Skill Gem /8
Skill Gem Quality /14
Item | Type | Stats | Weight |
---|---|---|---|
Leap Slam | Superior | (0–20)% increased Stun Duration on enemies | 50 |
Raise Spectre | Divergent | Minions have (0–10)% reduced Enemy Stun Threshold | 100 |
Warlord's Mark | Divergent | Cursed Enemies grant (0–2) Rage Regenerated over 1 second when Stunned | 100 |
Heavy Strike | Superior | (0–20)% increased Stun Duration on enemies (0–20)% increased Damage | 50 |
Firestorm | Divergent | (0–20)% reduced Enemy Stun Threshold | 20 |
Determination | Anomalous | You and nearby Allies have (0–5)% chance to Avoid being Stunned | 100 |
Arc | Phantasmal | (0–20)% reduced Enemy Stun Threshold | 20 |
Cyclone | Phantasmal | (0–20)% chance to Ignore Stuns While Using this Skill | 100 |
Galvanic Arrow | Anomalous | (0–20)% reduced Enemy Stun Threshold | 100 |
Ground Slam | Superior | (0–10)% increased Area of Effect (0–20)% increased Stun Duration on enemies | 50 |
Vaal Ground Slam | Superior | (0–10)% increased Area of Effect (0–20)% increased Stun Duration on enemies | 50 |
Boneshatter | Superior | (0–20)% increased Stun Duration on enemies | 50 |
Boneshatter | Anomalous | (0–20)% reduced Enemy Stun Threshold | 50 |
Protective Link | Divergent | Linked target has (0–10)% increased Stun Threshold | 50 |
Support Gem /5
Support Gem Quality /10
Item | Type | Stats | Weight |
---|---|---|---|
Stun Support | Superior | Supported Skills have (0–30)% increased Stun Duration on Enemies | 50 |
Stun Support | Anomalous | Supported Skills have (0–4)% chance to double Stun Duration | 100 |
Stun Support | Divergent | Recover (0–1)% of Life when you Stun an Enemy with Supported Skills | 10 |
Concentrated Effect Support | Divergent | Supported Skills have (0–10)% reduced Enemy Stun Threshold | 50 |
Endurance Charge on Melee Stun Support | Superior | Supported Skills have (0–20)% increased Stun Duration on Enemies | 50 |
Cast when Stunned Support | Superior | (0–20)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit | 50 |
Elemental Focus Support | Divergent | (0–20)% chance to Ignore Stuns while Using Supported Skills | 20 |
Ruthless Support | Anomalous | Supported Skills have (0–20)% increased Stun Duration on Enemies | 100 |
High-Impact Mine Support | Divergent | Supported Skills have (0–10)% reduced Enemy Stun Threshold | 100 |
Fist of War Support | Divergent | Ancestrally Boosted Slams have (0–10)% reduced Enemy Stun Threshold | 50 |
Item mods /190
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Pixie's | 3 | Prefix | (6–13)% increased Energy Shield (6–7)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Gremlin's | 18 | Prefix | (14–20)% increased Energy Shield (8–9)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Energy Shield (10–11)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Energy Shield (12–13)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Energy Shield (14–15)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Energy Shield (16–17)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Beetle's | 1 | Prefix | (6–13)% increased Armour (6–7)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Crab's | 17 | Prefix | (14–20)% increased Armour (8–9)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Armadillo's | 29 | Prefix | (21–26)% increased Armour (10–11)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Rhino's | 42 | Prefix | (27–32)% increased Armour (12–13)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour (14–15)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour (16–17)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion Rating (6–7)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion Rating (8–9)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion Rating (10–11)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion Rating (12–13)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion Rating (14–15)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion Rating (16–17)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Pixie's | 2 | Prefix | (6–13)% increased Armour and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Armour and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Armour and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Armour and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Armour and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Armour and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Beetle's | 2 | Prefix | (6–13)% increased Armour and Evasion (6–7)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour and Evasion (8–9)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour and Evasion (10–11)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour and Evasion (12–13)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour and Evasion (14–15)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour and Evasion (16–17)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
of the Pugilist | 5 | Suffix | (5–7)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of the Brawler | 20 | Suffix | (8–9)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of the Boxer | 30 | Suffix | (10–11)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of the Combatant | 44 | Suffix | (12–13)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of the Gladiator | 58 | Suffix | (14–15)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of Thick Skin | 1 | Suffix | (11–13)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Stone Skin | 17 | Suffix | (14–16)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Iron Skin | 28 | Suffix | (17–19)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Steel Skin | 42 | Suffix | (20–22)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Adamantite Skin | 56 | Suffix | (23–25)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Corundum Skin | 79 | Suffix | (26–28)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Impact | 5 | Suffix | (11–15)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Dazing | 18 | Suffix | (16–20)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Stunning | 30 | Suffix | (21–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Slamming | 44 | Suffix | (26–30)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Staggering | 58 | Suffix | (31–35)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
1 | Corrupted | (5–7)% chance to gain an Endurance Charge when you Stun an Enemy | sceptre 1000 staff 1000 mace 1000 default 0 | |
of the Elder | 82 | Suffix | (31–35)% chance to Avoid being Stunned | boots_elder 1600 quiver_elder 1600 default 0 |
of Shaping | 68 | Suffix | (15–20)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 75 | Suffix | (21–25)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 80 | Suffix | (26–30)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
The Elder's | 68 | Prefix | Melee Hits which Stun have (8–12)% chance to Fortify | belt_elder 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gem | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 default 0 |
of the Elder | 68 | Suffix | (15–17)% increased Cast Speed (15–25)% chance to Ignore Stuns while Casting caster speed | attack_staff 0 staff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (18–20)% increased Cast Speed (26–35)% chance to Ignore Stuns while Casting caster speed | attack_staff 0 staff_elder 500 default 0 |
of Shaping | 68 | Suffix | Melee Hits which Stun have (10–20)% chance to Fortify attack | mace_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (25–35)% increased Area of Effect if you have Stunned an Enemy Recently | 2h_mace_elder 1000 mace_elder 1000 default 0 |
of Shaping | 68 | Suffix | (20–30)% reduced Enemy Stun Threshold (20–30)% increased Stun Duration on Enemies | 2h_mace_shaper 1000 default 0 |
of the Conquest | 75 | Suffix | (31–35)% chance to Avoid being Stunned | boots_adjudicator 1000 gloves_adjudicator 1000 quiver_adjudicator 1000 default 0 |
of the Crusade | 68 | Suffix | (21–25)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (26–30)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (31–35)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
Crusader's | 68 | Prefix | Melee Hits which Stun have (8–12)% chance to Fortify | belt_crusader 250 default 0 |
of Redemption | 75 | Suffix | (5–7)% chance to deal Double Damage if you have Stunned an Enemy Recently damage | amulet_eyrie 500 default 0 |
of Redemption | 83 | Suffix | (8–10)% chance to deal Double Damage if you have Stunned an Enemy Recently damage | amulet_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 2h_mace_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 250 sceptre_crusader 250 staff_crusader 250 warstaff_crusader 250 2h_mace_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 150 sceptre_crusader 150 staff_crusader 150 warstaff_crusader 150 2h_mace_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 100 sceptre_crusader 100 staff_crusader 100 warstaff_crusader 100 2h_mace_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 50 sceptre_crusader 50 staff_crusader 50 warstaff_crusader 50 2h_mace_crusader 50 default 0 |
of the Crusade | 68 | Suffix | (11–15)% reduced Enemy Stun Threshold (11–15)% increased Stun Duration on Enemies | mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (16–20)% reduced Enemy Stun Threshold (16–20)% increased Stun Duration on Enemies | mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (21–25)% reduced Enemy Stun Threshold (21–25)% increased Stun Duration on Enemies | 2h_mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (26–30)% reduced Enemy Stun Threshold (26–30)% increased Stun Duration on Enemies | 2h_mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (26–30)% increased Area of Effect if you have Stunned an Enemy Recently | mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (31–35)% increased Area of Effect if you have Stunned an Enemy Recently | mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (36–40)% increased Area of Effect if you have Stunned an Enemy Recently | 2h_mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (41–45)% increased Area of Effect if you have Stunned an Enemy Recently | 2h_mace_crusader 500 default 0 |
of Redemption | 68 | Suffix | (7–11)% chance to double Stun Duration | mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (12–15)% chance to double Stun Duration | mace_eyrie 500 default 0 |
of Redemption | 68 | Suffix | (17–21)% chance to double Stun Duration | 2h_mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (22–25)% chance to double Stun Duration | 2h_mace_eyrie 500 default 0 |
Improved | 3 | Prefix | (6–13)% increased Ward (6–7)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Enhanced | 18 | Prefix | (14–20)% increased Ward (8–9)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Bolstered | 30 | Prefix | (21–26)% increased Ward (10–11)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Elegant | 44 | Prefix | (27–32)% increased Ward (12–13)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Exquisite | 60 | Prefix | (33–38)% increased Ward (14–15)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Masterwork | 78 | Prefix | (39–42)% increased Ward (16–17)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
45 | ScourgeUpside | (10–11)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
68 | ScourgeUpside | (12–13)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
68 | ScourgeUpside | (14–15)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
45 | ScourgeUpside | (5–6)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 | |
68 | ScourgeUpside | (7–8)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 | |
68 | ScourgeUpside | (9–10)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 | |
45 | ScourgeUpside | (17–19)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (20–22)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (23–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeDownside | Your Hits cannot Stun Enemies | gloves 500 default 0 | |
75 | RedImplicit | (6–7)% reduced Enemy Stun Threshold | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (8–9)% reduced Enemy Stun Threshold | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (10–11)% reduced Enemy Stun Threshold | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (12–13)% reduced Enemy Stun Threshold | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (14–15)% reduced Enemy Stun Threshold | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (16–17)% reduced Enemy Stun Threshold | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (14–15)% reduced Enemy Stun Threshold | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (16–17)% reduced Enemy Stun Threshold | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (18–19)% reduced Enemy Stun Threshold | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (20–21)% reduced Enemy Stun Threshold | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (22–23)% reduced Enemy Stun Threshold | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (22–23)% reduced Enemy Stun Threshold | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% reduced Enemy Stun Threshold | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% reduced Enemy Stun Threshold | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% reduced Enemy Stun Threshold | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | (15–17)% chance to Avoid being Stunned | no_tier_6_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (18–20)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (21–23)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (24–26)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (27–29)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (30–32)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | (15–17)% increased Stun Threshold | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (18–20)% increased Stun Threshold | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (21–23)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (24–26)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (27–29)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (30–32)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Stun Threshold | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–35)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (36–38)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (39–41)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
1 | WeaponTree | +15 to maximum Life 20% increased Stun Threshold | shield 500 default 0 | |
40 | WeaponTree | +20 to maximum Life 20% increased Stun Threshold | shield 500 default 0 | |
65 | WeaponTree | +25 to maximum Life 20% increased Stun Threshold | shield 500 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
15 | WeaponTree | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
74 | WeaponTree | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
15 | WeaponTree | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration | one_hand_weapon 500 default 0 | |
74 | WeaponTree | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration | one_hand_weapon 500 default 0 | |
15 | WeaponTree | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration | two_hand_weapon 500 default 0 | |
74 | WeaponTree | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration | two_hand_weapon 500 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
1 | WeaponTree | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 100% increased Stun Threshold 50% increased Stun Duration on you | shield 500 default 0 | |
60 | WeaponTree | 150% increased Stun Threshold 50% increased Stun Duration on you | shield 500 default 0 | |
1 | WeaponTree | 100% increased Stun and Block Recovery 25% reduced Stun Threshold | shield 500 default 0 | |
60 | WeaponTree | 150% increased Stun and Block Recovery 25% reduced Stun Threshold | shield 500 default 0 | |
1 | WeaponTree | Cannot be Stunned when on Low Life 8% increased Damage taken while on Low Life | shield 250 default 0 | |
76 | WeaponTree | Cannot be Stunned when on Low Life 5% increased Damage taken while on Low Life | shield 250 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Stun | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Stun | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Stun | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Stun | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | sword 500 staff 1000 sceptre 1000 mace 1000 axe 1000 shield 500 default 0 | |
1 | WeaponTree | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration | wand 1000 shield 500 default 0 |
Enchantment Modifier /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Stun Avoidance 1 | 53 | Enchantment | 50% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 2 | 66 | Enchantment | 65% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 3 | 75 | Enchantment | 80% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Snipe Stun Avoidance 1 | 66 | Enchantment | 35% chance to Avoid being Stunned while Channelling Snipe attack | helmet 100 default 0 |
Enchantment Snipe Stun Avoidance 2 | 75 | Enchantment | 50% chance to Avoid being Stunned while Channelling Snipe attack | helmet 100 default 0 |
66 | Enchantment | 30% chance to Ignore Stuns while Casting Storm Burst caster | helmet 0 default 0 | |
75 | Enchantment | 45% chance to Ignore Stuns while Casting Storm Burst caster | helmet 0 default 0 | |
Enchantment Boneshatter Stun Duration 1 | 66 | Enchantment | 25% increased Boneshatter Stun Duration attack | helmet 100 default 0 |
Enchantment Boneshatter Stun Duration 2 | 75 | Enchantment | 40% increased Boneshatter Stun Duration attack | helmet 100 default 0 |
83 | Enchantment | Enemies Intimidated by you have 20% increased duration of stuns against them | belt 1 default 0 |
Monsters mods /23
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Steadfast | 1 | Unique | Cannot be Stunned | not_str 0 default 1000 |
1 | Unique | Cannot be Stunned | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned not affected by action speed modifiers [1] | ||
1 | Unique | Cannot be Damaged Cannot be Stunned is hidden monster [1] stance movement speed +% final [-16] | ||
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Endurance | 24 | Unique | 20% increased Damage 30% increased Area of Effect 15% increased Character Size Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | no_common_monster_mods 0 blight_monster 0 default 2000 |
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
of Stunning | 24 | Unique | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 40% reduced Attack and Cast Speed 20% increased Character Size 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 rare 0 default 3000 |
1 | Unique | 50% reduced Enemy Stun Threshold 25% chance to double Stun Duration | ||
1 | Unique | Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | ||
1 | Unique | Cannot be Damaged Cannot be Stunned is hidden monster [1] | ||
1 | Unique | chance to be stunned % [25] | ||
1 | Unique | 30% increased Stun Threshold | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] speed | ||
Fertile Presence | 20 | Bestiary | 50% increased maximum Life Cannot be Stunned Action Speed cannot be modified to below base value monster dropped item rarity +% [0] resource life speed | bestiary_wilds 100 default 0 |
1 | Unique | base chance to stun % [25] | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned Action Speed cannot be modified to below base value | ||
1 | Unique | cannot be stunned for ms after stun finished [0] cannot be stunned while stunned [1] | ||
1 | Unique | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | ||
1 | Unique | cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | ||
of Impact | 34 | Suffix | Always Stuns Enemies on Hit | magic 0 default 1500 |
Unwavering | 24 | Prefix | Cannot be Stunned | default 2000 |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Stunned | default 1000 | |
of Balance | 50 | Suffix | (21–24)% chance to Avoid being Stunned | default 300 |
of Poise | 70 | Suffix | (25–30)% chance to Avoid being Stunned | default 150 |
of Daunting | 84 | Suffix | Enemies Intimidated by you have (10–15)% increased duration of stuns against them | abyss_jewel_melee 500 abyss_jewel_ranged 100 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (15–20)% chance to Ignore Stuns while Casting | jewel 1000 abyss_jewel 1000 default 0 |
Map mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unwavering | 1 | Prefix | Monsters cannot be Stunned 10% increased Quantity of Items found in this Area | secret_area 1000 default 0 |
