Burrower
Undead
stance movement speed +% final [112]
SpectreY
AreaThe Crystal Veins
Tagsbludgeoning_weapon, cannot_be_monolith, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_model, melee, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, small_height, undead
Packs
  • The Crystal Veins: Pocked Behemoth, Burrower, Pocked Plunderer, Pocked Plunderer, Pocked Illuminator
  • Life
    132%
    Evasion
    +50%
    Ailment Threshold
    132%
    Resistance
    0 40 0 0
    Damage
    165%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    110%
    Type
    Handfinger
    Metadata
    HandfingerCrystalVeins_
    Level
    36
    Life
    964
    Armour
    1,962
    Evasion Rating
    1,998
    Damage
    110
    Spell Damage
    110
    Accuracy
    154
    Attack Time
    1.5
    Experience
    2,976
    Minion Life
    284
    Minion Damage
    83
    Ailment Threshold
    964
    Chill
    3
    Shock
    3
    Brittle
    17
    Scorch
    3
    Sap
    8
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 88–132
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HandfingerHammerThrow
    Attack, Projectile, ProjectilesFromUser, DualWieldOnly, RangedAttack
    Base Damage: 88–132
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    base is projectile [1]
    projectile spread radius [100]
    HandfingerHammerThrowMultipleProjectiles
    Attack, Projectile, ProjectilesFromUser, DualWieldOnly, RangedAttack
    Base Damage: 88–132
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    Fires 2 additional Projectiles
    base is projectile [1]
    projectile spread radius [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Handfinger/HandfingerCrystalVeins_"] = {
        name = "Burrower",
        life = 1.32,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "HandfingerHammerThrow",
            "HandfingerHammerThrowMultipleProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerHammerThrow"] = {
        name = "HandfingerHammerThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandfingerHammerThrowMultipleProjectiles"] = {
        name = "HandfingerHammerThrowMultipleProjectiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

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