凝结之血
构造体
移动速度加快 30%
monster no map drops [1]
monster no map drops [1]
Congealed Blood
幽魂 | N |
---|---|
标签 | 施法, cleaving_weapon, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, summoner, very_slow_movement, water_elemental |
生命
150%
生命转为护盾
50%
异常状态临界值
150%
抗性
0 0 0 40
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedRedBloodElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,650
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesBloodElementalBloodGroundSlam
攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
裂地之击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 4 秒
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
伤害总降 30%
攻击速度总降 55%
流血伤害总增 +185%
导致流血
active skill area of effect radius +% final [174]
is area damage [1]
攻击速度总降 55%
流血伤害总增 +185%
导致流血
active skill area of effect radius +% final [174]
is area damage [1]
BloodlinesBloodElementalRaiseZombie
法术, 召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物
魔卫复苏
施放间隔: 0.85 秒
从一个灵柩中复苏一只魔卫,它会跟随你并攻击敌人。魔卫会近战打击。
角色体型增大 21%
复苏的魔卫最大数量 +12
召唤生物的最大生命总增 190%
召唤生物造成的伤害总增 20%
该法术与召唤生物的施法速度加快 30%
alternate minion [1]
复苏的魔卫最大数量 +12
召唤生物的最大生命总增 190%
召唤生物造成的伤害总增 20%
该法术与召唤生物的施法速度加快 30%
alternate minion [1]
BloodlinesBloodElementalFireBeacon
法术, 伤害, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 可触发, 法术可重复, 范围法术
施放间隔: 1 秒
冷却时间: 5 秒
基础持续时间为 2.9 秒
造成 1732 - 2598 火焰伤害
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
造成 1732 - 2598 火焰伤害
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
DesecrateBloodlineBloodElemental
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
亵渎
施放间隔: 1 秒
冷却时间: 6 秒
腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
每秒造成 337.5 基础混沌伤害
基础持续时间为 5 秒
施法速度加快 65%
生成 10 个灵柩
生成灵柩的等级与区域等级相同,最多 100 级
最多允许 10 个灵柩
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
基础持续时间为 5 秒
施法速度加快 65%
生成 10 个灵柩
生成灵柩的等级与区域等级相同,最多 100 级
最多允许 10 个灵柩
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
FleshOfferingBloodlineBloodElemental
法术, 增益, 持续时间, 可触发, 召唤物, 陷阱技能, 地雷技能, 图腾技能
血肉奉献
施放间隔: 1 秒
冷却时间: 8 秒
献祭一具灵柩, 短暂的强化与加速你的召唤生物. 这个技能会持续献祭附近的灵柩, 每具献祭的灵柩将会延长强化召唤生物的时间.
基础持续时间为 8 秒
每额外消耗 1 具灵柩,基础持续时间延长 8 秒
召唤生物的攻击速度加快 50%
召唤生物的施法速度加快 50%
召唤生物的移动速度加快 50%
每额外消耗 1 具灵柩,基础持续时间延长 8 秒
召唤生物的攻击速度加快 50%
召唤生物的施法速度加快 50%
召唤生物的移动速度加快 50%
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedRedBloodElemental"] = { name = "Congealed Blood", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesBloodElementalBloodGroundSlam", "MeleeAtAnimationSpeed", "BloodlinesBloodElementalRaiseZombie", "DesecrateBloodlineBloodElemental", "FleshOfferingBloodlineBloodElemental", "BloodlinesBloodElementalFireBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalBloodGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {25, 130, -30, -55, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {35, 132, -30, -55, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {46, 134, -30, -55, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {56, 136, -30, -55, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [5] = {66, 138, -30, -55, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {76, 140, -30, -55, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [7] = {87, 142, -30, -55, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [8] = {97, 144, -30, -55, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {107, 146, -30, -55, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [10] = {113, 148, -30, -55, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [11] = {118, 150, -30, -55, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [12] = {124, 152, -30, -55, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {129, 154, -30, -55, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [14] = {135, 156, -30, -55, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {141, 158, -30, -55, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {146, 160, -30, -55, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {152, 162, -30, -55, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [18] = {157, 164, -30, -55, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {163, 166, -30, -55, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {169, 168, -30, -55, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {174, 170, -30, -55, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {180, 172, -30, -55, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {185, 174, -30, -55, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {191, 176, -30, -55, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {197, 178, -30, -55, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {202, 180, -30, -55, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {208, 182, -30, -55, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {213, 184, -30, -55, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {219, 186, -30, -55, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {225, 188, -30, -55, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {230, 190, -30, -55, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {236, 192, -30, -55, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {241, 194, -30, -55, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {247, 196, -30, -55, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {253, 198, -30, -55, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {258, 200, -30, -55, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {263, 202, -30, -55, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {6, 10, 75, 1, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 75, 2, 0, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 75, 3, 0, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 75, 4, 0, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 75, 5, 0, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {8, 20, 125, 6, 0, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {8, 20, 125, 7, 0, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {8, 20, 125, 8, 0, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {8, 20, 125, 9, 0, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {10, 30, 175, 10, 0, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {10, 30, 175, 11, 0, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {10, 30, 175, 12, 20, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {10, 30, 175, 13, 20, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {10, 30, 175, 14, 20, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {10, 30, 175, 15, 20, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {12, 20, 175, 16, 30, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {12, 20, 178, 17, 30, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {12, 20, 181, 18, 30, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {12, 20, 184, 19, 30, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {12, 20, 187, 20, 30, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {12, 20, 190, 21, 30, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {14, 10, 193, 22, 30, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {14, 10, 196, 23, 40, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {14, 10, 199, 24, 40, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {14, 10, 202, 25, 40, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {14, 10, 205, 26, 40, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {14, 10, 208, 27, 40, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {14, 10, 211, 28, 40, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {14, 10, 214, 29, 40, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {14, 10, 217, 30, 40, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {14, 10, 220, 31, 40, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {14, 10, 223, 32, 40, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {14, 10, 226, 33, 40, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {14, 10, 229, 34, 40, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {14, 10, 232, 35, 40, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateBloodlineBloodElemental"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {1, 6, 10, 5000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 10, 10, 33, 5000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [3] = {1, 12, 12, 33, 5000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FleshOfferingBloodlineBloodElemental"] = { name = "Flesh Offering", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_speed_+%_granted_from_skill", "base_movement_velocity_+%", "cast_speed_+%_granted_from_skill", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {8000, 50, 50, 50, 8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalFireBeacon"] = { name = "BloodlinesBloodElementalFireBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 16, 48, 4000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 16, 50, 3950, -25, -40, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 17, 51, 3900, -25, -40, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 17, 53, 3850, -25, -40, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 18, 54, 3800, -25, -40, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 18, 56, 3750, -25, -40, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 18, 58, 3700, -25, -40, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 18, 59, 3650, -25, -40, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 19, 61, 3600, -25, -40, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 19, 62, 3550, -25, -40, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 20, 64, 3500, -25, -40, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 20, 66, 3450, -25, -40, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 21, 67, 3400, -25, -40, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 21, 69, 3350, -25, -40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 22, 70, 3300, -25, -40, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 22, 72, 3250, -25, -40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 22, 74, 3200, -25, -40, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 22, 75, 3150, -25, -40, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 23, 77, 3100, -25, -40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 23, 78, 3050, -25, -40, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 24, 80, 3000, -25, -40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 25, 80, 2950, -25, -40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 26, 80, 2900, -25, -40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 26, 80, 2850, -25, -40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 27, 80, 2800, -25, -40, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 28, 80, 2700, -25, -40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 29, 80, 2650, -25, -40, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 30, 80, 2550, -25, -40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 30, 80, 2500, -25, -40, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 31, 80, 2450, -25, -40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 32, 80, 2350, -25, -40, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 33, 80, 2300, -25, -40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 34, 80, 2200, -25, -40, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 34, 80, 2150, -25, -40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 35, 80, 2050, -25, -40, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 35, 80, 1950, -25, -40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 36, 80, 1800, -25, -40, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
凝结之血
构造体
陷阱投掷速度加快 40%
同时可以放置最多 10 个额外陷阱
每秒受到等同最大生命 4% 的混沌伤害
移动速度加快 30%
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
monster penalty against minions damage +% final vs player minions [-25]
同时可以放置最多 10 个额外陷阱
每秒受到等同最大生命 4% 的混沌伤害
移动速度加快 30%
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
monster penalty against minions damage +% final vs player minions [-25]
Congealed Blood
幽魂 | N |
---|---|
标签 | 施法, chaos_affinity, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, insect_blood, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement, water_elemental |
生命
150%
生命转为护盾
50%
异常状态临界值
150%
抗性
0 0 0 40
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedYellowBloodElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,650
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesYellowBloodSummonElementals
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 10 秒
alternate minion [3]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BloodlinesYellowElementalPyroFireball
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 0.85 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
造成 94.08 - 141.1 混沌伤害
螺旋发射 8 个投射物
基础范围为 0.9 米
base is projectile [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [800]
spell maximum action distance +% [-50]
螺旋发射 8 个投射物
基础范围为 0.9 米
base is projectile [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [800]
spell maximum action distance +% [-50]
BloodlinesYellowElementalCausticBomb
法术, 持续时间, 伤害, 地雷技能, 范围, 陷阱, DoT, 混沌, 范围法术
暴击几率: 5%
施放间隔: 1 秒
造成 179 - 238.7 混沌伤害
陷阱持续 +1.5 秒
每秒造成 165.8 基础混沌伤害
基础持续时间为 4 秒
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [100]
trap variation [2]
陷阱持续 +1.5 秒
每秒造成 165.8 基础混沌伤害
基础持续时间为 4 秒
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [100]
trap variation [2]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedYellowBloodElemental"] = { name = "Congealed Blood", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesYellowElementalPyroFireball", "MeleeAtAnimationSpeed", "BloodlinesYellowElementalCausticBomb", "BloodlinesYellowBloodSummonElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowElementalPyroFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 8, 800, 30, -15, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowElementalCausticBomb"] = { name = "BloodlinesYellowElementalCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "trap_variation", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 1500, 4000, 100, 2, 2, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowBloodSummonElementals"] = { name = "BloodlinesYellowBloodSummonElementals", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {5, 3, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {6, 3, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [3] = {7, 3, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [4] = {8, 3, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [5] = {9, 3, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
陷阱投掷速度加快 40%
Id | BloodlineBloodElementalTrapThrowSpeed |
---|---|
Family | TrapAndMineThrowSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
同时可以放置最多 10 个额外陷阱
Id | BloodlineBloodElementalTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
每秒受到等同最大生命 4% 的混沌伤害
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
混沌伤害光环
范围: 50
敌人持续受到混沌伤害
每秒受到等同最大生命 4% 的混沌伤害
Degeneration Aura
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |