Уул-Нетол, Необременённая плоть
Демон
monster no drops [1]
Uul-Netol, Unburdened Flesh
Spectre | N |
---|---|
Tags | Чародейский, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, physical_affinity, ranged, red_blood, very_fast_movement |
Здоровье
3600%
Ailment Threshold
3600%
Сопротивление
40 40 40 25
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
BreachBossPhysicalWild
Metadata
BreachBossPhysicalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
231,601
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
598
Урон от чар
598
Точность
290
Attack Time
1.245
Опыт
20,510
Ailment Threshold
231,601
Chill
732
Shock
732
Brittle
4,143
Scorch
732
Sap
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BreachBoneNovaWild
Attack, Area, Damage, Triggerable
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 20 сек.
Наносит на 40% больше урона
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
active skill area of effect radius +% final [90]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
Выпускает дополнительных снарядов: 10
Выпускает снаряды по кругу
active skill area of effect radius +% final [90]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
BreachBoneMortarBoss
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Костяная мортира
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 5 сек.
Наносит от 162.4 до 243.7 физического урона
Базовая длительность - 45 секунд(-ы)
Выпускает дополнительных снарядов: 12
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
Базовая длительность - 45 секунд(-ы)
Выпускает дополнительных снарядов: 12
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachBossCleavePhysical
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Рассечение
Base Damage: 478–717
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 2 сек.
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Transitionable { } MinimapIcon { icon = "BreachBoss" }
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Physical.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Life { on_spawned_dead = "HideMinimapIcon();" on_death = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossPhysicalWild"] = { name = "Uul-Netol, Unburdened Flesh", life = 36, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "BreachBossCleavePhysical", "Melee", "BreachBoneMortarBoss", "BreachBoneNovaWild", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossCleavePhysical"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortarBoss"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 45000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneNovaWild"] = { name = "BreachBoneNovaWild", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "projectiles_nova", "cast_time_overrides_attack_duration", }, levels = { [1] = {9, 20, 70, -60, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {10, 40, 90, -60, levelRequirement = 55, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {11, 60, 110, -60, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Уул-Нетол, Необременённая плоть
Демон
Область: Владения Уул-Нетол
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Не может быть отброшен
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Не может быть отброшен
Uul-Netol, Unburdened Flesh
Spectre | N |
---|---|
Area | Владения Уул-Нетол, Владения Уул-Нетол, Владения Уул-Нетол, Владения Уул-Нетол, Владения Уул-Нетол |
Tags | breachlord_boss_domain, Чародейский, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, unique_map_boss, very_fast_movement |
Здоровье
1200%
Броня
+100%
Ailment Threshold
504%
Сопротивление
40 40 40 25
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
BreachBossPhysicalMap
Metadata
BreachBossPhysicalMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
84
Здоровье
35,247,049
Броня
199,668
Уклонение
8,120
Энергетический щит
0
Damage
1,737
Урон от чар
2,593
Точность
538
Attack Time
0.83415
Опыт
145,750
Ailment Threshold
6,957,767
Chill
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2759–4138
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
QuakeSlamBreachBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Землетрясение
Base Damage: 2759–4138
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 3 сек.
Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
Базовая длительность - 2 секунд(-ы)
Ударная волна наносит на +50% больше урона от ударов и состояний
Накладывает увечье при нанесении удара
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Ударная волна наносит на +50% больше урона от ударов и состояний
Накладывает увечье при нанесении удара
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BreachBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 2759–4138
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 20 сек.
Наносит на 100% больше урона
Выпускает дополнительных снарядов: 12
Выпускает снаряды по кругу
active skill area of effect radius +% final [133]
base is projectile [1]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
Выпускает дополнительных снарядов: 12
Выпускает снаряды по кругу
active skill area of effect radius +% final [133]
base is projectile [1]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
BreachBoneMortarBoss
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Костяная мортира
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 5 сек.
Наносит от 260.7 до 391 физического урона
Базовая длительность - 45 секунд(-ы)
Выпускает дополнительных снарядов: 12
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
Базовая длительность - 45 секунд(-ы)
Выпускает дополнительных снарядов: 12
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
BreachHellfireBarrageBone
Spell, Triggerable
Время применения: 1 сек.
