Carnage
SpectreN
Modmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, physical_affinity, red_blood
400%Life
+50%Armour
+20%Evasion
400%Ailment Threshold
40 40 40 25Resistance
254%Damage
100%Accuracy
+0%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 11Attack Distance
1.2 SecondAttack Time
±20%Damage Spread
200%Experience
120%Model Size
MapBruteType
11,141,577Life
24,398Armour
9,744Evasion
0Energy Shield
2,377Damage
538Accuracy
0.804Attack Time
145,750Experience
5,236,541Ailment Threshold
16,558Chill
16,558Shock
93,676Brittle
16,558Scorch
45,746Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 3775–5663
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3775–5663
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
7,919,671Life
21,638Armour
9,130Evasion
0Energy Shield
2,158Damage
499Accuracy
0.804Attack Time
143,066Experience
3,722,245Ailment Threshold
11,770Chill
11,770Shock
66,587Brittle
11,770Scorch
32,518Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 3427–5140
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3427–5140
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
3,782,229Life
16,992Armour
8,000Evasion
0Energy Shield
1,776Damage
428Accuracy
0.804Attack Time
136,147Experience
1,853,292Ailment Threshold
5,860Chill
5,860Shock
33,154Brittle
5,860Scorch
16,190Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 2820–4230
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2820–4230
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
1,500,216Life
12,522Armour
6,760Evasion
0Energy Shield
1,388Damage
352Accuracy
0.804Attack Time
125,268Experience
825,119Ailment Threshold
2,609Chill
2,609Shock
14,761Brittle
2,609Scorch
7,208Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 2204–3305
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2204–3305
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
547,607Life
9,191Armour
5,687Evasion
0Energy Shield
1,081Damage
290Accuracy
0.804Attack Time
112,805Experience
328,564Ailment Threshold
1,039Chill
1,039Shock
5,878Brittle
1,039Scorch
2,870Sap
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 1716–2574
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Cooldown Time: 6 Second
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 80% more Damage
33% reduced Attack Speed
Stuns Enemies
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

icongroundslam
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1716–2574
Critical Strike Chance: 0%
Attack Time: 1.2 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
BrutusHook
Triggerable
Cooldown Time: 6 Second
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
active skill bleeding damage +% final [150]
main hand bleed on hit [1]
track which enemies hit index [20]
Melee90OnlyLastTarget TargetNotNear
Melee30OnlyLastTarget
Melee 3
GroundSlam200TargetNear EnemyNearTarget TargetIsPlayer
GroundSlam90TargetNear TargetIsPlayer
GroundSlam3TargetNear
BrutusHook90TargetNotMediumNear TargetIsPlayer
BrutusHook30TargetNotNear TargetIsPlayer
BrutusHook3TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
	
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	
}

Monster
{
	preload_object_type = "BruteDeath"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/MapKoleBoss"] = {
    name = "Carnage",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.54,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "GroundSlamBrute",
        "Melee",
        "BrutusHook",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamBrute"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Carnage Shop /9 ⍟

    Carnage Shop /9 ⍟

    IconName
    Carnage Weapon Effect
    Adds the Carnage effect to any equipped weapon
    Carnage Helmet
    Changes the appearance of any equipped headdress to the Carnage helmet.
    Carnage Boots
    Changes the appearance of any equipped boots to the Carnage boots.
    Carnage Gloves
    Changes the appearance of any equipped gloves to the Carnage gloves.
    Carnage Body Armour
    Changes the appearance of any equipped body armour to the Carnage body armour.
    Carnage Shield
    Changes the appearance of any equipped shield to the Carnage shield.
    Carnage Wings
    Adds the Carnage Wings Back Attachment to any equipped body armour.
    Carnage Back Attachment
    Adds the Carnage Back Attachment to any equipped body armour.
    Summon Raging Eyeballs
    Your Summon Raging Spirit now creates stygian eyeballs.
    Wiki Edit

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