Unwavering | 69 | Prefix | Monsters cannot be Stunned Found Items have (1–3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 10% increased Quantity of Items found in this Area | secret_area 1000 default 0 |
Unwavering | 1 | Prefix | (15–19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Unwavering | 1 | Prefix | (10–14)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | low_tier_map 0 expedition_logbook 1000 default 0 |
Unwavering | 68 | Prefix | (15–19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | top_tier_map 0 expedition_logbook 1000 default 0 |
Unwavering | 1 | Prefix | (20–24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Unwavering | 73 | Prefix | (20–24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | top_tier_map 0 expedition_logbook 1000 default 0 |
Unwavering | 1 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Unwavering | 1 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area resource life | top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Unwavering | 78 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | top_tier_map 0 expedition_logbook 1000 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters cannot be Stunned (5–10)% increased Quantity of Items found in this Area (3–6)% increased Rarity of Items found in this Area (3–6)% increased Pack size resource life | default 1000 |
Heist Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unwavering | 1 | Prefix | (5–9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 46 | Prefix | (10–14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 68 | Prefix | (15–19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 73 | Prefix | (20–24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 78 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 1 | Prefix | (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned elemental fire cold lightning ailment | body_armour 0 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect speed | flask 0 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect | flask 1000 default 0 |
Chosen | 60 | Prefix | (30–35)% chance to Avoid Elemental Ailments (30–35)% chance to Avoid being Stunned elemental fire cold lightning ailment | body_armour 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(15–20)% chance to Avoid being Stunned | 1x ![]() | Helmet · Gloves | The Ascent |
(21–25)% chance to Avoid being Stunned | 2x ![]() | Helmet · Gloves | Plaza Map |
50% Chance to Avoid being Stunned during Effect | 6x ![]() | Flask | Betrayal Unveil |
(20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x ![]() | Body Armour | Betrayal Unveil |
Misc mods /24
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Stiffness | 1 | Flask | Suffix | (51–56)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Bracing | 19 | Flask | Suffix | (57–62)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Ballast | 37 | Flask | Suffix | (63–68)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Counterpoise | 55 | Flask | Suffix | (69–74)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Stabilisation | 73 | Flask | Suffix | (75–80)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Composure | 12 | Flask | Suffix | (31–35)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Surefootedness | 29 | Flask | Suffix | (36–40)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Persistence | 46 | Flask | Suffix | (41–45)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Relentlessness | 63 | Flask | Suffix | (46–50)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Tenaciousness | 80 | Flask | Suffix | (51–55)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
1 | Flask | Unique | Cannot be Stunned during Effect | ||
1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
1 | Jewel | Unique | (500–1000)% increased Stun and Block Recovery | ||
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Stunned | jewel 0 default 0 | |
of Stunning | 1 | Jewel | Suffix | (10–14)% increased Stun Duration on Enemies | not_str 200 default 400 |
of Recovery | 1 | Jewel | Suffix | (25–35)% increased Stun and Block Recovery | not_str 200 default 400 |
1 | Jewel | Unique | Totems cannot be Stunned | ||
1 | Jewel | Unique | 20% increased Stun Threshold | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy attack | ||
1 | Jewel | Unique | 15% chance to Avoid being Stunned | jewel 1 default 0 | |
1 | MapDevice | Unique | 10% more Monster Life 0% increased Monster Damage 0% improved Rewards Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain +20% chance to Avoid being Stunned each time they are Revived map fragment level + [2] resource life damage | ||
of the Pugilist | 75 | SanctumSpecial | Suffix | (15–20)% reduced Enemy Stun Threshold | str_special_relic 1000 default 250 |
of Righteousness | 75 | SanctumSpecial | Suffix | (25–35)% chance to Avoid being Stunned | dex_special_relic 600 default 150 |
of Guarding | 75 | SanctumSpecial | Suffix | (25–35)% increased Stun Threshold | str_special_relic 1000 default 250 |
Essence /11
Item /42
Icon | Name |
---|---|
![]() | Unrelenting Timeless Karui Emblem Portal: Domain of Timeless Conflict Area Level: 68 Monsters gain 10% increased Maximum Life each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% improved Rewards |
![]() | Driftwood Club Physical Damage: 6-8 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 11 Requires 14 Str 10% reduced Enemy Stun Threshold |
![]() | Tribal Club Physical Damage: 8-13 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 5, 26 Str 10% reduced Enemy Stun Threshold |
![]() | Spiked Club Physical Damage: 13-16 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 11 Requires Level 10, 41 Str 10% reduced Enemy Stun Threshold |
![]() | Stone Hammer Physical Damage: 15-27 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 15, 56 Str 15% reduced Enemy Stun Threshold |
![]() | War Hammer Physical Damage: 13-31 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 11 Requires Level 20, 71 Str 10% reduced Enemy Stun Threshold |
![]() | Bladed Mace Physical Damage: 19-32 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 24, 83 Str 10% reduced Enemy Stun Threshold |
![]() | Ceremonial Mace Physical Damage: 32-40 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 11 Requires Level 28, 95 Str 15% reduced Enemy Stun Threshold |
![]() | Dream Mace Physical Damage: 21-43 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 32, 107 Str 10% reduced Enemy Stun Threshold |
![]() | Petrified Club Physical Damage: 31-51 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 11 Requires Level 35, 116 Str 10% reduced Enemy Stun Threshold |
![]() | Barbed Club Physical Damage: 33-42 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 38, 125 Str 10% reduced Enemy Stun Threshold |