Перезарядка: 11 сек.
Наносит от 974 до 1461 физического урона
Базовая длительность - 10 секунд(-ы)
Выпускает дополнительных снарядов: 10
active skill area of effect radius +% final [-33]
firestorm use server effects [1]
is area damage [1]
Базовая длительность - 10 секунд(-ы)
Выпускает дополнительных снарядов: 10
active skill area of effect radius +% final [-33]
firestorm use server effects [1]
is area damage [1]
BreachHellfireBarrageBone2
Spell, Triggerable
Время применения: 1 сек.
Перезарядка: 11 сек.
Наносит от 974 до 1461 физического урона
Базовая длительность - 10 секунд(-ы)
Выпускает дополнительных снарядов: 15
active skill area of effect radius +% final [-25]
firestorm use server effects [1]
is area damage [1]
Базовая длительность - 10 секунд(-ы)
Выпускает дополнительных снарядов: 15
active skill area of effect radius +% final [-25]
firestorm use server effects [1]
is area damage [1]
BreachHellfireBarrageBone3
Spell, Triggerable
Время применения: 1 сек.
Перезарядка: 11 сек.
Наносит от 974 до 1461 физического урона
Базовая длительность - 10 секунд(-ы)
Выпускает дополнительных снарядов: 20
active skill area of effect radius +% final [-20]
firestorm use server effects [1]
is area damage [1]
Базовая длительность - 10 секунд(-ы)
Выпускает дополнительных снарядов: 20
active skill area of effect radius +% final [-20]
firestorm use server effects [1]
is area damage [1]
BreachHellfireBarrageBone4
Spell, Triggerable
Время применения: 1 сек.
Перезарядка: 11 сек.
Наносит от 974 до 1461 физического урона
Базовая длительность - 10 секунд(-ы)
Выпускает дополнительных снарядов: 25
active skill area of effect radius +% final [-15]
firestorm use server effects [1]
is area damage [1]
Базовая длительность - 10 секунд(-ы)
Выпускает дополнительных снарядов: 25
active skill area of effect radius +% final [-15]
firestorm use server effects [1]
is area damage [1]
BreachBoneGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Сотрясение
Base Damage: 2759–4138
Шанс критического удара: 5%
Урон от атаки: 90%
Урон от атаки: 90%
Attack Time: 1.245 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
Наносит на 10% меньше урона атаками
25% снижение порога оглушения врагов
Накладывает увечье при нанесении удара
is area damage [1]
25% снижение порога оглушения врагов
Накладывает увечье при нанесении удара
is area damage [1]
BreachBonespireBoss
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Дегенерация от талисмана
Время применения: 1 сек.
Перезарядка: 4 сек.
Наносит от 162.9 до 195.5 физического урона
Ваши удары не могут оглушать врагов
Базовая длительность - 5 секунд(-ы)
Вызывает +20 взрыва(-ов)
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
monster penalty against minions damage +% final vs player minions [-50]
Ваши удары не могут оглушать врагов
Базовая длительность - 5 секунд(-ы)
Вызывает +20 взрыва(-ов)
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
monster penalty against minions damage +% final vs player minions [-50]
TransitionObject
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject2
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject3
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
TransitionObject4
number of monsters to summon [1]
summon monster radius [200]
transition objects at state [1]
summon monster radius [200]
transition objects at state [1]
BreachBossCleavePhysical
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Рассечение
Base Damage: 2759–4138
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 2 сек.
