Carnage
Spectre | N |
---|---|
Mod | monster dropped item quantity +% [0] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, physical_affinity, red_blood |
400%Life
+50%Armour
+20%Evasion
400%Ailment Threshold
40 40 40 25Resistance
254%Damage
100%Accuracy
+0%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 11Attack Distance
1.2 SecondAttack Time
±20%Damage Spread
200%Experience
120%Model Size
MapBruteType
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
11,141,577Life
24,398Armour
9,744Evasion
0Energy Shield
2,377Damage
538Accuracy
0.804Attack Time
145,750Experience
5,236,541Ailment Threshold
16,558Chill
16,558Shock
93,676Brittle
16,558Scorch
45,746Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
GroundSlamBrute
Ground Slam
Base Damage: 3775–5663
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Default Attack
Base Damage: 3775–5663
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
7,919,671Life
21,638Armour
9,130Evasion
0Energy Shield
2,158Damage
499Accuracy
0.804Attack Time
143,066Experience
3,722,245Ailment Threshold
11,770Chill
11,770Shock
66,587Brittle
11,770Scorch
32,518Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
GroundSlamBrute
Ground Slam
Base Damage: 3427–5140
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Default Attack
Base Damage: 3427–5140
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
3,782,229Life
16,992Armour
8,000Evasion
0Energy Shield
1,776Damage
428Accuracy
0.804Attack Time
136,147Experience
1,853,292Ailment Threshold
5,860Chill
5,860Shock
33,154Brittle
5,860Scorch
16,190Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
GroundSlamBrute
Ground Slam
Base Damage: 2820–4230
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Default Attack
Base Damage: 2820–4230
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
1,500,216Life
12,522Armour
6,760Evasion
0Energy Shield
1,388Damage
352Accuracy
0.804Attack Time
125,268Experience
825,119Ailment Threshold
2,609Chill
2,609Shock
14,761Brittle
2,609Scorch
7,208Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
GroundSlamBrute
Ground Slam
Base Damage: 2204–3305
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Default Attack
Base Damage: 2204–3305
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
547,607Life
9,191Armour
5,687Evasion
0Energy Shield
1,081Damage
290Accuracy
0.804Attack Time
112,805Experience
344,992Ailment Threshold
1,091Chill
1,091Shock
6,172Brittle
1,091Scorch
3,014Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
GroundSlamBrute
Ground Slam
Base Damage: 1716–2574
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Default Attack
Base Damage: 1716–2574
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
Melee | 90 | OnlyLastTarget TargetNotNear |
Melee | 30 | OnlyLastTarget |
Melee 3 | ||
GroundSlam | 200 | TargetNear EnemyNearTarget TargetIsPlayer |
GroundSlam | 90 | TargetNear TargetIsPlayer |
GroundSlam | 3 | TargetNear |
BrutusHook | 90 | TargetNotMediumNear TargetIsPlayer |
BrutusHook | 30 | TargetNotNear TargetIsPlayer |
BrutusHook | 3 | TargetNotNear |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/MapKoleBoss"] = { name = "Carnage", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.54, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "GroundSlamBrute", "Melee", "BrutusHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GroundSlamBrute"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 10, statInterpolation = , cost = { }, }, }, }
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert | monster dropped item quantity +% [0] monster dropped item rarity +% [-15000] monster slain experience +% [-100] |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert | cannot be stunned for ms after stun finished [-2000] cannot be stunned while stunned [-1] |
Carnage Shop /9 ⍟
Carnage Shop /9 ⍟
Icon | Name |
---|---|
![]() | Carnage Weapon Effect Adds the Carnage effect to any equipped weapon |
![]() | Carnage Helmet Changes the appearance of any equipped headdress to the Carnage helmet. |
![]() | Carnage Boots Changes the appearance of any equipped boots to the Carnage boots. |
![]() | Carnage Gloves Changes the appearance of any equipped gloves to the Carnage gloves. |
![]() | Carnage Body Armour Changes the appearance of any equipped body armour to the Carnage body armour. |
![]() | Carnage Shield Changes the appearance of any equipped shield to the Carnage shield. |
![]() | Carnage Wings Adds the Carnage Wings Back Attachment to any equipped body armour. |
![]() | Carnage Back Attachment Adds the Carnage Back Attachment to any equipped body armour. |
![]() | Summon Raging Eyeballs Your Summon Raging Spirit now creates stygian eyeballs. |
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.