![]() | Rock Breaker Physical Damage: 37-69 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 11 Requires Level 41, 134 Str 15% reduced Enemy Stun Threshold |
![]() | Battle Hammer Physical Damage: 25-59 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 44, 143 Str 10% reduced Enemy Stun Threshold |
![]() | Flanged Mace Physical Damage: 38-63 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 47, 152 Str 10% reduced Enemy Stun Threshold |
![]() | Ornate Mace Physical Damage: 53-67 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 11 Requires Level 50, 161 Str 15% reduced Enemy Stun Threshold |
![]() | Phantom Mace Physical Damage: 33-69 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 53, 170 Str 10% reduced Enemy Stun Threshold |
![]() | Ancestral Club Physical Damage: 48-80 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 11 Requires Level 56, 179 Str 10% reduced Enemy Stun Threshold |
![]() | Tenderizer Physical Damage: 49-62 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 58, 185 Str 10% reduced Enemy Stun Threshold |
![]() | Gavel Physical Damage: 54-101 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 11 Requires Level 60, 212 Str 15% reduced Enemy Stun Threshold |
![]() | Legion Hammer Physical Damage: 35-81 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 62, 212 Str 10% reduced Enemy Stun Threshold |
![]() | Pernach Physical Damage: 49-82 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 64, 212 Str 10% reduced Enemy Stun Threshold |
![]() | Auric Mace Physical Damage: 65-82 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 11 Requires Level 66, 212 Str 15% reduced Enemy Stun Threshold |
![]() | Nightmare Mace Physical Damage: 38-80 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 11 Requires Level 68, 212 Str 10% reduced Enemy Stun Threshold |
![]() | Driftwood Maul Physical Damage: 10-16 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 3, 20 Str 30% increased Stun Duration on Enemies |
![]() | Tribal Maul Physical Damage: 17-25 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 8, 35 Str 30% increased Stun Duration on Enemies |
![]() | Mallet Physical Damage: 16-33 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 12, 47 Str 30% increased Stun Duration on Enemies |
![]() | Sledgehammer Physical Damage: 25-38 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 17, 62 Str 45% increased Stun Duration on Enemies |
![]() | Jagged Maul Physical Damage: 27-49 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 22, 77 Str 30% increased Stun Duration on Enemies |
![]() | Brass Maul Physical Damage: 40-60 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 13 Requires Level 27, 92 Str 30% increased Stun Duration on Enemies |
![]() | Fright Maul Physical Damage: 46-62 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 32, 107 Str 30% increased Stun Duration on Enemies |
![]() | Totemic Maul Physical Damage: 57-85 Critical Strike Chance: 5% Attacks per Second: 1.1 Weapon Range: 13 Requires Level 36, 119 Str 30% increased Stun Duration on Enemies |
![]() | Great Mallet Physical Damage: 43-88 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 40, 131 Str 30% increased Stun Duration on Enemies |
![]() | Steelhead Physical Damage: 54-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 44, 143 Str 45% increased Stun Duration on Enemies |
![]() | Spiny Maul Physical Damage: 55-103 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 48, 155 Str 30% increased Stun Duration on Enemies |
![]() | Plated Maul Physical Damage: 72-108 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 13 Requires Level 51, 164 Str 30% increased Stun Duration on Enemies |
![]() | Dread Maul Physical Damage: 77-104 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 54, 173 Str 30% increased Stun Duration on Enemies |
![]() | Karui Maul Physical Damage: 112-168 Critical Strike Chance: 5% Attacks per Second: 1 Weapon Range: 13 Requires Level 57, 182 Str 45% increased Stun Duration on Enemies |
![]() | Piledriver Physical Damage: 77-115 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13 Requires Level 61, 212 Str 20% reduced Enemy Stun Threshold |
![]() | Terror Maul Physical Damage: 101-137 Critical Strike Chance: 6% Attacks per Second: 1.15 Weapon Range: 13 Requires Level 67, 212 Str 25% chance to double Stun Duration |
![]() | Cloth Belt Requires Level 16 (15–25)% increased Stun and Block Recovery |
![]() | Studded Belt Requires Level 16 (20–30)% increased Stun Duration on Enemies |
![]() | Royale Cloth Belt (30–40)% increased Stun and Block Recovery |
Unique /65
Icon | Name |
---|---|
![]() | Eye of Chayula Onyx Amulet +(10–16) to all Attributes20% reduced maximum Life 30% increased Rarity of Items found Cannot be Stunned |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength+(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Rearguard Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks(20–24)% Chance to Block Attack Damage (12–15)% Chance to Block Spell Damage +(400–450) to Armour (20–30)% increased Projectile Speed 50% increased Stun and Block Recovery (15–20)% increased Projectile Damage |
![]() | Shavronne's Pace Scholar Boots +(20–30) to Intelligence (100–140)% increased Energy Shield 15% increased Movement Speed 20% increased Movement Speed when on Full Life (150–200)% increased Stun and Block Recovery |
![]() | Facebreaker Strapped Mitts +30% to Global Critical Strike Multiplier 10% reduced Enemy Stun Threshold (600–800)% more Physical Damage with Unarmed Melee Attacks Extra gore (The Stun Threshold determines how much Damage can Stun something) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) |
![]() | Shackles of the Wretched Chain Gloves Hexes applied by Socketed Curse Skills are Reflected back to you (40–60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4–6) Frenzy Charges to allies on Death |
![]() | Ezomyte Peak Iron Hat +(75–100) to Armour +(25–50) to maximum Life (15–20)% increased Area of Effect Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) |
![]() | Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Global Defences Elemental Resistances are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Lioneye's Remorse Pinnacle Tower Shield +(20–30) to maximum Life(180–220)% increased Armour +(160–180) to maximum Life 5% reduced Movement Speed 20% increased Stun and Block Recovery -25 Physical Damage taken from Projectile Attacks +5% Chance to Block |
![]() | Mortem Morsu Fright Claw Grants 20 Life per Enemy Hit(75–100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10–20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit (The Stun Threshold determines how much Damage can Stun something) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Geofri's Baptism Brass Maul 30% increased Stun Duration on Enemies200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Hrimnor's Hymn Sledgehammer 45% increased Stun Duration on Enemies+10 to Strength (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40–50)% increased Stun Duration on Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Marohi Erqi Karui Maul 45% increased Stun Duration on Enemies(500–600)% increased Physical Damage 25% reduced Attack Speed (40–50)% increased Stun Duration on Enemies -500 to Accuracy Rating |
![]() | Kaom's Roots Titan Greaves Has no Sockets +(150–200) to maximum Life Cannot be Knocked Back Action Speed cannot be modified to below base value Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) |
![]() | Craghead Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Attacks(20–25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140–200)% increased Stun Duration on Enemies 6 to 10 Added Physical Damage with Bow Attacks (The Stun Threshold determines how much Damage can Stun something) |
![]() | Ungil's Harmony Turquoise Amulet +(16–24) to Dexterity and Intelligence(250–350)% increased Global Critical Strike Chance +(30–50) to maximum Life +(30–50) to maximum Mana 40% increased Stun and Block Recovery Your Critical Strikes do not deal extra Damage |
![]() | Tremor Rod Military Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40–60)% increased Spell Damage (15–20)% reduced Enemy Stun Threshold Mines can be Detonated an additional time (The Stun Threshold determines how much Damage can Stun something) |
![]() | Callinellus Malleus Auric Mace 15% reduced Enemy Stun ThresholdAdds (5–10) to (15–23) Physical Damage (150–200)% increased Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon All Attack Damage Chills when you Stun Cannot Knock Enemies Back (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Gorebreaker Spiked Club 10% reduced Enemy Stun Threshold(300–360)% increased Physical Damage 20% reduced Attack Speed (10–20)% reduced Enemy Stun Threshold (30–50)% increased Stun Duration on Enemies Extra gore (The Stun Threshold determines how much Damage can Stun something) |
![]() | Lakishu's Blade Elegant Sword +190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike Adds (5–8) to (10–14) Physical Damage (60–80)% increased Physical Damage (10–15)% increased Attack Speed 20% chance to Avoid being Stunned (30–40)% reduced Stun and Block Recovery |
![]() | Death's Hand Karui Sceptre 26% increased Elemental DamageAdds (35–46) to (85–128) Physical Damage (25–50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Ornament of the East Gut Ripper Grants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 15 Faster Attacks (160–180)% increased Physical Damage (10–15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
![]() | Redblade Tramplers Ancient Greaves Adds (2–5) to (7–10) Physical Damage to Attacks (150–200)% increased Armour (5–10)% reduced Enemy Stun Threshold +(50–70) to maximum Life +(20–30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning Ground (The Stun Threshold determines how much Damage can Stun something) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Band of the Victor Jet Ring (5–10)% increased Global Defences(10–20)% chance to Avoid being Stunned (10–20)% increased Elemental Damage |
![]() | Night's Hold Black Maw Talisman Has 1 Socket local stat monsters pick up item [1]+2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when Stunned Corrupted |
![]() | Rapid Expansion Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle |
![]() | Skyforth Sorcerer Boots +(60–120) to maximum Mana 30% increased Movement Speed 25% chance to gain a Power Charge on Critical Strike 12% increased Reservation Efficiency of Skills You have no Life Regeneration Stun Threshold is based on 500% of your Mana instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Saemus' Gift Feathered Arrow Quiver (20–30)% increased Projectile Speed+(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Kiara's Determination Silver Flask (60–80)% reduced Duration Immunity to Freeze, Chill, Curses and Stuns during Effect |
![]() | Valyrium Moonstone Ring +(15–25) to maximum Energy Shield+(30–40) to maximum Energy Shield +(30–40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | The Warden's Brand Iron Ring Adds 1 to 4 Physical Damage to AttacksAdds (5–15) to (25–50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy |
![]() | The Infinite Pursuit Titan Greaves 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage Bleeding on you expires 75% slower while Moving Cannot be Poisoned while Bleeding Cannot be Stunned while Bleeding 20% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Presence of Chayula Onyx Amulet +(10–16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
![]() | Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating(4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Tidebreaker Imperial Maul 10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70–80) to (340–375) Physical Damage 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | Ryslatha's Coil Studded Belt (20–30)% increased Stun Duration on Enemies+(20–40) to Strength (30–40)% more Maximum Physical Attack Damage (30–40)% less Minimum Physical Attack Damage Adds 1 to (15–20) Physical Damage to Attacks +(80–100) to maximum Life Gain 50 Life when you Stun an Enemy |
![]() | The Coming Calamity Destroyer Regalia +2 to Level of Socketed Herald Gems (80–100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45% |
![]() | Eber's Unification Hubris Circlet Trigger Level 10 Void Gaze when you use a Skill (150–180)% increased Energy Shield +(50–80) to maximum Mana 50% increased Stun and Block Recovery Gain (5–8)% of Elemental Damage as Extra Chaos Damage |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Oni-Goroshi Charan's Sword 40% increased Global Accuracy RatingUses both hand slots (70–90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level local six linked sockets [1] use goddess player audio [1] (Her Embrace grants the following: Cannot be Stunned 123% of Sword Physical Damage gained as Extra Fire Damage Unaffected by Burning Ground Immune to Freeze, Chill and Ignite 20% increased Attack, Cast and Movement Speed) |
![]() | Craiceann's Tracks Goliath Greaves (150–180)% increased Armour +(50–70) to maximum Life +(25–30)% to Cold Resistance 25% increased Movement Speed You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit Cannot be Stunned if you have at least 10 Crab Barriers |
![]() | Mark of the Elder Steel Ring Adds (3–4) to (10–14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26–32) to (42–48) Cold Damage to Attacks (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item |
![]() | Mark of the Shaper Opal Ring (15–25)% increased Elemental Damage20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13–18) to (50–56) Lightning Damage to Spells (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item |
![]() | Geofri's Devotion Brass Maul 30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding on Melee Hit while Cursed Adds (42–47) to (66–71) Physical Damage 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Duskblight Ironscale Boots Trigger Level 1 Stalking Pustule on Kill (120–150)% increased Armour and Evasion +(50–60) to maximum Life 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Asenath's Chant Iron Circlet Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (10–15)% increased Attack Speed (10–15)% increased Cast Speed +(100–120) to maximum Energy Shield 30% increased Mana Regeneration Rate 5% increased Movement Speed (30–40)% increased Stun and Block Recovery |
![]() | The Stampede Assassin's Boots (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (50–80)% increased Cooldown Recovery Rate of Travel Skills (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Warrior's Legacy Ruby Ring +(20–30)% to Fire Resistance+(30–50) to Strength (20–25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
![]() | Bear's Girdle Leather Belt +(25–40) to maximum LifeAdds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) |
![]() | Replica Stampede Assassin's Boots Socketed Travel Skills deal 80% more Damage (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Replica Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block Defences are Zero (18–22)% increased Elemental Resistances (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Survivor's Guilt Heavy Belt +(25–35) to Strength+(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard (The Stun Threshold determines how much Damage can Stun something) (100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%) (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) |
![]() | Arn's Anguish Cloth Belt (15–25)% increased Stun and Block Recovery+(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | Atziri's Rule Judgement Staff +20% Chance to Block Spell Damage while wielding a StaffGrants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be Reflected |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes+(20–30) to Strength (15–20)% increased Armour +(100–120) to maximum Life 10% reduced Stun and Block Recovery Nearby Enemies have 10% reduced Stun and Block Recovery [Random Strength aura Reserves no Mana] |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Punishment has no Reservation if Cast as an Aura Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Royale Ungil's Harmony Turquoise Amulet +(16–24) to Dexterity and Intelligence(250–350)% increased Global Critical Strike Chance +(30–50) to maximum Life +(30–50) to maximum Mana 40% increased Stun and Block Recovery Your Critical Strikes do not deal extra Damage |
![]() | Royale Callinellus Malleus Stone Hammer 15% reduced Enemy Stun ThresholdAdds (1–3) to (5–8) Physical Damage (10–20)% increased Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon All Attack Damage Chills when you Stun Cannot Knock Enemies Back (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Sandstorm Visage Necromancer Circlet (8–10)% increased Cast Speed (200–250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with Attacks |
![]() | Immutable Force Crimson Jewel (500–1000)% increased Stun and Block Recovery |
![]() | Blood Price Reaver Helmet 24% reduced maximum Life Regenerate (200–250) Life per second 100% increased Stun and Block Recovery Reserves 8% of Life Nearby Enemy Monsters have at least 8% of Life Reserved |
![]() | Bloodnotch Crimson Jewel (40–60)% of Damage taken from Stunning Hits is Recovered as Life |
![]() | Orbala's Stand Eelskin Boots (100–150)% increased Evasion Rating (20–30)% increased Movement Speed Cannot be Stunned by Suppressed Spell Damage Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) |
![]() | Chain of Endurance Chain Belt +(9–20) to maximum Energy Shield+(40–50) to maximum Life (40–60)% increased Stun and Block Recovery Reflects (100–150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
Passive /18
Icon | Name |
---|---|
Skull Cracking Notable 36% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments 12% reduced Enemy Stun Threshold with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) | |
Warrior's Blood Notable Regenerate 1.8% of Life per second 20% increased Stun Threshold +20 to Strength (The Stun Threshold determines how much Damage can Stun something) | |
Trial of the Faith Notable 50% increased Stun and Block Recovery Regenerate 5% of Energy Shield over 1 second when Stunned Regenerate 5% of Life over 1 second when Stunned | |
Wrecking Ball Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Heavy Draw Notable 30% increased Physical Damage with Bows 50% increased Stun Duration with Bows on Enemies 30% increased Damage Over Time with Bow Skills | |
Heart of Oak Notable 8% increased maximum Life 20% chance to Avoid being Stunned Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds | |
Destroyer Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Unwavering Stance Keystone Cannot Evade enemy Attacks Cannot be Stunned | |
Perfectionist Notable 5% increased Movement Speed 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery | |
Goliath Notable 50% chance to double Stun Duration | |
Practical Application Notable +10% to all Elemental Resistances 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity | |
Ribcage Crusher Notable Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Conjured Barrier Notable 50% increased Stun and Block Recovery 30% chance to Ignore Stuns while Casting 30% increased Mana Regeneration Rate while stationary | |
Pain Forger Notable 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) | |
Spinecruncher Notable 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Kinetic Impacts Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Unfaltering Notable 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life (The Stun Threshold determines how much Damage can Stun something) | |
Relentless Notable Regenerate 1% of Life per second if you have Stunned an Enemy Recently 25% increased Physical Damage |
Ascendancy Passive /8
Icon | Name |
---|---|
Unstoppable Notable 10% increased Movement Speed Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | |
Unyielding Notable 8% increased Damage per Endurance Charge 6% increased Area of Effect per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge | |
Rite of Ruin Notable Lose 0.1% of Life per second per Rage while you are not losing Rage Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) | |
Vile Bastion Notable Regenerate 40 Energy Shield per second Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield (Recently refers to the past 4 seconds) | |
Endless Hunger Notable 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) | |
Painforged Notable +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage (Attacks that Trigger when you are Hit are Counterattacks) | |
