Skill Gem Quality /2
ItemStats
Leap Slam(0–40)% increased Stun Duration against Enemies that are on Full Life
BoneshatterPulse has (0–5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Support Gem Quality /4
ItemStats
Stun SupportSupported Skills have (0–10)% chance to double Stun Duration
Endurance Charge on Melee Stun SupportSupported Skills have (0–20)% increased Stun Duration on Enemies
Cast when Stunned Support(0–20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
Trauma SupportSupported Skills have (0–10)% reduced Enemy Stun Threshold
Item mods /190
NameLevelPre/SufDescriptionWeight
Pixie's3Prefix(6–13)% increased Energy Shield
(6–7)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Gremlin's18Prefix(14–20)% increased Energy Shield
(8–9)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Energy Shield
(10–11)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Energy Shield
(12–13)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Energy Shield
(14–15)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Energy Shield
(16–17)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Beetle's1Prefix(6–13)% increased Armour
(6–7)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Crab's17Prefix(14–20)% increased Armour
(8–9)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Armadillo's29Prefix(21–26)% increased Armour
(10–11)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Rhino's42Prefix(27–32)% increased Armour
(12–13)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour
(14–15)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour
(16–17)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion Rating
(6–7)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion Rating
(8–9)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion Rating
(10–11)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion Rating
(12–13)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion Rating
(14–15)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion Rating
(16–17)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Pixie's2Prefix(6–13)% increased Armour and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Gremlin's19Prefix(14–20)% increased Armour and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Armour and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Armour and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Armour and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Armour and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Beetle's2Prefix(6–13)% increased Armour and Evasion
(6–7)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Crab's19Prefix(14–20)% increased Armour and Evasion
(8–9)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Armadillo's30Prefix(21–26)% increased Armour and Evasion
(10–11)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Rhino's44Prefix(27–32)% increased Armour and Evasion
(12–13)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour and Evasion
(14–15)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour and Evasion
(16–17)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
of the Pugilist5Suffix(5–7)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of the Brawler20Suffix(8–9)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of the Boxer30Suffix(10–11)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of the Combatant44Suffix(12–13)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of the Gladiator58Suffix(14–15)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of Thick Skin1Suffix(11–13)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Stone Skin17Suffix(14–16)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Iron Skin28Suffix(17–19)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Steel Skin42Suffix(20–22)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Adamantite Skin56Suffix(23–25)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Corundum Skin79Suffix(26–28)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Impact5Suffix(11–15)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Dazing18Suffix(16–20)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Stunning30Suffix(21–25)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Slamming44Suffix(26–30)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Staggering58Suffix(31–35)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
1Corrupted(5–7)% chance to gain an Endurance Charge when you Stun an Enemysceptre 1000
staff 1000
mace 1000
default 0
of the Elder82Suffix(31–35)% chance to Avoid being Stunnedboots_elder 1600
quiver_elder 1600
default 0
of Shaping68Suffix(15–20)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
of Shaping75Suffix(21–25)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
of Shaping80Suffix(26–30)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
The Elder's68PrefixMelee Hits which Stun have (8–12)% chance to Fortifybelt_elder 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gemgrants_2h_support 0
2h_sword_elder 400
2h_axe_elder 400
2h_mace_elder 400
staff_elder 400
warstaff_elder 400
default 0
of the Elder68Suffix(15–17)% increased Cast Speed
(15–25)% chance to Ignore Stuns while Casting
caster speed
attack_staff 0
staff_elder 1000
default 0
of the Elder75Suffix(18–20)% increased Cast Speed
(26–35)% chance to Ignore Stuns while Casting
caster speed
attack_staff 0
staff_elder 500
default 0
of Shaping68SuffixMelee Hits which Stun have (10–20)% chance to Fortify attackmace_shaper 1000
default 0
of the Elder68Suffix(25–35)% increased Area of Effect if you have Stunned an Enemy Recently2h_mace_elder 1000
mace_elder 1000
default 0
of Shaping68Suffix(20–30)% reduced Enemy Stun Threshold
(20–30)% increased Stun Duration on Enemies
2h_mace_shaper 1000
default 0
of the Conquest75Suffix(31–35)% chance to Avoid being Stunnedboots_adjudicator 1000
gloves_adjudicator 1000
quiver_adjudicator 1000
default 0
of the Crusade68Suffix(21–25)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
of the Crusade70Suffix(26–30)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
of the Crusade75Suffix(31–35)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
Crusader's68PrefixMelee Hits which Stun have (8–12)% chance to Fortifybelt_crusader 250
default 0
of Redemption75Suffix(5–7)% chance to deal Double Damage if you have Stunned an Enemy Recently damageamulet_eyrie 500
default 0
of Redemption83Suffix(8–10)% chance to deal Double Damage if you have Stunned an Enemy Recently damageamulet_eyrie 500
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
2h_mace_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 250
sceptre_crusader 250
staff_crusader 250
warstaff_crusader 250
2h_mace_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 150
sceptre_crusader 150
staff_crusader 150
warstaff_crusader 150
2h_mace_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 100
sceptre_crusader 100
staff_crusader 100
warstaff_crusader 100
2h_mace_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
damage physical attack
mace_crusader 50
sceptre_crusader 50
staff_crusader 50
warstaff_crusader 50
2h_mace_crusader 50
default 0
of the Crusade68Suffix(11–15)% reduced Enemy Stun Threshold
(11–15)% increased Stun Duration on Enemies
mace_crusader 500
default 0
of the Crusade73Suffix(16–20)% reduced Enemy Stun Threshold
(16–20)% increased Stun Duration on Enemies
mace_crusader 500
default 0
of the Crusade68Suffix(21–25)% reduced Enemy Stun Threshold
(21–25)% increased Stun Duration on Enemies
2h_mace_crusader 500
default 0
of the Crusade73Suffix(26–30)% reduced Enemy Stun Threshold
(26–30)% increased Stun Duration on Enemies
2h_mace_crusader 500
default 0
of the Crusade68Suffix(26–30)% increased Area of Effect if you have Stunned an Enemy Recentlymace_crusader 500
default 0
of the Crusade73Suffix(31–35)% increased Area of Effect if you have Stunned an Enemy Recentlymace_crusader 500
default 0
of the Crusade68Suffix(36–40)% increased Area of Effect if you have Stunned an Enemy Recently2h_mace_crusader 500
default 0
of the Crusade73Suffix(41–45)% increased Area of Effect if you have Stunned an Enemy Recently2h_mace_crusader 500
default 0
of Redemption68Suffix(7–11)% chance to double Stun Durationmace_eyrie 500
default 0
of Redemption73Suffix(12–15)% chance to double Stun Durationmace_eyrie 500
default 0
of Redemption68Suffix(17–21)% chance to double Stun Duration2h_mace_eyrie 500
default 0
of Redemption73Suffix(22–25)% chance to double Stun Duration2h_mace_eyrie 500
default 0
Improved3Prefix(6–13)% increased Ward
(6–7)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Enhanced18Prefix(14–20)% increased Ward
(8–9)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Bolstered30Prefix(21–26)% increased Ward
(10–11)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Elegant44Prefix(27–32)% increased Ward
(12–13)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Exquisite60Prefix(33–38)% increased Ward
(14–15)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Masterwork78Prefix(39–42)% increased Ward
(16–17)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
45ScourgeUpside(10–11)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
68ScourgeUpside(12–13)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
68ScourgeUpside(14–15)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
45ScourgeUpside(17–19)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
68ScourgeUpside(20–22)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
68ScourgeUpside(23–25)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
45ScourgeUpside(5–6)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
68ScourgeUpside(7–8)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
68ScourgeUpside(9–10)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
45ScourgeUpside(17–19)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside(20–22)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside(23–25)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
68ScourgeDownsideYour Hits cannot Stun Enemiesgloves 500
default 0
75RedImplicit(6–7)% reduced Enemy Stun Thresholdno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(8–9)% reduced Enemy Stun Thresholdno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(10–11)% reduced Enemy Stun Thresholdno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(12–13)% reduced Enemy Stun Thresholdno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(14–15)% reduced Enemy Stun Thresholdno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(16–17)% reduced Enemy Stun Thresholdno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (14–15)% reduced Enemy Stun Thresholdno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (16–17)% reduced Enemy Stun Thresholdno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (18–19)% reduced Enemy Stun Thresholdno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (20–21)% reduced Enemy Stun Thresholdno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (22–23)% reduced Enemy Stun Thresholdno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (22–23)% reduced Enemy Stun Thresholdno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (24–25)% reduced Enemy Stun Thresholdno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (26–27)% reduced Enemy Stun Thresholdno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% reduced Enemy Stun Thresholdno_tier_1_eldritch_implicit 0
gloves 80
default 0
75RedImplicit(15–17)% chance to Avoid being Stunnedno_tier_6_eldritch_implicit 0
boots 500
default 0
75RedImplicit(18–20)% chance to Avoid being Stunnedno_tier_5_eldritch_implicit 0
boots 500
default 0
75RedImplicit(21–23)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 500
default 0
75RedImplicit(24–26)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 500
default 0
75RedImplicit(27–29)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 500
default 0
75RedImplicit(30–32)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% chance to Avoid being Stunnedno_tier_5_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–35)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (36–38)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 100
default 0
75BlueImplicit(15–17)% increased Stun Thresholdno_tier_6_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(18–20)% increased Stun Thresholdno_tier_5_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(21–23)% increased Stun Thresholdno_tier_4_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(24–26)% increased Stun Thresholdno_tier_3_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(27–29)% increased Stun Thresholdno_tier_2_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(30–32)% increased Stun Thresholdno_tier_1_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Stun Thresholdno_tier_5_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Stun Thresholdno_tier_4_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (33–35)% increased Stun Thresholdno_tier_3_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (36–38)% increased Stun Thresholdno_tier_2_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (39–41)% increased Stun Thresholdno_tier_1_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Stun Thresholdno_tier_4_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Stun Thresholdno_tier_3_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Stun Thresholdno_tier_2_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Stun Thresholdno_tier_1_eldritch_implicit 0
boots 200
default 0
1WeaponTree+15 to maximum Life
20% increased Stun Threshold
shield 500
default 0
40WeaponTree+20 to maximum Life
20% increased Stun Threshold
shield 500
default 0
65WeaponTree+25 to maximum Life
20% increased Stun Threshold
shield 500
default 0
20WeaponTree+100 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
55WeaponTree+125 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
83WeaponTree+150 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
15WeaponTree15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
ranged 0
weapon 750
default 0
74WeaponTree25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
ranged 0
weapon 750
default 0
15WeaponTree15% increased Enemy Stun Threshold
16% chance to double Stun Duration
one_hand_weapon 500
default 0
74WeaponTree15% increased Enemy Stun Threshold
24% chance to double Stun Duration
one_hand_weapon 500
default 0
15WeaponTree30% increased Enemy Stun Threshold
35% chance to double Stun Duration
two_hand_weapon 500
default 0
74WeaponTree30% increased Enemy Stun Threshold
45% chance to double Stun Duration
two_hand_weapon 500
default 0
32WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
ranged 0
one_hand_weapon 300
default 0
78WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
ranged 0
one_hand_weapon 300
default 0
32WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
ranged 0
two_hand_weapon 300
default 0
78WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
ranged 0
two_hand_weapon 300
default 0
1WeaponTree30% increased Stun Duration on Enemies
15% increased Stun Duration on you
one_hand_weapon 300
shield 300
default 0
45WeaponTree40% increased Stun Duration on Enemies
20% increased Stun Duration on you
one_hand_weapon 300
shield 300
default 0
1WeaponTree60% increased Stun Duration on Enemies
30% increased Stun Duration on you
two_hand_weapon 300
default 0
45WeaponTree80% increased Stun Duration on Enemies
40% increased Stun Duration on you
two_hand_weapon 300
default 0
1WeaponTree100% increased Stun Threshold
50% increased Stun Duration on you
shield 500
default 0
60WeaponTree150% increased Stun Threshold
50% increased Stun Duration on you
shield 500
default 0
1WeaponTree100% increased Stun and Block Recovery
25% reduced Stun Threshold
shield 500
default 0
60WeaponTree150% increased Stun and Block Recovery
25% reduced Stun Threshold
shield 500
default 0
1WeaponTreeCannot be Stunned when on Low Life
8% increased Damage taken while on Low Life
shield 250
default 0
76WeaponTreeCannot be Stunned when on Low Life
5% increased Damage taken while on Low Life
shield 250
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Stunone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Stuntwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Stunone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Stuntwo_hand_weapon 25
default 0
1WeaponTreeTrigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshattersword 500
staff 1000
sceptre 1000
mace 1000
axe 1000
shield 500
default 0
1WeaponTreeKinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold
100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration
wand 1000
shield 500
default 0
Enchantment Modifier /10
NameLevelPre/SufDescriptionWeight
Enchantment Stun Avoidance 153Enchantment50% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Stun Avoidance 266Enchantment65% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Stun Avoidance 375Enchantment80% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Snipe Stun Avoidance 166Enchantment35% chance to Avoid being Stunned while Channelling Snipe attackhelmet 100
default 0
Enchantment Snipe Stun Avoidance 275Enchantment50% chance to Avoid being Stunned while Channelling Snipe attackhelmet 100
default 0
66Enchantment30% chance to Ignore Stuns while Casting Storm Burst casterhelmet 0
default 0
75Enchantment45% chance to Ignore Stuns while Casting Storm Burst casterhelmet 0
default 0
Enchantment Boneshatter Stun Duration 166Enchantment25% increased Boneshatter Stun Duration attackhelmet 100
default 0
Enchantment Boneshatter Stun Duration 275Enchantment40% increased Boneshatter Stun Duration attackhelmet 100
default 0
83EnchantmentEnemies Intimidated by you have 20% increased duration of stuns against thembelt 1
default 0
Monsters mods /26
NameLevelPre/SufDescriptionWeight
Steadfast1UniqueCannot be Stunnednot_str 0
default 1000
1UniqueCannot be Stunned
1UniqueCannot be Knocked Back
Cannot be Stunned
not affected by action speed modifiers [1]
1UniqueCannot be Damaged
Cannot be Stunned
is hidden monster [1]
stance movement speed +% final [-16]
of Stunning24Unique40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Endurance24Unique20% increased Damage
30% increased Area of Effect
15% increased Character Size
Cannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
no_common_monster_mods 0
blight_monster 0
default 2000
of Steel1Unique40% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
250% increased Stun Threshold
blood and armour type override robot [1]
no_common_monster_mods 0
default 5000
of Stunning24Unique60% increased Global Physical Damage
100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
rare 0
default 3000
1Unique50% reduced Enemy Stun Threshold
25% chance to double Stun Duration
1UniqueCannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
1UniqueCannot be Damaged
Cannot be Stunned
is hidden monster [1]
1Uniquechance to be stunned % [25]
1Unique30% increased Stun Threshold
1UniqueStun Threshold is based on Energy Shield instead of Life
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
speed
Fertile Presence20Bestiary50% increased maximum Life
Cannot be Stunned
Action Speed cannot be modified to below base value
monster dropped item rarity +% [0]
resource life speed
bestiary_wilds 100
default 0
1Uniquebase chance to stun % [25]
1UniqueCannot be Knocked Back
Cannot be Stunned
Action Speed cannot be modified to below base value
1Uniquecannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
of Impact34SuffixAlways Stuns Enemies on Hitmagic 0
default 1500
Unwavering24PrefixCannot be Stunneddefault 2000
1UniqueStun nearby Enemies when you Revive
Your Ancestral Totem being Banished doesn't pause your Time to Revive
1Uniqueancestral trial destroy totem interrupt stun duration +% [100]
1Unique200% increased Stun Threshold
Abyss Jewel mods /4
NameLevelPre/SufDescriptionWeight
1Corrupted(20–25)% chance to Avoid being Stunneddefault 1000
of Balance50Suffix(21–24)% chance to Avoid being Stunneddefault 300
of Poise70Suffix(25–30)% chance to Avoid being Stunneddefault 150
of Daunting84SuffixEnemies Intimidated by you have (10–15)% increased duration of stuns against themabyss_jewel_melee 500
abyss_jewel_ranged 100
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(15–20)% chance to Ignore Stuns while Castingjewel 1000
abyss_jewel 1000
default 0
Map mods /9
NameLevelPre/SufDescriptionWeight
Unwavering1PrefixMonsters cannot be Stunned
10% increased Quantity of Items found in this Area
secret_area 1000
default 0
Unwavering1Prefix(15–19)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Unwavering1Prefix(10–14)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
low_tier_map 0
expedition_logbook 1000
default 0
Unwavering68Prefix(15–19)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
top_tier_map 0
expedition_logbook 1000
default 0
Unwavering1Prefix(20–24)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Unwavering73Prefix(20–24)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
top_tier_map 0
expedition_logbook 1000
default 0
Unwavering1Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Unwavering1Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
resource life
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Unwavering78Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
top_tier_map 0
expedition_logbook 1000
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters cannot be Stunned
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
resource life
default 1000
Heist Area mods /5
NameLevelPre/SufDescriptionWeight
Unwavering1Prefix(5–9)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering46Prefix(10–14)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering68Prefix(15–19)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering73Prefix(20–24)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering78Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Veiled mods /4
NameLevelPre/SufDescriptionWeight
Chosen1Prefix(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 0
default 0
of the Order60Suffix50% Chance to Avoid being Stunned during Effect speedflask 0
default 0
of the Order60Suffix50% Chance to Avoid being Stunned during Effectflask 1000
default 0
Chosen60Prefix(30–35)% chance to Avoid Elemental Ailments
(30–35)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 2000
default 0
Crafting Bench /4
ModRequireItemClassesUnlock
(15–20)% chance to Avoid being Stunned1x Regal OrbHelmet · GlovesThe Ascent
(21–25)% chance to Avoid being Stunned2x Regal OrbHelmet · GlovesCarcass Map
50% Chance to Avoid being Stunned during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x Orb of AlchemyBody ArmourBetrayal Unveil
Misc mods /34
NameLevelDomainPre/SufDescriptionWeight
of Stiffness1FlaskSuffix(51–56)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Bracing19FlaskSuffix(57–62)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Ballast37FlaskSuffix(63–68)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Counterpoise55FlaskSuffix(69–74)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Stabilisation73FlaskSuffix(75–80)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Composure12FlaskSuffix(31–35)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of Surefootedness29FlaskSuffix(36–40)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of Persistence46FlaskSuffix(41–45)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of Relentlessness63FlaskSuffix(46–50)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of Tenaciousness80FlaskSuffix(51–55)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
1FlaskUniqueCannot be Stunned during Effect
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
1JewelUnique(500–1000)% increased Stun and Block Recovery
1JewelCorrupted(20–25)% chance to Avoid being Stunnedjewel 0
default 0
of Stunning1JewelSuffix(10–14)% increased Stun Duration on Enemiesnot_str 200
default 400
of Recovery1JewelSuffix(25–35)% increased Stun and Block Recoverynot_str 200
default 400
1JewelUniqueTotems cannot be Stunned
1JewelUnique20% increased Stun Threshold
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
attack
1JewelUnique15% chance to Avoid being Stunnedjewel 1
default 0
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
resource life damage
of the Pugilist75SanctumSpecialSuffix(15–20)% reduced Enemy Stun Thresholdstr_special_relic 1000
default 250
of Righteousness75SanctumSpecialSuffix(25–35)% chance to Avoid being Stunneddex_special_relic 600
default 150
of Guarding75SanctumSpecialSuffix(25–35)% increased Stun Thresholdstr_special_relic 1000
default 250
1TinctureUniqueDamaging Hits always Stun Enemies that are on Full Life attack
of Staggering45TinctureSuffix+(6–9)% Chance to Block Attack Damage if you've Stunned an Enemy Recentlytincture 500
default 0
of Slamming45TinctureSuffix+(10–12)% Chance to Block Attack Damage if you've Stunned an Enemy Recentlytincture 500
default 0
of Pummelling72TinctureSuffix+(13–15)% Chance to Block Attack Damage if you've Stunned an Enemy Recentlytincture 250
default 0
Juggernaut's1CharmPrefix(10–19)% chance to gain an Endurance Charge when you Stun an Enemystr_animal_charm 1000
default 0
Juggernaut's60CharmPrefix(20–30)% chance to gain an Endurance Charge when you Stun an Enemystr_animal_charm 500
default 0
of the Berserker45CharmSuffixCannot be Stunned while you have at least 25 Ragestr_animal_charm 500
default 0
of the Champion70CharmSuffixCannot be Stunned while Fortifieddex_animal_charm 50
str_animal_charm 50
default 0
of the Gladiator45CharmSuffixCannot be Stunned by Hits you Blockdex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer70CharmSuffixCannot be Stunned while Leechingdex_animal_charm 50
str_animal_charm 50
default 0
Item /43
Unrelenting Timeless Karui Emblem
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Driftwood Club
Physical Damage: 6-8
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires 14 Str
10% reduced Enemy Stun Threshold
Tribal Club
Physical Damage: 8-13
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 5, 26 Str
10% reduced Enemy Stun Threshold
Spiked Club
Physical Damage: 13-16
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 10, 41 Str
10% reduced Enemy Stun Threshold
Stone Hammer
Physical Damage: 15-27
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 15, 56 Str
15% reduced Enemy Stun Threshold
War Hammer
Physical Damage: 13-31
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 20, 71 Str
10% reduced Enemy Stun Threshold
Bladed Mace
Physical Damage: 19-32
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 24, 83 Str
10% reduced Enemy Stun Threshold
Ceremonial Mace
Physical Damage: 32-40
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 28, 95 Str
15% reduced Enemy Stun Threshold
Dream Mace
Physical Damage: 21-43
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 32, 107 Str
10% reduced Enemy Stun Threshold
Petrified Club
Physical Damage: 31-51
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 35, 116 Str
10% reduced Enemy Stun Threshold
Barbed Club
