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Trap Support
Level: (1—20)
Cost & Reservation Multiplier: 120%
Requires Level (8—70), (0—70) Dex, (0—48) Int
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Supported Attack Skills cannot be used with Melee Weapons
Trap lasts 4 seconds
Supported Skills deal (6—20)% less Trap Damage
Supported Skills have (0—19)% increased Trap Throwing Speed

Additional Effects From Quality:
Supported Skills deal (0—10)% increased Trap Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
1The Caged BruteNessaDuelist · Ranger · Scion · Shadow · Witch
Genus
Level Effect /40
Implicit
Mana: 120%
Trap lasts 4 seconds
Supported Attack Skills cannot be used with Melee Weapons
LevelRequires LevelIntDexBase DamageSupported Skills have #% increased Trap Throwing SpeedSupported Skills deal 20% less Trap DamageExperience
1800100%, 100%, 100%203,231
21000100%, 100%, 100%1209,569
313016100%, 100%, 100%21928,189
4171420100%, 100%, 100%31859,146
5211623100%, 100%, 100%417111,192
6251927100%, 100%, 100%517193,800
7292131100%, 100%, 100%616320,280
8332435100%, 100%, 100%715507,839
9372739100%, 100%, 100%814554,379
10402941100%, 100%, 100%914755,049
11433144100%, 100%, 100%10131,016,533
12463347100%, 100%, 100%11121,898,602
13493550100%, 100%, 100%12111,964,019
14523753100%, 100%, 100%13112,573,731
15553956100%, 100%, 100%14107,610,839
16584158100%, 100%, 100%15913,436,884
17614361100%, 100%, 100%16825,050,611
18644464100%, 100%, 100%17843,867,388
19674667100%, 100%, 100%187242,078,618
20704870100%, 100%, 100%196
2172100%, 100%, 100%205
2274100%, 100%, 100%215
2376100%, 100%, 100%224
2478100%, 100%, 100%233
2580100%, 100%, 100%242
2682100%, 100%, 100%252
2784100%, 100%, 100%261
2886100%, 100%, 100%27
2988100%, 100%, 100%281
3090100%, 100%, 100%291
3191100%, 100%, 100%302
3292100%, 100%, 100%313
3393100%, 100%, 100%324
3494100%, 100%, 100%334
3595100%, 100%, 100%345
3696100%, 100%, 100%356
3797100%, 100%, 100%367
3898100%, 100%, 100%377
3999100%, 100%, 100%388
40100100%, 100%, 100%399
Attribute /9

Trap Support

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymWeapon, Melee, Trap
IdSupportTrap
DropLevel 8
BaseType Trap Support
Class Support Gems
IconT
ItemTypeMetadata/Items/Gems/SupportGemTrap
Referencepoe.ninja, Community Wiki
Version history /9
VersionChanges
3.23.0
Trap Support:
3.17.0
  • Trap Support: Supported Skills now deal 20% less Trap Damage at gem level 1, and 11% less at gem level 20 (previously 38% increased at gem level 20).
  • 3.15.0
    • Focused Ballista Support, Blastchain Mine Support, High-Impact Mine Support, and Trap Support now apply a 60% damage penalty against players to skills it supports.
    3.8.0
    Trap Support
    3.6.0
  • Cluster Trap Support is now available as a reward for completing The Eternal Nightmare.
  • Skills supported by Cluster Trap Support now deal 20% less damage against players (from 15% less).
  • 3.4.0
  • Added a new tooltip which, when hovering over a support gem, shows which currently-equipped skills can and cannot be supported by it. This includes skills built into items and skills whose functionality has been changed by another support (such as a spell supported by the Trap Support gem).
  • 3.3.0
  • The interaction between trap skills with cooldowns and sources of additional traps thrown (such as the Multiple Traps or Cluster Trap Supports) has been changed, and now work as they did with Vaal Lightning Trap previously. Namely, additional traps can only be thrown if the skill has at least one extra trap cooldown stockpiled, and only as many additional traps will be thrown as there are cooldowns stockpiled. In other words, if you have three Seismic Traps stockpiled and have the Shaper's additional trap glove mod, you'll throw two traps and consume two Seismic Trap cooldowns. If you only have two cooldowns stockpiled and attempt to throw three Seismic Traps via the Multitrap support, you will only throw two traps.
  • Trap Support
    • Due to the removal of the cooldown, the Trap Support gem no longer has a scaling override. Skills supported by the Trap Support will undergo scaling based on trap throwing speed. The same is true of other trap skills whose cooldowns have been removed.
    • 3.2.0
    • The following Trap skills have had their base duration lowered to 4 seconds (from 16): Fire Trap, Ice Trap, Lightning Trap, Vaal Lightning Trap, Trap Support. Each of these traps will now trigger at the end of its duration.
    • 3.0.0
    • Trap Support now deals 20% more Trap Damage at gem level 1, rather than more Trap damage to hits, up to 39% more Trap Damage at gem level 20.
    • Trap Support
      Level: (1—20)
      Cost & Reservation Multiplier: 120%
      Requires Level (8—70), (0—70) Dex, (0—48) Int
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
      Supported Attack Skills cannot be used with Melee Weapons
      Trap lasts 4 seconds
      Supported Skills deal (6—20)% less Trap Damage
      Supported Skills have (0—19)% increased Trap Throwing Speed
      base skill is trapped [1]
      base skill show average damage instead of dps [1]
      is trap [1]
      support makes skill trap pvp damage +% final [-60]

      Additional Effects From Quality:
      Supported Skills deal (0—10)% increased Trap Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      Supported Gem /255
    • Allow Type: Trappable
    • Excluded Type: InbuiltTrigger, HasReservation, RemoteMined, NOT, AND, ReservationBecomesCost, NOT, AND
    • WarlordsMark
      Warlord's Mark
      Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
      Punishment
      Punishment
      Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
      ShockwaveTotem
      Shockwave Totem
      Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
      ShockwaveTotem
      Shockwave Totem of Authority
      Summons a totem that shakes the earth around you, damaging enemies.
      RejuvinationTotem
      Rejuvenation Totem
      Summons a totem that has an aura which regenerates life for you and your nearby allies.
      DecoyTotem
      Decoy Totem
      Summons a totem that taunts nearby monsters to attack it.
      DevouringTotem
      Devouring Totem
      Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
      FlameTotem
      Holy Flame Totem
      Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
      FlameTotem
      Holy Flame Totem of Ire
      Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
      SearingBond
      Searing Bond
      Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
      SearingBond
      Searing Bond of Detonation
      Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.
      FireElementalSummon
      Summon Flame Golem
      Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
      FireElementalSummon
      Summon Flame Golem of Hordes
      Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
      FireElementalSummon
      Summon Flame Golem of the Meteor
      Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
      RockGolem
      Summon Stone Golem
      Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      RockGolem
      Summon Stone Golem of Hordes
      Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      RockGolem
      Summon Stone Golem of Safeguarding
      Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      Vulnerability
      Vulnerability
      Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
      BloodTendrilsSkillGem
      Exsanguinate
      Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
      BloodTendrilsSkillGem
      Exsanguinate of Transmission
      Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
      BloodreapGem
      Reap
      A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
      AbsolutionBlastGem
      Absolution
      Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
      AbsolutionBlastGem
      Absolution of Inspiring
      Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
      VaalBloodreapGem
      Vaal Reap
      Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
      VaalRejuvinationTotem
      Vaal Rejuvenation Totem
      Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
      Elementalhit
      Elemental Hit of the Spectrum
      Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
      Frenzy
      Frenzy
      Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
      DetonateDead
      Detonate Dead
      Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
      DetonateDead
      Detonate Dead of Scavenging
      Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
      DetonateDead
      Detonate Dead of Chain Reaction
      Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
      VaalDetonateDead
      Vaal Detonate Dead
      Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
      VolatileDead
      Volatile Dead
      Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
      VolatileDead
      Volatile Dead of Confinement
      Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
      VolatileDead
      Volatile Dead of Seething
      Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
      BoneLance
      Unearth
      Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
      SplitArrow
      Split Arrow
      Fires multiple arrows at different targets.
      SplitArrow
      Split Arrow of Splitting
      Fires an arrow that splits to hit different targets.
      PoisonArrow
      Caustic Arrow
      Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
      PoisonArrow
      Caustic Arrow of Poison
      Fires a poisonous arrow which deals chaos damage in an area on impact.
      ExplosiveArrow
      Explosive Arrow
      Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
      TemporalChains
      Temporal Chains
      Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
      ProjectileWeakness
      Sniper's Mark
      Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
      RainofArrows
      Rain of Arrows
      Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
      RainofArrows
      Rain of Arrows of Artillery
      Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
      RainofArrows
      Rain of Arrows of Saturation
      Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
      VaalRainofArrows
      Vaal Rain of Arrows
      Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
      Puncture
      Puncture
      Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
      LightningArrow
      Lightning Arrow
      Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
      LightningArrow
      Lightning Arrow of Electrocution
      Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
      BurningArrow
      Burning Arrow
      Fires a burning arrow that deals fire damage and has a chance to ignite.
      BurningArrow
      Burning Arrow of Vigour
      Fires a burning arrow that deals fire damage and has a chance to ignite.
      VaalBurningArrow
      Vaal Burning Arrow
      Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
      EtherealKnives
      Ethereal Knives
      Fires an arc of knives outwards in front of the caster which deal physical damage.
      EtherealKnives
      Ethereal Knives of Lingering Blades
      Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.
      EtherealKnives
      Ethereal Knives of the Massacre
      Fires a circle of knives outwards around the caster which deal physical damage.
      IceShot
      Ice Shot
      Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
      IceShot
      Ice Shot of Penetration
      Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
      Barrage
      Barrage
      After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
      Barrage
      Barrage of Volley Fire
      After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
      Desecrate
      Desecrate
      Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
      TornadoShot
      Tornado Shot
      Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
      TornadoShot
      Tornado Shot of Cloudburst
      Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
      PoachersMark
      Poacher's Mark
      Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
      BlinkArrow
      Blink Arrow
      Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
      BlinkArrow
      Blink Arrow of Bombarding Clones
      Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
      BlinkArrow
      Blink Arrow of Prismatic Clones
      Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
      MirrorArrow
      Mirror Arrow
      Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
      MirrorArrow
      Mirror Arrow of Bombarding Clones
      Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
      MirrorArrow
      Mirror Arrow of Prismatic Clones
      Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
      IceElementalSummon
      Summon Ice Golem
      Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
      IceElementalSummon
      Summon Ice Golem of Hordes
      Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
      IceElementalSummon
      Summon Ice Golem of Shattering
      Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
      BlastRainGem
      Blast Rain
      Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
      BlastRainGem
      Blast Rain of Trarthus
      Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.
      ShrapnelShot
      Galvanic Arrow
      Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
      ShrapnelShot
      Galvanic Arrow of Energy
      Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
      ShrapnelShot
      Galvanic Arrow of Surging
      Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
      RainOfBlades
      Bladefall
      Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
      RainOfBlades
      Bladefall of Volleys
      Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
      RainOfBlades
      Bladefall of Impaling
      Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
      CrossBowTotemGem
      Siege Ballista
      Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
      CrossBowTotemGem
      Siege Ballista of Splintering
      Summons a ballista totem that attacks with forking arrows. Requires a Bow.
      CrossBowTotemGem
      Siege Ballista of Trarthus
      Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.
      CorpseEruption
      Cremation
      A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
      CorpseEruption
      Cremation of Exhuming
      A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
      CorpseEruption
      Cremation of the Volcano
      Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
      VirulentArrow
      Scourge Arrow of Menace
      Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
      RainofSporesGem
      Toxic Rain
      Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
      RainofSporesGem
      Toxic Rain of Sporeburst
      Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
      RainofSporesGem
      Toxic Rain of Withering
      Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
      ShotgunTotemBowSkillGem
      Shrapnel Ballista
      Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
      ShotgunTotemBowSkillGem
      Shrapnel Ballista of Steel
      Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
      EnsnaringArrow
      Ensnaring Arrow
      Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
      MortarTotemBowSkillGem
      Artillery Ballista
      Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
      MortarTotemBowSkillGem
      Artillery Ballista of Cross Strafe
      Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
      MortarTotemBowSkillGem
      Artillery Ballista of Focus Fire
      Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
      BladeBurst
      Blade Blast
      Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
      BladeBurst
      Blade Blast of Unloading
      Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
      BladeBurst
      Blade Blast of Dagger Detonation
      Deals spell damage in an area around you. Your equipped daggers add to this damage.
      PrismaticRain
      Storm Rain
      Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
      PrismaticRain
      Storm Rain of the Conduit
      Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
      PrismaticRain
      Storm Rain of the Fence
      Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
      TornadoGem
      Tornado
      Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
      TornadoGem
      Tornado of Elemental Turbulence
      Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
      AlchemistsMarkSkillGem
      Alchemist's Mark
      Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
      VaalPoisonArrow
      Vaal Caustic Arrow
      Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
      VaalLightningArrow
      Vaal Lightning Arrow
      Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
      ConflagrationSkillGem
      Conflagration
      Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
      Fireball
      Fireball
      Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
      VaalFireball
      Vaal Fireball
      Launches a series of fireballs in a spiral around the caster.
      IceNova
      Ice Nova
      A circle of ice expands from the caster.
      IceNova
      Ice Nova of Frostbolts
      A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
      IceNova
      Ice Nova of Deep Freeze
      A circle of ice expands from the caster.
      VaalIceNova
      Vaal Ice Nova
      A chilling circle of ice expands from the caster, repeating from every enemy it hits.
      ColdSnap
      Cold Snap
      Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
      ColdSnap
      Cold Snap of Power
      Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
      VaalColdSnap
      Vaal Cold Snap
      Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
      RaiseZombie
      Raise Zombie
      Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
      RaiseZombie
      Raise Zombie of Slamming
      Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.
      RaiseZombie
      Raise Zombie of Falling
      Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact.
      Spark
      Spark
      Launches unpredictable sparks that move randomly until they hit an enemy or expire.
      Spark
      Spark of the Nova
      Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
      Spark
      Spark of Unpredictability
      Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
      VaalSpark
      Vaal Spark
      Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
      IceSpear
      Ice Spear
      Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
      IceSpear
      Ice Spear of Splitting
      Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
      RaiseSpectre
      Raise Spectre
      Raises a spectral version of a defeated foe as a minion to fight for you in battle.
      RaiseSpectre
      Raise Spectre of Transience
      Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
      WallofForceSkillGem
      Wall of Force
      Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.
      FrostWall
      Frost Wall
      Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
      FrostWall
      Frost Wall of Encroachment
      Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.
      FreezingPulse
      Freezing Pulse
      An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
      ShockNova
      Shock Nova
      Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
      ShockNova
      Shock Nova of Procession
      Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.
      ElementalWeakness
      Elemental Weakness
      Curses all targets in an area, lowering their elemental resistances.
      Enfeeble
      Enfeeble
      Curses all targets in an area, reducing their accuracy and making them deal less damage.
      AssassinsMark
      Assassin's Mark
      Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
      Despair
      Despair
      Curses all targets in an area, lowering their chaos resistance.
      LightningWarp
      Lightning Warp
      Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
      VaalLightningWarp
      Vaal Lightning Warp
      Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
      SummonSkeletons
      Summon Skeletons
      Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
      SummonSkeletons
      Summon Skeletons of Archers
      Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
      SummonSkeletons
      Summon Skeletons of Mages
      Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
      VaalSummonSkeletons
      Vaal Summon Skeletons
      Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
      Firestorm
      Firestorm
      Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
      Firestorm
      Firestorm of Meteors
      A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
      Firestorm
      Firestorm of Pelting
      Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
      PowerSiphon
      Power Siphon
      Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
      PowerSiphon
      Power Siphon of the Archmage
      Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
      VaalPowerSiphon
      Vaal Power Siphon
      Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
      ArcticBreath
      Creeping Frost
      Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
      ArcticBreath
      Creeping Frost of Floes
      Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.
      Arc
      Arc
      An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
      Arc
      Arc of Surging
      An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
      Arc
      Arc of Oscillating
      An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
      VaalArc
      Vaal Arc
      A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
      Flammability
      Flammability
      Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
      FrostBite
      Frostbite
      Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
      Conductivity
      Conductivity
      Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
      Stormcall
      Storm Call
      Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
      Stormcall
      Storm Call of Trarthus
      Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
      VaalStormcall
      Vaal Storm Call
      Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
      BallLightning
      Ball Lightning
      Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
      BallLightning
      Ball Lightning of Orbiting
      Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
      BallLightning
      Ball Lightning of Static
      Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
      SummonElemental
      Summon Raging Spirit
      Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
      SummonElemental
      Summon Raging Spirit of Enormity
      Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
      Flamewhip
      Flame Surge
      Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
      Flamewhip
      Flame Surge of Combusting
      Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
      FleshOffering
      Flesh Offering
      Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
      BoneOffering
      Bone Offering
      Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
      SpiritOffering
      Spirit Offering
      Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
      Upheaval
      Glacial Cascade
      Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
      Upheaval
      Glacial Cascade of the Fissure
      Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
      ClusterBurst
      Kinetic Blast
      Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
      ClusterBurst
      Kinetic Blast of Clustering
      Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
      ChaosElementalSummon
      Summon Chaos Golem
      Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
      ChaosElementalSummon
      Summon Chaos Golem of Hordes
      Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
      ChaosElementalSummon
      Summon Chaos Golem of the Maelström
      Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
      LightningGolem
      Summon Lightning Golem
      Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
      LightningGolem
      Summon Lightning Golem of Hordes
      Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
      FlameDash
      Flame Dash
      Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
      FireMortar
      Rolling Magma
      Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
      FrostBomb
      Frost Bomb
      Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
      FrostBomb
      Frost Bomb of Instability
      Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
      FrostBomb
      Frost Bomb of Forthcoming
      Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
      StormCloudGem
      Orb of Storms
      Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
      StormCloudGem
      Orb of Storms of Squalls
      Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.
      ContagionGem
      Contagion
      Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
      ContagionGem
      Contagion of Subsiding
      Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
      ContagionGem
      Contagion of Transference
      Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
      SiphonGem
      Essence Drain
      Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
      SiphonGem
      Essence Drain of Desperation
      Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
      SiphonGem
      Essence Drain of Wickedness
      Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
      FrostBolt
      Frostbolt
      Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
      FrostVortex
      Vortex
      An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
      FrostVortex
      Vortex of Projection
      An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
      SkeletalChains
      Dark Pact
      This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
      SkeletalChains
      Dark Pact of Trarthus
      This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.
      CorpseWarp
      Bodyswap
      Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
      CorpseWarp
      Bodyswap of Sacrifice
      Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
      HolyRelic
      Summon Holy Relic
      Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.
      HolyRelic
      Summon Holy Relic of Conviction
      Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.
      ConduitSigil
      Storm Brand
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
      ConduitSigil
      Storm Brand of Indecision
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
      ArmageddonBrand
      Armageddon Brand
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
      ArmageddonBrand
      Armageddon Brand of Volatility
      Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
      ArmageddonBrand
      Armageddon Brand of Recall
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
      PurifyingFlame
      Purifying Flame
      A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
      PurifyingFlame
      Purifying Flame of Revelations
      A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
      Soulrend
      Soulrend
      Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
      Soulrend
      Soulrend of Reaping
      Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
      Soulrend
      Soulrend of the Spiral
      Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
      Purge
      Wave of Conviction
      An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
      Purge
      Wave of Conviction of Trarthus
      An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time
      FrostblinkSkillGem
      Frostblink
      Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
      FrostblinkSkillGem
      Frostblink of Wintry Blast
      Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
      SummonCarrionGolemGem
      Summon Carrion Golem
      Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
      SummonCarrionGolemGem
      Summon Carrion Golem of Hordes
      Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
      SummonCarrionGolemGem
      Summon Carrion Golem of Scavenging
      Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
      ZigZagWandSkill
      Kinetic Bolt
      Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
      ZigZagWandSkill
      Kinetic Bolt of Fragmentation
      Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
      PenanceBrandGem
      Penance Brand
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
      PenanceBrandGem
      Penance Brand of Dissipation
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
      PenanceBrandGem
      Penance Brand of Conduction
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
      WintertideBrandGem
      Wintertide Brand
      Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
      Ember
      Blazing Salvo
      Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
      BlackHole
      Void Sphere
      Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
      BlackHole
      Void Sphere of Rending
      Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
      DisentegrateGem
      Crackling Lance
      Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
      DisentegrateGem
      Crackling Lance of Branching
      Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
      DisentegrateGem
      Crackling Lance of Disintegration
      Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
      FrostGlobe
      Frost Shield
      Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
      CircleofPowerSkillGem
      Sigil of Power
      Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
      Firewall
      Flame Wall
      Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
      DoomBlastSkillGem
      Hexblast
      Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
      DoomBlastSkillGem
      Hexblast of Contradiction
      Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
      DoomBlastSkillGem
      Hexblast of Havoc
      Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
      Hydrosphere
      Hydrosphere
      Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
      VoidburstSkillGem
      Voltaxic Burst
      Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
      SoulfeastGem
      Forbidden Rite
      Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
      SoulfeastGem
      Forbidden Rite of Soul Sacrifice
      Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
      ManaVoidGem
      Manabond
      Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
      SummonReaperSkillGem
      Summon Reaper
      Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
      SummonReaperSkillGem
      Summon Reaper of Revenants
      Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.
      FrozenSphereSkillGem
      Eye of Winter
      Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
      FrozenSphereSkillGem
      Eye of Winter of Finality
      Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
      FrozenSphereSkillGem
      Eye of Winter of Transience
      Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
      EnergyReleaseSkillGem
      Lightning Conduit
      Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
      EnergyReleaseSkillGem
      Lightning Conduit of the Heavens
      Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
      VaalFirestorm
      Vaal Firestorm
      A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
      KineticRainSkillGem
      Kinetic Rain of Impact
      Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.
      KineticShellSkillGem
      Somatic Shell
      Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.
      Portal
      Portal
      Creates a portal to the current area's town.
      DetonateMines
      Detonate Mines
      Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
      Trap Support Unique /4
      BootsDexUnique1
      Socketed Gems are Supported by Level 15 Trap
      (160—200)% increased Evasion Rating
      15% increased Movement Speed
      (14—18)% increased Trap Throwing Speed
      15% increased Movement Speed for 9 seconds on Throwing a Trap
      Staff1unique
      +20% Chance to Block Spell Damage while wielding a Staff
      Socketed Gems are Supported by Level 8 Trap
      (40—50)% increased Global Damage
      (10—20)% increased maximum Life
      (10—20)% increased maximum Mana
      Staff1unique
      +20% Chance to Block Spell Damage while wielding a Staff
      Socketed Gems are Supported by Level 16 Trap
      Socketed Gems are Supported by Level 16 Cluster Trap
      Socketed Gems are Supported by Level 16 Trap And Mine Damage
      (40—50)% increased Global Damage
      (10—20)% increased maximum Life
      (10—20)% increased maximum Mana
      BootsDexUnique1
      Socketed Gems are Supported by Level 1 Trap
      (50—100)% increased Evasion Rating
      +(10—20) to maximum Life
      10% increased Movement Speed
      (14—18)% increased Trap Throwing Speed
      15% increased Movement Speed for 9 seconds on Throwing a Trap

      Community Wiki

      Edit

      Trap Support

      Trap Support is a Support gem. When this gem is linked to a skill gem, it alters the skill so that instead of the player casting the skill directly, the player lays a trap. The trap is invisible to enemies, and the first enemy to enter the trap's trigger radius sets off the trap. That enemy is targeted by the linked skill, and the trap is destroyed.

      Skill functions and interactions

      • Traps and Totems: When Trap is linked in combination with the Blastchain Mine Support and Spell Totem Support or Ballista Totem Support gems, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill. Players cannot create traps that lay mines, or totems that lay mines or traps.

      • Attack Skills:Trap will affect a linked attack skill if that skill is ranged. Attacks such as Frenzy and Elemental Hit, which normally operate with ranged or melee weapons, will only be affected by trap if the player has a ranged weapon equipped.

      • Cooldown: The gem overrides the cooldown on supported skills with the trap cooldown. For example when the support gem is combined with Cold Snap it can be used multiple times in a row, as long as there are trap charges remaining.

      • Spell Echo: A spell supported by Trap Support cannot also be supported by Spell Echo Support. The gem combination will not result in a spell trap that repeats its cast.

      Version history

      VersionChanges
      3.17.0
    • Trap Support now deal 20% less Trap Damage at gem level 1, and 11% less at gem level 20 (previously 38% increased at gem level 20).
    • 3.15.0
    • Now has a 120% Cost and Reservation Multiplier (previously 110%).
    • 3.8.0
    • Trap Throwing Speed now scales up to 19% at gem level 20 (from 10%).
    • Supported skills now deal increased Trap Damage as the gem levels up, up to 38% increased Trap Damage at gem level 20 (previously no bonus).
    • 3.3.0
    • No longer grants supported skills more trap damage.
    • No longer has a cooldown.
    • Now has a mana multiplier of 110% (down from 140%).
    • Now grants supported skills increased trap throwing speed, up to 10% at gem level 20.
    • 3.2.0
    • Base duration lowered to 4 seconds (from 16).Trap will now trigger at the end of its duration.
    • 3.0.0
    • Trap Support now deals 20% more Trap Damage at gem level 1, rather than more Trap damage to hits, up to 39% more Trap Damage at gem level 20.
    • 2.4.0
    • Trap's damage modifier no longer affects damage over time.
    • 2.0.0
    • All trap and mine skills have had their trap and mine duration reduced to 16 seconds. This includes the support gems Trap and Remote Mine.
    • 1.2.0
    • The Trap and Mine support gems now have multiplicative damage bonuses that are specific to traps and mines respectively. This means that you can't cast a skill through a trap and a mine for double bonuses. In addition, Trap and Mine damage bonuses now do not benefit minions cast through traps or mines.
    • 1.0.0
    • Damage increase has been reduced at all levels by a flat 5%.
    • 0.11.5
    • Quality on the Trap support gem now offers faster trap throwing instead of trap duration.
    • ?
    • Reduced Cooldown has been replaced with increased Damage.
    • The Trap support gem now has a fixed cooldown time of 4 seconds.
    • 0.9.12
    • Now starts with a 12 second cooldown, but this decreases as it levels up.
    • 0.9.9
    • Trap has been added to the game.

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