Armageddon Brand of Volatility
Level: (1–20)
Cost: (15–27) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.50%
Effectiveness of Added Damage: 370%
Requires Level (28–70), (29–68) Str, (42–98) Int
Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
Deals (125–1676) to (188–2514) Fire Damage
Base radius is 2.6 metres
Cannot be Recalled
Can be Detached for a total Duration of 6 seconds
Activates once when Attached, then is Destroyed
Base radius is 2.6 metres
Cannot be Recalled
Can be Detached for a total Duration of 6 seconds
Activates once when Attached, then is Destroyed
Additional Effects From Quality:
Base radius is (0–0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Templar |
3 | Sever the Right Hand | Clarissa | Scion · Templar · Witch |
Level Effect /40
Implicit |
---|
Base radius is 2.6 metres Can be Detached for a total Duration of 6 seconds Cannot be Recalled Activates once when Attached, then is Destroyed |
Level | Requires Level | Str | Int | Cost | Deals 125 to 188 Fire Damage | Experience |
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 15 | 125, 188 | 199,345 |
2 | 31 | 32 | 46 | 15 | 155, 232 | 285,815 |
3 | 34 | 35 | 50 | 16 | 189, 284 | 401,344 |
4 | 37 | 37 | 54 | 17 | 231, 346 | 554,379 |
5 | 40 | 40 | 58 | 18 | 280, 420 | 477,437 |
6 | 42 | 42 | 60 | 19 | 318, 477 | 583,786 |
7 | 44 | 44 | 63 | 19 | 361, 541 | 710,359 |
8 | 46 | 46 | 66 | 20 | 408, 613 | 1,355,511 |
9 | 48 | 48 | 68 | 21 | 462, 693 | 1,138,877 |
10 | 50 | 49 | 71 | 21 | 522, 783 | 1,368,233 |
11 | 52 | 51 | 74 | 22 | 589, 883 | 1,638,338 |
12 | 54 | 53 | 76 | 22 | 664, 995 | 1,956,648 |
13 | 56 | 55 | 79 | 23 | 747, 1121 | 3,655,184 |
14 | 58 | 57 | 82 | 24 | 841, 1261 | 3,017,327 |
15 | 60 | 59 | 84 | 24 | 945, 1417 | 7,759,995 |
16 | 62 | 60 | 87 | 25 | 1061, 1592 | 15,138,193 |
17 | 64 | 62 | 90 | 25 | 1191, 1786 | 26,083,825 |
18 | 66 | 64 | 92 | 26 | 1336, 2003 | 62,620,247 |
19 | 68 | 66 | 95 | 27 | 1497, 2245 | 211,708,088 |
20 | 70 | 68 | 98 | 27 | 1676, 2514 | |
21 | 72 | 28 | 1876, 2814 | |||
22 | 74 | 28 | 2098, 3147 | |||
23 | 76 | 29 | 2346, 3518 | |||
24 | 78 | 30 | 2621, 3931 | |||
25 | 80 | 30 | 2926, 4390 | |||
26 | 82 | 31 | 3266, 4899 | |||
27 | 84 | 31 | 3644, 5466 | |||
28 | 86 | 32 | 4063, 6095 | |||
29 | 88 | 32 | 4529, 6794 | |||
30 | 90 | 33 | 5046, 7569 | |||
31 | 91 | 33 | 5325, 7988 | |||
32 | 92 | 34 | 5620, 8430 | |||
33 | 93 | 34 | 5930, 8895 | |||
34 | 94 | 34 | 6256, 9384 | |||
35 | 95 | 35 | 6600, 9900 | |||
36 | 96 | 35 | 6962, 10443 | |||
37 | 97 | 35 | 7344, 11016 | |||
38 | 98 | 35 | 7745, 11618 | |||
39 | 99 | 36 | 8168, 12252 | |||
40 | 100 | 26 | 8613, 12920 |
Attribute /10
Armageddon Brand
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Duration, Brand |
DropLevel | 28 |
BaseType | Armageddon Brand |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Area, Fire, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemArmageddonBrand |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
Supported By /85 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Increased Duration Support Supports any skill with a duration. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Less Duration Support Supports any skill that has a duration. | |
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Swiftbrand Support Supports skills which create brands. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sadism Support Supports any skill that hits enemies. |
Armageddon Brand of Volatility
Level: (1–40)
Cost: (15–26) Mana
Cast Time: 0.80 sec
Requires Level (28–100)
Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
Deals (125–8613) to (188–12920) Fire Damage
Base radius is 2.6 metres
Cannot be Recalled
Can be Detached for a total Duration of 6 seconds
Activates once when Attached, then is Destroyed
base number of sigils allowed per target [1]
base skill show average damage instead of dps [1]
console skill dont chase [1]
is area damage [1]
skill can add multiple charges per action [1]
Base radius is 2.6 metres
Cannot be Recalled
Can be Detached for a total Duration of 6 seconds
Activates once when Attached, then is Destroyed
base number of sigils allowed per target [1]
base skill show average damage instead of dps [1]
console skill dont chase [1]
is area damage [1]
skill can add multiple charges per action [1]
Additional Effects From Quality:
Base radius is (0–0.2) metres
Level Effect /40
Implicit |
---|
Base radius is 2.6 metres Can be Detached for a total Duration of 6 seconds Cannot be Recalled Activates once when Attached, then is Destroyed |
Level | Requires Level | Cost | Deals 125 to 188 Fire Damage | Experience |
---|---|---|---|---|
1 | 28 | 15 | 125, 188 | |
2 | 31 | 15 | 155, 232 | |
3 | 34 | 16 | 189, 284 | |
4 | 37 | 17 | 231, 346 | |
5 | 40 | 18 | 280, 420 | |
6 | 42 | 19 | 318, 477 | |
7 | 44 | 19 | 361, 541 | |
8 | 46 | 20 | 408, 613 | |
9 | 48 | 21 | 462, 693 | |
10 | 50 | 21 | 522, 783 | |
11 | 52 | 22 | 589, 883 | |
12 | 54 | 22 | 664, 995 | |
13 | 56 | 23 | 747, 1121 | |
14 | 58 | 24 | 841, 1261 | |
15 | 60 | 24 | 945, 1417 | |
16 | 62 | 25 | 1061, 1592 | |
17 | 64 | 25 | 1191, 1786 | |
18 | 66 | 26 | 1336, 2003 | |
19 | 68 | 27 | 1497, 2245 | |
20 | 70 | 27 | 1676, 2514 | |
21 | 72 | 28 | 1876, 2814 | |
22 | 74 | 28 | 2098, 3147 | |
23 | 76 | 29 | 2346, 3518 | |
24 | 78 | 30 | 2621, 3931 | |
25 | 80 | 30 | 2926, 4390 | |
26 | 82 | 31 | 3266, 4899 | |
27 | 84 | 31 | 3644, 5466 | |
28 | 86 | 32 | 4063, 6095 | |
29 | 88 | 32 | 4529, 6794 | |
30 | 90 | 33 | 5046, 7569 | |
31 | 91 | 33 | 5325, 7988 | |
32 | 92 | 34 | 5620, 8430 | |
33 | 93 | 34 | 5930, 8895 | |
34 | 94 | 34 | 6256, 9384 | |
35 | 95 | 35 | 6600, 9900 | |
36 | 96 | 35 | 6962, 10443 | |
37 | 97 | 35 | 7344, 11016 | |
38 | 98 | 35 | 7745, 11618 | |
39 | 99 | 36 | 8168, 12252 | |
40 | 100 | 26 | 8613, 12920 |
Attribute /6
Armageddon Brand of Volatility
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold |
Acronym | Ignite |
BaseType | Armageddon Brand of Volatility |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Area, Fire, Duration, Totemable, Trappable, Mineable, Triggerable, Multicastable, Brand, AreaSpell |
ActiveSkillsCode | armageddon_brand_alt_x |
Supported By /85
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Increased Duration Support Supports any skill with a duration. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Less Duration Support Supports any skill that has a duration. | |
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Swiftbrand Support Supports skills which create brands. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sadism Support Supports any skill that hits enemies. |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.