Мясник
Демонmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Carnage
| Spectre | |
|---|---|
| Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
Здоровье
400%
Броня
+50%
Уклонение
+20%
Ailment Threshold
400%
Сопротивление
Damage
254%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.2 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
MapBrute
Metadata
MapKoleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
43,185
Уклонение
5,687
Damage
1,081
Урон от чар
1,613
Точность
580
Attack Time
0.804
Опыт
112,805
Minion Life
120,902
Minion Damage
863
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Сотрясение
Base Damage: 1716—2574
Шанс критического удара: 5%
Attack Time: 1.2 сек.
Перезарядка: 6 сек.
Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
Наносит на 80% больше урона
33% снижение скорости атаки
Оглушает врагов
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1716—2574
Шанс критического удара: 5%
Attack Time: 1.2 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrutusHook
Attack, Triggerable
Base Damage: 1716—2574
Шанс критического удара: 5%
Attack Time: 1.2 сек.
Перезарядка: 6 сек.
Наносит на 35% меньше урона
90% уменьшение длительности кровотечения
15% снижение скорости атаки
На 150% больше урона от кровотечения
main hand bleed on hit [1]
track which enemies hit index [20]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Transitionable
{
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/MapKoleBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Carnage",
life = 4,
damage = 2.54,
damageSpread = 0.2,
attackTime = 1.2,
attackRange = 11,
accuracy = 1,
skillList = {
"GroundSlamBrute",
"Melee",
"BrutusHook",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamBrute"] = {
name = "Ground Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"always_stun",
"is_area_damage",
},
levels = {
[1] = {-33, 80, -30, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
name = "BrutusHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"track_which_enemies_hit_index",
"base_bleed_duration_+%",
"active_skill_bleeding_damage_+%_final",
"main_hand_bleed_on_hit",
},
levels = {
[1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
Бойня MTX /9
Cost: 120
Заменяет внешний вид любого надетого головного убора на шлем Бойни.
Cost: 70
Заменяет внешний вид любой надетой пары перчаток на перчатки Бойни.
Cost: 220
Заменяет внешний вид любого надетого нательного доспеха на броню Бойни.
Cost: 320
Добавляет крылья Бойни на любой надетый нательный доспех.
Добавляет заплечное украшение бойни на любой надетый нательный доспех.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





























