凝結之血
創造物
增加 30% 移動速度
monster no map drops [1]
monster no map drops [1]
Congealed Blood
幽魂 | N |
---|---|
標籤 | 法術, cleaving_weapon, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, summoner, very_slow_movement, water_elemental |
生命
150%
生命轉為護盾
50%
異常狀態臨界值
150%
抗性
0 0 0 40
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedRedBloodElemental
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesBloodElementalBloodGroundSlam
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
裂地之擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
以長杖或錘重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。限定長杖與錘。
造成 30% 更少傷害
55% 更少攻擊速度
+185% 更多流血傷害
造成流血
active skill area of effect radius +% final [174]
is area damage [1]
55% 更少攻擊速度
+185% 更多流血傷害
造成流血
active skill area of effect radius +% final [174]
is area damage [1]
BloodlinesBloodElementalRaiseZombie
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
法術與召喚物增加 30% 施放速度
alternate minion [1]
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
法術與召喚物增加 30% 施放速度
alternate minion [1]
BloodlinesBloodElementalFireBeacon
法術, 傷害, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 法術可重複, 範圍法術
施放時間: 1 秒
冷卻時間: 5 秒
+2.9 秒基礎持續時間
造成 1732 至 2598 火焰傷害
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
造成 1732 至 2598 火焰傷害
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
DesecrateBloodlineBloodElemental
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 6 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 337.5 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
FleshOfferingBloodlineBloodElemental
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
血肉奉獻
施放時間: 1 秒
冷卻時間: 8 秒
獻祭一具屍體,短暫的強化與加速你的召喚物。這個技能會持續獻祭附近的屍體,每具獻祭的屍體將會延長強化召喚物的時間。
+8 秒基礎持續時間
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedRedBloodElemental"] = { name = "Congealed Blood", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesBloodElementalBloodGroundSlam", "MeleeAtAnimationSpeed", "BloodlinesBloodElementalRaiseZombie", "DesecrateBloodlineBloodElemental", "FleshOfferingBloodlineBloodElemental", "BloodlinesBloodElementalFireBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalBloodGroundSlam"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {25, 130, -30, -55, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {35, 132, -30, -55, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {46, 134, -30, -55, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {56, 136, -30, -55, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [5] = {66, 138, -30, -55, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {76, 140, -30, -55, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [7] = {87, 142, -30, -55, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [8] = {97, 144, -30, -55, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {107, 146, -30, -55, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [10] = {113, 148, -30, -55, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [11] = {118, 150, -30, -55, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [12] = {124, 152, -30, -55, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {129, 154, -30, -55, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [14] = {135, 156, -30, -55, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {141, 158, -30, -55, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {146, 160, -30, -55, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {152, 162, -30, -55, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [18] = {157, 164, -30, -55, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {163, 166, -30, -55, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {169, 168, -30, -55, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {174, 170, -30, -55, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {180, 172, -30, -55, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {185, 174, -30, -55, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {191, 176, -30, -55, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {197, 178, -30, -55, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {202, 180, -30, -55, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {208, 182, -30, -55, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {213, 184, -30, -55, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {219, 186, -30, -55, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {225, 188, -30, -55, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {230, 190, -30, -55, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {236, 192, -30, -55, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {241, 194, -30, -55, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {247, 196, -30, -55, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {253, 198, -30, -55, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {258, 200, -30, -55, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {263, 202, -30, -55, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {6, 10, 75, 1, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 75, 2, 0, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 75, 3, 0, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 75, 4, 0, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 75, 5, 0, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {8, 20, 125, 6, 0, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {8, 20, 125, 7, 0, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {8, 20, 125, 8, 0, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {8, 20, 125, 9, 0, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {10, 30, 175, 10, 0, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {10, 30, 175, 11, 0, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {10, 30, 175, 12, 20, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {10, 30, 175, 13, 20, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {10, 30, 175, 14, 20, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {10, 30, 175, 15, 20, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {12, 20, 175, 16, 30, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {12, 20, 178, 17, 30, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {12, 20, 181, 18, 30, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {12, 20, 184, 19, 30, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {12, 20, 187, 20, 30, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {12, 20, 190, 21, 30, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {14, 10, 193, 22, 30, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {14, 10, 196, 23, 40, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {14, 10, 199, 24, 40, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {14, 10, 202, 25, 40, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {14, 10, 205, 26, 40, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {14, 10, 208, 27, 40, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {14, 10, 211, 28, 40, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {14, 10, 214, 29, 40, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {14, 10, 217, 30, 40, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {14, 10, 220, 31, 40, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {14, 10, 223, 32, 40, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {14, 