Sang coagulé
Fabrication
30% d'Augmentation de la Vitesse de déplacement
monster no map drops [1]
Congealed Blood
SpectreN
TagsLanceur de sorts, cleaving_weapon, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, summoner, very_slow_movement, water_elemental
Vie
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Résistance
0 0 0 40
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedRedBloodElemental
Niveau
68
Vie
9,650
Armure
28,790
Évasion
4,739
Bouclier d'énergie
3,064
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesBloodElementalBloodGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Fracas tellurique
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 4 sec.
Le personnage frappe le sol devant lui avec un bâton, une masse ou un sceptre, et projette vers l'avant une vague qui endommage les ennemis avec des chances augmentées de les étourdir. Ne fonctionne qu'avec les bâtons, les sceptres et les masses.
30% de Perte de Dégâts
55% de Perte de Vitesse d'attaque
+185% Davantage de Dégâts avec le Saignement
Inflige le Saignement
active skill area of effect radius +% final [174]
is area damage [1]
BloodlinesBloodElementalRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Réanimation en Zombie
Temps d'incantation: 0.85 sec.
Réanime un cadavre sous forme de zombie, qui vous suivra et attaquera les ennemis avec une attaque de mêlée.
21% d'Augmentation de la taille du personnage
+12 au nombre maximum de Zombies Réanimés
Les Créatures ont 190% Davantage de Vie
Les Créatures ont 20% Davantage de Dégâts
Ce Sort et les Créatures ont 30% d'Augmentation de la Vitesse d'incantation
alternate minion [1]
BloodlinesBloodElementalFireBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
La Durée de base est de 2.9 secondes
Inflige 1732 à 2598 Dégâts de feu
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
DesecrateBloodlineBloodElemental
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanation
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
Une profanation du sol qui invoque des cadavres basés sur les monstres présents dans la zone actuelle et inflige des dégâts de chaos à tous les ennemis dans la zone. Si vous utilisez l'aptitude Réanimer en Spectre, vous avez des chances de générer des cadavres spectraux correspondant aux Spectres que vous avez réanimé récemment. Il est impossible d'interagir avec les cadavres spectraux autrement qu'avec les aptitudes de Créature.
Inflige 337.5 Dégâts de chaos de base par seconde
La Durée de base est de 5 secondes
65% d'Augmentation de la Vitesse d'incantation
Génère 10 cadavres
Les Cadavres générés sont du même niveau que celui de la Zone, jusqu'à un maximum de 100
10 Cadavres autorisés au maximum
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
FleshOfferingBloodlineBloodElemental
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Offrande de chair
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Un sort qui consomme un cadavre afin d'améliorer temporairement la vitesse de vos créatures. L'aptitude consomme également les autres cadavres à proximité, augmentant sa durée pour chaque cadavre ainsi consommé.
La Durée de base est de 8 secondes
Ajoute 8 secondes à la Durée de base par Cadavre supplémentaire consommé
Octroie aux Créatures 50% d'Augmentation de la Vitesse d'attaque
Octroie aux Créatures 50% d'Augmentation de la Vitesse d'incantation
Octroie aux Créatures 50% d'Augmentation de la Vitesse de déplacement

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
	set_base_maximum_mana = 200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedRedBloodElemental"] = {
    name = "Congealed Blood",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "BloodlinesBloodElementalBloodGroundSlam",
        "MeleeAtAnimationSpeed",
        "BloodlinesBloodElementalRaiseZombie",
        "DesecrateBloodlineBloodElemental",
        "FleshOfferingBloodlineBloodElemental",
        "BloodlinesBloodElementalFireBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesBloodElementalBloodGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {25, 130, -30, -55, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {35, 132, -30, -55, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {46, 134, -30, -55, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {56, 136, -30, -55, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [5] = {66, 138, -30, -55, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [6] = {76, 140, -30, -55, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {87, 142, -30, -55, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [8] = {97, 144, -30, -55, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {107, 146, -30, -55, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [10] = {113, 148, -30, -55, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [11] = {118, 150, -30, -55, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [12] = {124, 152, -30, -55, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {129, 154, -30, -55, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [14] = {135, 156, -30, -55, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [15] = {141, 158, -30, -55, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {146, 160, -30, -55, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {152, 162, -30, -55, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [18] = {157, 164, -30, -55, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {163, 166, -30, -55, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {169, 168, -30, -55, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [21] = {174, 170, -30, -55, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [22] = {180, 172, -30, -55, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [23] = {185, 174, -30, -55, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [24] = {191, 176, -30, -55, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [25] = {197, 178, -30, -55, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [26] = {202, 180, -30, -55, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [27] = {208, 182, -30, -55, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [28] = {213, 184, -30, -55, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [29] = {219, 186, -30, -55, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [30] = {225, 188, -30, -55, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [31] = {230, 190, -30, -55, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [32] = {236, 192, -30, -55, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [33] = {241, 194, -30, -55, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [34] = {247, 196, -30, -55, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [35] = {253, 198, -30, -55, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [36] = {258, 200, -30, -55, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [37] = {263, 202, -30, -55, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesBloodElementalRaiseZombie"] = {
    name = "Raise Zombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_zombies_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_actor_scale_+%",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {6, 10, 75, 1, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {6, 10, 75, 2, 0, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {6, 10, 75, 3, 0, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {6, 10, 75, 4, 0, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {6, 10, 75, 5, 0, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {8, 20, 125, 6, 0, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {8, 20, 125, 7, 0, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {8, 20, 125, 8, 0, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {8, 20, 125, 9, 0, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {10, 30, 175, 10, 0, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {10, 30, 175, 11, 0, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {10, 30, 175, 12, 20, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {10, 30, 175, 13, 20, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {10, 30, 175, 14, 20, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {10, 30, 175, 15, 20, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {12, 20, 175, 16, 30, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {12, 20, 178, 17, 30, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {12, 20, 181, 18, 30, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {12, 20, 184, 19, 30, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {12, 20, 187, 20, 30, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {12, 20, 190, 21, 30, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {14, 10, 193, 22, 30, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {14, 10, 196, 23, 40, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {14, 10, 199, 24, 40, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {14, 10, 202, 25, 40, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {14, 10, 205, 26, 40, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {14, 10, 208, 27, 40, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {14, 10, 211, 28, 40, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {14, 10, 214, 29, 40, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {14, 10, 217, 30, 40, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {14, 10, 220, 31, 40, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {14, 10, 223, 32, 40, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {14, 10, 226, 33, 40, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {14, 10, 229, 34, 40, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {14, 10, 232, 35, 40, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateBloodlineBloodElemental"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 6, 10, 5000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 10, 10, 33, 5000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        [3] = {1, 12, 12, 33, 5000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingBloodlineBloodElemental"] = {
    name = "Flesh Offering",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "offering_skill_effect_duration_per_corpse",
    },
    levels = {
        [1] = {8000, 50, 50, 50, 8000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesBloodElementalFireBeacon"] = {
    name = "BloodlinesBloodElementalFireBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 16, 48, 4000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 16, 50, 3950, -25, -40, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 17, 51, 3900, -25, -40, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 17, 53, 3850, -25, -40, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 18, 54, 3800, -25, -40, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 18, 56, 3750, -25, -40, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 18, 58, 3700, -25, -40, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 18, 59, 3650, -25, -40, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 19, 61, 3600, -25, -40, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 19, 62, 3550, -25, -40, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 20, 64, 3500, -25, -40, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 20, 66, 3450, -25, -40, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 21, 67, 3400, -25, -40, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 21, 69, 3350, -25, -40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 22, 70, 3300, -25, -40, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 22, 72, 3250, -25, -40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 22, 74, 3200, -25, -40, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 22, 75, 3150, -25, -40, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 23, 77, 3100, -25, -40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 23, 78, 3050, -25, -40, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 24, 80, 3000, -25, -40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 25, 80, 2950, -25, -40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 26, 80, 2900, -25, -40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 26, 80, 2850, -25, -40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 27, 80, 2800, -25, -40, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 28, 80, 2700, -25, -40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 29, 80, 2650, -25, -40, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 30, 80, 2550, -25, -40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 30, 80, 2500, -25, -40, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 31, 80, 2450, -25, -40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 32, 80, 2350, -25, -40, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 33, 80, 2300, -25, -40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 34, 80, 2200, -25, -40, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 34, 80, 2150, -25, -40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 35, 80, 2050, -25, -40, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 35, 80, 1950, -25, -40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 36, 80, 1800, -25, -40, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
30% d'Augmentation de la Vitesse de déplacement
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Sang coagulé
    Fabrication
    40% d'Augmentation de la Vitesse de jet des Pièges
    Permet de placer jusqu'à 10 Pièges supplémentaires à la fois
    4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
    30% d'Augmentation de la Vitesse de déplacement
    20% d'Augmentation des Dégâts des Projectiles
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    monster no map drops [1]
    monster penalty against minions damage +% final vs player minions [-25]
    Congealed Blood
    SpectreN
    TagsLanceur de sorts, chaos_affinity, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, insect_blood, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement, water_elemental
    Vie
    150%
    Energy Shield From Life
    50%
    Ailment Threshold
    150%
    Résistance
    0 0 0 40
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    130%
    Type
    BloodlinesCongealedBloodElementalBoss
    Metadata
    BloodlinesCongealedYellowBloodElemental
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    3,064
    Damage
    560
    Dégâts des sorts
    560
    Précision
    290
    Attack Time
    1.5
    Expérience
    20,510
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodlinesYellowBloodSummonElementals
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    alternate minion [3]
    number of monsters to summon [8]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BloodlinesYellowElementalPyroFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 94.08 à 141.1 Dégâts de chaos
    Tire 8 Projectiles en spirale
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [800]
    spell maximum action distance +% [-50]
    BloodlinesYellowElementalCausticBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 179 à 238.7 Dégâts de chaos
    Le Piège dure +1.5 secondes
    Inflige 165.8 Dégâts de chaos de base par seconde
    La Durée de base est de 4 secondes
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    spell maximum action distance +% [100]
    trap variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 600
    	set_base_maximum_mana = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedYellowBloodElemental"] = {
        name = "Congealed Blood",
        life = 1.5,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "BloodlinesYellowElementalPyroFireball",
            "MeleeAtAnimationSpeed",
            "BloodlinesYellowElementalCausticBomb",
            "BloodlinesYellowBloodSummonElementals",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodlinesYellowElementalPyroFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 8, 800, 30, -15, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodlinesYellowElementalCausticBomb"] = {
        name = "BloodlinesYellowElementalCausticBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "trap_variation",
            "ground_caustic_art_variation",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.30000001192093, 0.40000000596046, 1, 1500, 4000, 100, 2, 2, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodlinesYellowBloodSummonElementals"] = {
        name = "BloodlinesYellowBloodSummonElementals",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {5, 3, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {6, 3, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [3] = {7, 3, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [4] = {8, 3, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [5] = {9, 3, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    
    40% d'Augmentation de la Vitesse de jet des Pièges
    IdBloodlineBloodElementalTrapThrowSpeed
    FamilyTrapAndMineThrowSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • trap throwing speed +% Min: 40 Max: 40 Global
  • Craft Tagsspeed
    Permet de placer jusqu'à 10 Pièges supplémentaires à la fois
    IdBloodlineBloodElementalTrapsAllowed
    FamilyTrapsAllowed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 10 Max: 10 Global
  • 4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    Aura de Dégénérescence
    Rayon: 50
    Inflige des Dégâts de chaos sur la durée
    4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
    Degeneration Aura
    30% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    20% d'Augmentation des Dégâts des Projectiles
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    IdMonsterLesserFarShot
    FamilyFarShot
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • projectile damage +% Min: 20 Max: 20 Global
  • display monster uses far shot text Min: 1 Max: 1 Global
  • monster reverse point blank damage -% at minimum range Min: 60 Max: 60 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Edit

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