굳은 진흙
구조물
이동 속도 30% 증가
monster no map drops [1]
Congealed Mud
SpectreN
Tags시전, cleaving_weapon, construct, has_one_hand_mace, has_one_handed_melee, large_height, large_model, liquid_armour, melee, mud_blood, not_dex, not_str, physical_affinity, very_slow_movement, water_elemental
생명력
150%
Energy Shield From Life
50%
Ailment Threshold
150%
저항
0 0 0 40
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
BloodlinesCongealedBloodElementalBoss
Metadata
BloodlinesCongealedMudBloodElemental
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
560
주문 피해
560
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodlinesMudElementalGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
대지 강타
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 7 초
지팡이나 철퇴, 셉터로 전방의 바닥을 후려치면 앞쪽으로 파도를 일으키며 뻗어 나가 적들에게 피해를 주고 증가된 확률로 기절시킵니다.
주는 피해 20% 증폭
공격 속도 55% 감폭
active skill area of effect radius +% final [200]
is area damage [1]
BloodlinesMudElementalPhysicalBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
시전 속도: 1 초
재사용 대기시간: 6 초
492.4~738.7 물리 피해
기본 지속시간 2.9
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [32]
BloodlinesMudElementalSandstorm
Spell, Area, Duration, AreaSpell
시전 속도: 1 초
재사용 대기시간: 10 초
1초마다 332.1의 기본 물리 피해를 줌
기본 지속시간 8
active skill area of effect radius +% final [90]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BloodlineMudElementalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 5%
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
319.5~479.3 물리 피해
기본 지속시간 3
active skill area of effect radius +% final [-16]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
	set_base_maximum_mana = 200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodElemental/BloodlinesCongealedMudBloodElemental"] = {
    name = "Congealed Mud",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "BloodlinesMudElementalGroundSlam",
        "MeleeAtAnimationSpeed",
        "BloodlineMudElementalStormCall",
        "BloodlinesMudElementalPhysicalBeacon",
        "BloodlinesMudElementalSandstorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesMudElementalGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {20, -55, 200, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlineMudElementalStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, -16, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesMudElementalPhysicalBeacon"] = {
    name = "BloodlinesMudElementalPhysicalBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 60, 4000, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 62, 3950, -25, -60, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 21, 64, 3900, -25, -60, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 21, 66, 3850, -25, -60, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 22, 68, 3800, -25, -60, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 22, 70, 3750, -25, -60, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 23, 72, 3700, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 23, 74, 3650, -25, -60, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 24, 76, 3600, -25, -60, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 24, 78, 3550, -25, -60, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 25, 80, 3500, -25, -60, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 25, 82, 3450, -25, -60, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 26, 84, 3400, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 26, 86, 3350, -25, -60, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 27, 88, 3300, -25, -60, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 27, 90, 3250, -25, -60, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 28, 92, 3200, -25, -60, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 28, 94, 3150, -25, -60, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 29, 96, 3100, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 29, 98, 3050, -25, -60, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 30, 100, 3000, -25, -60, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 31, 100, 2950, -25, -60, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 32, 100, 2900, -25, -60, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 33, 100, 2850, -25, -60, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 34, 100, 2800, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 35, 100, 2700, -25, -60, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 36, 100, 2650, -25, -60, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 37, 100, 2550, -25, -60, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 38, 100, 2500, -25, -60, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 39, 100, 2450, -25, -60, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 40, 100, 2350, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 41, 100, 2300, -25, -60, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 42, 100, 2200, -25, -60, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 43, 100, 2150, -25, -60, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 44, 100, 2050, -25, -60, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 45, 100, 1950, -25, -60, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 46, 100, 1800, -25, -60, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodlinesMudElementalSandstorm"] = {
    name = "BloodlinesMudElementalSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 8000, -30, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 5, 8000, -30, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 10, 8000, -30, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 15, 8000, -30, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 20, 8000, -30, levelRequirement = 29, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 25, 8000, -30, levelRequirement = 32, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 30, 8000, -30, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 35, 8000, -30, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 8000, -30, levelRequirement = 45, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 8000, -30, levelRequirement = 49, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 50, 8000, -30, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 55, 8000, -30, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 60, 8000, -30, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 65, 8000, -30, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 70, 8000, -30, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 75, 8000, -30, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 80, 8000, -30, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 85, 8000, -30, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 90, 8000, -30, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 95, 8000, -30, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 100, 8000, -30, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 105, 8000, -30, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 110, 8000, -30, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 115, 8000, -30, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 120, 8000, -30, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 125, 8000, -30, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 130, 8000, -30, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 135, 8000, -30, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 140, 8000, -30, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 145, 8000, -30, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 150, 8000, -30, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 155, 8000, -30, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 160, 8000, -30, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
    },
}
이동 속도 30% 증가
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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