.766 秒
冷却时间: 11 秒
EDSStandalonePhysBreachBossBoneBlast
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 561.7 - 842.6 物理伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } BaseEvents { on_construction_complete = "RemoveCollidability();" } StateMachine { define_shared_state = "skill_done;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Physical.epk ); AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " } StateMachine { on_state_skill_done_1 = " RemoveEffects(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk ); Delay( 0.5, { DisableRendering(); } ); " create_state_skill_done_1 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossOverlordClonePhysical"] = { name = "Uul-Netol, Unburdened Flesh", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "GTStandalonePhysBreachBossBoneBlast4", "EDSStandalonePhysBreachBossBoneBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast4"] = { name = "GTStandalonePhysBreachBossBoneBlast4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSStandalonePhysBreachBossBoneBlast"] = { name = "EDSStandalonePhysBreachBossBoneBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |