Erstarrter Matsch
Konstrukt
30% erhöhte Bewegungsgeschwindigkeit
monster no map drops [1]
monster no map drops [1]
Congealed Mud
Spectre | N |
---|---|
Tags | Zauberer, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, mud_blood, not_dex, not_str, physical_affinity, very_slow_movement, water_elemental |
Leben
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Widerstand
0 0 0 40
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedMudBloodElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,650
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesMudElementalGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 7 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 20% mehr Schaden
55% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [200]
is area damage [1]
55% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [200]
is area damage [1]
BloodlinesMudElementalPhysicalBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 492.4 bis 738.7 physischen Schaden
Basisdauer beträgt 2.9 Sekunden
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [32]
Basisdauer beträgt 2.9 Sekunden
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [32]
BloodlinesMudElementalSandstorm
Spell, Area, Duration, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Verursacht 332.1 physischen Basisschaden pro Sekunde
Basisdauer beträgt 8 Sekunden
active skill area of effect radius +% final [90]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Basisdauer beträgt 8 Sekunden
active skill area of effect radius +% final [90]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BloodlineMudElementalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 0.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 319.5 bis 479.3 physischen Schaden
Basisdauer beträgt 3 Sekunden
active skill area of effect radius +% final [-16]
is area damage [1]
Basisdauer beträgt 3 Sekunden
active skill area of effect radius +% final [-16]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } Life { corpse_usable = false } Stats { set_mana_regeneration_rate_per_minute_% = 600 set_base_maximum_mana = 200 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedMudBloodElemental"] = { name = "Congealed Mud", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "BloodlinesMudElementalGroundSlam", "MeleeAtAnimationSpeed", "BloodlineMudElementalStormCall", "BloodlinesMudElementalPhysicalBeacon", "BloodlinesMudElementalSandstorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BloodlinesMudElementalGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {20, -55, 200, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlineMudElementalStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, -16, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesMudElementalPhysicalBeacon"] = { name = "BloodlinesMudElementalPhysicalBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 60, 4000, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 62, 3950, -25, -60, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 21, 64, 3900, -25, -60, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 21, 66, 3850, -25, -60, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 22, 68, 3800, -25, -60, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 22, 70, 3750, -25, -60, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 23, 72, 3700, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 23, 74, 3650, -25, -60, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 24, 76, 3600, -25, -60, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 24, 78, 3550, -25, -60, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 25, 80, 3500, -25, -60, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 25, 82, 3450, -25, -60, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 26, 84, 3400, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 26, 86, 3350, -25, -60, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 27, 88, 3300, -25, -60, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 27, 90, 3250, -25, -60, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 28, 92, 3200, -25, -60, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 28, 94, 3150, -25, -60, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 29, 96, 3100, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 29, 98, 3050, -25, -60, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 30, 100, 3000, -25, -60, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 31, 100, 2950, -25, -60, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 32, 100, 2900, -25, -60, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 33, 100, 2850, -25, -60, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 34, 100, 2800, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 35, 100, 2700, -25, -60, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 36, 100, 2650, -25, -60, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 37, 100, 2550, -25, -60, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 38, 100, 2500, -25, -60, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 39, 100, 2450, -25, -60, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 40, 100, 2350, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 41, 100, 2300, -25, -60, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 42, 100, 2200, -25, -60, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 43, 100, 2150, -25, -60, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 44, 100, 2050, -25, -60, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 45, 100, 1950, -25, -60, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 46, 100, 1800, -25, -60, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodlinesMudElementalSandstorm"] = { name = "BloodlinesMudElementalSandstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, 8000, -30, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 5, 8000, -30, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 10, 8000, -30, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 15, 8000, -30, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 20, 8000, -30, levelRequirement = 29, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 25, 8000, -30, levelRequirement = 32, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 30, 8000, -30, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 35, 8000, -30, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 8000, -30, levelRequirement = 45, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 8000, -30, levelRequirement = 49, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 50, 8000, -30, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 55, 8000, -30, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 60, 8000, -30, levelRequirement = 56, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 65, 8000, -30, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 70, 8000, -30, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 75, 8000, -30, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 80, 8000, -30, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 85, 8000, -30, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 90, 8000, -30, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 95, 8000, -30, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 100, 8000, -30, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 105, 8000, -30, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 110, 8000, -30, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 115, 8000, -30, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 120, 8000, -30, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 125, 8000, -30, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 130, 8000, -30, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 135, 8000, -30, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 140, 8000, -30, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 145, 8000, -30, levelRequirement = 79, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 150, 8000, -30, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 155, 8000, -30, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 160, 8000, -30, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |