Soulrend
Level: (1–20)
Cost: (14–26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level (28–70), (67–155) Int
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Deals (21–885) to (31–1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.9–2642.5) Base Chaos Damage per second
Base duration is 0.6 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Additional Effects From Quality:
Base duration is (0–0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntCostDeals 180.9 Base Chaos Damage per secondDeals 21 to 31 Chaos DamageExperience
1286714180.921, 31199,345
2317315223.926, 43285,815
3347916276.738, 54401,344
4378517338.747, 74554,379
5409218414.266, 99477,437
6429618472.677, 115583,786
74410019538.298, 142710,359
84610419611.9113, 1651,355,511
94810920694.5131, 2021,138,877
105011320790.8165, 2481,368,233
115211721895190, 2861,638,338
1254121221011.4238, 3481,956,648
1356125221147.2274, 4213,655,184
1458130231292.9315, 4853,017,327
1560134231463.1390, 5857,759,995
1662138241645448, 67215,138,193
1764142251857.3551, 80826,083,825
1866146252095632, 96962,620,247
1968151262360.8773, 1111211,708,088
2070155262642.5885, 1327
2172272971.81013, 1583
2274273339.21231, 1810
2376283748.61407, 2153
2478294204.51703, 2554
2580294711.71945, 2917
2682305309.92343, 3453
27843059412673, 3940
2886316641.63049, 4654
2988327418.53658, 5488
3090328337.24169, 6253
3191328836.54672, 6896
3292339298.24985, 7597
3393339851.65320, 8106
34943310436.45946, 8920
35953410974.26344, 9516
36963411621.67076, 10459
37973412305.57547, 11485
38983413027.88400, 12250
39993513790.58959, 13438
401003514485.29554, 14728
Attribute /10

Soulrend

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymProjectile, Pierce, Leech, Modifiers
DropLevel 28
BaseType Soulrend
Class Skill Gems
TargetTypesEnemy, Ground
TypeSpell, Area, Duration, Projectile, DamageOverTime, Damage, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, CanRapidFire, AreaSpell, ProjectilesFromUser
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemSoulrend
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)25% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 2 additional Projectiles
1000 (T5)50% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 4 additional Projectiles
Soulrend
Level: (1–20)
Cost: (14–26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level (28–70), (67–155) Int
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Deals (21–885) to (31–1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.9–2642.5) Base Chaos Damage per second
Base duration is 0.6 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield
active skill projectile speed +% variation final [25]
base is projectile [1]
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Additional Effects From Quality:
Base duration is (0–0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /2
Celestial Soulrend Effect
Your Soulrend becomes a Celestial Effect.
Celestial Cat Soulrend Effect
Your Soulrend becomes a Celestial Cat Effect.
Supported By /105
  • Active Type: Spell, Area, Duration, Projectile, DamageOverTime, Damage, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, CanRapidFire, AreaSpell, ProjectilesFromUser
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Soulrend
    You are taking Chaos Damage over time.
    base_chaos_damage_taken_per_minute
    Attribute /6

    soulrend

    KeyValue
    CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
    AcronymIgnite
    BuffIcon
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Crucible Weapon /2
    WeightDesc
    1000 (T5)25% reduced Essence Drain and Soulrend Projectile Speed
    Essence Drain and Soulrend fire 2 additional Projectiles
    1000 (T5)50% reduced Essence Drain and Soulrend Projectile Speed
    Essence Drain and Soulrend fire 4 additional Projectiles
    Codebase chaos damage taken per minute
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Soulrend
    You are taking Physical Damage over time
    base_physical_damage_taken_per_minute
    Attribute /5

    soulrend_physical

    KeyValue
    CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
    AcronymIgnite
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Codebase physical damage taken per minute
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete

    Community Wiki

    Edit

    Soulrend

    Soulrend is an active skill gem that casts a spell projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.

    Skill functions and interactions

    • Soulrend has two damage components: a hit-based projectile component, and a DOT-based component caused by the projectile to enemies around it.

    • Hit: The Soulrend projectile when hits deals chaos damage, and leeches 4% of this damage as Energy Shield.

    • Damage over Time: The Soulrend projectile applies chaos damage over time to enemies around it over a short duration. This damage over time is also affected by modifiers to spell damage. Critical strikes have no effect on the damage over time inflicted by the debuff.

    • Projectile: By default Soulrend fires 1 projectile. Modifiers to number of projectiles will increase this number. For example, Soulrend can be linked with Greater Multiple Projectiles Support for better clear, and the damage penalty only applies to the hit-based component, not the DOT component.

    Version history

    VersionChanges
    3.19.0
  • Soulrend now deals 21–31 Chaos damage at gem level 1 (previously 19–28), up to 885–1327 at gem level 20 (previously 716–1074)
  • Soulrend now deals 180.9 Base Chaos Damage per second at gem level 1 (previously 164.9), up to 2642.5 at gem level 20 (previously 2138.5)
  • Now has 170% Effectiveness of Added Damage (previously 150%)
  • 3.17.0
  • Soulrend now deals 19 to 28 Chaos Damage at gem level (previously 19 to 29), up to 716 to 1074 at gem level 20 (previously 494 to 741).
  • Now deals 164.9 Base Chaos Damage per second at gem level 1 (previously 165), up to 2138.5 at gem level 20 (previously 2143.1).
  • Now has 150% Effectiveness of Added Damage at all gem levels (previously 100%).
  • 3.15.0
  • Now deals 19 to 29 Chaos Damage at gem level 1 (previously 16 to 24), up to 494 to 741 Chaos Damage at gem level 20 (previously 448 to 672).
  • Now deals 165 Base Chaos Damage per second at gem level 1 (previously 137.1), up to 2143.1 Base Chaos Damage per second at gem level 20 (previously 1944.3).
  • 3.9.0
  • Now has a base duration of 0.6 seconds at all gem levels (from 0.4).
  • 3.7.0
  • The projectile now has a radius of 10 (from 13).
  • 3.6.1
  • Can now be supported by Volley Support
  • 3.6.0
  • Soulrend has been added to the game.

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