Vaal Lightning Trap
Level: (1–20)
Souls Per Use: 20
Can Store 3 Use
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level (12–70), (14–68) Dex, (21–98) Int
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Deals (26–686) to (79–2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken
Corrupted

Additional Effects From Quality:
Shocked Ground causes (0–5)% increased Damage taken
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Trap lasts 4 seconds
Fires 9 Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
LevelRequires LevelIntDexBase DamageDeals 26 to 79 Lightning DamageExperience
1122114100%, 100%26, 7915,249
2152517100%, 100%33, 9941,517
3193021100%, 100%44, 13281,983
4233525100%, 100%57, 172147,968
5274128100%, 100%74, 222250,557
6314632100%, 100%94, 281405,086
7355136100%, 100%118, 353447,718
8385538100%, 100%139, 417615,318
9415941100%, 100%164, 491834,639
10446344100%, 100%192, 5761,570,760
11476747100%, 100%224, 6731,633,987
12507149100%, 100%261, 7842,151,030
13537552100%, 100%304, 9112,812,189
14567955100%, 100%352, 10565,099,360
15598358100%, 100%407, 12229,400,731
16628760100%, 100%471, 141215,273,366
17649062100%, 100%518, 155326,286,582
18669264100%, 100%569, 170762,890,590
19689566100%, 100%625, 1874212,046,017
20709868100%, 100%686, 2057
2172100%, 100%752, 2256
2274100%, 100%824, 2473
2376100%, 100%903, 2709
2478100%, 100%989, 2967
2580100%, 100%1082, 3247
2682100%, 100%1184, 3551
2784100%, 100%1294, 3882
2886100%, 100%1414, 4243
2988100%, 100%1545, 4634
3090100%, 100%1687, 5060
3191100%, 100%1762, 5287
3292100%, 100%1841, 5523
3393100%, 100%1923, 5769
3494100%, 100%2008, 6025
3595100%, 100%2098, 6293
3696100%, 100%2190, 6571
3797100%, 100%2287, 6862
3898100%, 100%2388, 7164
3999100%, 100%2493, 7479
40100100%, 100%2603, 7808
Attribute /9

Vaal Lightning Trap

NameShow Full Descriptions
AcronymDuration, Trap, Projectile, Pierce, Damage taken, Shock, Modifiers
DropLevel 12
BaseType Vaal Lightning Trap
Class Skill Gems
TargetTypesEnemy
TypeSpell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
ItemTypeMetadata/Items/Gems/SkillGemVaalLightningTrap
ActiveSkillsCodevaal_lightning_trap
Referencepoe.ninja, Community Wiki
Vaal Lightning Trap
Level: (1–20)
Souls Per Use: 20
Can Store 3 Use
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level (12–70), (14–68) Dex, (21–98) Int
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Deals (26–686) to (79–2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken
base is projectile [1]
base skill is trapped [1]
base skill show average damage instead of dps [1]
cannot cancel skill before contact point [1]
skill cannot be stunned before contact point [1]
Corrupted

Additional Effects From Quality:
Shocked Ground causes (0–5)% increased Damage taken
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Celestial Lightning Trap Effect
Your Lightning Trap becomes a Celestial Effect.
Supported By /89
  • Active Type: Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Duration, Vaal, Lightning
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Multiple Traps Support
    Supports traps skills, making them throw extra traps in a line.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Trap and Mine Damage Support
    Supports skills which throw Traps or Mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Cluster Traps Support
    Supports traps skills, making them throw extra traps randomly around the targeted location.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Advanced Traps Support
    Supports skills which throw traps.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Charged Traps Support
    Supports skills which throw traps.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Swift Assembly Support
    Supports skills which throw Traps or Mines.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Lightning Trap
    Level: (1–40)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
    Deals (15–3227) to (46–9680) Lightning Damage
    Trap lasts +4 seconds
    Fires +9 Projectiles
    Fires Projectiles in a circle
    20% chance to Shock enemies
    (80–148)% increased Critical Strike Chance against Shocked Enemies
    (0–34)% increased Effect of Shock
    base is projectile [1]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    Level Effect /40
    Implicit
    Trap lasts +4 seconds
    Fires +9 Projectiles
    20% chance to Shock enemies
    Fires Projectiles in a circle
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    LevelRequires LevelBase DamageDeals 15 to 46 Lightning Damage#% increased Effect of Shock80% increased Critical Strike Chance against Shocked EnemiesExperience
    112100%, 100%15, 4680
    215100%, 100%20, 60182
    319100%, 100%28, 83284
    423100%, 100%37, 111386
    527100%, 100%49, 148488
    631100%, 100%65, 194590
    735100%, 100%84, 253692
    838100%, 100%102, 306794
    941100%, 100%123, 369896
    1044100%, 100%148, 444998
    1147100%, 100%177, 53210100
    1250100%, 100%212, 63611102
    1353100%, 100%253, 75812104
    1456100%, 100%301, 90213106
    1559100%, 100%357, 107114108
    1662100%, 100%423, 126915110
    1764100%, 100%473, 141916112
    1866100%, 100%529, 158617114
    1968100%, 100%591, 177218116
    2070100%, 100%659, 197819118
    2172100%, 100%736, 220720120
    2274100%, 100%820, 246021122
    2376100%, 100%914, 274122124
    2478100%, 100%1018, 305323126
    2580100%, 100%1133, 339824128
    2682100%, 100%1260, 378025130
    2784100%, 100%1401, 420326132
    2886100%, 100%1557, 467227134
    2988100%, 100%1730, 519028136
    3090100%, 100%1921, 576429138
    3191100%, 100%2024, 607329139
    3292100%, 100%2133, 639930140
    3393100%, 100%2247, 674130141
    3494100%, 100%2367, 710031142
    3595100%, 100%2493, 747831143
    3696100%, 100%2625, 787632144
    3797100%, 100%2765, 829432145
    3898100%, 100%2911, 873333146
    3999100%, 100%3065, 919533147
    40100100%, 100%3227, 968034148
    Attribute /6

    Lightning Trap

    NameShow Full Descriptions
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Lightning Trap
    TargetTypesEnemy
    TypeSpell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
    ActiveSkillsCodelightning_trap
    Crucible Weapon /2
    WeightDesc
    1000 (T5)Ice Traps and Lightning Traps are triggered by your Warcries
    Ice Traps and Lightning Traps cannot be triggered by Enemies
    Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
    1000 (T5)Ice Traps and Lightning Traps are triggered by your Warcries
    Ice Traps and Lightning Traps cannot be triggered by Enemies
    Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances
    Supported By /87
  • Active Type: Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Multiple Traps Support
    Supports traps skills, making them throw extra traps in a line.
    Slower Projectiles Support
    Supports projectile skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Trap and Mine Damage Support
    Supports skills which throw Traps or Mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Cluster Traps Support
    Supports traps skills, making them throw extra traps randomly around the targeted location.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Advanced Traps Support
    Supports skills which throw traps.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Charged Traps Support
    Supports skills which throw traps.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Swift Assembly Support
    Supports skills which throw Traps or Mines.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Vaal Lightning Trap Monster /2
    NameModifiersSpectre
    Vagan's CompanionTraps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Torment Daemonmonster penalty against minions damage +% final vs player minions [-25]Y

    Community Wiki

    Edit

    Vaal Lightning Trap

    Vaal Lightning Trap is a Vaal skill. It creates a trap that launches a ring of projectiles when triggered. The projectiles pierce through all targets, dealing lightning damage and leaving behind a narrow trail of shocking ground for a duration.

    Skill Functions and Interactions

    • Chaining: Since Vaal Lightning Trap's projectiles always pierce, then they cannot chain, so supporting it with Chain Support will have no effect.

    • Multiple Traps: When Vaal Lightning Trap is linked with Multiple Traps Support or Cluster Traps Support, additional traps are only placed if Vaal Lightning Trap has sufficient souls to do so.

    • Duration: Increased Duration increases both the trap duration and the duration of the shocking ground effect.

    Version history

    VersionChanges
    3.14.0
  • Now deals 26 to 79 Lightning Damage at gem level 1 (previously 18 to 54) and 686 to 2057 Lightning Damage at gem level 20 (previously 466 to 1399).
  • Now has added damage effectiveness of 250% (previously 170%).
  • Now has a Soul Gain Prevention duration of 4 seconds (previously 6).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.11.0
  • Now has an added Damage effectiveness of 170% (from 135%).
  • 3.2.0
  • Base duration lowered to 4 seconds (from 16).Trap will now trigger at the end of its duration.
  • 2.0.0
  • Damage increased by 33%.
  • Projectiles from Vaal Lightning Trap now also have 100% pierce chance.
  • Critical Strike Chance increased from 4% to 5%.
  • 1.1.5
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.