Activates every 1.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Deals (10–29)% more Damage with Hits against Branded Enemy
Additional Effects From Quality:


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Cast Speed | 50 |
Anomalous | (0–5)% chance to deal Double Damage | 100 |
Divergent | (0–20)% chance for Brands to Attach to a new Enemy each time they Activate | 20 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Templar |
3 | Sever the Right Hand | Clarissa | Scion · Templar · Witch |
Level Effect /40
Implicit |
---|
Activates every 1.5 seconds while Attached Can be Detached for a total Duration of 6 seconds Can be Attached for a total Duration of 5 seconds Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency |
Level | Requires Level | Strength | Intelligence | Cost | Deals 69 to 104 Fire Damage | Deals 10% more Damage with Hits against Branded Enemy | Experience |
---|---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 15 | 69, 104 | 10 | 199,345 |
2 | 31 | 32 | 46 | 15 | 85, 128 | 11 | 285,815 |
3 | 34 | 35 | 50 | 16 | 104, 156 | 12 | 401,344 |
4 | 37 | 37 | 54 | 17 | 127, 191 | 13 | 554,379 |
5 | 40 | 40 | 58 | 18 | 154, 232 | 14 | 477,437 |
6 | 42 | 42 | 60 | 19 | 175, 263 | 15 | 583,786 |
7 | 44 | 44 | 63 | 19 | 199, 298 | 16 | 710,359 |
8 | 46 | 46 | 66 | 20 | 225, 338 | 17 | 1,355,511 |
9 | 48 | 48 | 68 | 21 | 255, 382 | 18 | 1,138,877 |
10 | 50 | 49 | 71 | 21 | 288, 431 | 19 | 1,368,233 |
11 | 52 | 51 | 74 | 22 | 324, 487 | 20 | 1,638,338 |
12 | 54 | 53 | 76 | 22 | 366, 549 | 21 | 1,956,648 |
13 | 56 | 55 | 79 | 23 | 412, 618 | 22 | 3,655,184 |
14 | 58 | 57 | 82 | 24 | 463, 695 | 23 | 3,017,327 |
15 | 60 | 59 | 84 | 24 | 521, 781 | 24 | 7,759,995 |
16 | 62 | 60 | 87 | 25 | 585, 877 | 25 | 15,138,193 |
17 | 64 | 62 | 90 | 25 | 656, 985 | 26 | 26,083,825 |
18 | 66 | 64 | 92 | 26 | 736, 1104 | 27 | 62,620,247 |
19 | 68 | 66 | 95 | 27 | 825, 1237 | 28 | 211,708,088 |
20 | 70 | 68 | 98 | 27 | 924, 1386 | 29 | |
21 | 72 | 28 | 1034, 1551 | 30 | |||
22 | 74 | 28 | 1156, 1735 | 31 | |||
23 | 76 | 29 | 1293, 1939 | 32 | |||
24 | 78 | 30 | 1444, 2166 | 33 | |||
25 | 80 | 30 | 1613, 2419 | 34 | |||
26 | 82 | 31 | 1800, 2700 | 35 | |||
27 | 84 | 31 | 2008, 3012 | 36 | |||
28 | 86 | 32 | 2239, 3359 | 37 | |||
29 | 88 | 32 | 2496, 3744 | 38 | |||
30 | 90 | 33 | 2781, 4172 | 39 | |||
31 | 91 | 33 | 2935, 4403 | 39 | |||
32 | 92 | 34 | 3097, 4646 | 40 | |||
33 | 93 | 34 | 3268, 4902 | 40 | |||
34 | 94 | 34 | 3448, 5172 | 41 | |||
35 | 95 | 35 | 3638, 5456 | 41 | |||
36 | 96 | 35 | 3837, 5756 | 42 | |||
37 | 97 | 35 | 4047, 6071 | 42 | |||
38 | 98 | 35 | 4269, 6403 | 43 | |||
39 | 99 | 36 | 4502, 6753 | 43 | |||
40 | 100 | 26 | 4747, 7121 | 44 |
Armageddon Brand
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Duration, Brand |
DropLevel | 28 |
BaseType | Armageddon Brand |
Class | Active Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Area, Fire, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemArmageddonBrand |
Reference | ![]() |

cataclysm_sigil
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 1 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Code | base damage taken +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Celestial Brand Effect Your Brand becomes a Celestial Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Armageddon Brand Damage 1 | Armageddon Brand deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Armageddon Brand Damage 2 | Armageddon Brand deals 40% increased Damage | 100 |
The Merciless Labyrinth | Armageddon Brand Repeat Frequency 1 | Armageddon Brand has 8% increased Activation Frequency | 100 |
The Eternal Labyrinth | Armageddon Brand Repeat Frequency 2 | Armageddon Brand has 12% increased Activation Frequency | 100 |
The Merciless Labyrinth | Armageddon Brand Attached Target Fire Penetration 1 | Armageddon Brand Damage Penetrates 8% of Branded Enemy's Fire Resistance | 100 |
The Eternal Labyrinth | Armageddon Brand Attached Target Fire Penetration 2 | Armageddon Brand Damage Penetrates 12% of Branded Enemy's Fire Resistance | 100 |
Supported By /84 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Swiftbrand Support Supports skills which create brands. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Community Wiki
Armageddon Brand
Armageddon Brand] is a spell that creates a brand at the target position. While attached, the brands creates fiery meteors that land on the target's location and deal fire damage in an area.
Skill functions and interactions
Maximum Active Brands: All brands share a limit of three (3) active brand limit. This can be split between the two brand skills (2-1) or all of one type. Passive skills can increase the number of active brands that are allowed to be active at a time.
Maximum Brand Attachment: By default, you may only have one brand of any kind attached to a single target at any time. Taking the Keystone Runebinder allows you to place a second brand on a single target. Like the Active Brand limit these brands may either be split (1-1) or both the same type of brand.
Spell Echo: Armageddon Brand currently functions with Spell Echo Support so far as repeating the initial cast of the brand. The more casting speed multiplier on spell echo does NOT however affect the activation speed of the brand once attached to a target.
Meteor: When Armageddon Brand activates, it casts a meteor falling down on the attached enemy. However, this meteor has a slow travel time, so if the enemy is fast-moving, the meteor can miss the enemy entirely. This also affects the "smoothness" of the skill, as this meteor drop delay time cannot be overcome. The meteor deals damage in an area on impact, this area is affected by modifiers to AoE.
Ignite: Armageddon Brand comes with a big damage multiplier for Ignite, so it is one of the skills suitable for scaling Ignite. When scaling Ignite, it is not recommended to take Runebinder since having multiple brands attached to an enemy does not increase the Ignite damage taken by the enemy (since there can only be one active Ignite instance on the enemy). The only benefit from the keystone would be higher hit frequency on the enemy which would potentially cause a bigger Ignite (from a bigger hit) to be applied.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.11.0 |
|
3.6.0 |
|
3.5.0 |
|
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