Skill Gem Quality /14 ⍟

Skill Gem Quality /14 ⍟

ItemTypeStatsWeight
Leap SlamSuperior (0–20)% increased Stun Duration on enemies50
Raise SpectreDivergent Minions have (0–10)% reduced Enemy Stun Threshold100
Warlord's MarkDivergent Cursed Enemies grant (0–2) Rage Regenerated over 1 second when Stunned100
Heavy StrikeSuperior (0–20)% increased Stun Duration on enemies
(0–20)% increased Damage
50
FirestormDivergent (0–20)% reduced Enemy Stun Threshold20
DeterminationAnomalous You and nearby Allies have (0–5)% chance to Avoid being Stunned100
ArcPhantasmal (0–20)% reduced Enemy Stun Threshold20
CyclonePhantasmal (0–20)% Chance to Avoid Interruption from Stuns While Using this Skill100
Galvanic ArrowAnomalous (0–20)% reduced Enemy Stun Threshold100
Ground SlamSuperior (0–10)% increased Area of Effect
(0–20)% increased Stun Duration on enemies
50
Vaal Ground SlamSuperior (0–10)% increased Area of Effect
(0–20)% increased Stun Duration on enemies
50
BoneshatterSuperior (0–20)% increased Stun Duration on enemies50
BoneshatterAnomalous (0–20)% reduced Enemy Stun Threshold50
Protective LinkDivergent Linked target has (0–10)% increased Stun Threshold50
Support Gem Quality /10 ⍟

Support Gem Quality /10 ⍟

ItemTypeStatsWeight
Stun SupportSuperior Supported Skills have (0–30)% increased Stun Duration on Enemies50
Stun SupportAnomalous Supported Skills have (0–4)% chance to double Stun Duration100
Stun SupportDivergent Recover (0–1)% of Life when you Stun an Enemy with Supported Skills10
Concentrated Effect SupportDivergent Supported Skills have (0–10)% reduced Enemy Stun Threshold50
Endurance Charge on Melee Stun SupportSuperior Supported Skills have (0–20)% increased Stun Duration on Enemies50
Cast when Stunned SupportDivergent (0–20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
100
Elemental Focus SupportDivergent (0–20)% Chance to Avoid Interruption from Stuns While Using Supported Skills20
Ruthless SupportAnomalous Supported Skills have (0–20)% increased Stun Duration on Enemies100
High-Impact Mine SupportDivergent Supported Skills have (0–10)% reduced Enemy Stun Threshold100
Fist of War SupportDivergent Ancestrally Boosted Slams have (0–10)% reduced Enemy Stun Threshold50
Item mods /158 ⍟

Item mods /158 ⍟

NameLevelPre/SufDescriptionWeight
Pixie's3Prefix(6–13)% increased Energy Shield
(6–7)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Gremlin's18Prefix(14–20)% increased Energy Shield
(8–9)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Energy Shield
(10–11)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Energy Shield
(12–13)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Energy Shield
(14–15)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Energy Shield
(16–17)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Beetle's1Prefix(6–13)% increased Armour
(6–7)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Crab's17Prefix(14–20)% increased Armour
(8–9)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Armadillo's29Prefix(21–26)% increased Armour
(10–11)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Rhino's42Prefix(27–32)% increased Armour
(12–13)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour
(14–15)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour
(16–17)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion Rating
(6–7)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion Rating
(8–9)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion Rating
(10–11)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion Rating
(12–13)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion Rating
(14–15)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion Rating
(16–17)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Pixie's2Prefix(6–13)% increased Armour and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Gremlin's19Prefix(14–20)% increased Armour and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Armour and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Armour and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Armour and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Armour and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Beetle's2Prefix(6–13)% increased Armour and Evasion
(6–7)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Crab's19Prefix(14–20)% increased Armour and Evasion
(8–9)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Armadillo's30Prefix(21–26)% increased Armour and Evasion
(10–11)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Rhino's44Prefix(27–32)% increased Armour and Evasion
(12–13)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour and Evasion
(14–15)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour and Evasion
(16–17)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
of the Pugilist5Suffix(5–7)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of the Brawler20Suffix(8–9)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of the Boxer30Suffix(10–11)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of the Combatant44Suffix(12–13)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of the Gladiator58Suffix(14–15)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
of Thick Skin1Suffix(11–13)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Stone Skin17Suffix(14–16)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Iron Skin28Suffix(17–19)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Steel Skin42Suffix(20–22)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Adamantite Skin56Suffix(23–25)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Corundum Skin79Suffix(26–28)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Impact5Suffix(11–15)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Dazing18Suffix(16–20)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Stunning30Suffix(21–25)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Slamming44Suffix(26–30)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
of Staggering58Suffix(31–35)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
1Corrupted(5–7)% chance to gain an Endurance Charge when you Stun an Enemysceptre 1000
staff 1000
mace 1000
default 0
of the Elder82Suffix(31–35)% chance to Avoid being Stunnedboots_elder 1600
quiver_elder 1600
default 0
of Shaping68Suffix(15–20)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0
of Shaping75Suffix(21–25)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0
of Shaping80Suffix(26–30)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0
The Elder's68PrefixMelee Hits which Stun have (8–12)% chance to Fortifybelt_elder 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gemgrants_2h_support 0
2h_sword_elder 400
2h_axe_elder 400
2h_mace_elder 400
staff_elder 400
warstaff_elder 400
default 0
of the Elder68Suffix(15–17)% increased Cast Speed
(15–25)% chance to Avoid interruption from Stuns while Casting
caster speed
attack_staff 0
staff_elder 1000
default 0
of the Elder75Suffix(18–20)% increased Cast Speed
(26–35)% chance to Avoid interruption from Stuns while Casting
caster speed
attack_staff 0
staff_elder 500
default 0
of Shaping68SuffixMelee Hits which Stun have (10–20)% chance to Fortify attackmace_shaper 1000
default 0
of the Elder68Suffix(25–35)% increased Area of Effect if you have Stunned an Enemy Recently2h_mace_elder 1000
mace_elder 1000
default 0
of Shaping68Suffix(20–30)% reduced Enemy Stun Threshold
(20–30)% increased Stun Duration on Enemies
2h_mace_shaper 1000
default 0
of the Conquest75Suffix(31–35)% chance to Avoid being Stunnedboots_adjudicator 1000
gloves_adjudicator 1000
quiver_adjudicator 1000
default 0
of the Crusade68Suffix(21–25)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
of the Crusade70Suffix(26–30)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
of the Crusade75Suffix(31–35)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
Crusader's68PrefixMelee Hits which Stun have (8–12)% chance to Fortifybelt_crusader 250
default 0
of Redemption75Suffix(5–7)% chance to deal Double Damage if you have Stunned an Enemy Recently damageamulet_eyrie 500
default 0
of Redemption83Suffix(8–10)% chance to deal Double Damage if you have Stunned an Enemy Recently damageamulet_eyrie 500
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
2h_mace_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 250
sceptre_crusader 250
staff_crusader 250
warstaff_crusader 250
2h_mace_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 150
sceptre_crusader 150
staff_crusader 150
warstaff_crusader 150
2h_mace_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 100
sceptre_crusader 100
staff_crusader 100
warstaff_crusader 100
2h_mace_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 50
sceptre_crusader 50
staff_crusader 50
warstaff_crusader 50
2h_mace_crusader 50
default 0
of the Crusade68Suffix(11–15)% reduced Enemy Stun Threshold
(11–15)% increased Stun Duration on Enemies
mace_crusader 500
default 0
of the Crusade73Suffix(16–20)% reduced Enemy Stun Threshold
(16–20)% increased Stun Duration on Enemies
mace_crusader 500
default 0
of the Crusade68Suffix(21–25)% reduced Enemy Stun Threshold
(21–25)% increased Stun Duration on Enemies
2h_mace_crusader 500
default 0
of the Crusade73Suffix(26–30)% reduced Enemy Stun Threshold
(26–30)% increased Stun Duration on Enemies
2h_mace_crusader 500
default 0
of the Crusade68Suffix(26–30)% increased Area of Effect if you have Stunned an Enemy Recentlymace_crusader 500
default 0
of the Crusade73Suffix(31–35)% increased Area of Effect if you have Stunned an Enemy Recentlymace_crusader 500
default 0
of the Crusade68Suffix(36–40)% increased Area of Effect if you have Stunned an Enemy Recently2h_mace_crusader 500
default 0
of the Crusade73Suffix(41–45)% increased Area of Effect if you have Stunned an Enemy Recently2h_mace_crusader 500
default 0
of Redemption68Suffix(7–11)% chance to double Stun Durationmace_eyrie 500
default 0
of Redemption73Suffix(12–15)% chance to double Stun Durationmace_eyrie 500
default 0
of Redemption68Suffix(17–21)% chance to double Stun Duration2h_mace_eyrie 500
default 0
of Redemption73Suffix(22–25)% chance to double Stun Duration2h_mace_eyrie 500
default 0
Improved3Prefix(6–13)% increased Ward
(6–7)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Enhanced18Prefix(14–20)% increased Ward
(8–9)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Bolstered30Prefix(21–26)% increased Ward
(10–11)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Elegant44Prefix(27–32)% increased Ward
(12–13)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Exquisite60Prefix(33–38)% increased Ward
(14–15)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Masterwork78Prefix(39–42)% increased Ward
(16–17)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
45ScourgeUpside(10–11)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
68ScourgeUpside(12–13)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
68ScourgeUpside(14–15)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
45ScourgeUpside(17–19)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
68ScourgeUpside(20–22)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
68ScourgeUpside(23–25)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
45ScourgeUpside(5–6)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
68ScourgeUpside(7–8)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
68ScourgeUpside(9–10)% reduced Enemy Stun Thresholdmace 1000
sceptre 1000
staff 1000
sword 1000
axe 1000
belt 1000
default 0
45ScourgeUpside(17–19)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside(20–22)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside(23–25)% increased Stun Duration on Enemiesweapon 1000
belt 1000
quiver 1000
default 0
68ScourgeDownsideYour Hits cannot Stun Enemiesgloves 500
default 0
75RedImplicit(6–7)% reduced Enemy Stun Thresholdno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(8–9)% reduced Enemy Stun Thresholdno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(10–11)% reduced Enemy Stun Thresholdno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(12–13)% reduced Enemy Stun Thresholdno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(14–15)% reduced Enemy Stun Thresholdno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicit(16–17)% reduced Enemy Stun Thresholdno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (14–15)% reduced Enemy Stun Thresholdno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (16–17)% reduced Enemy Stun Thresholdno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (18–19)% reduced Enemy Stun Thresholdno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (20–21)% reduced Enemy Stun Thresholdno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (22–23)% reduced Enemy Stun Thresholdno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (22–23)% reduced Enemy Stun Thresholdno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (24–25)% reduced Enemy Stun Thresholdno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (26–27)% reduced Enemy Stun Thresholdno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% reduced Enemy Stun Thresholdno_tier_1_eldritch_implicit 0
gloves 80
default 0
75RedImplicit(15–17)% chance to Avoid being Stunnedno_tier_6_eldritch_implicit 0
boots 500
default 0
75RedImplicit(18–20)% chance to Avoid being Stunnedno_tier_5_eldritch_implicit 0
boots 500
default 0
75RedImplicit(21–23)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 500
default 0
75RedImplicit(24–26)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 500
default 0
75RedImplicit(27–29)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 500
default 0
75RedImplicit(30–32)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% chance to Avoid being Stunnedno_tier_5_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–35)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (36–38)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 100
default 0
75BlueImplicit(15–17)% increased Stun Thresholdno_tier_6_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(18–20)% increased Stun Thresholdno_tier_5_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(21–23)% increased Stun Thresholdno_tier_4_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(24–26)% increased Stun Thresholdno_tier_3_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(27–29)% increased Stun Thresholdno_tier_2_eldritch_implicit 0
boots 1000
default 0
75BlueImplicit(30–32)% increased Stun Thresholdno_tier_1_eldritch_implicit 0
boots 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Stun Thresholdno_tier_5_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Stun Thresholdno_tier_4_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (33–35)% increased Stun Thresholdno_tier_3_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (36–38)% increased Stun Thresholdno_tier_2_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (39–41)% increased Stun Thresholdno_tier_1_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Stun Thresholdno_tier_4_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Stun Thresholdno_tier_3_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Stun Thresholdno_tier_2_eldritch_implicit 0
boots 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Stun Thresholdno_tier_1_eldritch_implicit 0
boots 200
default 0
Enchantment Modifier /8 ⍟

Enchantment Modifier /8 ⍟

NameLevelPre/SufDescriptionWeight
Enchantment Stun Avoidance 153Enchantment50% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Stun Avoidance 266Enchantment65% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Stun Avoidance 375Enchantment80% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
66Enchantment30% chance to Avoid interruption from Stuns while Casting Storm Burst casterhelmet 0
default 0
75Enchantment45% chance to Avoid interruption from Stuns while Casting Storm Burst casterhelmet 0
default 0
Enchantment Boneshatter Stun Duration 166Enchantment25% increased Boneshatter Stun Duration attackhelmet 100
default 0
Enchantment Boneshatter Stun Duration 275Enchantment40% increased Boneshatter Stun Duration attackhelmet 100
default 0
83EnchantmentEnemies Intimidated by you have 20% increased duration of stuns against thembelt 1
default 0
Monsters mods /21 ⍟

Monsters mods /21 ⍟

NameLevelPre/SufDescriptionWeight
Steadfast1UniqueCannot be Stunnednot_str 0
default 1000
1UniqueCannot be Stunned
1UniqueCannot be Knocked Back
Cannot be Stunned
not affected by action speed modifiers [1]
1UniqueCannot be Damaged
Cannot be Stunned
is hidden monster [1]
stance movement speed +% final [-16]
of Stunning24Suffix40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Endurance24Suffix20% increased Damage
30% increased Area of Effect
15% increased Character Size
Cannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
no_common_monster_mods 0
blight_monster 0
default 2000
of Steel1Suffix40% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
250% increased Stun Threshold
blood and armour type override robot [1]
no_common_monster_mods 0
default 5000
of Stunning24Suffix60% increased Global Physical Damage
100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
rare 0
default 3000
1Unique50% reduced Enemy Stun Threshold
25% chance to double Stun Duration
1UniqueCannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
1UniqueCannot be Damaged
Cannot be Stunned
is hidden monster [1]
1Uniquechance to be stunned % [25]
1Unique30% increased Stun Threshold
1UniqueStun Threshold is based on Energy Shield instead of Life
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
speed
Fertile Presence20Bestiary50% increased maximum Life
Cannot be Stunned
Action Speed cannot be modified to below base value
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
resource life speed
bestiary_wilds 100
default 0
1Uniquebase chance to stun % [25]
1UniqueCannot be Knocked Back
Cannot be Stunned
Action Speed cannot be modified to below base value
1Uniquecannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
1Uniquecannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Abyss Jewel mods /4 ⍟

Abyss Jewel mods /4 ⍟

NameLevelPre/SufDescriptionWeight
1Corrupted(20–25)% chance to Avoid being Stunneddefault 1000
of Unwavering1Suffix(21–24)% chance to Avoid being Stunneddefault 300
of Unwavering20Suffix(25–30)% chance to Avoid being Stunneddefault 150
of Daunting84SuffixEnemies Intimidated by you have (10–15)% increased duration of stuns against themabyss_jewel_melee 500
abyss_jewel_ranged 100
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Fossil mods /1 ⍟

Fossil mods /1 ⍟

NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(15–20)% chance to Avoid interruption from Stuns while Castingjewel 1000
abyss_jewel 1000
default 0
Map mods /10 ⍟

Map mods /10 ⍟

NameLevelPre/SufDescriptionWeight
Unwavering1PrefixMonsters cannot be Stunned
10% increased Quantity of Items found in this Area
secret_area 1000
default 0
Unwavering69PrefixMonsters cannot be Stunned
Found Items have (1–3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
10% increased Quantity of Items found in this Area
secret_area 1000
default 0
Unwavering1Prefix(15–19)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Unwavering1Prefix(10–14)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
low_tier_map 0
expedition_logbook 1000
default 0
Unwavering68Prefix(15–19)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
top_tier_map 0
expedition_logbook 1000
default 0
Unwavering1Prefix(20–24)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Unwavering73Prefix(20–24)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
top_tier_map 0
expedition_logbook 1000
default 0
Unwavering1Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Unwavering1Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
resource life
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Unwavering78Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
resource life
top_tier_map 0
expedition_logbook 1000
default 0
Delve Area mods /1 ⍟

Delve Area mods /1 ⍟

NameLevelPre/SufDescriptionWeight
1DelveArea0% more Monster Life
Monsters cannot be Stunned
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
resource life
default 1000
Heist Area mods /5 ⍟

Heist Area mods /5 ⍟

NameLevelPre/SufDescriptionWeight
Unwavering1Prefix(5–9)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering46Prefix(10–14)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering68Prefix(15–19)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering73Prefix(20–24)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Unwavering78Prefix(25–30)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
resource life
default 1000
Veiled mods /4 ⍟

Veiled mods /4 ⍟

NameLevelPre/SufDescriptionWeight
Chosen1Prefix(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 0
default 0
of the Order60Suffix50% Chance to Avoid being Stunned during Flask Effect speedflask 0
default 0
of the Order60Suffix50% Chance to Avoid being Stunned during Flask Effectflask 1000
default 0
Chosen60Prefix(30–35)% chance to Avoid Elemental Ailments
(30–35)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 2000
default 0
Crafting Bench /4 ⍟

Crafting Bench /4 ⍟

IDModRequireItemClassesUnlock
Helena(15–20)% chance to Avoid being Stunned1x CurrencyUpgradeMagicToRareRegal OrbHelmet, GlovesThe Ascent
Helena(21–25)% chance to Avoid being Stunned2x CurrencyUpgradeMagicToRareRegal OrbHelmet, GlovesOrchard Map
Jun50% Chance to Avoid being Stunned during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Misc mods /20 ⍟

Misc mods /20 ⍟

NameLevelDomainPre/SufDescriptionWeight
of Stiffness1FlaskSuffix(51–56)% increased Block and Stun Recovery during Flask effectutility_flask 600
default 0
of Bracing19FlaskSuffix(57–62)% increased Block and Stun Recovery during Flask effectutility_flask 600
default 0
of Ballast37FlaskSuffix(63–68)% increased Block and Stun Recovery during Flask effectutility_flask 600
default 0
of Counterpoise55FlaskSuffix(69–74)% increased Block and Stun Recovery during Flask effectutility_flask 600
default 0
of Stabilisation73FlaskSuffix(75–80)% increased Block and Stun Recovery during Flask effectutility_flask 600
default 0
of Composure12FlaskSuffix(31–35)% Chance to Avoid being Stunned during Flask Effectutility_flask 600
default 0
of Surefootedness29FlaskSuffix(36–40)% Chance to Avoid being Stunned during Flask Effectutility_flask 600
default 0
of Persistence46FlaskSuffix(41–45)% Chance to Avoid being Stunned during Flask Effectutility_flask 600
default 0
of Relentlessness63FlaskSuffix(46–50)% Chance to Avoid being Stunned during Flask Effectutility_flask 600
default 0
of Tenaciousness80FlaskSuffix(51–55)% Chance to Avoid being Stunned during Flask Effectutility_flask 600
default 0
1FlaskUniqueCannot be Stunned during Flask Effect
1FlaskUniqueImmune to Freeze, Chill, Curses and Stuns during Flask Effect
1JewelCorrupted(20–25)% chance to Avoid being Stunnedjewel 1000
default 0
of Stunning1JewelSuffix(10–14)% increased Stun Duration on Enemiesnot_str 200
default 400
of Recovery1JewelSuffix(10–14)% increased Stun and Block Recoverynot_str 200
default 400
1JewelUniqueTotems cannot be Stunned
1JewelUnique20% increased Stun Threshold
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
attack
1JewelUnique15% chance to Avoid being Stunnedjewel 1
default 0
1MapDeviceUnique10% more Monster Life
0% increased Monster Damage
0% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
resource life damage
Item /42

Item /42

IconName
Unrelenting Timeless Karui Emblem
Portal: Domain of Timeless Conflict
Area Level: 68
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Driftwood Club
Physical Damage: 6-8
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 11
Requires 14 Str
10% reduced Enemy Stun Threshold
Tribal Club
Physical Damage: 8-13
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 5, 26 Str
10% reduced Enemy Stun Threshold
Spiked Club
Physical Damage: 13-16
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 10, 41 Str
10% reduced Enemy Stun Threshold
Stone Hammer
Physical Damage: 15-27
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 15, 56 Str
15% reduced Enemy Stun Threshold
War Hammer
Physical Damage: 13-31
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 20, 71 Str
10% reduced Enemy Stun Threshold
Bladed Mace
Physical Damage: 19-32
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 24, 83 Str
10% reduced Enemy Stun Threshold
Ceremonial Mace
Physical Damage: 32-40
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 28, 95 Str
15% reduced Enemy Stun Threshold
Dream Mace
Physical Damage: 21-43
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 32, 107 Str
10% reduced Enemy Stun Threshold
Petrified Club
Physical Damage: 31-51
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 35, 116 Str
10% reduced Enemy Stun Threshold
Barbed Club
Physical Damage: 33-42
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 38, 125 Str
10% reduced Enemy Stun Threshold
Rock Breaker
Physical Damage: 37-69
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 41, 134 Str
15% reduced Enemy Stun Threshold
Battle Hammer
Physical Damage: 25-59
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 44, 143 Str
10% reduced Enemy Stun Threshold
Flanged Mace
Physical Damage: 38-63
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 47, 152 Str
10% reduced Enemy Stun Threshold
Ornate Mace
Physical Damage: 53-67
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 50, 161 Str
15% reduced Enemy Stun Threshold
Phantom Mace
Physical Damage: 33-69
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 53, 170 Str
10% reduced Enemy Stun Threshold
Ancestral Club
Physical Damage: 48-80
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 56, 179 Str
10% reduced Enemy Stun Threshold
Tenderizer
Physical Damage: 49-62
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 58, 185 Str
10% reduced Enemy Stun Threshold
Gavel
Physical Damage: 54-101
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 11
Requires Level 60, 212 Str
15% reduced Enemy Stun Threshold
Legion Hammer
Physical Damage: 35-81
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 62, 212 Str
10% reduced Enemy Stun Threshold
Pernach
Physical Damage: 49-82
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 64, 212 Str
10% reduced Enemy Stun Threshold
Auric Mace
Physical Damage: 65-82
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 66, 212 Str
15% reduced Enemy Stun Threshold
Nightmare Mace
Physical Damage: 38-80
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 68, 212 Str
10% reduced Enemy Stun Threshold
Driftwood Maul
Physical Damage: 10-16
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 3, 20 Str
30% increased Stun Duration on Enemies
Tribal Maul
Physical Damage: 17-25
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 8, 35 Str
30% increased Stun Duration on Enemies
Mallet
Physical Damage: 16-33
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 12, 47 Str
30% increased Stun Duration on Enemies
Sledgehammer
Physical Damage: 25-38
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 17, 62 Str
45% increased Stun Duration on Enemies
Jagged Maul
Physical Damage: 27-49
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 22, 77 Str
30% increased Stun Duration on Enemies
Brass Maul
Physical Damage: 40-60
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 27, 92 Str
30% increased Stun Duration on Enemies
Fright Maul
Physical Damage: 46-62
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 32, 107 Str
30% increased Stun Duration on Enemies
Totemic Maul
Physical Damage: 57-85
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 13
Requires Level 36, 119 Str
30% increased Stun Duration on Enemies
Great Mallet
Physical Damage: 43-88
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 40, 131 Str
30% increased Stun Duration on Enemies
Steelhead
Physical Damage: 54-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 44, 143 Str
45% increased Stun Duration on Enemies
Spiny Maul
Physical Damage: 55-103
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 48, 155 Str
30% increased Stun Duration on Enemies
Plated Maul
Physical Damage: 72-108
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 51, 164 Str
30% increased Stun Duration on Enemies
Dread Maul
Physical Damage: 77-104
Critical Strike Chance: 5%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 54, 173 Str
30% increased Stun Duration on Enemies
Karui Maul
Physical Damage: 112-168
Critical Strike Chance: 5%
Attacks per Second: 1
Weapon Range: 13
Requires Level 57, 182 Str
45% increased Stun Duration on Enemies
Piledriver
Physical Damage: 77-115
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 61, 212 Str
20% reduced Enemy Stun Threshold
Terror Maul
Physical Damage: 101-137
Critical Strike Chance: 6%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 67, 212 Str
25% chance to double Stun Duration
Cloth Belt
Requires Level 16
(15–25)% increased Stun and Block Recovery
Studded Belt
Requires Level 16
(20–30)% increased Stun Duration on Enemies
Royale Cloth Belt
(30–40)% increased Stun and Block Recovery
Unique /59 ⍟

Unique /59 ⍟

NameShow Full Descriptions
Amulet7UniqueEye of Chayula Onyx Amulet
+(10–16) to all Attributes
20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
RearguardRearguard Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
ShavronnesPaceShavronne's Pace Scholar Boots
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
GlovesDexIntUnique1Facebreaker Strapped Mitts
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
RecallingtheWretchedShackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
EzomytePeakEzomyte Peak Iron Hat
+(75–100) to Armour
+(25–50) to maximum Life
(15–20)% increased Area of Effect
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
VeilOfTheNightVeil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
ShieldStrUnique6Lioneye's Remorse Pinnacle Tower Shield
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Claw8uniqueMortem Morsu Fright Claw
Gain 20 Life per Enemy Hit by Attacks
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
TwoHandMace7UniqueGeofri's Baptism Brass Maul
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
TwoHandMace6UniqueHrimnor's Hymn Sledgehammer
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
TwoHandMace2unique2Marohi Erqi Karui Maul
45% increased Stun Duration on Enemies
(400–500)% increased Physical Damage
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
KaomsRootsKaom's Roots Titan Greaves
Has no Sockets
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
QuiverUnique4Craghead Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
UngilsHarmonyUngil's Harmony Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
RedKarui2Spire of Stone Crimson Jewel
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
MineStaffTremor Rod Military Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
CallinellusMalleusCallinellus Malleus Auric Mace
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
OneHandMace3UniqueGorebreaker Spiked Club
10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
OneHandSword5UniqueLakishu's Blade Elegant Sword
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
EndOfEraDeath's Hand Karui Sceptre
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
OrnamentOfTheEastOrnament of the East Gut Ripper
Gain 44 Life per Enemy Hit by Attacks
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 10 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
RumblestepRedblade Tramplers Ancient Greaves
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
RingoftheVictorBand of the Victor Jet Ring
(5–10)% increased Global Defences
(10–20)% chance to Avoid being Stunned
(10–20)% increased Elemental Damage
SocketedTalismanNight's Hold Black Maw Talisman
Has 1 Socket
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned

Corrupted
GroundSlamModifierRapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
SkyforthSkyforth Sorcerer Boots
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
SeamusGiftSaemus' Gift Feathered Arrow Quiver
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
VerusosBatteringRamsVeruso's Battering Rams Titan Gauntlets
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
KiarasDeterminationKiara's Determination Silver Flask
(60–80)% reduced Duration
Immune to Freeze, Chill, Curses and Stuns during Flask Effect
ValyriumValyrium Moonstone Ring
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
TheWardensBandThe Warden's Brand Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
PresenceOfChayulaPresence of Chayula Onyx Amulet
+(10–16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
PerserverancePerseverance Vanguard Belt
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
TidebreakerTidebreaker Imperial Maul
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
RyuslathasClutchesRyslatha's Coil Studded Belt
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
SpiritHarnessThe Coming Calamity Destroyer Regalia
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
PaleCouncilHelmetEber's Unification Hubris Circlet
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
ElderPhysicalImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
TheGoddessUnleashedOni-Goroshi Charan's Sword
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
CrabUniqueBootsCraiceann's Tracks Goliath Greaves
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
UberElderRingMark of the Elder Steel Ring
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
UberShaperRingMark of the Shaper Opal Ring
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
TwoHandMace7UniqueGeofri's Devotion Brass Maul
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
BootsStrDexUnique3Duskblight Ironscale Boots
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
(1–40)% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
HyrrisMarkAsenath's Chant Iron Circlet
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
Supporter1bootAThe Stampede Assassin's Boots
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
WarriorsLegacyWarrior's Legacy Ruby Ring
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
BearsClutchBear's Girdle Leather Belt
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
Supporter1bootAReplica Stampede Assassin's Boots
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
VeilOfTheNightReplica Veil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
ImbalancedCordSurvivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
AltChargeStrArn's Anguish Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
PortentOfAFalseGodAtziri's Rule Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
ElderPhysicalImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
UngilsHarmonyRoyale Ungil's Harmony Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
CallinellusMalleusRoyale Callinellus Malleus Stone Hammer
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Passive /17 ⍟

Passive /17 ⍟

CategoryNameShow Full Descriptions
NotableSkull Cracking
skullcracking
36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
NotableWarrior's Blood
trollblood
Regenerate 1.8% of Life per second
20% increased Stun Threshold
+20 to Strength
NotableWrecking Ball
wreckingball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
NotableHeavy Draw
heavydraw
30% increased Physical Damage with Bows
50% increased Stun Duration with Bows on Enemies
30% increased Damage Over Time with Bow Skills
NotableHeart of Oak
HeartoftheOak
8% increased maximum Life
20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
NotableDestroyer
executioner
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
KeystoneUnwavering Stance
KeystoneUnwaveringStance
Cannot Evade enemy Attacks
Cannot be Stunned
NotableGoliath
StunMastery
30% increased Stun and Block Recovery
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
20% chance to double Stun Duration
NotablePractical Application
castavoidinterruption
+10% to all Elemental Resistances
25% chance to Avoid interruption from Stuns while Casting
+20 to Strength and Dexterity
NotableRibcage Crusher
BloodyBludgeon
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
NotableTolerance
BleedPoisonMitigateNotable
30% chance to Avoid being Poisoned
30% chance to Avoid being Stunned
30% chance to Avoid Bleeding
NotableArcane Sanctuary
ShieldNotable
30% increased Spell Damage while holding a Shield
25% chance to Avoid Elemental Ailments while holding a Shield
25% chance to Avoid being Stunned while holding a Shield
NotablePain Forger
MaceNotable2
60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
10% chance to gain a Power Charge when you Stun with Melee Damage
NotableSpinecruncher
stunmace
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life
NotableKinetic Impacts
2handeddamage
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
NotableUnfaltering
Unfaltering
30% increased Stun Threshold
50% reduced Stun Duration on you
Regenerate 2% of Life per second while stationary
NotableRelentless
PhysicalDamageOverTimeHybrid
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
25% increased Physical Damage
Ascendancy Passive /8 ⍟

Ascendancy Passive /8 ⍟

CategoryNameShow Full Descriptions
NotableUnstoppable
Unstoppable
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
NotableUnyielding
Unyielding
8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
NotableRite of Ruin
RiteOfRuin
Lose 0.1% of Life per second per Rage while you are not losing Rage
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
NotableVile Bastion
SoulCatalyst
Regenerate 40 Energy Shield per second
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
NotableEndless Hunger
EndlessHunger
20% of Overkill Damage is Leeched as Life
20% increased Attack Speed while Leeching
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching
NotablePainforged
GLADPainForged
+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
NotableUnstoppable Hero
Unstopable
20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
NotableBastion of Hope
ShieldMastery
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Cluster Jewel Passive /9 ⍟

Cluster Jewel Passive /9 ⍟

CategoryNameShow Full Descriptions
NotableBattlefield Dominator
TwoHandedMeleeDamage
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
NotableUncompromising
ArmourNotable
20% increased Stun Threshold
Determination has 50% increased Mana Reservation Efficiency
NotableHeavy Hitter
IncreasedAttackDamageNotable
30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
NotableParalysis
IncreasedLightningDamage
30% increased Lightning Damage
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
NotablePracticed Caster
IncreasedSpellDamageNotable
20% increased Spell Damage
5% increased Cast Speed
35% chance to Avoid interruption from Stuns while Casting
NotablePure Might
FireResistNotable
40% increased Stun and Block Recovery
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength
NotableSkullbreaker
IncreaseCritChanceNotable
8% reduced Enemy Stun Threshold
+15% to Critical Strike Multiplier
NotableUnwaveringly Evil
IncreasedChaosDamage
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns
NotableUnwavering Focus
DmgWhenChannelSkillsNotable
50% chance to Avoid being Stunned while Channelling
Channelling Skills deal 30% increased Damage
Timeless Jewel Passive /1 ⍟

Timeless Jewel Passive /1 ⍟

FactionCategoryNameShow Full Descriptions
VaalNotableJungle Paths
VaalNotableDefensive
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Timeless Jewel Passive Additions /3 ⍟

Timeless Jewel Passive Additions /3 ⍟

FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Stun Duration on Enemieskarui_notable_add_stun_duration
KaruiNotable
10% reduced Enemy Stun Thresholdkarui_notable_add_reduced_stun_threshold
MarakethNotable
20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
Elevated modifier List /13 ⍟

Elevated modifier List /13 ⍟

NameLvModsElevated Mods
of the Conquest85Socketed Attacks have -15 to Total Mana Cost
Group: 3135
Avoid Interruption from Stuns while using Socketed Attack Skills
Socketed Attacks have -20 to Total Mana Cost
of Shaping68(15–20)% chance to Avoid interruption from Stuns while Casting
Group: 2700
(21–25)% chance to Avoid interruption from Stuns while Casting
of Shaping75(21–25)% chance to Avoid interruption from Stuns while Casting
Group: 2700
(26–30)% chance to Avoid interruption from Stuns while Casting
of Shaping80(26–30)% chance to Avoid interruption from Stuns while Casting
Group: 2700
(31–60)% chance to Avoid interruption from Stuns while Casting
of the Conquest68(16–20)% chance to Avoid being Stunned
Group: 1213
(21–25)% chance to Avoid being Stunned
of the Conquest70(21–25)% chance to Avoid being Stunned
Group: 1213
(31–35)% chance to Avoid being Stunned
of the Conquest75(31–35)% chance to Avoid being Stunned
Group: 1213
(36–50)% chance to Avoid being Stunned
of the Crusade68(21–25)% chance to Avoid interruption from Stuns while Casting
Group: 2700
(26–30)% chance to Avoid interruption from Stuns while Casting
of the Crusade70(26–30)% chance to Avoid interruption from Stuns while Casting
Group: 2700
(31–35)% chance to Avoid interruption from Stuns while Casting
of the Crusade75(31–35)% chance to Avoid interruption from Stuns while Casting
Group: 2700
(31–60)% chance to Avoid interruption from Stuns while Casting
of the Elder68(15–22)% chance to Avoid being Stunned
Group: 1213
(23–30)% chance to Avoid being Stunned
of the Elder75(23–30)% chance to Avoid being Stunned
Group: 1213
(31–35)% chance to Avoid being Stunned
of the Elder82(31–35)% chance to Avoid being Stunned
Group: 1213
(36–50)% chance to Avoid being Stunned

Community Wiki

Wiki Edit

Stun

Whenever a player or monster takes damage_blueDamage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played.

Neither damage over time nor reflect can cause stun.

Mechanics

The chance to stun is based off the damage done in a single hit compared to the target's maximum life1Life. The default length of stuns is 350ms.[2] A significantly long stun duration (700+ ms) will also display a swirling circle above the character or monster.

The duration of stuns can be altered by increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies and similar modifiers.

Stun duration can be calculated using the following formula:

Imgur

Whether or not a stun occurs can be calculated using the following formula:

Imgur

Where in equation is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect . For a player with Chaos Inoculation, their is whatever their maximum life would be if they did not have Chaos Inoculation.

If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.

Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following:


Stun threshold

Reduced stun threshold modifiers reduce the value of . For example, 25% reduced Enemy Stun Threshold means the enemy will be treated as if their is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.

When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:

Imgur

The net effect on the mean number of stuns during a monster's lifetime is as follows:

  • Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
  • Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
Example
If a player has a total of 110% reduced Enemy Stun Threshold from gear and skills, the actual value according to equation that gets used would be:

= 89.6 reduced Enemy Stun Threshold

Reduced threshold Eff. reduced threshold Min life for stun Min life for 100% stun
0% 0% 10% 50%
5% 5% 9.5% 47.5%
10% 10% 9% 45%
15% 15% 8.5% 42.5%
20% 20% 8% 40%
25% 25% 7.5% 37.5%
30% 30% 7% 35%
35% 35% 6.5% 32.5%
40% 40% 6% 30%
45% 45% 5.5% 27.5%
50% 50% 5% 25%
55% 55% 4.5% 22.5%
60% 60% 4% 20%
65% 65% 3.5% 17.5%
70% 70% 3% 15%
75% 75% 2.5% 12.5%
80% 79.2% 2.08% 10.4%
85% 82.1% 1.79% 9%
90% 84.4% 1.56% 7.8%
95% 86.1% 1.39% 7%
100% 87.5% 1.25% 6.25%
105% 88.6% 1.14% 5.7%
110% 89.6% 1.04% 5.2%
115% 90.4% 0.96% 4.8%
120% 91.1% 0.89% 4.5%
125% 91.7% 0.83% 4.2%
130% 92.2% 0.78% 3.9%
135% 92.6% 0.74% 3.7%
140% 93.1% 0.69% 3.5%
145% 93.4% 0.66% 3.3%
150% 93.8% 0.62% 3.1%

Stuns versus unique bosses

Unique bosses, such as ShaperShaper, The Elder, Guardians of the Void, Elder Guardians, and Sirus, Awakener of Worlds become immune to stuns while stunned, and for 4 seconds after the fact.

Avoiding stun

There are passive skills and item modifiers that grant a chance to avoid becoming stunned:

  • As long as a creature has greater than 0 energy shield, it has a 50% chance to ignore a stun. This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node.
  • The modifier +#% chance to Avoid being Stunned.
  • The modifier +#% chance to Avoid interruption from Stuns while Casting.

The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other.

Example
A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:
  • +38% chance to Avoid being Stunned
  • +25% chance to Avoid interruption from Stuns while Casting

When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:

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