Skill Gem /52
Skill Gem Quality /2
Item | Stats |
---|---|
Leap Slam | (0–40)% increased Stun Duration against Enemies that are on Full Life |
Boneshatter | Pulse has (0–5)% increased Area of Effect per 0.1s of Stun Duration, up to 400% |
Support Gem Quality /4
Item | Stats |
---|---|
Stun Support | Supported Skills have (0–10)% chance to double Stun Duration |
Endurance Charge on Melee Stun Support | Supported Skills have (0–20)% increased Stun Duration on Enemies |
Cast when Stunned Support | (0–20)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit |
Trauma Support | Supported Skills have (0–10)% reduced Enemy Stun Threshold |
Item mods /191
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Pixie's | 3 | Prefix | (6–13)% increased Energy Shield (6–7)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Gremlin's | 18 | Prefix | (14–20)% increased Energy Shield (8–9)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Energy Shield (10–11)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Energy Shield (12–13)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Energy Shield (14–15)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Energy Shield (16–17)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Beetle's | 1 | Prefix | (6–13)% increased Armour (6–7)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Crab's | 17 | Prefix | (14–20)% increased Armour (8–9)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Armadillo's | 29 | Prefix | (21–26)% increased Armour (10–11)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Rhino's | 42 | Prefix | (27–32)% increased Armour (12–13)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour (14–15)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour (16–17)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion Rating (6–7)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion Rating (8–9)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion Rating (10–11)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion Rating (12–13)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion Rating (14–15)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion Rating (16–17)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Pixie's | 2 | Prefix | (6–13)% increased Armour and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Armour and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Armour and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Armour and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Armour and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Armour and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Beetle's | 2 | Prefix | (6–13)% increased Armour and Evasion (6–7)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour and Evasion (8–9)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour and Evasion (10–11)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour and Evasion (12–13)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour and Evasion (14–15)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour and Evasion (16–17)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
of the Pugilist | 5 | Suffix | (5–7)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of the Brawler | 20 | Suffix | (8–9)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of the Boxer | 30 | Suffix | (10–11)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of the Combatant | 44 | Suffix | (12–13)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of the Gladiator | 58 | Suffix | (14–15)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 |
of Thick Skin | 1 | Suffix | (11–13)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Stone Skin | 17 | Suffix | (14–16)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Iron Skin | 28 | Suffix | (17–19)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Steel Skin | 42 | Suffix | (20–22)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Adamantite Skin | 56 | Suffix | (23–25)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Corundum Skin | 79 | Suffix | (26–28)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Impact | 5 | Suffix | (11–15)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Dazing | 18 | Suffix | (16–20)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Stunning | 30 | Suffix | (21–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Slamming | 44 | Suffix | (26–30)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Staggering | 58 | Suffix | (31–35)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
1 | Corrupted | (5–7)% chance to gain an Endurance Charge when you Stun an Enemy | sceptre 1000 staff 1000 mace 1000 default 0 | |
of the Elder | 82 | Suffix | (31–35)% chance to Avoid being Stunned | boots_elder 1600 quiver_elder 1600 default 0 |
of Shaping | 68 | Suffix | (15–20)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 75 | Suffix | (21–25)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 80 | Suffix | (26–30)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
The Elder's | 68 | Prefix | Melee Hits which Stun have (8–12)% chance to Fortify | belt_elder 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gem | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 default 0 |
of the Elder | 68 | Suffix | (15–17)% increased Cast Speed (15–25)% chance to Ignore Stuns while Casting caster speed | attack_staff 0 staff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (18–20)% increased Cast Speed (26–35)% chance to Ignore Stuns while Casting caster speed | attack_staff 0 staff_elder 500 default 0 |
of Shaping | 68 | Suffix | Melee Hits which Stun have (10–20)% chance to Fortify attack | mace_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (25–35)% increased Area of Effect if you have Stunned an Enemy Recently | 2h_mace_elder 1000 mace_elder 1000 default 0 |
of Shaping | 68 | Suffix | (20–30)% reduced Enemy Stun Threshold (20–30)% increased Stun Duration on Enemies | 2h_mace_shaper 1000 default 0 |
of the Conquest | 75 | Suffix | (31–35)% chance to Avoid being Stunned | boots_adjudicator 1000 gloves_adjudicator 1000 quiver_adjudicator 1000 default 0 |
of the Crusade | 68 | Suffix | (21–25)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (26–30)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (31–35)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
Crusader's | 68 | Prefix | Melee Hits which Stun have (8–12)% chance to Fortify | belt_crusader 250 default 0 |
of Redemption | 75 | Suffix | (5–7)% chance to deal Double Damage if you have Stunned an Enemy Recently damage | amulet_eyrie 500 default 0 |
of Redemption | 83 | Suffix | (8–10)% chance to deal Double Damage if you have Stunned an Enemy Recently damage | amulet_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 2h_mace_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 250 sceptre_crusader 250 staff_crusader 250 warstaff_crusader 250 2h_mace_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 150 sceptre_crusader 150 staff_crusader 150 warstaff_crusader 150 2h_mace_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 100 sceptre_crusader 100 staff_crusader 100 warstaff_crusader 100 2h_mace_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 50 sceptre_crusader 50 staff_crusader 50 warstaff_crusader 50 2h_mace_crusader 50 default 0 |
of the Crusade | 68 | Suffix | (11–15)% reduced Enemy Stun Threshold (11–15)% increased Stun Duration on Enemies | mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (16–20)% reduced Enemy Stun Threshold (16–20)% increased Stun Duration on Enemies | mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (21–25)% reduced Enemy Stun Threshold (21–25)% increased Stun Duration on Enemies | 2h_mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (26–30)% reduced Enemy Stun Threshold (26–30)% increased Stun Duration on Enemies | 2h_mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (26–30)% increased Area of Effect if you have Stunned an Enemy Recently | mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (31–35)% increased Area of Effect if you have Stunned an Enemy Recently | mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (36–40)% increased Area of Effect if you have Stunned an Enemy Recently | 2h_mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (41–45)% increased Area of Effect if you have Stunned an Enemy Recently | 2h_mace_crusader 500 default 0 |
of Redemption | 68 | Suffix | (7–11)% chance to double Stun Duration | mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (12–15)% chance to double Stun Duration | mace_eyrie 500 default 0 |
of Redemption | 68 | Suffix | (17–21)% chance to double Stun Duration | 2h_mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (22–25)% chance to double Stun Duration | 2h_mace_eyrie 500 default 0 |
Improved | 3 | Prefix | (6–13)% increased Ward (6–7)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Enhanced | 18 | Prefix | (14–20)% increased Ward (8–9)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Bolstered | 30 | Prefix | (21–26)% increased Ward (10–11)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Elegant | 44 | Prefix | (27–32)% increased Ward (12–13)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Exquisite | 60 | Prefix | (33–38)% increased Ward (14–15)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Masterwork | 78 | Prefix | (39–42)% increased Ward (16–17)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
45 | ScourgeUpside | (10–11)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
68 | ScourgeUpside | (12–13)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
68 | ScourgeUpside | (14–15)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
45 | ScourgeUpside | (5–6)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 | |
68 | ScourgeUpside | (7–8)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 | |
68 | ScourgeUpside | (9–10)% reduced Enemy Stun Threshold | mace 1000 sceptre 1000 staff 1000 sword 1000 axe 1000 belt 1000 default 0 | |
45 | ScourgeUpside | (17–19)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (20–22)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (23–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeDownside | Your Hits cannot Stun Enemies | gloves 500 default 0 | |
75 | RedImplicit | (6–7)% reduced Enemy Stun Threshold | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (8–9)% reduced Enemy Stun Threshold | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (10–11)% reduced Enemy Stun Threshold | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (12–13)% reduced Enemy Stun Threshold | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (14–15)% reduced Enemy Stun Threshold | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | (16–17)% reduced Enemy Stun Threshold | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (14–15)% reduced Enemy Stun Threshold | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (16–17)% reduced Enemy Stun Threshold | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (18–19)% reduced Enemy Stun Threshold | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (20–21)% reduced Enemy Stun Threshold | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (22–23)% reduced Enemy Stun Threshold | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (22–23)% reduced Enemy Stun Threshold | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% reduced Enemy Stun Threshold | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% reduced Enemy Stun Threshold | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% reduced Enemy Stun Threshold | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | (15–17)% chance to Avoid being Stunned | no_tier_6_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (18–20)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (21–23)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (24–26)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (27–29)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (30–32)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | (15–17)% increased Stun Threshold | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (18–20)% increased Stun Threshold | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (21–23)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (24–26)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (27–29)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | (30–32)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Stun Threshold | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–35)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (36–38)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (39–41)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
1 | WeaponTree | +15 to maximum Life 20% increased Stun Threshold | shield 500 default 0 | |
40 | WeaponTree | +20 to maximum Life 20% increased Stun Threshold | shield 500 default 0 | |
65 | WeaponTree | +25 to maximum Life 20% increased Stun Threshold | shield 500 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
15 | WeaponTree | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
74 | WeaponTree | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
15 | WeaponTree | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration | one_hand_weapon 500 default 0 | |
74 | WeaponTree | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration | one_hand_weapon 500 default 0 | |
15 | WeaponTree | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration | two_hand_weapon 500 default 0 | |
74 | WeaponTree | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration | two_hand_weapon 500 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
1 | WeaponTree | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 100% increased Stun Threshold 50% increased Stun Duration on you | shield 500 default 0 | |
60 | WeaponTree | 150% increased Stun Threshold 50% increased Stun Duration on you | shield 500 default 0 | |
1 | WeaponTree | 100% increased Stun and Block Recovery 25% reduced Stun Threshold | shield 500 default 0 | |
60 | WeaponTree | 150% increased Stun and Block Recovery 25% reduced Stun Threshold | shield 500 default 0 | |
1 | WeaponTree | Cannot be Stunned when on Low Life 8% increased Damage taken while on Low Life | shield 250 default 0 | |
76 | WeaponTree | Cannot be Stunned when on Low Life 5% increased Damage taken while on Low Life | shield 250 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Stun | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Stun | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Stun | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Stun | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | sword 500 staff 1000 sceptre 1000 mace 1000 axe 1000 shield 500 default 0 | |
1 | WeaponTree | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration | wand 1000 shield 500 default 0 | |
of Haunting | 1 | Suffix | (80–120)% increased Stun Threshold | necropolis_boots 750 default 0 |
Enchantment Modifier /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Stun Avoidance 1 | 53 | Enchantment | 50% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 2 | 66 | Enchantment | 65% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 3 | 75 | Enchantment | 80% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Snipe Stun Avoidance 1 | 66 | Enchantment | 35% chance to Avoid being Stunned while Channelling Snipe attack | helmet 100 default 0 |
Enchantment Snipe Stun Avoidance 2 | 75 | Enchantment | 50% chance to Avoid being Stunned while Channelling Snipe attack | helmet 100 default 0 |
66 | Enchantment | 30% chance to Ignore Stuns while Casting Storm Burst caster | helmet 0 default 0 | |
