Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Deals (69–924) to (104–1386) Fire Damage
Base radius is 2.2 metres
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Deals (10–29)% more Damage with Hits against Branded Enemy
Additional Effects From Quality:
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Templar |
3 | Sever the Right Hand | Clarissa | Scion · Templar · Witch |
Level Effect /40
Implicit |
---|
Base radius is 2.2 metres Your Skills can have an additional Brand Attached to an Enemy Activates every 1.5 seconds while Attached Base secondary duration is 6 seconds Base duration is 5 seconds Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency |
Level | Requires Level | Str | Int | Cost | Deals 69 to 104 Fire Damage | Experience |
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 15 | 69, 104 | 199,345 |
2 | 31 | 32 | 46 | 15 | 85, 128 | 285,815 |
3 | 34 | 35 | 50 | 16 | 104, 156 | 401,344 |
4 | 37 | 37 | 54 | 17 | 127, 191 | 554,379 |
5 | 40 | 40 | 58 | 18 | 154, 232 | 477,437 |
6 | 42 | 42 | 60 | 19 | 175, 263 | 583,786 |
7 | 44 | 44 | 63 | 19 | 199, 298 | 710,359 |
8 | 46 | 46 | 66 | 20 | 225, 338 | 1,355,511 |
9 | 48 | 48 | 68 | 21 | 255, 382 | 1,138,877 |
10 | 50 | 49 | 71 | 21 | 288, 431 | 1,368,233 |
11 | 52 | 51 | 74 | 22 | 324, 487 | 1,638,338 |
12 | 54 | 53 | 76 | 22 | 366, 549 | 1,956,648 |
13 | 56 | 55 | 79 | 23 | 412, 618 | 3,655,184 |
14 | 58 | 57 | 82 | 24 | 463, 695 | 3,017,327 |
15 | 60 | 59 | 84 | 24 | 521, 781 | 7,759,995 |
16 | 62 | 60 | 87 | 25 | 585, 877 | 15,138,193 |
17 | 64 | 62 | 90 | 25 | 656, 985 | 26,083,825 |
18 | 66 | 64 | 92 | 26 | 736, 1104 | 62,620,247 |
19 | 68 | 66 | 95 | 27 | 825, 1237 | 211,708,088 |
20 | 70 | 68 | 98 | 27 | 924, 1386 | |
21 | 72 | 28 | 1034, 1551 | |||
22 | 74 | 28 | 1156, 1735 | |||
23 | 76 | 29 | 1293, 1939 | |||
24 | 78 | 30 | 1444, 2166 | |||
25 | 80 | 30 | 1613, 2419 | |||
26 | 82 | 31 | 1800, 2700 | |||
27 | 84 | 31 | 2008, 3012 | |||
28 | 86 | 32 | 2239, 3359 | |||
29 | 88 | 32 | 2496, 3744 | |||
30 | 90 | 33 | 2781, 4172 | |||
31 | 91 | 33 | 2935, 4403 | |||
32 | 92 | 34 | 3097, 4646 | |||
33 | 93 | 34 | 3268, 4902 | |||
34 | 94 | 34 | 3448, 5172 | |||
35 | 95 | 35 | 3638, 5456 | |||
36 | 96 | 35 | 3837, 5756 | |||
37 | 97 | 35 | 4047, 6071 | |||
38 | 98 | 35 | 4269, 6403 | |||
39 | 99 | 36 | 4502, 6753 | |||
40 | 100 | 26 | 4747, 7121 |
Attribute /10
Armageddon Brand
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Duration, Brand |
DropLevel | 28 |
BaseType | Armageddon Brand |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Area, Fire, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemArmageddonBrand |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%
Attribute /5
cataclysm_sigil
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base damage taken +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | branded enemy explode for 25% life as chaos on death chance % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Microtransactions /1 ⍟
Supported By /87 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Trap Support | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
More Duration Support | More Duration Support Supports any skill with a duration. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Blastchain Mine Support | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Spell Echo Support | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Less Duration Support | Less Duration Support Supports any skill that has a duration. |
Cast on Death Support | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Damage Taken Support | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Stunned Support | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Arcane Surge Support | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Intensify Support | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
High-Impact Mine Support | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Spell Echo Support | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Swiftbrand Support | Swiftbrand Support Supports skills which create brands. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
Armageddon Brand
Armageddon Brand] is a spell that creates a brand at the target position. While attached, the brands creates fiery meteors that land on the target's location and deal fire damage in an area.
Skill functions and interactions
Maximum Active Brands: All brands share a limit of three (3) active brand limit. This can be split between the two brand skills (2-1) or all of one type. Passive skills can increase the number of active brands that are allowed to be active at a time.
Maximum Brand Attachment: By default, you may only have one brand of any kind attached to a single target at any time. Taking the Keystone Runebinder allows you to place a second brand on a single target. Like the Active Brand limit these brands may either be split (1-1) or both the same type of brand.
Spell Echo: Armageddon Brand currently functions with Spell Echo Support so far as repeating the initial cast of the brand. The more casting speed multiplier on spell echo does NOT however affect the activation speed of the brand once attached to a target.
Meteor: When Armageddon Brand activates, it casts a meteor falling down on the attached enemy. However, this meteor has a slow travel time, so if the enemy is fast-moving, the meteor can miss the enemy entirely. This also affects the "smoothness" of the skill, as this meteor drop delay time cannot be overcome. The meteor deals damage in an area on impact, this area is affected by modifiers to AoE.
Ignite: Armageddon Brand comes with a big damage multiplier for Ignite, so it is one of the skills suitable for scaling Ignite. When scaling Ignite, it is not recommended to take Runebinder since having multiple brands attached to an enemy does not increase the Ignite damage taken by the enemy (since there can only be one active Ignite instance on the enemy). The only benefit from the keystone would be higher hit frequency on the enemy which would potentially cause a bigger Ignite (from a bigger hit) to be applied.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.11.0 |
|
3.6.0 |
|
3.5.0 |
|
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