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachBoss" Animated { on_end_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/Breach/Boss_death/IntDeath.ao, death );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Physical.epk );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossPhysicalMap"] = { name = "Uul-Netol, Unburdened Flesh", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "BreachBossCleavePhysical", "Melee", "QuakeSlamBreachBoss", "BreachHellfireBarrageBone", "BreachHellfireBarrageBone2", "BreachHellfireBarrageBone3", "BreachHellfireBarrageBone4", "BreachBoneMortarBoss", "BreachBoneGroundSlam", "BreachBonespireBoss", "BreachBoneNova", "TransitionObject", "TransitionObject2", "TransitionObject3", "TransitionObject4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossCleavePhysical"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamBreachBoss"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {2000, 50, -30, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachHellfireBarrageBone"] = { name = "BreachHellfireBarrageBone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 10, 10000, -33, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachHellfireBarrageBone2"] = { name = "BreachHellfireBarrageBone2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 15, 10000, -25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachHellfireBarrageBone3"] = { name = "BreachHellfireBarrageBone3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 20, 10000, -20, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachHellfireBarrageBone4"] = { name = "BreachHellfireBarrageBone4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 25, 10000, -15, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneMortarBoss"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "expend_consume_charges_on_skill_use", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 12, 120, 1, 45000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespireBoss"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 100, 5000, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneNova"] = { name = "BreachBoneNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.4, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "projectiles_nova", "cast_time_overrides_attack_duration", "base_is_projectile", }, levels = { [1] = {12, 100, -60, 133, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject"] = { name = "TransitionObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject2"] = { name = "TransitionObject2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject3"] = { name = "TransitionObject3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TransitionObject4"] = { name = "TransitionObject4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "summon_monster_radius", "transition_objects_at_state", }, levels = { [1] = {1, 200, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Уул-Нетол, Необременённая плоть
Демон
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Не может быть отброшен
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Не может быть отброшен
Uul-Netol, Unburdened Flesh
Spectre | N |
---|---|
Tags | Чародейский, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, very_fast_movement |
Здоровье
1200%
Броня
+100%
Ailment Threshold
504%
Сопротивление
40 40 40 25
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
BreachBossPhysicalMap
Metadata
BreachBossPhysicalMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,672,156
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
681
Урон от чар
1,016
Точность
290
Attack Time
0.83415
Опыт
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1081–1622
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
QuakeSlamBreachBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Землетрясение
Base Damage: 1081–1622
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 3 сек.
Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
Базовая длительность - 2 секунд(-ы)
Ударная волна наносит на +50% больше урона от ударов и состояний
Накладывает увечье при нанесении удара
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Ударная волна наносит на +50% больше урона от ударов и состояний
Накладывает увечье при нанесении удара
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BreachBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 1081–1622
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 20 сек.
Наносит на 100% больше урона
Выпускает дополнительных снарядов: 12
Выпускает снаряды по кругу
active skill area of effect radius +% final [133]
base is projectile [1]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
Выпускает дополнительных снарядов: 12
Выпускает снаряды по кругу
active skill area of effect radius +% final [133]
base is projectile [1]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
MMSStandaloneBreachPhysBossBones
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1.066 сек.
Перезарядка: 10 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 22.42 до 33.63 физического урона
Выпускает дополнительных снарядов: 12
base is projectile [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [20]
projectile spread radius [50]
Выпускает дополнительных снарядов: 12
base is projectile [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [20]
projectile spread radius [50]
BreachBoneGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Сотрясение
Base Damage: 1081–1622
Шанс критического удара: 5%
Урон от атаки: 90%
Урон от атаки: 90%
Attack Time: 1.245 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
Наносит на 10% меньше урона атаками
25% снижение порога оглушения врагов
Накладывает увечье при нанесении удара
is area damage [1]
25% снижение порога оглушения врагов
Накладывает увечье при нанесении удара
is area damage [1]
BreachBonespireBoss
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Дегенерация от талисмана
Время применения: 1 сек.
Перезарядка: 4 сек.
Наносит от 101.5 до 121.8 физического урона
Ваши удары не могут оглушать врагов
Базовая длительность - 5 секунд(-ы)
Вызывает +20 взрыва(-ов)
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
monster penalty against minions damage +% final vs player minions [-50]
Ваши удары не могут оглушать врагов
Базовая длительность - 5 секунд(-ы)
Вызывает +20 взрыва(-ов)
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
monster penalty against minions damage +% final vs player minions [-50]
BreachBossCleavePhysical
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Рассечение
Base Damage: 1081–1622
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 2 сек.
Герой взмахивает своим оружием (или двумя, если носит два одноручных оружия), описывая дугу и нанося урон врагам в области перед собой. Умение требует топоры и/или мечи.
is area damage [1]
GTStandalonePhysBreachBossBoneBlast1
Triggerable, Spell
Время применения: 0.766 сек.
