Soulrend
Level: 1–20
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Deals (21–885) to (31–1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.9–2642.5) Base Chaos Damage per second
Base duration is 0.6 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects From Quality:
(0–20)% increased Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–20)% increased Chaos Damage50
Anomalous (0–20)% increased Area of Effect100
Divergent (0–20)% increased Skill Effect Duration100
Phantasmal (0–100)% increased Damage with Hits20
Quest /2
Level Effect /40
Implicit
4% of Spell Damage Leeched as Energy Shield
Base duration is 0.6 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Projectiles Pierce all Targets
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
LevelRequires LevelIntelligenceCostDeals 180.9 Base Chaos Damage per secondDeals 21 to 31 Chaos DamageExperience
1286714180.921, 31199,345
2317315223.926, 43285,815
3347916276.738, 54401,344
4378517338.747, 74554,379
5409218414.266, 99477,437
6429618472.677, 115583,786
74410019538.298, 142710,359
84610419611.9113, 1651,355,511
94810920694.5131, 2021,138,877
105011320790.8165, 2481,368,233
115211721895190, 2861,638,338
1254121221011.4238, 3481,956,648
1356125221147.2274, 4213,655,184
1458130231292.9315, 4853,017,327
1560134231463.1390, 5857,759,995
1662138241645448, 67215,138,193
1764142251857.3551, 80826,083,825
1866146252095632, 96962,620,247
1968151262360.8773, 1111211,708,088
2070155262642.5885, 1327
2172272971.81013, 1583
2274273339.21231, 1810
2376283748.61407, 2153
2478294204.51703, 2554
2580294711.71945, 2917
2682305309.92343, 3453
27843059412673, 3940
2886316641.63049, 4654
2988327418.53658, 5488
3090328337.24169, 6253
3191328836.54672, 6896
3292339298.24985, 7597
3393339851.65320, 8106
34943310436.45946, 8920
35953410974.26344, 9516
36963411621.67076, 10459
37973412305.57547, 11485
38983413027.88400, 12250
39993513790.58959, 13438
401003514485.29554, 14728

Soulrend

CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymProjectile, Pierce, Leech, Modifiers
DropLevel 28
BaseType Soulrend
Class Active Skill Gems
TargetTypesEnemy, Ground
TypeSpell, Area, Duration, Projectile, DamageOverTime, Damage, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, CanRapidFire, AreaSpell, ProjectilesFromUser
BuffIconSoulrend
MetadataMetadata/Items/Gems/SkillGemSoulrend
Referencepoe.ninja
Soulrend
You are taking Chaos Damage over time.
base_chaos_damage_taken_per_minute

soulrend

BuffIconSoulrend
IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Codebase chaos damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Soulrend
You are taking Physical Damage over time
base_physical_damage_taken_per_minute

soulrend_physical

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Codebase physical damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Microtransactions /2 ⍟
IconName
CelestialSoulrendCelestial Soulrend Effect
Your Soulrend becomes a Celestial Effect.
CelestialCatSoulrendCelestial Cat Soulrend Effect
Your Soulrend becomes a Celestial Cat Effect.
Labyrinth Enchantment helmet /5 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Soulrend Damage 1Soulrend deals 25% increased Damage100
The Eternal LabyrinthEnchantment Soulrend Damage 2Soulrend deals 40% increased Damage100
The Merciless LabyrinthEnchantment Soulrend Applies Hinder Movement Speed 1Soulrend also Hinders Enemies, with 25% reduced Movement Speed100
The Eternal LabyrinthEnchantment Soulrend Applies Hinder Movement Speed 2Soulrend also Hinders Enemies, with 40% reduced Movement Speed100
The Eternal LabyrinthEnchantment Soulrend Number Of Additional Projectiles 1Soulrend fires an additional Projectile100
Supported By /99 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
GreaterMultipleProjectilesGreater Multiple Projectiles Support
Supports projectile skills.
LesserMultipleProjectilesLesser Multiple Projectiles Support
Supports projectile skills.
GreaterVolleySupportGreater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
FasterProjectilesFaster Projectiles Support
Supports projectile skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
PiercePierce Support
Supports projectile skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
FasterCastFaster Casting Support
Supports non-instant spell skills.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
IncreasedDurationIncreased Duration Support
Supports any skill with a duration.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
IronWillIron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
TotemSpell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
ForkFork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
EchoSpell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
SlowerProjectilesSlower Projectiles Support
Supports projectile skills.
ReduceDurationLess Duration Support
Supports any skill that has a duration.
CastOnDeathCast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnDmgTakenCast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnStunCast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ArcaneSurgeArcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
ParallelProjectileVolley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
SpellFocusSupportIntensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
UnleashSupportUnleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
ForkPlusAwakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
GreaterMultipleProjectilesPlusAwakened Greater Multiple Projectiles Support
Supports projectile skills.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
EchoPlusAwakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
UnleashPlusAwakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
ManaweaveSupportGemArchmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
ProjectileIntensityPinpoint Support
Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.

Community Wiki

Edit

Soulrend

Soulrend is an active skill gem that casts a spell projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.

Skill functions and interactions

  • Soulrend has two damage components: a hit-based projectile component, and a DOT-based component caused by the projectile to enemies around it.

  • Hit: The Soulrend projectile when hits deals chaos damage, and leeches 4% of this damage as Energy Shield.

  • Damage over Time: The Soulrend projectile applies chaos damage over time to enemies around it over a short duration. This damage over time is also affected by modifiers to spell damage. Critical strikes have no effect on the damage over time inflicted by the debuff.

  • Projectile: By default Soulrend fires 1 projectile. Modifiers to number of projectiles will increase this number. For example, Soulrend can be linked with Greater Multiple Projectiles Support for better clear, and the damage penalty only applies to the hit-based component, not the DOT component.

Version history

VersionChanges
3.19.0
  • Soulrend now deals 21–31 Chaos damage at gem level 1 (previously 19–28), up to 885–1327 at gem level 20 (previously 716–1074)
  • Soulrend now deals 180.9 Base Chaos Damage per second at gem level 1 (previously 164.9), up to 2642.5 at gem level 20 (previously 2138.5)
  • Now has 170% Effectiveness of Added Damage (previously 150%)
  • 3.17.0
  • Soulrend now deals 19 to 28 Chaos Damage at gem level (previously 19 to 29), up to 716 to 1074 at gem level 20 (previously 494 to 741).
  • Now deals 164.9 Base Chaos Damage per second at gem level 1 (previously 165), up to 2138.5 at gem level 20 (previously 2143.1).
  • Now has 150% Effectiveness of Added Damage at all gem levels (previously 100%).
  • 3.15.0
  • Now deals 19 to 29 Chaos Damage at gem level 1 (previously 16 to 24), up to 494 to 741 Chaos Damage at gem level 20 (previously 448 to 672).
  • Now deals 165 Base Chaos Damage per second at gem level 1 (previously 137.1), up to 2143.1 Base Chaos Damage per second at gem level 20 (previously 1944.3).
  • 3.9.0
  • Now has a base duration of 0.6 seconds at all gem levels (from 0.4).
  • 3.7.0
  • The projectile now has a radius of 10 (from 13).
  • 3.6.1
  • Can now be supported by Volley Support
  • 3.6.0
  • Soulrend has been added to the game.

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