75 | Enchantment | 45% chance to Ignore Stuns while Casting Storm Burst caster | helmet 0 default 0 | |
Enchantment Boneshatter Stun Duration 1 | 66 | Enchantment | 25% increased Boneshatter Stun Duration attack | helmet 100 default 0 |
Enchantment Boneshatter Stun Duration 2 | 75 | Enchantment | 40% increased Boneshatter Stun Duration attack | helmet 100 default 0 |
83 | Enchantment | Enemies Intimidated by you have 20% increased duration of stuns against them | belt 1 default 0 |
Monsters mods /26
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Steadfast | 1 | Unique | Cannot be Stunned | not_str 0 default 1000 |
1 | Unique | Cannot be Stunned | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned not affected by action speed modifiers [1] | ||
1 | Unique | Cannot be Damaged Cannot be Stunned is hidden monster [1] stance movement speed +% final [-16] | ||
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Endurance | 24 | Unique | 20% increased Damage 30% increased Area of Effect 15% increased Character Size Cannot be Stunned Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value Gain 2 Endurance Charges every second if you've been Hit Recently | no_common_monster_mods 0 blight_monster 0 default 2000 |
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
of Stunning | 24 | Unique | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 40% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 rare 0 default 3000 |
1 | Unique | 50% reduced Enemy Stun Threshold 25% chance to double Stun Duration | ||
1 | Unique | Cannot be Stunned Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value | ||
1 | Unique | Cannot be Damaged Cannot be Stunned is hidden monster [1] | ||
1 | Unique | chance to be stunned % [25] | ||
1 | Unique | 30% increased Stun Threshold | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] speed | ||
Fertile Presence | 20 | Bestiary | 30% increased Damage 50% increased maximum Life Cannot be Stunned Action Speed cannot be modified to below Base Value % increased Rarity of Items Dropped resource life speed | bestiary_wilds 100 default 0 |
1 | Unique | base chance to stun % [25] | ||
1 | Unique | Cannot be Knocked Back Cannot be Stunned Action Speed cannot be modified to below Base Value | ||
1 | Unique | cannot be stunned for ms after stun finished [0] cannot be stunned while stunned [1] | ||
1 | Unique | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | ||
1 | Unique | cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | ||
of Impact | 34 | Suffix | Always Stuns Enemies on Hit | magic 0 default 1500 |
Unwavering | 24 | Prefix | Cannot be Stunned | default 2000 |
1 | Unique | Stun nearby Enemies when you Revive Your Ancestral Totem being Banished doesn't pause your Time to Revive | ||
1 | Unique | ancestral trial destroy totem interrupt stun duration +% [100] | ||
1 | Unique | 200% increased Stun Threshold |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Stunned | default 1000 | |
of Balance | 50 | Suffix | (21–24)% chance to Avoid being Stunned | default 300 |
of Poise | 70 | Suffix | (25–30)% chance to Avoid being Stunned | default 150 |
of Daunting | 84 | Suffix | Enemies Intimidated by you have (10–15)% increased duration of stuns against them | abyss_jewel_melee 500 abyss_jewel_ranged 100 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (15–20)% chance to Ignore Stuns while Casting | jewel 1000 abyss_jewel 1000 default 0 |
Map mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unwavering | 1 | Prefix | Monsters cannot be Stunned 10% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 1000 default 0 |
Unwavering | 1 | Prefix | (15–19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | uber_tier_map 0 low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Unwavering | 1 | Prefix | (10–14)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | uber_tier_map 0 low_tier_map 0 expedition_logbook 1000 default 0 |
Unwavering | 68 | Prefix | (15–19)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Unwavering | 1 | Prefix | (20–24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | uber_tier_map 0 mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Unwavering | 73 | Prefix | (20–24)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Unwavering | 1 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Unwavering | 1 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area resource life | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Unwavering | 78 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters cannot be Stunned (5–10)% increased Quantity of Items found in this Area (3–6)% increased Rarity of Items found in this Area (3–6)% increased Pack size resource life | default 1000 |
Heist Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Unwavering | 1 | Prefix | (5–9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 46 | Prefix | (10–14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 68 | Prefix | (15–19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 73 | Prefix | (20–24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Unwavering | 78 | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] resource life | default 1000 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 1 | Prefix | (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned elemental fire cold lightning ailment | body_armour 0 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect speed | flask 0 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect | flask 1000 default 0 |
Chosen | 60 | Prefix | (30–35)% chance to Avoid Elemental Ailments (30–35)% chance to Avoid being Stunned elemental fire cold lightning ailment | body_armour 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(15–20)% chance to Avoid being Stunned | 1x Regal Orb | Helmet · Gloves | The Ascent |
(21–25)% chance to Avoid being Stunned | 2x Regal Orb | Helmet · Gloves | Malformation Map |
50% Chance to Avoid being Stunned during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
(20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x Orb of Alchemy | Body Armour | Betrayal Unveil |
Misc mods /36
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Stiffness | 1 | Flask | Suffix | (51–56)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Bracing | 19 | Flask | Suffix | (57–62)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Ballast | 37 | Flask | Suffix | (63–68)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Counterpoise | 55 | Flask | Suffix | (69–74)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Stabilisation | 73 | Flask | Suffix | (75–80)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Composure | 12 | Flask | Suffix | (31–35)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Surefootedness | 29 | Flask | Suffix | (36–40)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Persistence | 46 | Flask | Suffix | (41–45)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Relentlessness | 63 | Flask | Suffix | (46–50)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Tenaciousness | 80 | Flask | Suffix | (51–55)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
1 | Flask | Unique | Cannot be Stunned during Effect | ||
1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
1 | Jewel | Unique | (500–1000)% increased Stun and Block Recovery | ||
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Stunned | jewel 0 default 0 | |
of Stunning | 1 | Jewel | Suffix | (10–14)% increased Stun Duration on Enemies | not_str 200 default 400 |
of Recovery | 1 | Jewel | Suffix | (25–35)% increased Stun and Block Recovery | not_str 200 default 400 |
1 | Jewel | Unique | Totems cannot be Stunned | ||
1 | Jewel | Unique | 20% increased Stun Threshold | ||
1 | Jewel | Unique | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy attack | ||
1 | Jewel | Unique | 15% chance to Avoid being Stunned | jewel 1 default 0 | |
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
of the Pugilist | 75 | SanctumSpecial | Suffix | (15–20)% reduced Enemy Stun Threshold | str_special_relic 1000 default 250 |
of Righteousness | 75 | SanctumSpecial | Suffix | (25–35)% chance to Avoid being Stunned | dex_special_relic 600 default 150 |
of Guarding | 75 | SanctumSpecial | Suffix | (25–35)% increased Stun Threshold | str_special_relic 1000 default 250 |
1 | Tincture | Unique | 40% reduced Enemy Stun Threshold with Melee Weapons (15–25)% increased Stun Duration with Melee Weapons attack | ||
Juggernaut's | 1 | Charm | Prefix | (10–19)% chance to gain an Endurance Charge when you Stun an Enemy | str_animal_charm 1000 default 0 |
Juggernaut's | 60 | Charm | Prefix | (20–30)% chance to gain an Endurance Charge when you Stun an Enemy | str_animal_charm 500 default 0 |
of the Berserker | 45 | Charm | Suffix | Cannot be Stunned while you have at least 25 Rage | str_animal_charm 500 default 0 |
of the Champion | 70 | Charm | Suffix | Cannot be Stunned while Fortified | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Gladiator | 45 | Charm | Suffix | Cannot be Stunned by Hits you Block | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Slayer | 70 | Charm | Suffix | Cannot be Stunned while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
38 | Necropolis | NecropolisHaunted | 30% reduced Enemy Stun Threshold 40% increased Stun Duration on Enemies monster necropolis mod value +% [80] | default 200 | |
68 | Necropolis | NecropolisHaunted | 100% reduced Enemy Stun Threshold 100% increased Stun Duration on Enemies monster necropolis mod value +% [120] | default 100 | |
46 | Necropolis | NecropolisHaunted | Cannot be Stunned Action Speed cannot be modified to below Base Value monster necropolis mod value +% [160] | default 800 | |
of the Juggernaut | 1 | UberMap | Suffix | Monsters cannot be Stunned Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 70% more Currency found in Area | uber_tier_map 40 default 0 |
Unwavering | 1 | UberMap | Prefix | (25–30)% more Monster Life Monsters cannot be Stunned 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size resource life | has_uber_map_prefix 120 default 0 |
Essence /11
Item /46
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
20% reduced Stun Threshold
20% reduced Stun Threshold
20% reduced Stun Threshold
(15–25)% increased Stun Duration with Melee Weapons
Unique /72
30% increased Rarity of Items found
Cannot be Stunned
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(40–60)% increased Stun and Block Recovery
You grant (4–6) Frenzy Charges to allies on Death
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
+(25–50) to maximum Life
(15–20)% increased Area of Effect
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below Base Value
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
Totems cannot be Stunned
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
local stat monsters pick up item [1]
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Immunity to Freeze, Chill, Curses and Stuns during Effect
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Moving while Bleeding doesn't cause you to take extra Damage
Bleeding on you expires 75% slower while Moving
Cannot be Poisoned while Bleeding
Cannot be Stunned while Bleeding
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
Cannot be Stunned if you have at least 10 Crab Barriers
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
+1 to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Recover (1–3)% of Life on Kill
(30–40)% increased Stun and Block Recovery
+(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
(Flasks and Jewels are not Equipped)
a Non-Vaal Slam or Strike Skill near an Enemy
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
Passive /20
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
20% increased Stun Threshold
+20 to Strength
(The Stun Threshold determines how much Damage can Stun something)
Regenerate 5% of Energy Shield over 1 second when Stunned
Regenerate 5% of Life over 1 second when Stunned
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Stun Duration with Bows on Enemies
30% increased Damage Over Time with Bow Skills
20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Cannot be Stunned
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
10% reduced Enemy Stun Threshold with Maces or Sceptres
10% chance to gain a Power Charge when you Stun with Melee Damage
(The Stun Threshold determines how much Damage can Stun something)
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% of Damage taken from Stunning Hits is Recovered as Life
(The Stun Threshold determines how much Damage can Stun something)
25% increased Physical Damage
Ignites from Stunning Melee Hits deal 20% more Damage
Retaliation Skills Fortify on Melee Hit
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Ascendancy Passive /4
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
20% of Overkill Damage is Leeched as Life
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Cluster Jewel Passive /9
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Determination has 50% increased Mana Reservation Efficiency
(The Stun Threshold determines how much Damage can Stun something)
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
5% increased Cast Speed
35% chance to Ignore Stuns while Casting
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength
+15% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
Chaos Skills ignore interruption from Stuns
Channelling Skills deal 30% increased Damage
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Jungle Paths | (8–10)% chance to Avoid Elemental Ailments (8–10)% chance to Avoid being Stunned (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 20% increased Stun Duration on Enemies | karui_notable_add_stun_duration |
Karui | Notable | 10% reduced Enemy Stun Threshold | karui_notable_add_reduced_stun_threshold |
Maraketh | Notable | 20% chance to Avoid being Stunned | maraketh_notable_add_ailment_avoid |
Elevated modifier List /13
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 85 | Socketed Attacks have -15 to Total Mana Cost Group: 3168 | Ignore Stuns while using Socketed Attack Skills Socketed Attacks have -20 to Total Mana Cost |
of Shaping | 68 | (15–20)% chance to Ignore Stuns while Casting Group: 2722 | (21–25)% chance to Ignore Stuns while Casting |
of Shaping | 75 | (21–25)% chance to Ignore Stuns while Casting Group: 2722 | (26–30)% chance to Ignore Stuns while Casting |
of Shaping | 80 | (26–30)% chance to Ignore Stuns while Casting Group: 2722 | (31–60)% chance to Ignore Stuns while Casting |
of the Conquest | 68 | (16–20)% chance to Avoid being Stunned Group: 1228 | (21–25)% chance to Avoid being Stunned |
of the Conquest | 70 | (21–25)% chance to Avoid being Stunned Group: 1228 | (31–35)% chance to Avoid being Stunned |
of the Conquest | 75 | (31–35)% chance to Avoid being Stunned Group: 1228 | (36–50)% chance to Avoid being Stunned |
of the Crusade | 68 | (21–25)% chance to Ignore Stuns while Casting Group: 2722 | (26–30)% chance to Ignore Stuns while Casting |
of the Crusade | 70 | (26–30)% chance to Ignore Stuns while Casting Group: 2722 | (31–35)% chance to Ignore Stuns while Casting |
of the Crusade | 75 | (31–35)% chance to Ignore Stuns while Casting Group: 2722 | (31–60)% chance to Ignore Stuns while Casting |
of the Elder | 68 | (15–22)% chance to Avoid being Stunned Group: 1228 | (23–30)% chance to Avoid being Stunned |
of the Elder | 75 | (23–30)% chance to Avoid being Stunned Group: 1228 | (31–35)% chance to Avoid being Stunned |
of the Elder | 82 | (31–35)% chance to Avoid being Stunned Group: 1228 | (36–50)% chance to Avoid being Stunned |
Community Wiki
Stun
Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.
Neither damage over time nor reflect can cause stun.
Mechanics
The chance to stun is based off the damage done in a single hit compared to the target's maximum Life. The default length of stuns is 350ms.[2] A significantly long stun duration (700+ ms) will also display a swirling circle above the character or monster.
The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers.
Stun duration can be calculated using the following formula:
Whether or not a stun occurs can be calculated using the following formula:
Where in equation is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect . For a player with Chaos Inoculation, their is whatever their maximum life would be if they did not have Chaos Inoculation.
If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.
Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following:
Stun threshold
Reduced stun threshold modifiers reduce the value of . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.
When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:
The net effect on the mean number of stuns during a monster's lifetime is as follows:
- Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
- Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
Example
If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation that gets used would be:
= 89.6 reduced Enemy Stun Threshold
Reduced threshold | Eff. reduced threshold | Min life for stun | Min life for 100% stun |
---|---|---|---|
0% | 0% | 10% | 50% |
5% | 5% | 9.5% | 47.5% |
10% | 10% | 9% | 45% |
15% | 15% | 8.5% | 42.5% |
20% | 20% | 8% | 40% |
25% | 25% | 7.5% | 37.5% |
30% | 30% | 7% | 35% |
35% | 35% | 6.5% | 32.5% |
40% | 40% | 6% | 30% |
45% | 45% | 5.5% | 27.5% |
50% | 50% | 5% | 25% |
55% | 55% | 4.5% | 22.5% |
60% | 60% | 4% | 20% |
65% | 65% | 3.5% | 17.5% |
70% | 70% | 3% | 15% |
75% | 75% | 2.5% | 12.5% |
80% | 79.2% | 2.08% | 10.4% |
85% | 82.1% | 1.79% | 9% |
90% | 84.4% | 1.56% | 7.8% |
95% | 86.1% | 1.39% | 7% |
100% | 87.5% | 1.25% | 6.25% |
105% | 88.6% | 1.14% | 5.7% |
110% | 89.6% | 1.04% | 5.2% |
115% | 90.4% | 0.96% | 4.8% |
120% | 91.1% | 0.89% | 4.5% |
125% | 91.7% | 0.83% | 4.2% |
130% | 92.2% | 0.78% | 3.9% |
135% | 92.6% | 0.74% | 3.7% |
140% | 93.1% | 0.69% | 3.5% |
145% | 93.4% | 0.66% | 3.3% |
150% | 93.8% | 0.62% | 3.1% |
Stuns versus unique bosses
Unique bosses, such as Shaper, The Elder, Guardians of the Void, Elder Guardians, and Sirus, Awakener of Worlds become immune to stuns while stunned, and for 4 seconds after the fact.
Avoiding stun
There are passive skills and item modifiers that grant a chance to avoid becoming stunned:
- As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun. This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.
- The modifier +#% chance to Avoid being Stunned.
- The modifier +#% chance to Avoid interruption from Stuns while Casting.
The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other.
Example
A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:
- +38% chance to Avoid being Stunned
- +25% chance to Avoid interruption from Stuns while Casting
When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:
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