Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Carnage

Carnage

SpectreN
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon, not_int
Life400%
Armour+50%
Evasion+20%
Resistance
Part 11515157
Part 230303020
Maps40404025
Damage254%
Accuracy+100%
Critical Strike Chance0%
Attack Distance6 ~ 11
Attack Time1.2 Second
Damage Spread20%
Ailment Threshold400%
TypeMapBrute
GroundSlamBrute
icongroundslam
Attack Time: 1.2 Second
Cooldown Time: 6 Second
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Always Stuns Enemies on Hit
33% reduced Attack Speed
is area damage [1]
active skill damage +% final [80]
skill art variation [1]
monster penalty against minions damage +% final vs player minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
Melee
iconbasicattack
Attack Time: 1.2 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BrutusHook
Cooldown Time: 6 Second
15% reduced Attack Speed
active skill damage +% final [-35]
track which enemies hit index [20]
90% reduced Bleeding Duration
active skill bleeding damage +% final [150]

main_hand_bleed_on_hit Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
84Carnage575052905.41.2304752439810258040404025
GroundSlamBrute
icongroundslam
Attack Time: 1.2 Second
Cooldown Time: 6 Second
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Always Stuns Enemies on Hit
33% reduced Attack Speed
is area damage [1]
active skill damage +% final [80]
skill art variation [1]
monster penalty against minions damage +% final vs player minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
Melee
iconbasicattack
Attack Time: 1.2 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BrutusHook
Cooldown Time: 6 Second
15% reduced Attack Speed
active skill damage +% final [-35]
track which enemies hit index [20]
90% reduced Bleeding Duration
active skill bleeding damage +% final [150]

main_hand_bleed_on_hit Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
82Carnage515042591.81.225336216389534040404025
GroundSlamBrute
icongroundslam
Attack Time: 1.2 Second
Cooldown Time: 6 Second
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Always Stuns Enemies on Hit
33% reduced Attack Speed
is area damage [1]
active skill damage +% final [80]
skill art variation [1]
monster penalty against minions damage +% final vs player minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
Melee
iconbasicattack
Attack Time: 1.2 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BrutusHook
Cooldown Time: 6 Second
15% reduced Attack Speed
active skill damage +% final [-35]
track which enemies hit index [20]
90% reduced Bleeding Duration
active skill bleeding damage +% final [150]

main_hand_bleed_on_hit Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
78Carnage398542057.71.217072169928222040404025
GroundSlamBrute
icongroundslam
Attack Time: 1.2 Second
Cooldown Time: 6 Second
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Always Stuns Enemies on Hit
33% reduced Attack Speed
is area damage [1]
active skill damage +% final [80]
skill art variation [1]
monster penalty against minions damage +% final vs player minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
Melee
iconbasicattack
Attack Time: 1.2 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BrutusHook
Cooldown Time: 6 Second
15% reduced Attack Speed
active skill damage +% final [-35]
track which enemies hit index [20]
90% reduced Bleeding Duration
active skill bleeding damage +% final [150]

main_hand_bleed_on_hit Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
73Carnage2960915351.210863125226811040404025
GroundSlamBrute
icongroundslam
Attack Time: 1.2 Second
Cooldown Time: 6 Second
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Always Stuns Enemies on Hit
33% reduced Attack Speed
is area damage [1]
active skill damage +% final [80]
skill art variation [1]
monster penalty against minions damage +% final vs player minions [-30]

Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem
Melee
iconbasicattack
Attack Time: 1.2 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
BrutusHook
Cooldown Time: 6 Second
15% reduced Attack Speed
active skill damage +% final [-35]
track which enemies hit index [20]
90% reduced Bleeding Duration
active skill bleeding damage +% final [150]

main_hand_bleed_on_hit Triggerable
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy Shield
68Carnage215361138.61.2688891915617040404025
Melee90OnlyLastTarget TargetNotNear
Melee30OnlyLastTarget
Melee 3
GroundSlam200TargetNear EnemyNearTarget TargetIsPlayer
GroundSlam90TargetNear TargetIsPlayer
GroundSlam3TargetNear
BrutusHook90TargetNotMediumNear TargetIsPlayer
BrutusHook30TargetNotNear TargetIsPlayer
BrutusHook3TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
	
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	
}

Monster
{
	preload_object_type = "BruteDeath"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/MapKoleBoss"] = {
    name = "Carnage",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.54,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "GroundSlamBrute",
        "Melee",
        "BrutusHook",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamBrute"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "always_stun",
        "attack_speed_+%",
        "is_area_damage",
        "active_skill_damage_+%_final",
        "skill_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -33, 1, 80, 1, -30, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
Carnage Themes /9 ⍟

Carnage Themes /9 ⍟

IconName
Carnage Weapon Effect
Stack Size: 1 / 20
Adds the Carnage effect to any equipped weapon
Carnage Helmet
Changes the appearance of any equipped headdress to the Carnage helmet.
Carnage Boots
Changes the appearance of any equipped boots to the Carnage boots.
Carnage Gloves
Changes the appearance of any equipped gloves to the Carnage gloves.
Carnage Body Armour
Changes the appearance of any equipped body armour to the Carnage body armour.
Carnage Shield
Changes the appearance of any equipped shield to the Carnage shield.
Carnage Wings
Adds the Carnage Wings Back Attachment to any equipped body armour.
Carnage Back Attachment
Adds the Carnage Back Attachment to any equipped body armour.
Summon Raging Eyeballs
Your Summon Raging Spirit now creates stygian eyeballs.