10, 226, 33, 40, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {14, 10, 229, 34, 40, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {14, 10, 232, 35, 40, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateBloodlineBloodElemental"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {1, 6, 10, 5000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 10, 10, 33, 5000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [3] = {1, 12, 12, 33, 5000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FleshOfferingBloodlineBloodElemental"] = { name = "Flesh Offering", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_speed_+%_granted_from_skill", "base_movement_velocity_+%", "cast_speed_+%_granted_from_skill", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {8000, 50, 50, 50, 8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalFireBeacon"] = { name = "BloodlinesBloodElementalFireBeacon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 16, 48, 4000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 16, 50, 3950, -25, -40, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 17, 51, 3900, -25, -40, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 17, 53, 3850, -25, -40, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 18, 54, 3800, -25, -40, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 18, 56, 3750, -25, -40, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 18, 58, 3700, -25, -40, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 18, 59, 3650, -25, -40, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 19, 61, 3600, -25, -40, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 19, 62, 3550, -25, -40, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 20, 64, 3500, -25, -40, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 20, 66, 3450, -25, -40, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 21, 67, 3400, -25, -40, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 21, 69, 3350, -25, -40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 22, 70, 3300, -25, -40, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 22, 72, 3250, -25, -40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 22, 74, 3200, -25, -40, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 22, 75, 3150, -25, -40, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 23, 77, 3100, -25, -40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 23, 78, 3050, -25, -40, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 24, 80, 3000, -25, -40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 25, 80, 2950, -25, -40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 26, 80, 2900, -25, -40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 26, 80, 2850, -25, -40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 27, 80, 2800, -25, -40, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 28, 80, 2700, -25, -40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 29, 80, 2650, -25, -40, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 30, 80, 2550, -25, -40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 30, 80, 2500, -25, -40, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 31, 80, 2450, -25, -40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 32, 80, 2350, -25, -40, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 33, 80, 2300, -25, -40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 34, 80, 2200, -25, -40, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 34, 80, 2150, -25, -40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 35, 80, 2050, -25, -40, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 35, 80, 1950, -25, -40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 36, 80, 1800, -25, -40, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
凝結之血
創造物
增加 40% 陷阱投擲速度
同時最多可以放置 10 個額外陷阱
每秒受到等同 4% 最大生命的混沌傷害
增加 30% 移動速度
增加 20% 投射物傷害
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
monster penalty against minions damage +% final vs player minions [-25]
同時最多可以放置 10 個額外陷阱
每秒受到等同 4% 最大生命的混沌傷害
增加 30% 移動速度
增加 20% 投射物傷害
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
monster penalty against minions damage +% final vs player minions [-25]
Congealed Blood
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, insect_blood, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement, water_elemental |
生命
150%
生命轉為護盾
50%
異常狀態臨界值
150%
抗性
0 0 0 40
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedYellowBloodElemental
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesYellowBloodSummonElementals
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 10 秒
alternate minion [3]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BloodlinesYellowElementalPyroFireball
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 94.08 至 141.1 混沌傷害
以螺旋型式發射 8 投射物
基礎範圍為 0.9 米
base is projectile [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [800]
spell maximum action distance +% [-50]
以螺旋型式發射 8 投射物
基礎範圍為 0.9 米
base is projectile [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [800]
spell maximum action distance +% [-50]
BloodlinesYellowElementalCausticBomb
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 混沌, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 179 至 238.7 混沌傷害
陷阱持續 +1.5 秒
每秒造成 165.8 基本混沌傷害
+4 秒基礎持續時間
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [100]
trap variation [2]
陷阱持續 +1.5 秒
每秒造成 165.8 基本混沌傷害
+4 秒基礎持續時間
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [100]
trap variation [2]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedYellowBloodElemental"] = { name = "Congealed Blood", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesYellowElementalPyroFireball", "MeleeAtAnimationSpeed", "BloodlinesYellowElementalCausticBomb", "BloodlinesYellowBloodSummonElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowElementalPyroFireball"] = { name = "Fireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 8, 800, 30, -15, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowElementalCausticBomb"] = { name = "BloodlinesYellowElementalCausticBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "trap_variation", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 1500, 4000, 100, 2, 2, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowBloodSummonElementals"] = { name = "BloodlinesYellowBloodSummonElementals", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {5, 3, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {6, 3, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [3] = {7, 3, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [4] = {8, 3, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [5] = {9, 3, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
增加 40% 陷阱投擲速度
Id | BloodlineBloodElementalTrapThrowSpeed |
---|---|
Family | TrapAndMineThrowSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
同時最多可以放置 10 個額外陷阱
Id | BloodlineBloodElementalTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒受到等同 4% 最大生命的混沌傷害
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
退化光環
範圍: 50
敵人持續受到混沌傷害
每秒受到等同 4% 最大生命的混沌傷害
Degeneration Aura
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 20% 投射物傷害
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |