Carnage

Carnage

SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
Damage254%
Life400%
Ailment Threshold400%
Critical Strike Chance0%
TypeMapBrute
Attack Distance6 ~ 11
Attack Time1.2 Second
Damage Spread20%
Armour+50%
Evasion+20%
Accuracy+100%

GroundSlamBrute
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Stuns Enemies
33% reduced Attack Speed
is_area_damage [1]
Deals 180% of Damage
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrutusHook
15% reduced Attack Speed
Deals 65% of Damage
track_which_enemies_hit_index [20]
90% reduced Bleeding Duration
active_skill_bleeding_damage_+%_final [150]

main_hand_bleed_on_hit Triggerable
Cast Time: 0.8 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Carnage575052906.31.2304752424210258040404025

GroundSlamBrute
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Stuns Enemies
33% reduced Attack Speed
is_area_damage [1]
Deals 180% of Damage
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrutusHook
15% reduced Attack Speed
Deals 65% of Damage
track_which_enemies_hit_index [20]
90% reduced Bleeding Duration
active_skill_bleeding_damage_+%_final [150]

main_hand_bleed_on_hit Triggerable
Cast Time: 0.8 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Carnage515042592.11.225336212979534040404025

GroundSlamBrute
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Stuns Enemies
33% reduced Attack Speed
is_area_damage [1]
Deals 180% of Damage
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrutusHook
15% reduced Attack Speed
Deals 65% of Damage
track_which_enemies_hit_index [20]
90% reduced Bleeding Duration
active_skill_bleeding_damage_+%_final [150]

main_hand_bleed_on_hit Triggerable
Cast Time: 0.8 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Carnage398542058.61.217072164108222040404025

GroundSlamBrute
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Stuns Enemies
33% reduced Attack Speed
is_area_damage [1]
Deals 180% of Damage
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrutusHook
15% reduced Attack Speed
Deals 65% of Damage
track_which_enemies_hit_index [20]
90% reduced Bleeding Duration
active_skill_bleeding_damage_+%_final [150]

main_hand_bleed_on_hit Triggerable
Cast Time: 0.8 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Carnage296091536.21.210863118086811040404025

GroundSlamBrute
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Stuns Enemies
33% reduced Attack Speed
is_area_damage [1]
Deals 180% of Damage
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrutusHook
15% reduced Attack Speed
Deals 65% of Damage
track_which_enemies_hit_index [20]
90% reduced Bleeding Duration
active_skill_bleeding_damage_+%_final [150]

main_hand_bleed_on_hit Triggerable
Cast Time: 0.8 Second
Cooldown Time: 6 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Carnage2153611401.2688884635617040404025
Melee90OnlyLastTarget TargetNotNear
Melee30OnlyLastTarget
Melee 3
GroundSlam200TargetNear EnemyNearTarget TargetIsPlayer
GroundSlam90TargetNear TargetIsPlayer
GroundSlam3TargetNear
BrutusHook90TargetNotMediumNear TargetIsPlayer
BrutusHook30TargetNotNear TargetIsPlayer
BrutusHook3TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
	
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	
}

Monster
{
	preload_object_type = "BruteDeath"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Brute/MapKoleBoss"] = {
    name = "Carnage",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.54,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "GroundSlamBrute",
        "Melee",
        "BrutusHook",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GroundSlamBrute"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_stun",
        "attack_speed_+%",
        "is_area_damage",
        "active_skill_damage_+%_final",
        "skill_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -33, 1, 80, 1, -30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
Carnage Themes /9

Carnage Themes /9

IconName
Carnage Weapon Effect
Stack Size: 1 / 20
Adds the Carnage effect to any equipped weapon
Carnage Helmet
Changes the appearance of any equipped headdress to the Carnage helmet.
Carnage Boots
Changes the appearance of any equipped boots to the Carnage boots.
Carnage Gloves
Changes the appearance of any equipped gloves to the Carnage gloves.
Carnage Body Armour
Changes the appearance of any equipped body armour to the Carnage body armour.
Carnage Shield
Changes the appearance of any equipped shield to the Carnage shield.
Carnage Wings
Adds the Carnage Wings Back Attachment to any equipped body armour.
Carnage Back Attachment
Adds the Carnage Back Attachment to any equipped body armour.
Summon Raging Eyeballs
Your Summon Raging Spirit now creates an army of eyeballs.