Carnage
SpectreN
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagsred_blood, demon, not_int
+400%Life
+50%Armour
+20%Evasion
400%Ailment Threshold
40 40 40 25Resistance
+254%Damage
100%Accuracy
0%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 11Attack Distance
1.2 SecondAttack Time
20%Damage Spread
200%Experience
120%Model Size
MapBruteType
13,926,971Life
24,398Armour
9,744Evasion
0Energy Shield
6,577Damage
538Accuracy
0.8Attack Time
218,625Experience
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 5262–7892
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 5262–7892
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
9,899,589Life
21,638Armour
9,130Evasion
0Energy Shield
5,970Damage
499Accuracy
0.8Attack Time
214,599Experience
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 4776–7164
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4776–7164
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
4,727,786Life
16,992Armour
8,000Evasion
0Energy Shield
4,912Damage
428Accuracy
0.8Attack Time
204,221Experience
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 3930–5895
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3930–5895
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
1,875,270Life
12,522Armour
6,760Evasion
0Energy Shield
3,839Damage
352Accuracy
0.8Attack Time
187,902Experience
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 3071–4607
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3071–4607
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
684,508Life
9,191Armour
5,687Evasion
0Energy Shield
2,990Damage
290Accuracy
0.8Attack Time
169,208Experience
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 2392–3588
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2392–3588
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
Melee90OnlyLastTarget TargetNotNear
Melee30OnlyLastTarget
Melee 3
GroundSlam200TargetNear EnemyNearTarget TargetIsPlayer
GroundSlam90TargetNear TargetIsPlayer
GroundSlam3TargetNear
BrutusHook90TargetNotMediumNear TargetIsPlayer
BrutusHook30TargetNotNear TargetIsPlayer
BrutusHook3TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
	
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/MapKoleBoss"] = {
    name = "Carnage",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.54,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "GroundSlamBrute",
        "Melee",
        "BrutusHook",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamBrute"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_stun",
        "attack_speed_+%",
        "is_area_damage",
        "active_skill_damage_+%_final",
        "skill_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -33, 1, 80, 1, -30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Carnage Themes /9 ⍟

    Carnage Themes /9 ⍟

    IconName
    Carnage Weapon Effect
    Adds the Carnage effect to any equipped weapon
    Carnage Helmet
    Changes the appearance of any equipped headdress to the Carnage helmet.
    Carnage Boots
    Changes the appearance of any equipped boots to the Carnage boots.
    Carnage Gloves
    Changes the appearance of any equipped gloves to the Carnage gloves.
    Carnage Body Armour
    Changes the appearance of any equipped body armour to the Carnage body armour.
    Carnage Shield
    Changes the appearance of any equipped shield to the Carnage shield.
    Carnage Wings
    Adds the Carnage Wings Back Attachment to any equipped body armour.
    Carnage Back Attachment
    Adds the Carnage Back Attachment to any equipped body armour.
    Summon Raging Eyeballs
    Your Summon Raging Spirit now creates stygian eyeballs.
    Wiki Edit

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