Перезарядка: 11 сек.
GTStandalonePhysBreachBossBoneBlast2
Triggerable, Spell
Время применения: 0.766 сек.
Перезарядка: 11 сек.
GTStandalonePhysBreachBossBoneBlast3
Triggerable, Spell
Время применения: 0.766 сек.
Перезарядка: 11 сек.
GTStandalonePhysBreachBossBoneBlast4
Triggerable, Spell
Время применения: 0.766 сек.
Перезарядка: 11 сек.
EDSStandalonePhysBreachBossBoneBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 561.7 до 842.6 физического урона
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_monster_uses_map_boss_difficulty_scaling = 0 set_additional_life_scaling_index = 4 } StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Physical.epk );" } StateMachine { on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/uul_netol_axe.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossPhysicalMapStandalone"] = { name = "Uul-Netol, Unburdened Flesh", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "BreachBossCleavePhysical", "Melee", "MMSStandaloneBreachPhysBossBones", "QuakeSlamBreachBoss", "BreachBoneGroundSlam", "BreachBonespireBoss", "BreachBoneNova", "GTStandalonePhysBreachBossBoneBlast1", "GTStandalonePhysBreachBossBoneBlast2", "GTStandalonePhysBreachBossBoneBlast3", "GTStandalonePhysBreachBossBoneBlast4", "EDSStandalonePhysBreachBossBoneBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachBossCleavePhysical"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSStandaloneBreachPhysBossBones"] = { name = "MMSStandaloneBreachPhysBossBones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.066, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 20, 12, 120, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamBreachBoss"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {2000, 50, -30, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {25, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBonespireBoss"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cannot_stun", }, levels = { [1] = {0.5, 0.60000002384186, 20, 5000, 100, 5000, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachBoneNova"] = { name = "BreachBoneNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.4, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "projectiles_nova", "cast_time_overrides_attack_duration", "base_is_projectile", }, levels = { [1] = {12, 100, -60, 133, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast1"] = { name = "GTStandalonePhysBreachBossBoneBlast1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast2"] = { name = "GTStandalonePhysBreachBossBoneBlast2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast3"] = { name = "GTStandalonePhysBreachBossBoneBlast3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast4"] = { name = "GTStandalonePhysBreachBossBoneBlast4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSStandalonePhysBreachBossBoneBlast"] = { name = "EDSStandalonePhysBreachBossBoneBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Уул-Нетол, Необременённая плоть
Демон
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Uul-Netol, Unburdened Flesh
Spectre | N |
---|---|
Tags | Чародейский, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, hidden_monster, humanoid, immobile, light_armour, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, unusable_corpse |
Здоровье
1200%
Броня
+100%
Ailment Threshold
504%
Сопротивление
40 40 40 25
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
BreachBossPhysicalMap
Metadata
BreachBossOverlordClonePhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
77,200
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
598
Урон от чар
598
Точность
290
Attack Time
1.245
Опыт
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTStandalonePhysBreachBossBoneBlast4
Triggerable, Spell
Время применения: 0.766 сек.
Перезарядка: 11 сек.
EDSStandalonePhysBreachBossBoneBlast
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 561.7 до 842.6 физического урона
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } BaseEvents { on_construction_complete = "RemoveCollidability();" } StateMachine { define_shared_state = "skill_done;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/Breach/boss_hand_fx/Physical.epk ); AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " } StateMachine { on_state_skill_done_1 = " RemoveEffects(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk ); Delay( 0.5, { DisableRendering(); } ); " create_state_skill_done_1 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BreachBosses/BreachBossOverlordClonePhysical"] = { name = "Uul-Netol, Unburdened Flesh", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "GTStandalonePhysBreachBossBoneBlast4", "EDSStandalonePhysBreachBossBoneBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GTStandalonePhysBreachBossBoneBlast4"] = { name = "GTStandalonePhysBreachBossBoneBlast4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.766, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSStandalonePhysBreachBossBoneBlast"] = { name = "EDSStandalonePhysBreachBossBoneBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |