Lightning Trap
Level: (1–20)
Cost: (8–20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level (12–70), (14–68) Dex, (21–98) Int
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Deals (15–659) to (46–1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80–118)% increased Critical Strike Chance against Shocked Enemies
(0–19)% increased Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Additional Effects From Quality:
(0–15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDexCostDeals 15 to 46 Lightning Damage#% increased Effect of Shock80% increased Critical Strike Chance against Shocked EnemiesExperience
1122114815, 468015,249
2152517820, 6018241,517
3193021928, 8328481,983
42335241037, 111386147,968
52741281049, 148488250,557
63146321165, 194590405,086
73551361184, 253692447,718
838553812102, 306794615,318
941594113123, 369896834,639
1044634414148, 4449981,570,760
1147674714177, 532101001,633,987
1250714915212, 636111022,151,030
1353755216253, 758121042,812,189
1456795516301, 902131065,099,360
1559835817357, 1071141089,400,731
1662876018423, 12691511015,273,366
1764906218473, 14191611226,286,582
1866926419529, 15861711462,890,590
1968956619591, 177218116212,046,017
2070986820659, 197819118
217220736, 220720120
227421820, 246021122
237621914, 274122124
2478211018, 305323126
2580221133, 339824128
2682231260, 378025130
2784231401, 420326132
2886231557, 467227134
2988241730, 519028136
3090241921, 576429138
3191262024, 607329139
3292262133, 639930140
3393272247, 674130141
3494272367, 710031142
3595282493, 747831143
3696292625, 787632144
3797292765, 829432145
3898302911, 873333146
3999303065, 919533147
40100313227, 968034148
Attribute /9

Lightning Trap

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymTrap, Projectile, Shock
DropLevel 12
BaseType Lightning Trap
Class Skill Gems
TargetTypesEnemy
TypeSpell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
ItemTypeMetadata/Items/Gems/SkillGemLightningTrap
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
Ice Traps and Lightning Traps cannot be triggered by Enemies
1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
Ice Traps and Lightning Traps cannot be triggered by Enemies
Lightning Trap
Level: (1–20)
Cost: (8–20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level (12–70), (14–68) Dex, (21–98) Int
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Deals (15–659) to (46–1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80–118)% increased Critical Strike Chance against Shocked Enemies
(0–19)% increased Effect of Shock
base is projectile [1]
base skill is trapped [1]
base skill show average damage instead of dps [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Additional Effects From Quality:
(0–15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Celestial Lightning Trap Effect
Your Lightning Trap becomes a Celestial Effect.
Supported By /87
  • Active Type: Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Multiple Traps Support
    Supports traps skills, making them throw extra traps in a line.
    Slower Projectiles Support
    Supports projectile skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Trap and Mine Damage Support
    Supports skills which throw Traps or Mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Cluster Traps Support
    Supports traps skills, making them throw extra traps randomly around the targeted location.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Advanced Traps Support
    Supports skills which throw traps.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Charged Traps Support
    Supports skills which throw traps.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Swift Assembly Support
    Supports skills which throw Traps or Mines.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Lightning Trap Monster /9
    NameModifiersSpectre
    Caliga, ImperatrixCan have up to 12 additional Traps placed at a time
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    Y
    Excellis AurafixCan have up to 12 additional Traps placed at a time
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Ash Lessardmonster base type attack cast speed +% and damage -% final [33]
    Can have up to 12 additional Traps placed at a time
    Traps cannot be Damaged for +2 seconds after being Thrown
    Mines cannot be Damaged for +2 seconds after being thrown
    kill traps mines and totems on death [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Ash Lessardmonster base type attack cast speed +% and damage -% final [33]
    Can have up to 12 additional Traps placed at a time
    Traps cannot be Damaged for +2 seconds after being Thrown
    Mines cannot be Damaged for +2 seconds after being thrown
    kill traps mines and totems on death [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Shade of a ShadowCan have up to 16 additional Traps placed at a time
    15% increased Trap Throwing Speed
    Traps cannot be Damaged for +5 seconds after being Thrown
    Mines cannot be Damaged for +5 seconds after being thrown
    kill traps mines and totems on death [1]
    Y
    DaemonY
    The Bolt JugglerCan have up to 12 additional Traps placed at a time
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    monster is invasion boss [1]
    Y
    Brinerot Soothsayermonster no map drops [1]
    Traps cannot be Damaged for +2 seconds after being Thrown
    Mines cannot be Damaged for +2 seconds after being thrown
    kill traps mines and totems on death [1]
    20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Susara, Siren of PondiumCan have up to 12 additional Traps placed at a time
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Lightning Trap

    Lightning Trap launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

    Skill Functions and Interactions

    • Cast speed: Modifiers to Cast speed do not affect Lightning Trap since it is the trap, not the player, that is casting the spell.

    • Damage types: Lightning Trap is affected by modifiers to Lightning Damage, Elemental Damage, Projectile Damage, Spell Damage, and Trap Damage.

    • Pierce: Lightning trap does not pierce by default, but it can do so if player has pierce chance from items/passives or it is linked with Pierce Support gem.

    • Chain: Lightning trap can chain if linked with Chain Support gem. Chained projectiles can miss the targets if they are moving too quickly.

    • Projectile Speed: Modifiers to Projectile Speed from passives or things like Faster Projectiles Support affect the maximum distance each projectile can travel. Higher projectile speed also makes chained projectiles hit more frequently as they won't fly past moving enemies so often.

    • Curse on Hit: Lightning Trap does not work with Curse on Hit

    Version history

    VersionChanges
    3.17.0
  • Lightning Trap now deals 15 to 46 Lightning Damage at gem level 1 (previously 18 to 54), up to 659 to 1978 at gem level 20 (previously 466 to 1399).
  • Now has 240% Effectiveness of Added Damage at all gem levels (previously 170%).
  • 3.11.0
  • Now has an added Damage effectiveness of 170% (from 135%).
  • 3.6.0
  • Now deals 18 to 54 Lightning damage at gem level 1 (from 19 to 58) and 466 to 1399 Lightning damage at gem level 20 (from 391 to 1174).
  • Now has an added damage effectiveness of 135% (from 100%).
  • 3.4.0
  • Base damage increased by 40% at all gem levels.
  • 3.3.0
  • No longer has a cooldown.
  • Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
  • Now has 1% increased lightning damage per 1% gem quality, and 1% increased effect of shock per 2% gem quality (previously had 1% increased trap throwing speed per 2% gem quality). Incredible value!
  • Now has 80% increased critical strike chance against shocked enemies, growing as the gem levels, up to 118% at gem level 20.
  • Now has a lower mana cost at higher gem levels, up to 20 mana at gem level 20 (from 24).
  • Now has a base critical strike chance of 6% (up from 5%).
  • Now has an added damage effectiveness of 100% (up from 90%).
  • Now fires projectiles with a random rotation, as opposed to targeting an enemy.
  • 3.2.0
  • Base duration lowered to 4 seconds (from 16).Trap will now trigger at the end of its duration.
  • 2.0.0
  • Damage increased by approximately 80% at all levels.
  • Mana cost reduced at higher levels.
  • Critical Strike Chance increased from 4% to 5%.
  • 1.0.0
  • Damage at high levels has been reduced (around 10% less damage at level 15).
  • 0.11.6
  • Lightning Trap has been added to the game.

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