Physical Damage: 33-42
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 38, 125 Str
10% reduced Enemy Stun Threshold
Rock Breaker
Physical Damage: 37-69
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 41, 134 Str
15% reduced Enemy Stun Threshold
Battle Hammer
Physical Damage: 25-59
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 44, 143 Str
10% reduced Enemy Stun Threshold
Flanged Mace
Physical Damage: 38-63
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 47, 152 Str
10% reduced Enemy Stun Threshold
Ornate Mace
Physical Damage: 53-67
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 50, 161 Str
15% reduced Enemy Stun Threshold
Phantom Mace
Physical Damage: 33-69
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 53, 170 Str
10% reduced Enemy Stun Threshold
Ancestral Club
Physical Damage: 48-80
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 56, 179 Str
10% reduced Enemy Stun Threshold
Tenderizer
Physical Damage: 49-62
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 58, 185 Str
10% reduced Enemy Stun Threshold
Gavel
Physical Damage: 54-101
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 212 Str
15% reduced Enemy Stun Threshold
Legion Hammer
Physical Damage: 35-81
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 62, 212 Str
10% reduced Enemy Stun Threshold
Pernach
Physical Damage: 49-82
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 64, 212 Str
10% reduced Enemy Stun Threshold
Auric Mace
Physical Damage: 65-82
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 66, 212 Str
15% reduced Enemy Stun Threshold
Nightmare Mace
Physical Damage: 38-80
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 68, 212 Str
10% reduced Enemy Stun Threshold
Driftwood Maul
Physical Damage: 10-16
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 3, 20 Str
30% increased Stun Duration on Enemies
Tribal Maul
Physical Damage: 17-25
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 8, 35 Str
30% increased Stun Duration on Enemies
Mallet
Physical Damage: 16-33
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 12, 47 Str
30% increased Stun Duration on Enemies
Sledgehammer
Physical Damage: 25-38
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 17, 62 Str
45% increased Stun Duration on Enemies
Jagged Maul
Physical Damage: 27-49
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 22, 77 Str
30% increased Stun Duration on Enemies
Brass Maul
Physical Damage: 40-60
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 27, 92 Str
30% increased Stun Duration on Enemies
Fright Maul
Physical Damage: 46-62
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 32, 107 Str
30% increased Stun Duration on Enemies
Totemic Maul
Physical Damage: 57-85
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3 metres
Requires Level 36, 119 Str
30% increased Stun Duration on Enemies
Great Mallet
Physical Damage: 43-88
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 40, 131 Str
30% increased Stun Duration on Enemies
Steelhead
Physical Damage: 54-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 44, 143 Str
45% increased Stun Duration on Enemies
Spiny Maul
Physical Damage: 55-103
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 48, 155 Str
30% increased Stun Duration on Enemies
Plated Maul
Physical Damage: 72-108
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 51, 164 Str
30% increased Stun Duration on Enemies
Dread Maul
Physical Damage: 77-104
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 54, 173 Str
30% increased Stun Duration on Enemies
Karui Maul
Physical Damage: 112-168
Critical Strike Chance: 5%
Attacks per Second: 1
Weapon Range: 1.3 metres
Requires Level 57, 182 Str
45% increased Stun Duration on Enemies
Piledriver
Physical Damage: 77-115
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 61, 212 Str
20% reduced Enemy Stun Threshold
Terror Maul
Physical Damage: 101-137
Critical Strike Chance: 6%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 67, 212 Str
25% chance to double Stun Duration
Cloth Belt
Requires Level 16
(15–25)% increased Stun and Block Recovery
Studded Belt
Requires Level 16
(20–30)% increased Stun Duration on Enemies
Royale Cloth Belt
(30–40)% increased Stun and Block Recovery
Ironwood Tincture
Damaging Hits always Stun Enemies that are on Full Life
Unmodifiable
Unique /71
+(10–16) to all Attributes
20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
+(75–100) to Armour
+(25–50) to maximum Life
(15–20)% increased Area of Effect
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Grants 20 Life per Enemy Hit
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
45% increased Stun Duration on Enemies
(500–600)% increased Physical Damage
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
Has no Sockets
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Has 1 Socket
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
(60–80)% reduced Duration
Immunity to Freeze, Chill, Curses and Stuns during Effect
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
20% increased Global Physical Damage
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
Bleeding on you expires 75% slower while Moving
Cannot be Poisoned while Bleeding
Cannot be Stunned while Bleeding
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(10–16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
(500–1000)% increased Stun and Block Recovery
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
(40–60)% of Damage taken from Stunning Hits is Recovered as Life
(100–150)% increased Evasion Rating
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(100–150)% increased Armour
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(60–100)% increased Armour
Recover (1–3)% of Life on Kill
(30–40)% increased Stun and Block Recovery
+(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
(Flasks and Jewels are not Equipped)
Passive /19
36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
Regenerate 1.8% of Life per second
20% increased Stun Threshold
+20 to Strength
(The Stun Threshold determines how much Damage can Stun something)
50% increased Stun and Block Recovery
Regenerate 5% of Energy Shield over 1 second when Stunned
Regenerate 5% of Life over 1 second when Stunned
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Bows
50% increased Stun Duration with Bows on Enemies
30% increased Damage Over Time with Bow Skills
8% increased maximum Life
20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Cannot Evade enemy Attacks
Cannot be Stunned
5% increased Movement Speed
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
50% chance to double Stun Duration
+10% to all Elemental Resistances
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
10% chance to gain a Power Charge when you Stun with Melee Damage
(The Stun Threshold determines how much Damage can Stun something)
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Stun Threshold
10% of Damage taken from Stunning Hits is Recovered as Life
(The Stun Threshold determines how much Damage can Stun something)
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
25% increased Physical Damage
Hits Stun as though dealing 50% more Melee Fire Damage
Ignites from Stunning Melee Hits deal 20% more Damage
Ascendancy Passive /7
Ascendancy: Juggernaut
Character: Marauder
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Ascendancy: Juggernaut
Character: Marauder
8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Ascendancy: Berserker
Character: Marauder
Lose 0.1% of Life per second per Rage while you are not losing Rage
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Ascendancy: Occultist
Character: Witch
Regenerate 40 Energy Shield per second
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
(Recently refers to the past 4 seconds)
Ascendancy: Slayer
Character: Duelist
20% of Overkill Damage is Leeched as Life
20% increased Attack Speed while Leeching
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Ascendancy: Gladiator
Character: Duelist
+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
(Attacks that Trigger when you are Hit are Counterattacks)
Ascendancy: Champion
Character: Duelist
20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
Cluster Jewel Passive /9
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
20% increased Stun Threshold
Determination has 50% increased Mana Reservation Efficiency
(The Stun Threshold determines how much Damage can Stun something)
30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
30% increased Lightning Damage
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
20% increased Spell Damage
5% increased Cast Speed
35% chance to Ignore Stuns while Casting
40% increased Stun and Block Recovery
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength
8% reduced Enemy Stun Threshold
+15% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns
50% chance to Avoid being Stunned while Channelling
Channelling Skills deal 30% increased Damage
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
VaalNotableJungle Paths
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
KaruiNotable
10% reduced Enemy Stun Thresholdkarui_notable_add_reduced_stun_threshold
MarakethNotable
20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
Elevated modifier List /13
NameLvModsElevated Mods
of the Conquest85Socketed Attacks have -15 to Total Mana Cost
Group: 3159
Ignore Stuns while using Socketed Attack Skills
Socketed Attacks have -20 to Total Mana Cost
of Shaping68(15–20)% chance to Ignore Stuns while Casting
Group: 2715
(21–25)% chance to Ignore Stuns while Casting
of Shaping75(21–25)% chance to Ignore Stuns while Casting
Group: 2715
(26–30)% chance to Ignore Stuns while Casting
of Shaping80(26–30)% chance to Ignore Stuns while Casting
Group: 2715
(31–60)% chance to Ignore Stuns while Casting
of the Conquest68(16–20)% chance to Avoid being Stunned
Group: 1223
(21–25)% chance to Avoid being Stunned
of the Conquest70(21–25)% chance to Avoid being Stunned
Group: 1223
(31–35)% chance to Avoid being Stunned
of the Conquest75(31–35)% chance to Avoid being Stunned
Group: 1223
(36–50)% chance to Avoid being Stunned
of the Crusade68(21–25)% chance to Ignore Stuns while Casting
Group: 2715
(26–30)% chance to Ignore Stuns while Casting
of the Crusade70(26–30)% chance to Ignore Stuns while Casting
Group: 2715
(31–35)% chance to Ignore Stuns while Casting
of the Crusade75(31–35)% chance to Ignore Stuns while Casting
Group: 2715
(31–60)% chance to Ignore Stuns while Casting
of the Elder68(15–22)% chance to Avoid being Stunned
Group: 1223
(23–30)% chance to Avoid being Stunned
of the Elder75(23–30)% chance to Avoid being Stunned
Group: 1223
(31–35)% chance to Avoid being Stunned
of the Elder82(31–35)% chance to Avoid being Stunned
Group: 1223
(36–50)% chance to Avoid being Stunned

Community Wiki

Edit

Stun

Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

Neither damage over time nor reflect can cause stun.

Mechanics

The chance to stun is based off the damage done in a single hit compared to the target's maximum Life. The default length of stuns is 350ms.[2] A significantly long stun duration (700+ ms) will also display a swirling circle above the character or monster.

The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers.

Stun duration can be calculated using the following formula:

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Whether or not a stun occurs can be calculated using the following formula:

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Where in equation is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect . For a player with Chaos Inoculation, their is whatever their maximum life would be if they did not have Chaos Inoculation.

If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.

Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following:


Stun threshold

Reduced stun threshold modifiers reduce the value of . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.

When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:

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The net effect on the mean number of stuns during a monster's lifetime is as follows:

  • Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
  • Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
Example
If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation that gets used would be:

= 89.6 reduced Enemy Stun Threshold

Reduced threshold Eff. reduced threshold Min life for stun Min life for 100% stun
0% 0% 10% 50%
5% 5% 9.5% 47.5%
10% 10% 9% 45%
15% 15% 8.5% 42.5%
20% 20% 8% 40%
25% 25% 7.5% 37.5%
30% 30% 7% 35%
35% 35% 6.5% 32.5%
40% 40% 6% 30%
45% 45% 5.5% 27.5%
50% 50% 5% 25%
55% 55% 4.5% 22.5%
60% 60% 4% 20%
65% 65% 3.5% 17.5%
70% 70% 3% 15%
75% 75% 2.5% 12.5%
80% 79.2% 2.08% 10.4%
85% 82.1% 1.79% 9%
90% 84.4% 1.56% 7.8%
95% 86.1% 1.39% 7%
100% 87.5% 1.25% 6.25%
105% 88.6% 1.14% 5.7%
110% 89.6% 1.04% 5.2%
115% 90.4% 0.96% 4.8%
120% 91.1% 0.89% 4.5%
125% 91.7% 0.83% 4.2%
130% 92.2% 0.78% 3.9%
135% 92.6% 0.74% 3.7%
140% 93.1% 0.69% 3.5%
145% 93.4% 0.66% 3.3%
150% 93.8% 0.62% 3.1%

Stuns versus unique bosses

Unique bosses, such as Shaper, The Elder, Guardians of the Void, Elder Guardians, and Sirus, Awakener of Worlds become immune to stuns while stunned, and for 4 seconds after the fact.

Avoiding stun

There are passive skills and item modifiers that grant a chance to avoid becoming stunned:

  • As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun. This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.
  • The modifier +#% chance to Avoid being Stunned.
  • The modifier +#% chance to Avoid interruption from Stuns while Casting.

The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other.

Example
A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:
  • +38% chance to Avoid being Stunned
  • +25% chance to Avoid interruption from Stuns while Casting

When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:

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