โคลนที่ข้นแข็ง
หุ่นกล
เพิ่มความเร็วในการเคลื่อนที่ 30%
monster no map drops [1]
Congealed Mud
SpectreN
Tagsนักเวท, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, mud_blood, not_dex, not_str, physical_affinity, very_slow_movement, water_elemental
พลังชีวิต
150%
Energy Shield From Life
50%
Ailment Threshold
150%
ค่าต้านทาน
0 0 0 40
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedMudBloodElemental
เลเวล
68
พลังชีวิต
9,650
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesMudElementalGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
ทุบพื้น (Ground Slam)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 7 วินาที
ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายให้กับศัตรูโดยเพิ่มโอกาสที่จะสร้างสถานะ มึนงง และมีโอกาสสร้างสถานะ มึนงง เพิ่มขึ้น
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
ลดความเร็วในการโจมตี อีก 55%
active skill area of effect radius +% final [200]
is area damage [1]
BloodlinesMudElementalPhysicalBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย กายภาพ 492.4 ถึง 738.7
ระยะเวลาพื้นฐาน 2.9 วินาที
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [32]
BloodlinesMudElementalSandstorm
Spell, Area, Duration, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 332.1 ต่อวินาที
ระยะเวลาพื้นฐาน 8 วินาที
active skill area of effect radius +% final [90]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BloodlineMudElementalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
เรียกสายฟ้า (Storm Call)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.5 วินาที
ทำเครื่องหมายที่ตำแหน่ง หลังจากระยะเวลาสั้นๆ จะเกิดฟ้าผ่าที่เครื่องหมาย สร้างความเสียหายในบริเวณรอบๆ และทำให้เกิดฟ้าผ่าที่เครื่องหมายอื่นๆ ที่คุณได้ร่ายไว้ด้วย
สร้างความเสียหาย กายภาพ 319.5 ถึง 479.3
ระยะเวลาพื้นฐาน 3 วินาที
active skill area of effect radius +% final [-16]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
	set_base_maximum_mana = 200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedMudBloodElemental"] = {
    name = "Congealed Mud",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "BloodlinesMudElementalGroundSlam",
        "MeleeAtAnimationSpeed",
        "BloodlineMudElementalStormCall",
        "BloodlinesMudElementalPhysicalBeacon",
        "BloodlinesMudElementalSandstorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesMudElementalGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {20, -55, 200, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlineMudElementalStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, -16, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesMudElementalPhysicalBeacon"] = {
    name = "BloodlinesMudElementalPhysicalBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 60, 4000, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 62, 3950, -25, -60, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 21, 64, 3900, -25, -60, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 21, 66, 3850, -25, -60, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 22, 68, 3800, -25, -60, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 22, 70, 3750, -25, -60, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 23, 72, 3700, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 23, 74, 3650, -25, -60, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 24, 76, 3600, -25, -60, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 24, 78, 3550, -25, -60, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 25, 80, 3500, -25, -60, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 25, 82, 3450, -25, -60, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 26, 84, 3400, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 26, 86, 3350, -25, -60, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 27, 88, 3300, -25, -60, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 27, 90, 3250, -25, -60, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 28, 92, 3200, -25, -60, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 28, 94, 3150, -25, -60, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 29, 96, 3100, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 29, 98, 3050, -25, -60, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 30, 100, 3000, -25, -60, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 31, 100, 2950, -25, -60, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 32, 100, 2900, -25, -60, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 33, 100, 2850, -25, -60, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 34, 100, 2800, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 35, 100, 2700, -25, -60, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 36, 100, 2650, -25, -60, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 37, 100, 2550, -25, -60, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 38, 100, 2500, -25, -60, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 39, 100, 2450, -25, -60, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 40, 100, 2350, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 41, 100, 2300, -25, -60, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 42, 100, 2200, -25, -60, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 43, 100, 2150, -25, -60, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 44, 100, 2050, -25, -60, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 45, 100, 1950, -25, -60, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 46, 100, 1800, -25, -60, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesMudElementalSandstorm"] = {
    name = "BloodlinesMudElementalSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 8000, -30, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 5, 8000, -30, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 10, 8000, -30, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 15, 8000, -30, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 20, 8000, -30, levelRequirement = 29, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 25, 8000, -30, levelRequirement = 32, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 30, 8000, -30, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 35, 8000, -30, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 8000, -30, levelRequirement = 45, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 8000, -30, levelRequirement = 49, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 50, 8000, -30, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 55, 8000, -30, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 60, 8000, -30, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 65, 8000, -30, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 70, 8000, -30, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 75, 8000, -30, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 80, 8000, -30, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 85, 8000, -30, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 90, 8000, -30, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 95, 8000, -30, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 100, 8000, -30, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 105, 8000, -30, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 110, 8000, -30, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 115, 8000, -30, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 120, 8000, -30, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 125, 8000, -30, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 130, 8000, -30, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 135, 8000, -30, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 140, 8000, -30, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 145, 8000, -30, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 150, 8000, -30, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 155, 8000, -30, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 160, 8000, -30, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
    },
}
เพิ่มความเร็วในการเคลื่อนที่ 30%
IdMonsterImplicitFastRun5
FamilyMovementVelocity
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global