Carnage
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, physical_affinity, red_blood
400%Life
+50%Armour
+20%Evasion
400%Ailment Threshold
40 40 40 25Resistance
254%Damage
100%Accuracy
+0%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 11Attack Distance
1.2 SecondAttack Time
±20%Damage Spread
200%Experience
120%Model Size
MapBruteType
MapKoleBossMetadata
11,749,016Life
24,398Armour
9,744Evasion
0Energy Shield
2,758Damage
4,116Spell Damage
538Accuracy
0.804Attack Time
145,750Experience
5,522,038Ailment Threshold
17,461Chill
17,461Shock
98,784Brittle
17,461Scorch
48,241Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 4379–6569
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4379–6569
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
8,370,908Life
21,638Armour
9,130Evasion
0Energy Shield
2,460Damage
3,672Spell Damage
499Accuracy
0.804Attack Time
143,066Experience
3,934,327Ailment Threshold
12,440Chill
12,440Shock
70,381Brittle
12,440Scorch
34,370Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 3907–5860
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3907–5860
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
4,002,799Life
16,992Armour
8,000Evasion
0Energy Shield
1,953Damage
2,915Spell Damage
428Accuracy
0.804Attack Time
136,147Experience
1,961,371Ailment Threshold
6,202Chill
6,202Shock
35,087Brittle
6,202Scorch
17,135Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 3102–4652
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3102–4652
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
1,580,156Life
12,522Armour
6,760Evasion
0Energy Shield
1,457Damage
2,175Spell Damage
352Accuracy
0.804Attack Time
125,268Experience
869,086Ailment Threshold
2,748Chill
2,748Shock
15,547Brittle
2,748Scorch
7,592Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 2314–3471
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2314–3471
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
557,385Life
9,191Armour
5,687Evasion
0Energy Shield
1,081Damage
1,613Spell Damage
290Accuracy
0.804Attack Time
112,805Experience
351,153Ailment Threshold
1,110Chill
1,110Shock
6,282Brittle
1,110Scorch
3,068Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 1716–2574
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1716–2574
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
Melee90OnlyLastTarget TargetNotNear
Melee30OnlyLastTarget
Melee 3
GroundSlam200TargetNear EnemyNearTarget TargetIsPlayer
GroundSlam90TargetNear TargetIsPlayer
GroundSlam3TargetNear
BrutusHook90TargetNotMediumNear TargetIsPlayer
BrutusHook30TargetNotNear TargetIsPlayer
BrutusHook3TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
	
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/MapKoleBoss"] = {
    name = "Carnage",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.54,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "GroundSlamBrute",
        "Melee",
        "BrutusHook",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamBrute"] = {
    name = "Ground Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Carnage Shop /9 ⍟
    IconName
    Carnage Weapon Effect
    Adds the Carnage effect to any equipped weapon
    Carnage Helmet
    Changes the appearance of any equipped headdress to the Carnage helmet.
    Carnage Boots
    Changes the appearance of any equipped boots to the Carnage boots.
    Carnage Gloves
    Changes the appearance of any equipped gloves to the Carnage gloves.
    Carnage Body Armour
    Changes the appearance of any equipped body armour to the Carnage body armour.
    Carnage Shield
    Changes the appearance of any equipped shield to the Carnage shield.
    Carnage Wings
    Adds the Carnage Wings Back Attachment to any equipped body armour.
    Carnage Back Attachment
    Adds the Carnage Back Attachment to any equipped body armour.
    Summon Raging Eyeballs
    Your Summon Raging Spirit now creates stygian eyeballs.
    Edit

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