Pierce Attr /14
Name | Show Full Descriptions |
---|---|
ID | projectile_damage_pierce1685 |
Icon | Art/2DArt/SkillIcons/passives/IncreasedProjectileSpeedNode.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 31222 |
Pierce Attr /14
Name | Show Full Descriptions |
---|---|
ID | projectile_damage_pierce1686 |
Icon | Art/2DArt/SkillIcons/passives/Pierce.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | false |
isRoyale | false |
PassiveSkillsHash | 17206 |
Skill Gem /19
Skill Gem Quality /4
Item | Stats |
---|---|
Spectral Throw | Projectiles that have Pierced deal (0–10)% more Damage |
Vaal Spectral Throw | Projectiles that have Pierced deal (0–10)% more Damage |
Frostbolt | Projectiles that have Pierced deal (0–20)% more Damage |
Spectral Helix | Projectiles that have Pierced deal (0–10)% more Damage |
Support Gem /2
Item mods /38
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
40 | Corrupted | Projectiles deal (8–10)% increased Damage with Hits and Ailments for each Enemy Pierced damage | quiver 1000 default 0 | |
The Elder's | 68 | Prefix | Projectiles Pierce an additional Target | amulet_elder 800 quiver_elder 800 default 0 |
of Shaping | 68 | Suffix | Projectiles Pierce an additional Target | bow_shaper 1000 wand_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Projectiles Pierce 2 additional Targets | bow_shaper 1000 wand_shaper 1000 default 0 |
of Shaping | 68 | Suffix | Projectiles deal (20–30)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_shaper 1000 default 0 |
Hunter's | 75 | Prefix | Projectiles Pierce an additional Target | boots_basilisk 500 quiver_basilisk 500 amulet_basilisk 500 default 0 |
Hunter's | 80 | Prefix | Projectiles Pierce 2 additional Targets | boots_basilisk 500 default 0 |
Hunter's | 68 | Prefix | (25–34)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | Prefix | (35–44)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 250 bow_basilisk 250 default 0 |
Hunter's | 74 | Prefix | (45–54)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 150 bow_basilisk 150 default 0 |
Hunter's | 77 | Prefix | (55–64)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 100 bow_basilisk 100 default 0 |
Hunter's | 80 | Prefix | (65–69)% increased Physical Damage Projectiles Pierce an additional Target damage physical attack | wand_basilisk 50 bow_basilisk 50 default 0 |
of the Crusade | 68 | Suffix | Projectiles deal (15–20)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
of the Crusade | 70 | Suffix | Projectiles deal (21–25)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
of the Crusade | 73 | Suffix | Projectiles deal (26–30)% increased Damage with Hits and Ailments for each Enemy Pierced damage | bow_crusader 500 default 0 |
68 | ScourgeUpside | Projectiles Pierce 2 additional Targets | quiver 5 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_6_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce an additional Target | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce 2 additional Targets | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | Projectiles Pierce 2 additional Targets | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_5_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_4_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_3_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_2_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_1_eldritch_implicit 0 gloves 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_4_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_3_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_2_eldritch_implicit 0 gloves 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_1_eldritch_implicit 0 gloves 100 default 0 | |
78 | WeaponTree | Projectiles Pierce an additional Target | two_hand_weapon 0 ranged 300 one_hand_weapon 75 default 0 | |
16 | WeaponTree | Projectiles Pierce an additional Target | one_hand_weapon 0 ranged 300 two_hand_weapon 75 default 0 | |
78 | WeaponTree | Projectiles Pierce 2 additional Targets | one_hand_weapon 0 ranged 300 two_hand_weapon 75 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Pierce | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Pierce | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Pierce | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Pierce | two_hand_weapon 25 default 0 |
Enchantment Modifier /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ethereal Knives Number Of Targets To Pierce 1 | 75 | Enchantment | Ethereal Knives Pierces an additional Target caster | helmet 0 default 0 |
66 | Enchantment | lightning strike additional pierce per 10 old [20] attack | helmet 0 default 0 | |
75 | Enchantment | lightning strike additional pierce per 10 old [30] attack | helmet 0 default 0 | |
Enchantment Lightning Strike Additional Pierce 1 | 66 | Enchantment | Lightning Strike pierces 2 additional Targets attack | helmet 100 default 0 |
Enchantment Lightning Strike Additional Pierce 2 | 75 | Enchantment | Lightning Strike pierces 3 additional Targets attack | helmet 100 default 0 |
66 | Enchantment | lightning trap additional pierce per 10 old [20] caster | helmet 0 default 0 | |
75 | Enchantment | lightning trap additional pierce per 10 old [30] caster | helmet 0 default 0 | |
Enchantment Lightning Trap Additional Pierce 1 | 66 | Enchantment | Lightning Trap pierces 2 additional Targets caster | helmet 100 default 0 |
Enchantment Lightning Trap Additional Pierce 2 | 75 | Enchantment | Lightning Trap pierces 3 additional Targets caster | helmet 100 default 0 |
Enchantment Shrapnel Ballista Extra Pierces 1 | 66 | Enchantment | Shrapnel Ballista Pierces 4 additional Targets attack | helmet 100 default 0 |
Enchantment Shrapnel Ballista Extra Pierces 2 | 75 | Enchantment | Shrapnel Ballista Pierces 6 additional Targets attack | helmet 100 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters' Projectiles always Pierce 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1000 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | +2 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target gem | helmet 1500 gloves 1500 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x Chaos Orb | Helmet · Gloves | Betrayal Unveil |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | Projectiles Pierce an additional Target | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets local jewel effect base radius [1200] attack | ||
of Piercing | 75 | SanctumSpecial | Suffix | Projectiles Pierce an additional Target | dex_special_relic 600 default 150 |
Essence /1
Item /2
local stat monsters pick up item [1]
Unique /11
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% increased Projectile Damage
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Gain (200–300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Passive /1
Cluster Jewel Passive /2
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
10% increased Projectile Speed
10% increased Projectile Damage
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Hunter's | 75 | Projectiles Pierce an additional Target Group: 1028 | Projectiles Pierce 2 additional Targets |
Hunter's | 80 | Projectiles Pierce 2 additional Targets Group: 1028 | Projectiles Pierce (3–5) additional Targets |
Community Wiki
Pierce
Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory.
Mechanics
Only one projectile behaviour can be applied each time a projectile hits a target. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. This means that if you had pierce, fork, and chain supporting the same skill, it would first pierce to its maximum number of pierces, then fork, and only then would it be able to chain to its maximum number of chains.
The number of times a projectile can pierce is equal to the sum of all Projectiles Pierce x additional Targets modifiers. If a projectile is an arrow, Arrows Pierce x additional Targets modifiers are included in the sum. The Projectiles Pierce all Targets modifier built in to Freezing Pulse and Soulrend allow projectiles to pierce an unlimited number of times. The Arrows Pierce all Targets modifier found on Infractem functions the same way for arrow projectiles.
Projectiles apply their on-hit effects to each target they pierce or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile pierces or otherwise hits a target. The explosion behaviour of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.
Related effects
Some unique items or passive skills provide bonuses based off of pierce.
Powerful Precision grants Projectiles Pierce all nearby Targets and Projectiles have 100% increased Critical Strike Chance against Targets they Pierce .
Drillneck grants the modifier Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce .
Slivertongue has 50% chance to inflict bleeding with Piercing arrows.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.