Carnage
Spectre | N |
---|---|
Mod | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, red_blood, very_slow_movement |
400%Life
+50%Armour
+20%Evasion
400%Ailment Threshold
40 40 40 25Resistance
254%Damage
100%Accuracy
+0%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 11Attack Distance
1.2 SecondAttack Time
±20%Damage Spread
200%Experience
120%Model Size
MapBruteType
11,141,577Life
24,398Armour
9,744Evasion
0Energy Shield
4,719Damage
538Accuracy
0.8Attack Time
145,750Experience
GroundSlamBrute
Ground Slam
Base Damage: 3775–5663
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

Melee
Default Attack
Base Damage: 3775–5663
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
7,919,671Life
21,638Armour
9,130Evasion
0Energy Shield
4,284Damage
499Accuracy
0.8Attack Time
143,066Experience
GroundSlamBrute
Ground Slam
Base Damage: 3427–5140
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

Melee
Default Attack
Base Damage: 3427–5140
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
3,782,229Life
16,992Armour
8,000Evasion
0Energy Shield
3,525Damage
428Accuracy
0.8Attack Time
136,147Experience
GroundSlamBrute
Ground Slam
Base Damage: 2820–4230
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

Melee
Default Attack
Base Damage: 2820–4230
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
1,500,216Life
12,522Armour
6,760Evasion
0Energy Shield
2,754Damage
352Accuracy
0.8Attack Time
125,268Experience
GroundSlamBrute
Ground Slam
Base Damage: 2204–3305
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

Melee
Default Attack
Base Damage: 2204–3305
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
547,607Life
9,191Armour
5,687Evasion
0Energy Shield
2,145Damage
290Accuracy
0.8Attack Time
112,805Experience
GroundSlamBrute
Ground Slam
Base Damage: 1716–2574
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 SecondThe character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
skill art variation [1]

Melee
Default Attack
Base Damage: 1716–2574
Critical Strike Chance: 0%
Attack Time: 1.2 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

BrutusHook
Cooldown Time: 6 SecondDeals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit
track which enemies hit index [20]
Melee | 90 | OnlyLastTarget TargetNotNear |
Melee | 30 | OnlyLastTarget |
Melee 3 | ||
GroundSlam | 200 | TargetNear EnemyNearTarget TargetIsPlayer |
GroundSlam | 90 | TargetNear TargetIsPlayer |
GroundSlam | 3 | TargetNear |
BrutusHook | 90 | TargetNotMediumNear TargetIsPlayer |
BrutusHook | 30 | TargetNotNear TargetIsPlayer |
BrutusHook | 3 | TargetNotNear |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/MapKoleBoss"] = { name = "Carnage", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.54, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "GroundSlamBrute", "Melee", "BrutusHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GroundSlamBrute"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "always_stun", "attack_speed_+%", "is_area_damage", "active_skill_damage_+%_final", "skill_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, -33, 1, 80, 1, -30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0.85, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-33]
unique boss curse effect on self +% final [-33]
Mod Id | MapMonsterReducedCurseEffect |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be taunted when taunted ms [0]
cannot be taunted when taunted ms [0]
Mod Id | TauntImmunityDurationMapBoss |
---|---|
Group | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityMapBoss_ |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Carnage Shop /9 ⍟
Carnage Shop /9 ⍟
Icon | Name |
---|---|
![]() | Carnage Weapon Effect Adds the Carnage effect to any equipped weapon |
![]() | Carnage Helmet Changes the appearance of any equipped headdress to the Carnage helmet. |
![]() | Carnage Boots Changes the appearance of any equipped boots to the Carnage boots. |
![]() | Carnage Gloves Changes the appearance of any equipped gloves to the Carnage gloves. |
![]() | Carnage Body Armour Changes the appearance of any equipped body armour to the Carnage body armour. |
![]() | Carnage Shield Changes the appearance of any equipped shield to the Carnage shield. |
![]() | Carnage Wings Adds the Carnage Wings Back Attachment to any equipped body armour. |
![]() | Carnage Back Attachment Adds the Carnage Back Attachment to any equipped body armour. |
![]() | Summon Raging Eyeballs Your Summon Raging Spirit now creates stygian eyeballs. |
Wiki Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.