Armageddon Brand
Spell, AoE, Fire, Duration, Brand
Level: 1–20
Cost: 15–27 Mana
Cast Time: 0.40 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 28
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
Deals (69–924) to (104–1386) Fire Damage
Activates every 1.5 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
Deals (10–29)% more Damage with Hits against Branded Enemy


Additional Effects From Quality:
(0–10)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–10)% increased Cast Speed50
Anomalous (0–5)% chance to deal Double Damage100
Divergent (0–20)% chance for Brands to Attach to a new Enemy each time they Activate20
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
base skill show average damage instead of dps [1]
console skill dont chase [1]
is area damage [1]
skill can add multiple charges per action [1]
Activates every 1.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Can be Attached for a total Duration of 5 seconds
LevelRequires LevelStrengthIntelligenceCostDeals 69 to 104 Fire DamageDeals 10% more Damage with Hits against Branded EnemyExperience
12829421569, 10410199,345
23132461585, 12811285,815
334355016104, 15612401,344
437375417127, 19113554,379
540405818154, 23214477,437
642426019175, 26315583,786
744446319199, 29816710,359
846466620225, 338171,355,511
948486821255, 382181,138,877
1050497121288, 431191,368,233
1152517422324, 487201,638,338
1254537622366, 549211,956,648
1356557923412, 618223,655,184
1458578224463, 695233,017,327
1560598424521, 781247,759,995
1662608725585, 8772515,138,193
1764629025656, 9852626,083,825
1866649226736, 11042762,620,247
1968669527825, 123728211,708,088
2070689827924, 138629
2172281034, 155130
2274281156, 173531
2376291293, 193932
2478301444, 216633
2580301613, 241934
2682311800, 270035
2784312008, 301236
2886322239, 335937
2988322496, 374438
3090332781, 417239
3191332935, 440339
3292343097, 464640
3393343268, 490240
3494343448, 517241
3595353638, 545641
3696353837, 575642
3797354047, 607142
3898354269, 640343
3999364502, 675343
40100264747, 712144

Armageddon Brand

Referencepoe.ninja, Community Wiki
AcronymHit, Duration, Brand
DropLevel 28
BaseType Armageddon Brand
Class Active Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Fire, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell
BuffIconArmageddonBrand
MetadataMetadata/Items/Gems/SkillGemArmageddonBrand
Armageddon Brand
You are Branded, causing fiery meteors to fall from the sky around you
base_damage_taken_+%

cataclysm_sigil

IsBuffDefinition1
BuffMergeModesID1
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Celestial Brand Effect
Your Brand becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Armageddon Brand Damage 1Armageddon Brand deals 25% increased Damage100
The Eternal LabyrinthEnchantment Armageddon Brand Damage 2Armageddon Brand deals 40% increased Damage100
The Merciless LabyrinthArmageddon Brand Repeat Frequency 1Armageddon Brand has 8% increased Activation Frequency100
The Eternal LabyrinthArmageddon Brand Repeat Frequency 2Armageddon Brand has 12% increased Activation Frequency100
The Merciless LabyrinthArmageddon Brand Attached Target Fire Penetration 1Armageddon Brand Damage Penetrates 8% of Branded Enemy's Fire Resistance100
The Eternal LabyrinthArmageddon Brand Attached Target Fire Penetration 2Armageddon Brand Damage Penetrates 12% of Branded Enemy's Fire Resistance100
Supported By /83 ⍟

Supported By /83 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Swiftbrand SupportSupports skills which create brands.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Armageddon Brand

ArmageddonBrandArmageddon Brand] is a spell that creates a brand at the target position. While attached, the brands creates fiery meteors that land on the target's location and deal fire damage in an area.

Skill functions and interactions

  • Maximum Active Brands: All brands share a limit of three (3) active brand limit. This can be split between the two brand skills (2-1) or all of one type. Passive skills can increase the number of active brands that are allowed to be active at a time.

  • Maximum Brand Attachment: By default, you may only have one brand of any kind attached to a single target at any time. Taking the Keystone BrandKeystoneRunebinder allows you to place a second brand on a single target. Like the Active Brand limit these brands may either be split (1-1) or both the same type of brand.

  • Spell Echo: Armageddon Brand currently functions with EchoSpell Echo Support so far as repeating the initial cast of the brand. The more casting speed multiplier on spell echo does NOT however affect the activation speed of the brand once attached to a target.

  • Meteor: When Armageddon Brand activates, it casts a meteor falling down on the attached enemy. However, this meteor has a slow travel time, so if the enemy is fast-moving, the meteor can miss the enemy entirely. This also affects the "smoothness" of the skill, as this meteor drop delay time cannot be overcome. The meteor deals damage in an area on impact, this area is affected by modifiers to AoE.

  • Ignite: Armageddon Brand comes with a big damage multiplier for Ignite, so it is one of the skills suitable for scaling Ignite. When scaling Ignite, it is not recommended to take BrandKeystoneRunebinder since having multiple brands attached to an enemy does not increase the Ignite damage taken by the enemy (since there can only be one active Ignite instance on the enemy). The only benefit from the keystone would be higher hit frequency on the enemy which would potentially cause a bigger Ignite (from a bigger hit) to be applied.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.