Skill Gem Quality /8

Skill Gem Quality /8

ItemTypeStatsWeight
SparkAnomalous Projectiles Pierce (0–2) additional Targets100
Ice SpearAnomalous Projectiles Pierce (0–2) additional Targets20
Freezing PulseDivergent Cannot Pierce Enemies20
Lightning StrikeAnomalous Projectiles Pierce (0–2) additional Targets100
PunctureAnomalous Projectiles Pierce (0–2) additional Targets20
Burning ArrowDivergent Projectiles Pierce (0–2) additional Targets100
Kinetic BlastAnomalous Projectiles Pierce (0–2) additional Targets10
Shrapnel BallistaDivergent Projectiles Pierce (0–2) additional Targets20
Support Gem /1

Support Gem /1

Support Gem Quality /7

Support Gem Quality /7

ItemTypeStatsWeight
Pierce SupportAnomalous Projectiles from Supported Skills Pierce (0–2) additional Targets100
Pierce SupportDivergent Projectiles from Supported Skills that have Pierced deal (0–40)% increased Damage100
Point Blank SupportDivergent Projectiles from Supported Skills Pierce all Targets within (0–20) units5
Chain SupportDivergent Projectiles Fired by Supported Skills have (0–80)% chance not to Pierce Enemies50
Fork SupportDivergent Projectiles from Supported Skills Pierce (0–1) additional Target10
Slower Projectiles SupportDivergent Projectiles Fired by Supported Skills have (0–60)% chance not to Pierce Enemies20
Barrage SupportAnomalous Projectiles from Supported Skills Pierce (0–2) additional Targets10
Item mods /19

Item mods /19

NameLevelPre/SufDescriptionSpawn Weight
1UniqueArrows Pierce 1 additional Target attackbow 0
default 0
1CorruptedArrows Pierce an additional Target attackbow 0
default 0
40CorruptedProjectiles deal (8–10)% increased Damage for each Enemy Pierced damagequiver 1000
default 0
Eldritch68PrefixProjectiles Pierce an additional Targetamulet_elder 800
quiver_elder 800
default 0
of Shaping68SuffixProjectiles Pierce an additional Targetbow_shaper 1000
wand_shaper 1000
default 0
of Shaping75SuffixProjectiles Pierce 2 additional Targetsbow_shaper 1000
wand_shaper 1000
default 0
of Shaping68SuffixProjectiles deal (20–30)% increased Damage for each Enemy Pierced damagebow_shaper 1000
default 0
Hunter's75PrefixProjectiles Pierce an additional Targetboots_basilisk 500
quiver_basilisk 500
amulet_basilisk 500
default 0
Hunter's80PrefixProjectiles Pierce 2 additional Targetsboots_basilisk 500
default 0
Hunter's68Prefix(25–34)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's71Prefix(35–44)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 250
bow_basilisk 250
default 0
Hunter's74Prefix(45–54)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 150
bow_basilisk 150
default 0
Hunter's77Prefix(55–64)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 100
bow_basilisk 100
default 0
Hunter's80Prefix(65–69)% increased Physical Damage
Projectiles Pierce an additional Target physical_damage damage physical attack
wand_basilisk 50
bow_basilisk 50
default 0
of the Crusade68SuffixProjectiles deal (15–20)% increased Damage for each Enemy Pierced damagebow_crusader 500
default 0
of the Crusade70SuffixProjectiles deal (21–25)% increased Damage for each Enemy Pierced damagebow_crusader 500
default 0
of the Crusade73SuffixProjectiles deal (26–30)% increased Damage for each Enemy Pierced damagebow_crusader 500
default 0
Elevated Hunter's90PrefixProjectiles Pierce (3–5) additional Targetsboots_basilisk 0
default 0
68ScourgeUpsideProjectiles Pierce 2 additional Targetsquiver 5
default 0
Enchantment Modifier /11

Enchantment Modifier /11

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Ethereal Knives Number Of Targets To Pierce 175EnchantmentEthereal Knives Pierces an additional Target casterhelmet 75
default 0
66Enchantmentlightning strike additional pierce per 10 old [20] attackhelmet 0
default 0
75Enchantmentlightning strike additional pierce per 10 old [30] attackhelmet 0
default 0
Enchantment Lightning Strike Additional Pierce 166EnchantmentLightning Strike pierces 2 additional Targets attackhelmet 100
default 0
Enchantment Lightning Strike Additional Pierce 275EnchantmentLightning Strike pierces 3 additional Targets attackhelmet 100
default 0
66Enchantmentlightning trap additional pierce per 10 old [20] casterhelmet 0
default 0
75Enchantmentlightning trap additional pierce per 10 old [30] casterhelmet 0
default 0
Enchantment Lightning Trap Additional Pierce 166EnchantmentLightning Trap pierces 2 additional Targets casterhelmet 100
default 0
Enchantment Lightning Trap Additional Pierce 275EnchantmentLightning Trap pierces 3 additional Targets casterhelmet 100
default 0
Enchantment Shrapnel Ballista Extra Pierces 166EnchantmentShrapnel Ballista Pierces 4 additional Targets attackhelmet 100
default 0
Enchantment Shrapnel Ballista Extra Pierces 275EnchantmentShrapnel Ballista Pierces 6 additional Targets attackhelmet 100
default 0
Delve Area mods /1

Delve Area mods /1

NameLevelPre/SufDescriptionSpawn Weight
1DelveAreaMonsters' Projectiles always Pierce
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix+2 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target gem
helmet 1500
gloves 1500
default 0
Crafting Bench /1

Crafting Bench /1

IDModRequireItemClassesUnlock
Jun+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
1x CurrencyModValuesDivine OrbHelmet, GlovesUnveil
Essence /1

Essence /1

Item /2

Item /2

IconName
Horned Talisman
Talisman Tier: 2
Projectiles Pierce 2 additional Targets
local stat monsters pick up item [1]
Corrupted
Penetrating Arrow Quiver
Requires Level 36
Arrows Pierce an additional Target
Unique /9

Unique /9

NameShow Full Descriptions
DrillneckDrillneck Penetrating Arrow Quiver
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
InfractemInfractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(110–125)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
LioneyesArmourLioneye's Vision Crusader Plate
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
MidQuestRewardGreenPoacher's Aim Viridian Jewel
10% increased Projectile Damage
Projectiles Pierce an additional Target
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (15–30) to (70–95) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
SilverTongueSlivertongue Harbinger Bow
(30–50)% increased Critical Strike Chance
Adds (110–125) to (245–265) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
SerpentseedSnakepit Sapphire Ring
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
CrossingTheVoidVoidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
IceShotThresholdOmen on the Winds Viridian Jewel
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
Passive /2

Passive /2

CategoryNameShow Full Descriptions
NotablePiercing Shots
UpwardsFiringProjectilesNotable
Projectiles Pierce 2 additional Targets
NotableVengeant Cascade
Boomerang
15% increased Projectile Speed
Attack Projectiles Return to you from final Target
Returning Projectiles Pierce all Targets
Cluster Jewel Passive /2

Cluster Jewel Passive /2

CategoryNameShow Full Descriptions
KeystoneKineticism
Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
NotableAerodynamics
ProjectileDmgNotable
Projectiles Pierce an additional Target
10% increased Projectile Speed
10% increased Projectile Damage
Pierce
passives
Projectiles Pierce an additional Target
IncreasedProjectileSpeedNode
Pierce Attr /13 ⍟

Pierce Attr /13 ⍟

NameShow Full Descriptions
IDprojectile_damage_pierce1685
IconArt/2DArt/SkillIcons/passives/IncreasedProjectileSpeedNode.png
IsKeystonefalse
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
IsSocketfalse
IsJustIconfalse
isUsedtrue
isRoyalefalse
PassiveID31222
Stats
  • projectile_base_number_of_targets_to_pierce 1
  • Pierce
    passives
    Projectiles Pierce an additional Target
    Pierce
    Pierce Attr /13 ⍟

    Pierce Attr /13 ⍟

    NameShow Full Descriptions
    IDprojectile_damage_pierce1686
    IconArt/2DArt/SkillIcons/passives/Pierce.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedfalse
    isRoyalefalse
    PassiveID17206
    Stats
  • projectile_base_number_of_targets_to_pierce 1
  • Community Wiki

    Wiki Edit

    Pierce

    Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory.

    Mechanics

    Only one projectile behaviour can be applied each time a projectile hits a target. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. This means that if you had pierce, fork, and chain supporting the same skill, it would first pierce to its maximum number of pierces, then fork, and only then would it be able to chain to its maximum number of chains.

    The number of times a projectile can pierce is equal to the sum of all Projectiles Pierce x additional Targets modifiers. If a projectile is an arrow, Arrows Pierce x additional Targets modifiers are included in the sum. The Projectiles Pierce all Targets modifier built in to FreezingPulseFreezing Pulse and SoulrendSoulrend allow projectiles to pierce an unlimited number of times. The Arrows Pierce all Targets modifier found on InfractemInfractem functions the same way for arrow projectiles.

    Projectiles apply their on-hit effects to each target they pierce or otherwise hit. For example, SiphonGemEssence Drain will apply its debuff to each target a projectile hits. Skills such as IceShotIce Shot and ClusterBurstKinetic Blast apply their on-hit area damage effects each time a projectile pierces or otherwise hits a target. The explosion behaviour of some projectiles, such as FireballFireball and ArcticBreathCreeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.

    Some unique items or passive skills provide bonuses based off of pierce.

    • PowerfulPrecisionPowerful Precision grants Projectiles Pierce all nearby Targets and Projectiles have 100% increased Critical Strike Chance against Targets they Pierce .

    • DrillneckDrillneck grants the modifier Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce .

    • SilverTongueSlivertongue has 50% chance to inflict bleeding with Piercing arrows.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.