Unstoppable Hero Notable 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified | |
Bastion of Hope Notable +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage (Recently refers to the past 4 seconds) |
Cluster Jewel Passive /9
Icon | Name |
---|---|
Battlefield Dominator Notable Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently (The Stun Threshold determines how much Damage can Stun something) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) | |
Uncompromising Notable 20% increased Stun Threshold Determination has 50% increased Mana Reservation Efficiency (The Stun Threshold determines how much Damage can Stun something) | |
Heavy Hitter Notable 30% increased Attack Damage 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) | |
Paralysis Notable 30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) | |
Practiced Caster Notable 20% increased Spell Damage 5% increased Cast Speed 35% chance to Ignore Stuns while Casting | |
Pure Might Notable 40% increased Stun and Block Recovery Purity of Fire has 80% increased Mana Reservation Efficiency +20 to Strength | |
Skullbreaker Notable 8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) | |
Unwaveringly Evil Notable 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns | |
Unwavering Focus Notable 50% chance to Avoid being Stunned while Channelling Channelling Skills deal 30% increased Damage |
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Jungle Paths![]() | (8–10)% chance to Avoid Elemental Ailments (8–10)% chance to Avoid being Stunned (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 20% increased Stun Duration on Enemies | karui_notable_add_stun_duration |
Karui | Notable | 10% reduced Enemy Stun Threshold | karui_notable_add_reduced_stun_threshold |
Maraketh | Notable | 20% chance to Avoid being Stunned | maraketh_notable_add_ailment_avoid |
Elevated modifier List /13
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 85 | Socketed Attacks have -15 to Total Mana Cost Group: 3154 | Socketed Attacks have -20 to Total Mana Cost Ignore Stuns while using Socketed Attack Skills |
of Shaping | 68 | (15–20)% chance to Ignore Stuns while Casting Group: 2713 | (21–25)% chance to Ignore Stuns while Casting |
of Shaping | 75 | (21–25)% chance to Ignore Stuns while Casting Group: 2713 | (26–30)% chance to Ignore Stuns while Casting |
of Shaping | 80 | (26–30)% chance to Ignore Stuns while Casting Group: 2713 | (31–60)% chance to Ignore Stuns while Casting |
of the Conquest | 68 | (16–20)% chance to Avoid being Stunned Group: 1222 | (21–25)% chance to Avoid being Stunned |
of the Conquest | 70 | (21–25)% chance to Avoid being Stunned Group: 1222 | (31–35)% chance to Avoid being Stunned |
of the Conquest | 75 | (31–35)% chance to Avoid being Stunned Group: 1222 | (36–50)% chance to Avoid being Stunned |
of the Crusade | 68 | (21–25)% chance to Ignore Stuns while Casting Group: 2713 | (26–30)% chance to Ignore Stuns while Casting |
of the Crusade | 70 | (26–30)% chance to Ignore Stuns while Casting Group: 2713 | (31–35)% chance to Ignore Stuns while Casting |
of the Crusade | 75 | (31–35)% chance to Ignore Stuns while Casting Group: 2713 | (31–60)% chance to Ignore Stuns while Casting |
of the Elder | 68 | (15–22)% chance to Avoid being Stunned Group: 1222 | (23–30)% chance to Avoid being Stunned |
of the Elder | 75 | (23–30)% chance to Avoid being Stunned Group: 1222 | (31–35)% chance to Avoid being Stunned |
of the Elder | 82 | (31–35)% chance to Avoid being Stunned Group: 1222 | (36–50)% chance to Avoid being Stunned |
Community Wiki
Stun
Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.
Neither damage over time nor reflect can cause stun.
Mechanics
The chance to stun is based off the damage done in a single hit compared to the target's maximum Life. The default length of stuns is 350ms.[2] A significantly long stun duration (700+ ms) will also display a swirling circle above the character or monster.
The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers.
Stun duration can be calculated using the following formula:
Whether or not a stun occurs can be calculated using the following formula:
Where in equation is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect
. For a player with Chaos Inoculation, their
is whatever their maximum life would be if they did not have Chaos Inoculation.
If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.
Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following:
Stun threshold
Reduced stun threshold modifiers reduce the value of . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their
is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.
When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:
The net effect on the mean number of stuns during a monster's lifetime is as follows:
- Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
- Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
Example
If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation that gets used would be:
= 89.6 reduced Enemy Stun Threshold
Reduced threshold | Eff. reduced threshold | Min life for stun | Min life for 100% stun |
---|---|---|---|
0% | 0% | 10% | 50% |
5% | 5% | 9.5% | 47.5% |
10% | 10% | 9% | 45% |
15% | 15% | 8.5% | 42.5% |
20% | 20% | 8% | 40% |
25% | 25% | 7.5% | 37.5% |
30% | 30% | 7% | 35% |
35% | 35% | 6.5% | 32.5% |
40% | 40% | 6% | 30% |
45% | 45% | 5.5% | 27.5% |
50% | 50% | 5% | 25% |
55% | 55% | 4.5% | 22.5% |
60% | 60% | 4% | 20% |
65% | 65% | 3.5% | 17.5% |
70% | 70% | 3% | 15% |
75% | 75% | 2.5% | 12.5% |
80% | 79.2% | 2.08% | 10.4% |
85% | 82.1% | 1.79% | 9% |
90% | 84.4% | 1.56% | 7.8% |
95% | 86.1% | 1.39% | 7% |
100% | 87.5% | 1.25% | 6.25% |
105% | 88.6% | 1.14% | 5.7% |
110% | 89.6% | 1.04% | 5.2% |
115% | 90.4% | 0.96% | 4.8% |
120% | 91.1% | 0.89% | 4.5% |
125% | 91.7% | 0.83% | 4.2% |
130% | 92.2% | 0.78% | 3.9% |
135% | 92.6% | 0.74% | 3.7% |
140% | 93.1% | 0.69% | 3.5% |
145% | 93.4% | 0.66% | 3.3% |
150% | 93.8% | 0.62% | 3.1% |
Stuns versus unique bosses
Unique bosses, such as Shaper, The Elder, Guardians of the Void, Elder Guardians, and Sirus, Awakener of Worlds become immune to stuns while stunned, and for 4 seconds after the fact.
Avoiding stun
There are passive skills and item modifiers that grant a chance to avoid becoming stunned:
- As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun. This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.
- The modifier +#% chance to Avoid being Stunned.
- The modifier +#% chance to Avoid interruption from Stuns while Casting.
The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other.
Example
A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:
- +38% chance to Avoid being Stunned
- +25% chance to Avoid interruption from Stuns while Casting
When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:
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