Congealed Mud
Construct
30% increased Movement Speed
monster no map drops [1]
monster no map drops [1]
Spectre | N |
---|---|
Tags | caster, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, mud_blood, not_dex, not_str, physical_affinity, very_slow_movement, water_elemental |
Life
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Resistance
0 0 0 40
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedMudBloodElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,650
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesMudElementalGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
Deals 20% more Damage
55% less Attack Speed
active skill area of effect radius +% final [200]
is area damage [1]
55% less Attack Speed
active skill area of effect radius +% final [200]
is area damage [1]
BloodlinesMudElementalPhysicalBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 6 sec
Deals 492.4 to 738.7 Physical Damage
Base duration is 2.9 seconds
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [32]
Base duration is 2.9 seconds
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [32]
BloodlinesMudElementalSandstorm
Spell, Area, Duration, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 332.1 Base Physical Damage per second
Base duration is 8 seconds
active skill area of effect radius +% final [90]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Base duration is 8 seconds
active skill area of effect radius +% final [90]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BloodlineMudElementalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Storm Call
Critical Strike Chance: 5%
Cast Time: 0.5 sec
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals 319.5 to 479.3 Physical Damage
Base duration is 3 seconds
active skill area of effect radius +% final [-16]
is area damage [1]
Base duration is 3 seconds
active skill area of effect radius +% final [-16]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedMudBloodElemental"] = { name = "Congealed Mud", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesMudElementalGroundSlam", "MeleeAtAnimationSpeed", "BloodlineMudElementalStormCall", "BloodlinesMudElementalPhysicalBeacon", "BloodlinesMudElementalSandstorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesMudElementalGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {20, -55, 200, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlineMudElementalStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, -16, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesMudElementalPhysicalBeacon"] = { name = "BloodlinesMudElementalPhysicalBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 60, 4000, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 62, 3950, -25, -60, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 21, 64, 3900, -25, -60, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 21, 66, 3850, -25, -60, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 22, 68, 3800, -25, -60, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 22, 70, 3750, -25, -60, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 23, 72, 3700, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 23, 74, 3650, -25, -60, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 24, 76, 3600, -25, -60, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 24, 78, 3550, -25, -60, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 25, 80, 3500, -25, -60, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 25, 82, 3450, -25, -60, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 26, 84, 3400, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 26, 86, 3350, -25, -60, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 27, 88, 3300, -25, -60, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 27, 90, 3250, -25, -60, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 28, 92, 3200, -25, -60, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 28, 94, 3150, -25, -60, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 29, 96, 3100, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 29, 98, 3050, -25, -60, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 30, 100, 3000, -25, -60, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 31, 100, 2950, -25, -60, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 32, 100, 2900, -25, -60, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 33, 100, 2850, -25, -60, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 34, 100, 2800, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 35, 100, 2700, -25, -60, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 36, 100, 2650, -25, -60, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 37, 100, 2550, -25, -60, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 38, 100, 2500, -25, -60, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 39, 100, 2450, -25, -60, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 40, 100, 2350, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 41, 100, 2300, -25, -60, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 42, 100, 2200, -25, -60, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 43, 100, 2150, -25, -60, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 44, 100, 2050, -25, -60, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 45, 100, 1950, -25, -60, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 46, 100, 1800, -25, -60, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesMudElementalSandstorm"] = { name = "BloodlinesMudElementalSandstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, 8000, -30, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5, 8000, -30, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 10, 8000, -30, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 15, 8000, -30, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 20, 8000, -30, levelRequirement = 29, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 25, 8000, -30, levelRequirement = 32, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 30, 8000, -30, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 35, 8000, -30, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 8000, -30, levelRequirement = 45, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 8000, -30, levelRequirement = 49, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 50, 8000, -30, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 55, 8000, -30, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 60, 8000, -30, levelRequirement = 56, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 65, 8000, -30, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 70, 8000, -30, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 75, 8000, -30, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 80, 8000, -30, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 85, 8000, -30, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 90, 8000, -30, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 95, 8000, -30, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 100, 8000, -30, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 105, 8000, -30, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 110, 8000, -30, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 115, 8000, -30, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 120, 8000, -30, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 125, 8000, -30, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 130, 8000, -30, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 135, 8000, -30, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 140, 8000, -30, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 145, 8000, -30, levelRequirement = 79, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 150, 8000, -30, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 155, 8000, -30, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 160, 8000, -30, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |