Arcane Surge Support
Arcane, Support, Spell, Duration
Level: 1–20
Cost & Reservation Multiplier: 130%
Requires Level 1
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Gain Arcane Surge after Spending a total of (15–400) Mana on
Upfront Costs and Effects of a Supported Skill
Arcane Surge grants (10–20)% more Spell Damage
Arcane Surge grants (30–58)% increased Mana Regeneration rate
Arcane Surge lasts 4 seconds
Supported Skills deal (10–19)% more Spell Damage while you have Arcane Surge


Additional Effects From Quality:
Supported Skills deal (0–10)% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Unusual Gems /3 ⍟

Unusual Gems /3 ⍟

TypeStatsWeight
Superior Supported Skills deal (0–10)% increased Spell Damage50
Anomalous Arcane Surge grants (0–12)% increased Mana Regeneration rate100
Divergent Arcane Surge lasts (0–2) seconds100
Level Effect /40

Level Effect /40

Implicit
Cost & Reservation Multiplier: 130%
Arcane Surge lasts 4 seconds
(Upfront Costs are all Costs that are not paid per-second)
LevelRequires LevelIntelligenceArcane Surge grants 10% more Spell Damage
Arcane Surge grants 30% increased Mana Regeneration rate
Gain Arcane Surge after Spending a total of 15 Mana on
Upfront Costs and Effects of a Supported Skill
Supported Skills deal 10% more Spell Damage while you have Arcane SurgeExperience
11710, 30151070
22911, 311610308
341211, 3317111,554
471612, 3419116,667
5112212, 36221226,047
6163013, 37261249,725
7203613, 39321395,714
8244214, 404113169,595
9284814, 425114283,759
10325415, 436414453,996
11366015, 458015703,128
12406616, 4699151,061,223
13447216, 48121162,065,870
14487817, 49148162,507,110
15528417, 51178175,798,936
16569018, 522131715,083,919
17609618, 542521827,792,735
186410219, 552961843,869,739
196710619, 5734519242,081,556
207011120, 5840019
217220, 6046120
227421, 6152720
237621, 6360021
247822, 6468021
258022, 6676622
268223, 6786022
278423, 6996123
288624, 70107023
298824, 72118724
309025, 73131224
319125, 74137925
329225, 75144625
339325, 75151826
349426, 76159026
359526, 77166727
369626, 78174327
379726, 78182528
389827, 79190628
399927, 80199229
4010027, 81207829

Arcane Surge Support

Referencepoe.ninja, Community Wiki
AcronymRegeneration, Arcane Surge
BaseType Arcane Surge Support
Class Support Skill Gems
IconN
MetadataMetadata/Items/Gems/SupportGemArcaneSurge
Supported Gem /153 ⍟

Supported Gem /153 ⍟

IconName
FireballFireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
IceNovaIce Nova
A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
ImmortalCallImmortal Call
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
ColdSnapCold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
RaiseZombieRaise Zombie
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.
DetonateDeadDetonate Dead
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
VolatileDeadVolatile Dead
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
BoneLanceUnearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
ArcticBreathCreeping Frost
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
BloodRageBlood Rage
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
RighteousFireRighteous Fire
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
DischargeDischarge
Discharge all the character's charges to deal elemental damage to all nearby monsters.
PortalPortal
Creates a portal to the current area's town.
SparkSpark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
IceSpearIce Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
RaiseSpectreRaise Spectre
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
FrostWallFrost Wall
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
FreezingPulseFreezing Pulse
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
ShockNovaShock Nova
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
PhaseRunPhase Run
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
TemporalChainsTemporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
ElementalWeaknessElemental Weakness
Curses all targets in an area, lowering their elemental resistances.
WarlordsMarkWarlord's Mark
Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
PunishmentPunishment
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
EnfeebleEnfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
AssassinsMarkAssassin's Mark
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
ProjectileWeaknessSniper's Mark
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
DespairDespair
Curses all targets in an area, lowering their chaos resistance.
LightningWarpLightning Warp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
SummonSkeletonsSummon Skeletons
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
FirestormFirestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
MoltenShellMolten Shell
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.
ArcArc
An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
EtherealKnivesEthereal Knives
Fires an arc of knives in front of the caster which deals physical damage.
FlammabilityFlammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
FrostBiteFrostbite
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
ConductivityConductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
FlamethrowerIncinerate
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
AnimateArmourAnimate Guardian
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
AnimateWeaponAnimate Weapon
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.
VaalFireResistAuraVaal Impurity of Fire
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
VaalColdResistAuraVaal Impurity of Ice
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
VaalLightningResistAuraVaal Impurity of Lightning
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
StormcallStorm Call
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
ChargedBlastFlameblast
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.
BallLightningBall Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
SummonElementalSummon Raging Spirit
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.
FlamewhipFlame Surge
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
DesecrateDesecrate
Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.
FleshOfferingFlesh Offering
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
BoneOfferingBone Offering
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
SpiritOfferingSpirit Offering
Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
UpheavalGlacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
ConvocationConvocation
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
VaalFireballVaal Fireball
Launches a series of fireballs in a spiral around the caster.
VaalArcVaal Arc
A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.
VaalSparkVaal Spark
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
VaalMoltenShellVaal Molten Shell
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
VaalLightningWarpVaal Lightning Warp
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
VaalImmortalCallVaal Immortal Call
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
VaalIceNovaVaal Ice Nova
A chilling circle of ice expands from the caster, repeating from every enemy it hits.
VaalDetonateDeadVaal Detonate Dead
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
VaalColdSnapVaal Cold Snap
Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
VaalSummonSkeletonsVaal Summon Skeletons
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
VaalStormcallVaal Storm Call
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
VaalClarityVaal Clarity
Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
VaalGraceVaal Grace
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
VaalDisciplineVaal Discipline
Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
VaalHasteVaal Haste
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
VaalRighteousFireVaal Righteous Fire
Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.
VaalBreachPortalVaal Breach
Creates a breach, making you vulnerable to its powerful inhabitants.
VaalChargedBlastVaal Flameblast
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
PoachersMarkPoacher's Mark
Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
LighteningTouchLightning Tendrils
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
ChaosElementalSummonSummon Chaos Golem
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
IceElementalSummonSummon Ice Golem
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.
FireElementalSummonSummon Flame Golem
Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.
LightningGolemSummon Lightning Golem
Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
DetonateMinesDetonate Mines
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
FlameDashFlame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
FireMortarRolling Magma
Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.
RainOfBladesBladefall
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
SpinningEtherealBladesGemBlade Vortex
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
VaalSpinningEtherealBladesGemVaal Blade Vortex
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
FrostBombFrost Bomb
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
StormCloudGemOrb of Storms
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
RockGolemSummon Stone Golem
Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
ContagionGemContagion
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.
WitherGemWither
Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.
BlightGemBlight
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
SiphonGemEssence Drain
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
FrostBoltFrostbolt
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
FrostVortexVortex
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
FireBeamScorching Ray
Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
SkeletalChainsDark Pact
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
StormBurstStorm Burst
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
CorpseEruptionCremation
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
CorpseWarpBodyswap
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
VulnerabilityVulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
VaalBlightGemVaal Blight
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
HolyRelicSummon Holy Relic
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.
FrostFuryWinter Orb
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
ConduitSigilStorm Brand
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
ArmageddonBrandArmageddon Brand
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
RecallSigilBrand Recall
Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.
PurifyingFlamePurifying Flame
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
SoulrendSoulrend
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
DarkRitualGemBane
Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
StormbindSkillGemStormbind
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
DivineTempestDivine Ire
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.
PurgeWave of Conviction
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
QuickGuardGemSteelskin
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
QuickDashGemDash
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
BeserkGemBerserk
Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.
FrostblinkSkillGemFrostblink
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
SummonCarrionGolemGemSummon Carrion Golem
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
WitheringStepGemWithering Step
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
PlagueBearerGemPlague Bearer
Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.
ArcaneCloakArcane Cloak
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
BladeBurstBlade Blast
Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
ArcanistBrandGemArcanist Brand
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
PenanceBrandGemPenance Brand
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.
WintertideBrandGemWintertide Brand
Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
EmberBlazing Salvo
Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
BlackHoleVoid Sphere
Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
DisentegrateGemCrackling Lance
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
FrostGlobeFrost Shield
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
CircleofPowerSkillGemSigil of Power
Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
FirewallFlame Wall
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
DoomBlastSkillGemHexblast
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
HydrosphereHydrosphere
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
BloodTendrilsSkillGemExsanguinate
Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
CorruptedBloodStreamCorrupting Fever
Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.
BloodreapGemReap
A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
VoidburstSkillGemVoltaxic Burst
Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
AbsolutionBlastGemAbsolution
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
AmbushSkillGemAmbush
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
SoulfeastGemForbidden Rite
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
ManaVoidGemManabond
Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
SummonReaperSkillGemSummon Reaper
Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
FrozenSphereSkillGemEye of Winter
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
TornadoGemTornado
Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
StormBladeGemEnergy Blade
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.
SoulLinkGemSoul Link
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
FlameLinkGemFlame Link
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
LeechLinkGemVampiric Link
Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
BlockLinkGemProtective Link
Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
TriggerLinkGemIntuitive Link
Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
CriticalLinkGemDestructive Link
Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
EnergyReleaseSkillGemLightning Conduit
Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
GalvanicFieldSkillGemGalvanic Field
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
AlchemistsMarkSkillGemAlchemist's Mark
Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
FrozenLegionSkillGemFrozen Legion
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
Arcane Surge Support Unique /1 ⍟

Arcane Surge Support Unique /1 ⍟

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Arcane Surge Support

ArcaneSurgeArcane Surge Support is a Support gem that grants the Arcane Surge buff when the total mana spent reaches a threshold.

Skill functions and interactions

  • Interaction with Totem, Trap, & Mine Skills: Spending mana by placing a totem, trap, or mine will not go towards gaining the Arcane Surge buff. Totems, traps, and mines that cast the skill also do not go towards gaining the buff.

  • Duration: Increases and reductions to duration will apply to the duration of the buff. Additionally, it adds a duration component to the linked skill, which makes it supportable by support gems like ReduceDurationLess Duration Support and SupportRapidDecayGemSwift Affliction Support (which apply their damage bonus), even if the active skill gem does not otherwise have a duration of its own.

  • Vaal Skills: This will not add the duration tag to a Vaal skill for the purposes of reducing soul gain prevention via skill effect duration reduction.

  • KeystoneEldritchBatteryEldritch Battery and KeystoneBloodMagicBlood Magic: The buff will only activate if mana is spent. Spending Energy Shield or Life for the supported skill will not activate the buff.

  • Elreon's Signature Mod: If used with a skill such that the total mana cost of the skill is zero or less, it will not count as spending mana towards the Arcane Surge, and will never activate it.

  • When equipped on multiple skills, the Arcane Surge Grants buffs are applied globally and depend on the support gem level of the trigger skill. The More Spell Damage while you have Arcane Surge modifier is applied locally, and thus each support gem can have a different level (and therefore, different damage multiplier).


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