เลือดที่ข้นแข็ง
หุ่นกล
เพิ่มความเร็วในการเคลื่อนที่ 30%
monster no map drops [1]
monster no map drops [1]
Congealed Blood
Spectre | N |
---|---|
Tags | นักเวท, cleaving_weapon, construct, fire_affinity, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, red_blood, summoner, very_slow_movement, water_elemental |
พลังชีวิต
150%
Energy Shield From Life
50%
Ailment Threshold
150%
ค่าต้านทาน
0 0 0 40
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedRedBloodElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
9,650
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesBloodElementalBloodGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
ทุบพื้น (Ground Slam)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 4 วินาที
ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายให้กับศัตรูโดยเพิ่มโอกาสที่จะสร้างสถานะ มึนงง และมีโอกาสสร้างสถานะ มึนงง เพิ่มขึ้น
สร้างความเสียหาย ลดลง อีก 30%
ลดความเร็วในการโจมตี อีก 55%
เพิ่มความเสียหาย เลือดไหล อีก +185%
สร้างสถานะ เลือดไหล
active skill area of effect radius +% final [174]
is area damage [1]
ลดความเร็วในการโจมตี อีก 55%
เพิ่มความเสียหาย เลือดไหล อีก +185%
สร้างสถานะ เลือดไหล
active skill area of effect radius +% final [174]
is area damage [1]
BloodlinesBloodElementalRaiseZombie
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ปลุกซอมบี้ (Raise Zombie)
เวลาร่าย: 0.85 วินาที
ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด
เพิ่มขนาดของตัวละคร 21%
จำนวน ซอมบี้ที่ปลุก สูงสุด +12 ชิ้น
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 190%
มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 20%
เวทนี้และมิเนียน มีความเร็วในการร่าย เพิ่มขึ้น 30%
alternate minion [1]
จำนวน ซอมบี้ที่ปลุก สูงสุด +12 ชิ้น
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 190%
มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 20%
เวทนี้และมิเนียน มีความเร็วในการร่าย เพิ่มขึ้น 30%
alternate minion [1]
BloodlinesBloodElementalFireBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 2.9 วินาที
สร้างความเสียหาย ไฟ 1732 ถึง 2598
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
สร้างความเสียหาย ไฟ 1732 ถึง 2598
active skill area of effect radius +% final [-40]
beacon placement radius [80]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [26]
DesecrateBloodlineBloodElemental
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
วิชาผิดผี (Desecrate)
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
นำความเสื่อมมาแก่พื้นดินให้เป็น พื้นเสื่อมทราม พร้อมกับอัญเชิญ ศพ ตามมอนสเตอร์ที่อยู่ในด้านนี้แล้วสร้างความเสียหาย เคออส ต่อศัตรูทั้งหมดที่อยู่ในพื้นที่ หากคุณใช้ สกิลปลุกสเปคเตอร์ (Raise Spectre) คุณมีโอกาสเรียกศพสเปคเตอร์ที่ตรงกับสเปคเตอร์ที่ถูกปลุกครั้งล่าสุด โดยศพสเปคเตอร์นี้จะไม่ทำงานร่วมกับอะไรนอกจาก สกิลมิเนียน เท่านั้น
สร้างความเสียหาย เคออส พื้นฐาน 337.5 ต่อวินาที
ระยะเวลาพื้นฐาน 5 วินาที
เพิ่มความเร็วในการร่าย 65%
เรียก 10 ศพ
ศพที่เรียก มีเลเวลเท่ากับเลเวลของด่าน สูงสุดเลเวล 100
มีจำนวน ศพ ได้สูงสุด 10 ศพ
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
ระยะเวลาพื้นฐาน 5 วินาที
เพิ่มความเร็วในการร่าย 65%
เรียก 10 ศพ
ศพที่เรียก มีเลเวลเท่ากับเลเวลของด่าน สูงสุดเลเวล 100
มีจำนวน ศพ ได้สูงสุด 10 ศพ
active skill area of effect radius +% final [33]
desecrated ground art variation [1]
is area damage [1]
FleshOfferingBloodlineBloodElemental
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
เซ่นไหว้ด้วยเนื้อหนัง (Flesh Offering)
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
กลืนกินศพหนึ่ง เพื่อให้ มิเนียน ของคุณมีความเร็วเพิ่มขึ้นชั่วคราว สกิลนี้กลืนกินศพอื่นที่อยู่ใกล้และมีระยะเวลาเพิ่มขึ้นตามจำนวนศพที่กลืนกิน
ระยะเวลาพื้นฐาน 8 วินาที
เสริมระยะเวลาพื้นฐาน 8 วินาที ต่อจำนวนศพเพิ่มเติมที่กลืนกิน
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการโจมตี 50%
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการร่าย 50%
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการเคลื่อนที่ 50%
เสริมระยะเวลาพื้นฐาน 8 วินาที ต่อจำนวนศพเพิ่มเติมที่กลืนกิน
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการโจมตี 50%
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการร่าย 50%
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการเคลื่อนที่ 50%
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedRedBloodElemental"] = { name = "Congealed Blood", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesBloodElementalBloodGroundSlam", "MeleeAtAnimationSpeed", "BloodlinesBloodElementalRaiseZombie", "DesecrateBloodlineBloodElemental", "FleshOfferingBloodlineBloodElemental", "BloodlinesBloodElementalFireBeacon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalBloodGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {25, 130, -30, -55, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {35, 132, -30, -55, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {46, 134, -30, -55, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {56, 136, -30, -55, levelRequirement = 11, statInterpolation = {1, 1}, cost = { }, }, [5] = {66, 138, -30, -55, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {76, 140, -30, -55, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [7] = {87, 142, -30, -55, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [8] = {97, 144, -30, -55, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {107, 146, -30, -55, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [10] = {113, 148, -30, -55, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [11] = {118, 150, -30, -55, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [12] = {124, 152, -30, -55, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [13] = {129, 154, -30, -55, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [14] = {135, 156, -30, -55, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {141, 158, -30, -55, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {146, 160, -30, -55, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {152, 162, -30, -55, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [18] = {157, 164, -30, -55, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {163, 166, -30, -55, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {169, 168, -30, -55, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {174, 170, -30, -55, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {180, 172, -30, -55, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {185, 174, -30, -55, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {191, 176, -30, -55, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {197, 178, -30, -55, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {202, 180, -30, -55, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {208, 182, -30, -55, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {213, 184, -30, -55, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {219, 186, -30, -55, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {225, 188, -30, -55, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {230, 190, -30, -55, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {236, 192, -30, -55, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {241, 194, -30, -55, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {247, 196, -30, -55, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {253, 198, -30, -55, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {258, 200, -30, -55, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {263, 202, -30, -55, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {6, 10, 75, 1, 0, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {6, 10, 75, 2, 0, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {6, 10, 75, 3, 0, 1, levelRequirement = 6, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {6, 10, 75, 4, 0, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {6, 10, 75, 5, 0, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {8, 20, 125, 6, 0, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {8, 20, 125, 7, 0, 1, levelRequirement = 17, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {8, 20, 125, 8, 0, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {8, 20, 125, 9, 0, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {10, 30, 175, 10, 0, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {10, 30, 175, 11, 0, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {10, 30, 175, 12, 20, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {10, 30, 175, 13, 20, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {10, 30, 175, 14, 20, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {10, 30, 175, 15, 20, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {12, 20, 175, 16, 30, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {12, 20, 178, 17, 30, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {12, 20, 181, 18, 30, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {12, 20, 184, 19, 30, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {12, 20, 187, 20, 30, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {12, 20, 190, 21, 30, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {14, 10, 193, 22, 30, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {14, 10, 196, 23, 40, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {14, 10, 199, 24, 40, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {14, 10, 202, 25, 40, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {14, 10, 205, 26, 40, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {14, 10, 208, 27, 40, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {14, 10, 211, 28, 40, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {14, 10, 214, 29, 40, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {14, 10, 217, 30, 40, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {14, 10, 220, 31, 40, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {14, 10, 223, 32, 40, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {14, 10, 226, 33, 40, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {14, 10, 229, 34, 40, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {14, 10, 232, 35, 40, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateBloodlineBloodElemental"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {1, 6, 10, 5000, 100, 65, 1, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 10, 10, 33, 5000, 100, 65, 1, levelRequirement = 58, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [3] = {1, 12, 12, 33, 5000, 100, 65, 1, levelRequirement = 70, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FleshOfferingBloodlineBloodElemental"] = { name = "Flesh Offering", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_speed_+%_granted_from_skill", "base_movement_velocity_+%", "cast_speed_+%_granted_from_skill", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {8000, 50, 50, 50, 8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesBloodElementalFireBeacon"] = { name = "BloodlinesBloodElementalFireBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 16, 48, 4000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 16, 50, 3950, -25, -40, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 17, 51, 3900, -25, -40, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 17, 53, 3850, -25, -40, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 18, 54, 3800, -25, -40, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 18, 56, 3750, -25, -40, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 18, 58, 3700, -25, -40, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 18, 59, 3650, -25, -40, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 19, 61, 3600, -25, -40, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 19, 62, 3550, -25, -40, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 20, 64, 3500, -25, -40, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 20, 66, 3450, -25, -40, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 21, 67, 3400, -25, -40, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 21, 69, 3350, -25, -40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 22, 70, 3300, -25, -40, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 22, 72, 3250, -25, -40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 22, 74, 3200, -25, -40, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 22, 75, 3150, -25, -40, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 23, 77, 3100, -25, -40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 23, 78, 3050, -25, -40, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 24, 80, 3000, -25, -40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 25, 80, 2950, -25, -40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 26, 80, 2900, -25, -40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 26, 80, 2850, -25, -40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 27, 80, 2800, -25, -40, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 28, 80, 2700, -25, -40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 29, 80, 2650, -25, -40, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 30, 80, 2550, -25, -40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 30, 80, 2500, -25, -40, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 31, 80, 2450, -25, -40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 32, 80, 2350, -25, -40, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 33, 80, 2300, -25, -40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 34, 80, 2200, -25, -40, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 34, 80, 2150, -25, -40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 35, 80, 2050, -25, -40, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 35, 80, 1950, -25, -40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 36, 80, 1800, -25, -40, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
เพิ่มความเร็วในการเคลื่อนที่ 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เลือดที่ข้นแข็ง
หุ่นกล
เพิ่มความเร็วในการโยนกับดัก 40%
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 10 อัน
รับความเสียหาย เคออส ต่อวินาที เท่ากับ 4% ของ พลังชีวิตสูงสุด
เพิ่มความเร็วในการเคลื่อนที่ 30%
เพิ่มความเสียหาย กระสุน 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
monster penalty against minions damage +% final vs player minions [-25]
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 10 อัน
รับความเสียหาย เคออส ต่อวินาที เท่ากับ 4% ของ พลังชีวิตสูงสุด
เพิ่มความเร็วในการเคลื่อนที่ 30%
เพิ่มความเสียหาย กระสุน 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
monster penalty against minions damage +% final vs player minions [-25]
Congealed Blood
Spectre | N |
---|---|
Tags | นักเวท, chaos_affinity, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, insect_blood, large_height, large_model, liquid_armour, melee, not_dex, not_str, physical_affinity, ranged, very_slow_movement, water_elemental |
พลังชีวิต
150%
Energy Shield From Life
50%
Ailment Threshold
150%
ค่าต้านทาน
0 0 0 40
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedYellowBloodElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
9,650
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesYellowBloodSummonElementals
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
alternate minion [3]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [8]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BloodlinesYellowElementalPyroFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 0.85 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย เคออส 94.08 ถึง 141.1
ยิงกระสุน 8 ลูกเป็นเกลียว
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [800]
spell maximum action distance +% [-50]
ยิงกระสุน 8 ลูกเป็นเกลียว
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [800]
spell maximum action distance +% [-50]
BloodlinesYellowElementalCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เคออส 179 ถึง 238.7
กับดัก คงอยู่ +1.5 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 165.8 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [100]
trap variation [2]
กับดัก คงอยู่ +1.5 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 165.8 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
spell maximum action distance +% [100]
trap variation [2]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedYellowBloodElemental"] = { name = "Congealed Blood", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesYellowElementalPyroFireball", "MeleeAtAnimationSpeed", "BloodlinesYellowElementalCausticBomb", "BloodlinesYellowBloodSummonElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowElementalPyroFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 8, 800, 30, -15, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowElementalCausticBomb"] = { name = "BloodlinesYellowElementalCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "trap_variation", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 1500, 4000, 100, 2, 2, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 1000, 4000, 100, 2, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesYellowBloodSummonElementals"] = { name = "BloodlinesYellowBloodSummonElementals", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {5, 3, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {6, 3, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [3] = {7, 3, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [4] = {8, 3, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [5] = {9, 3, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, }, }
เพิ่มความเร็วในการโยนกับดัก 40%
Id | BloodlineBloodElementalTrapThrowSpeed |
---|---|
Family | TrapAndMineThrowSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
วาง กับดัก ได้พร้อมกันสูงสุด เพิ่มเติม 10 อัน
Id | BloodlineBloodElementalTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
รับความเสียหาย เคออส ต่อวินาที เท่ากับ 4% ของ พลังชีวิตสูงสุด
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
ออร่าเสื่อมถอย
รัศมี: 50
ศัตรูได้รับความเสียหาย เคออส ต่อเนื่อง
รับความเสียหาย เคออส ต่อวินาที เท่ากับ 4% ของ พลังชีวิตสูงสุด
Degeneration Aura
เพิ่มความเร็วในการเคลื่อนที่ 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
เพิ่มความเสียหาย กระสุน 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |