Pocked Behemoth
Undead
SpectreY
AreaThe Crystal Veins
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, very_slow_movement
Packs
  • The Crystal Veins: Pocked Behemoth, Burrower, Pocked Plunderer, Pocked Plunderer, Pocked Illuminator
  • Life
    225%
    Armour
    +50%
    Ailment Threshold
    225%
    Resistance
    0 0 40 0
    Damage
    211%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    MinerLarge
    Metadata
    MinerLargeCrystalVeins
    Level
    36
    Life
    1,643
    Armour
    2,943
    Evasion
    1,332
    Energy Shield
    0
    Damage
    141
    Spell Damage
    141
    Accuracy
    77
    Attack Time
    1.755
    Experience
    4,058
    Ailment Threshold
    1,643
    Chill
    5
    Shock
    5
    Brittle
    29
    Scorch
    5
    Sap
    14
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 113–169
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Ground Slam
    Base Damage: 113–169
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
    Deals 50% more Damage
    35% reduced Enemy Stun Threshold
    20% less Attack Speed
    is area damage [1]
    MinerThrowSpawn
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 113–169
    Critical Strike Chance: 5%
    Attack Damage: 90%
    Attack Damage: 90%
    Attack Time: 1.755 sec
    Cooldown Time: 5 sec
    Deals 10% less Attack Damage
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCrystalVeins"] = {
        name = "Pocked Behemoth",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawn"] = {
        name = "MinerThrowSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Pocked Behemoth
    Undead
    SpectreY
    Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, very_slow_movement
    Packs
  • Pocked Plunderer, Pocked Illuminator, Pocked Plunderer, Pocked Behemoth
  • Life
    225%
    Armour
    +50%
    Ailment Threshold
    225%
    Resistance
    0 0 40 0
    Damage
    211%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    MinerLarge
    Metadata
    MinerLargeCrystalVeinsHellscape_
    Level
    68
    Life
    14,475
    Armour
    43,185
    Evasion
    4,739
    Energy Shield
    0
    Damage
    788
    Spell Damage
    788
    Accuracy
    290
    Attack Time
    1.755
    Experience
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 631–946
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Ground Slam
    Base Damage: 631–946
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
    Deals 58% more Damage
    35% reduced Enemy Stun Threshold
    20% less Attack Speed
    is area damage [1]
    MinerThrowSpawn
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 631–946
    Critical Strike Chance: 5%
    Attack Damage: 90%
    Attack Damage: 90%
    Attack Time: 1.755 sec
    Cooldown Time: 5 sec
    Deals 10% less Attack Damage
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCrystalVeinsHellscape_"] = {
        name = "Pocked Behemoth",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawn"] = {
        name = "MinerThrowSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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