凝結之血
創造物
增加 30% 移動速度
monster no map drops [1]
monster no map drops [1]
Congealed Blood
幽魂 | N |
---|---|
標籤 | 法術, cleaving_weapon, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, summoner, very_slow_movement, water_elemental |
生命
150%
生命轉為護盾
50%
異常狀態臨界值
150%
抗性
0
0
0
40
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedRedBloodElemental
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesBloodElementalBloodGroundSlam
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
裂地之擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
以長杖或錘重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。限定長杖與錘。
造成 30% 更少傷害
55% 更少攻擊速度
+185% 更多流血傷害
造成流血
active skill area of effect radius +% final [174]
is area damage [1]
55% 更少攻擊速度
+185% 更多流血傷害
造成流血
active skill area of effect radius +% final [174]
is area damage [1]
BloodlinesBloodElementalRaiseZombie
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦
施放時間: 0.85 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊攻擊敵人。
增加 21% 角色體型
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
法術與召喚物增加 30% 施放速度
alternate minion [1]
殭屍復甦上限 +12
召喚物有 190% 更多最大生命
召喚物有 20% 更多傷害
法術與召喚物增加 30% 施放速度
alternate minion [1]
BloodlinesBloodElementalFireBeacon
法術, 傷害, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 法術可重複, 範圍法術
施放時間: 1 秒
冷卻時間: 5 秒
+2.9 秒基礎持續時間
造成 1732 至 2598 火焰傷害
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
造成 1732 至 2598 火焰傷害
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
DesecrateBloodlineBloodElemental
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 6 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 337.5 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
+5 秒基礎持續時間
增加 65% 施放速度
產生 10 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
FleshOfferingBloodlineBloodElemental
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
血肉奉獻
施放時間: 1 秒
冷卻時間: 8 秒
獻祭一具屍體,短暫的強化與加速你的召喚物。這個技能會持續獻祭附近的屍體,每具獻祭的屍體將會延長強化召喚物的時間。
+8 秒基礎持續時間
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedRedBloodElemental"] = { name = "Congealed Blood", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesBloodElementalBloodGroundSlam", "MeleeAtAnimationSpeed", "BloodlinesBloodElementalRaiseZombie", "DesecrateBloodlineBloodElemental", "FleshOfferingBloodlineBloodElemental", "BloodlinesBloodElementalFireBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalBloodGroundSlam"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {25, 130, -30, -55, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {35, 132, -30, -55, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {46, 134, -30, -55, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {56, 136, -30, -55, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [5] = {66, 138, -30, -55, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {76, 140, -30, -55, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [7] = {87, 142, -30, -55, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [8] = {97, 144, -30, -55, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {107, 146, -30, -55, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [10] = {113, 148, -30, -55, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [11] = {118, 150, -30, -55, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [12] = {124, 152, -30, -55, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {129, 154, -30, -55, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [14] = {135, 156, -30, -55, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {141, 158, -30, -55, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {146, 160, -30, -55, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {152, 162, -30, -55, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [18] = {157, 164, -30, -55, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {163, 166, -30, -55, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {169, 168, -30, -55, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {174, 170, -30, -55, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {180, 172, -30, -55, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {185, 174, -30, -55, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {191, 176, -30, -55, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {197, 178, -30, -55, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {202, 180, -30, -55, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {208, 182, -30, -55, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {213, 184, -30, -55, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {219, 186, -30, -55, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {225, 188, -30, -55, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {230, 190, -30, -55, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {236, 192, -30, -55, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {241, 194, -30, -55, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {247, 196, -30, -55, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {253, 198, -30, -55, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {258, 200, -30, -55, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {263, 202, -30, -55, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {6, 10, 75, 1, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 75, 2, 0, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 75, 3, 0, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 75, 4, 0, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 75, 5, 0, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {8, 20, 125, 6, 0, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {8, 20, 125, 7, 0, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {8, 20, 125, 8, 0, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {8, 20, 125, 9, 0, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {10, 30, 175, 10, 0, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {10, 30, 175, 11, 0, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {10, 30, 175, 12, 20, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {10, 30, 175, 13, 20, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {10, 30, 175, 14, 20, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {10, 30, 175, 15, 20, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {12, 20, 175, 16, 30, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {12, 20, 178, 17, 30, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {12, 20, 181, 18, 30, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {12, 20, 184, 19, 30, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {12, 20, 187, 20, 30, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {12, 20, 190, 21, 30, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {14, 10, 193, 22, 30, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {14, 10, 196, 23, 40, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {14, 10, 199, 24, 40, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {14, 10, 202, 25, 40, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {14, 10, 205, 26, 40, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {14, 10, 208, 27, 40, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {14, 10, 211, 28, 40, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {14, 10, 214, 29, 40, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {14, 10, 217, 30, 40, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {14, 10, 220, 31, 40, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {14, 10, 223, 32, 40, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {14, 10, 226, 33, 40, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {14, 10, 229, 34, 40, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {14, 10, 232, 35, 40, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateBloodlineBloodElemental"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {1, 6, 10, 5000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 10, 10, 33, 5000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [3] = {1, 12, 12, 33, 5000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FleshOfferingBloodlineBloodElemental"] = { name = "Flesh Offering", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_speed_+%_granted_from_skill", "base_movement_velocity_+%", "cast_speed_+%_granted_from_skill", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {8000, 50, 50, 50, 8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalFireBeacon"] = { name = "BloodlinesBloodElementalFireBeacon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 16, 48, 4000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 16, 50, 3950, -25, -40, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 17, 51, 3900, -25, -40, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 17, 53, 3850, -25, -40, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 18, 54, 3800, -25, -40, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 18, 56, 3750, -25, -40, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 18, 58, 3700, -25, -40, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 18, 59, 3650, -25, -40, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 19, 61, 3600, -25, -40, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 19, 62, 3550, -25, -40, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 20, 64, 3500, -25, -40, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 20, 66, 3450, -25, -40, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 21, 67, 3400, -25, -40, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 21, 69, 3350, -25, -40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 22, 70, 3300, -25, -40, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 22, 72, 3250, -25, -40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 22, 74, 3200, -25, -40, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 22, 75, 3150, -25, -40, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 23, 77, 3100, -25, -40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 23, 78, 3050, -25, -40, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 24, 80, 3000, -25, -40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 25, 80, 2950, -25, -40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 26, 80, 2900, -25, -40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 26, 80, 2850, -25, -40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 27, 80, 2800, -25, -40, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 28, 80, 2700, -25, -40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 29, 80, 2650, -25, -40, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 30, 80, 2550, -25, -40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 30, 80, 2500, -25, -40, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 31, 80, 2450, -25, -40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 32, 80, 2350, -25, -40, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 33, 80, 2300, -25, -40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 34, 80, 2200, -25, -40, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 34, 80, 2150, -25, -40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 35, 80, 2050, -25, -40, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 35, 80, 1950, -25, -40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 36, 80, 1800, -25, -40, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
凝結之血
創造物
增加 40% 陷阱投擲速度
同時最多可以放置 10 個額外陷阱
每秒受到等同 4% 最大生命的混沌傷害
增加 30% 移動速度
增加 20% 投射物傷害
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
monster penalty against minions damage +% final vs player minions [-25]
同時最多可以放置 10 個額外陷阱
每秒受到等同 4% 最大生命的混沌傷害
增加 30% 移動速度
增加 20% 投射物傷害
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
monster penalty against minions damage +% final vs player minions [-25]
Congealed Blood
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, insect_blood, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement, water_elemental |
生命
150%
生命轉為護盾
50%
異常狀態臨界值
150%
抗性
0
0
0
40
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedYellowBloodElemental
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesYellowBloodSummonElementals
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 10 秒
alternate minion [3]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BloodlinesYellowElementalPyroFireball
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 94.08 至 141.1 混沌傷害
以螺旋型式發射 8 投射物
基礎範圍為 0.9 米
base is projectile [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [800]
spell maximum action distance +% [-50]
以螺旋型式發射 8 投射物
基礎範圍為 0.9 米
base is projectile [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [800]
spell maximum action distance +% [-50]
BloodlinesYellowElementalCausticBomb
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 混沌, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 179 至 238.7 混沌傷害
陷阱持續 +1.5 秒
每秒造成 165.8 基本混沌傷害
+4 秒基礎持續時間
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [100]
trap variation [2]
陷阱持續 +1.5 秒
每秒造成 165.8 基本混沌傷害
+4 秒基礎持續時間
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [100]
trap variation [2]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedYellowBloodElemental"] = { name = "Congealed Blood", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesYellowElementalPyroFireball", "MeleeAtAnimationSpeed", "BloodlinesYellowElementalCausticBomb", "BloodlinesYellowBloodSummonElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowElementalPyroFireball"] = { name = "Fireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 8, 800, 30, -15, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowElementalCausticBomb"] = { name = "BloodlinesYellowElementalCausticBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "trap_variation", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 1500, 4000, 100, 2, 2, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowBloodSummonElementals"] = { name = "BloodlinesYellowBloodSummonElementals", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {5, 3, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {6, 3, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [3] = {7, 3, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [4] = {8, 3, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [5] = {9, 3, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
增加 40% 陷阱投擲速度
Id | BloodlineBloodElementalTrapThrowSpeed |
---|---|
Family | TrapAndMineThrowSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
同時最多可以放置 10 個額外陷阱
Id | BloodlineBloodElementalTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒受到等同 4% 最大生命的混沌傷害
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
退化光環
範圍: 50
敵人持續受到混沌傷害
每秒受到等同 4% 最大生命的混沌傷害
Degeneration Aura
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 20% 投射物傷害
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.