Armageddon Brand
Level: (1–20)
Cost: (15–27) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–210)%
Requires Level (28–70), (29–68) Str, (42–98) Int
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
Activates every 1.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Deals (69–924) to (104–1386) Fire Damage
Base radius is 2.2 metres
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Deals (10–29)% more Damage with Hits against Branded Enemy

Additional Effects From Quality:
Deals +(0–10)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelStrIntCostDeals 69 to 104 Fire DamageExperience
12829421569, 104199,345
23132461585, 128285,815
334355016104, 156401,344
437375417127, 191554,379
540405818154, 232477,437
642426019175, 263583,786
744446319199, 298710,359
846466620225, 3381,355,511
948486821255, 3821,138,877
1050497121288, 4311,368,233
1152517422324, 4871,638,338
1254537622366, 5491,956,648
1356557923412, 6183,655,184
1458578224463, 6953,017,327
1560598424521, 7817,759,995
1662608725585, 87715,138,193
1764629025656, 98526,083,825
1866649226736, 110462,620,247
1968669527825, 1237211,708,088
2070689827924, 1386
2172281034, 1551
2274281156, 1735
2376291293, 1939
2478301444, 2166
2580301613, 2419
2682311800, 2700
2784312008, 3012
2886322239, 3359
2988322496, 3744
3090332781, 4172
3191332935, 4403
3292343097, 4646
3393343268, 4902
3494343448, 5172
3595353638, 5456
3696353837, 5756
3797354047, 6071
3898354269, 6403
3999364502, 6753
40100264747, 7121
Attribute /10

Armageddon Brand

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymHit, Duration, Brand
DropLevel 28
BaseType Armageddon Brand
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Fire, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemArmageddonBrand
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Storm and Armageddon Brands can be attached to your Summoned Reaper
Armageddon Brand
Level: (1–20)
Cost: (15–27) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180–210)%
Requires Level (28–70), (29–68) Str, (42–98) Int
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
Activates every 1.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Deals (69–924) to (104–1386) Fire Damage
Base radius is 2.2 metres
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Deals (10–29)% more Damage with Hits against Branded Enemy
base number of sigils allowed per target [1]
base skill show average damage instead of dps [1]
console skill dont chase [1]
is area damage [1]
skill can add multiple charges per action [1]

Additional Effects From Quality:
Deals +(0–10)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Celestial Brand Effect
Your Brand becomes a Celestial Effect.
Supported By /87
  • Active Type: Spell, Damage, Area, Fire, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Swiftbrand Support
    Supports skills which create brands.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Armageddon Brand
    You are Branded, causing fiery meteors to fall from the sky around you
    base_damage_taken_+%
    branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%
    Attribute /6

    cataclysm_sigil

    KeyValue
    CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 2xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
    AcronymIgnite
    IsCharged1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID1
    Codebase damage taken +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codebranded enemy explode for 25% life as chaos on death chance %
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage

    Community Wiki

    Edit

    Armageddon Brand

    Armageddon Brand] is a spell that creates a brand at the target position. While attached, the brands creates fiery meteors that land on the target's location and deal fire damage in an area.

    Skill functions and interactions

    • Maximum Active Brands: All brands share a limit of three (3) active brand limit. This can be split between the two brand skills (2-1) or all of one type. Passive skills can increase the number of active brands that are allowed to be active at a time.

    • Maximum Brand Attachment: By default, you may only have one brand of any kind attached to a single target at any time. Taking the Keystone Runebinder allows you to place a second brand on a single target. Like the Active Brand limit these brands may either be split (1-1) or both the same type of brand.

    • Spell Echo: Armageddon Brand currently functions with Spell Echo Support so far as repeating the initial cast of the brand. The more casting speed multiplier on spell echo does NOT however affect the activation speed of the brand once attached to a target.

    • Meteor: When Armageddon Brand activates, it casts a meteor falling down on the attached enemy. However, this meteor has a slow travel time, so if the enemy is fast-moving, the meteor can miss the enemy entirely. This also affects the "smoothness" of the skill, as this meteor drop delay time cannot be overcome. The meteor deals damage in an area on impact, this area is affected by modifiers to AoE.

    • Ignite: Armageddon Brand comes with a big damage multiplier for Ignite, so it is one of the skills suitable for scaling Ignite. When scaling Ignite, it is not recommended to take Runebinder since having multiple brands attached to an enemy does not increase the Ignite damage taken by the enemy (since there can only be one active Ignite instance on the enemy). The only benefit from the keystone would be higher hit frequency on the enemy which would potentially cause a bigger Ignite (from a bigger hit) to be applied.

    Version history

    VersionChanges
    3.17.0
  • Armageddon Brand now deals 69 to 104 Fire Damage at gem level 1 (previously 46 to 69), up to 924 to 1386 at gem level 20 (previously 613 to 920).
  • Now activates every 1.5 seconds while Attached (previously 1 second).
  • Now has 200% Effectiveness of Added Damage at all gem levels (previously 135%).
  • 3.16.0
  • Now deals 40 to 69 Fire Damage at gem level 1 (previously 34 to 51), up to 613 to 920 at gem level 20 (previously 398 to 597).
  • It no longer has 120-250% more Damage with Ignite, or 25% chance to Ignite Enemies.
  • It now activates every 1 second while Attached (previously 0.75 seconds), and has a base Critical Strike Chance of 5% (previously 6%).
  • It now has “Deals 10% more hit Damage to Branded Enemy” at gem level 1, which scales up to 29% at gem level 20.
  • It also now has 135% Effectiveness of Added Damage at all gem levels (previously 85%).
  • Because of base Ignite damage changes, Ignite with the skill is now 10.1% higher.
  • 3.11.0
  • The visual effects have been improved.
  • Now activates every 0.75 seconds while attached (from 0.8 seconds).
  • Now deals 34 to 51 Fire Damage at gem level 1 (from 29 to 43), up to 398 to 597 Fire Damage at gem level 20 (from 332 to 498).
  • Now has an added Damage effectiveness of 85% (from 75%).
  • Now deals 120% more Damage with Ignite at gem level 1 (unchanged), up to 250% more at gem level 20 (from 180%).
  • Now has a detached duration of 6 seconds (from 10).
  • Now has a base area of effect radius of 22 units (from 18).
  • 3.6.0
  • Mana Cost at gem level 1 is now 15 (was 14).
  • Now deals 29 to 43 Fire damage at gem level 1 (from 29 to 44) and 332 to 498 Fire damage at gem level 20 (from 393 to 590).
  • Now has an added damage effectiveness of 75% (from 90%).
  • Now activates every 0.8 seconds while Attached (from 0.75)
  • 3.5.0
  • Armageddon Brand has been added to the game.

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