Projectiles Pierce all Targets
Additional Effects From Quality:
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Templar |
1 | Enemy at the Gate | Nessa | Scion · Shadow · Templar · Witch |
Genus
Frostbolt /6 ⍟
Fires a slow-moving projectile spell that pierces through enemies, dealing cold damage with a chance to inflict chill and freeze.Name | Show Full Descriptions |
---|---|
Added Cold Damage Support | Increases the amount of flat cold damage your Frostbolt does. |
Cold Penetration Support | Reduces enemy resistance to cold damage, making them take more cold damage from Frostbolt. |
Hypothermia Support | Provides an increase to chill and freeze chance with Frostbolt, as well as providing more damage against chilled enemies. |
Controlled Destruction Support | Grants more spell damage to Frostbolt but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage not contingent on critical strikes. |
Spell Echo Support | Repeats Frostbolt an additional time while also greatly increasing the cast speed. |
Faster Casting Support | Increases the cast speed of Frost Bolt, allowing the projectiles to be cast more frequently. |
Level Effect /40
Implicit |
---|
Projectiles Pierce all Targets |
Level | Requires Level | Int | Cost | Deals 9 to 13 Cold Damage | Experience |
---|---|---|---|---|---|
1 | 1 | 10 | 6 | 9, 13 | 70 |
2 | 2 | 12 | 6 | 10, 15 | 308 |
3 | 4 | 16 | 7 | 13, 20 | 1,554 |
4 | 7 | 22 | 8 | 18, 27 | 6,667 |
5 | 11 | 31 | 9 | 27, 41 | 26,047 |
6 | 16 | 41 | 10 | 42, 64 | 49,725 |
7 | 20 | 50 | 11 | 59, 89 | 95,714 |
8 | 24 | 58 | 12 | 81, 121 | 169,595 |
9 | 28 | 67 | 13 | 108, 163 | 283,759 |
10 | 32 | 75 | 14 | 144, 216 | 453,996 |
11 | 36 | 83 | 15 | 190, 285 | 703,128 |
12 | 40 | 92 | 16 | 249, 373 | 1,061,223 |
13 | 44 | 100 | 18 | 323, 485 | 2,065,870 |
14 | 48 | 109 | 19 | 418, 627 | 2,507,110 |
15 | 52 | 117 | 20 | 537, 806 | 5,798,936 |
16 | 56 | 125 | 21 | 688, 1033 | 15,083,919 |
17 | 60 | 134 | 22 | 879, 1318 | 27,792,735 |
18 | 64 | 142 | 23 | 1117, 1676 | 43,869,739 |
19 | 67 | 148 | 24 | 1336, 2004 | 242,081,556 |
20 | 70 | 155 | 25 | 1594, 2392 | |
21 | 72 | 25 | 1793, 2689 | ||
22 | 74 | 26 | 2014, 3022 | ||
23 | 76 | 26 | 2262, 3393 | ||
24 | 78 | 27 | 2539, 3809 | ||
25 | 80 | 27 | 2849, 4273 | ||
26 | 82 | 28 | 3194, 4791 | ||
27 | 84 | 28 | 3580, 5369 | ||
28 | 86 | 29 | 4010, 6015 | ||
29 | 88 | 30 | 4490, 6735 | ||
30 | 90 | 30 | 5026, 7538 | ||
31 | 91 | 30 | 5316, 7974 | ||
32 | 92 | 31 | 5623, 8434 | ||
33 | 93 | 31 | 5947, 8920 | ||
34 | 94 | 31 | 6288, 9433 | ||
35 | 95 | 31 | 6649, 9974 | ||
36 | 96 | 32 | 7030, 10545 | ||
37 | 97 | 32 | 7432, 11149 | ||
38 | 98 | 32 | 7857, 11785 | ||
39 | 99 | 33 | 8305, 12457 | ||
40 | 100 | 33 | 8778, 13166 |
Attribute /8
Frostbolt
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Projectile, Pierce |
BaseType | Frostbolt |
Class | Skill Gems |
TargetTypes | Enemy, Ground |
Type | Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire |
ItemType | Metadata/Items/Gems/SkillGemFrostBolt |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
1000 (T5) | +25% to Vortex Critical Strike Chance when Cast on Frostbolt |
Frostbolt Monster /18 ⍟
Name | Modifiers | Spectre |
---|---|---|
Merveil's Blessed | Y | |
Puruna, the Challenger | +2 to maximum number of Summoned Totems totem art variation [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Puruna, the Challenger | +5 to maximum number of Summoned Totems totem art variation [1] damage vs tiki totems +% [300] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Cavern Strider | 80% of Physical Damage Converted to Cold Damage | Y |
Sand Strider | 80% of Physical Damage Converted to Cold Damage | Y |
The Unshaped | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Agent of the Void | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Void Remnant | cannot be used as minion [1] | N |
Void Remnant | cannot be used as minion [1] monster do not fracture [1] | N |
Mother Phyia | 25% reduced Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Gain 50% of Physical Damage as Extra Cold Damage cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Aurelio Voidsinger | 35% increased Cast Speed | Y |
Aurelio Voidsinger | 35% increased Cast Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Daemon | Y | |
Daemon | 100% increased Cast Speed | Y |
Dario, the Living Void | Y | |
Void Construct | Gain 100% of Physical Damage as Extra Cold Damage cannot be used as minion [1] | N |
Daemon | monster penalty against minions damage +% final vs player minions [-25] | Y |
Kodaka | +5 to maximum number of Summoned Totems totem art variation [1] damage vs tiki totems +% [300] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Microtransactions /1 ⍟
Supported By /99 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Greater Multiple Projectiles Support | Greater Multiple Projectiles Support Supports projectile skills. |
Lesser Multiple Projectiles Support | Lesser Multiple Projectiles Support Supports projectile skills. |
Faster Projectiles Support | Faster Projectiles Support Supports projectile skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Pierce Support | Pierce Support Supports projectile skills. |
Trap Support | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Blastchain Mine Support | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Chain Support | Chain Support Supports projectile skills, and any other skills that chain. |
Fork Support | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
Returning Projectiles Support | Returning Projectiles Support Supports projectile skills. |
Spell Echo Support | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Slower Projectiles Support | Slower Projectiles Support Supports projectile skills. |
Cast on Death Support | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Damage Taken Support | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Stunned Support | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Arcane Surge Support | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Volley Support | Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Unleash Support | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
High-Impact Mine Support | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Greater Volley Support | Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Chain Support | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Fork Support | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
Awakened Greater Multiple Projectiles Support | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Spell Echo Support | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Awakened Unleash Support | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Archmage Support | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Pinpoint Support | Pinpoint Support Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sacrifice Support | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Frostbolt Unique /1 ⍟
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
Community Wiki
Frostbolt
Frostbolt is a cold spell that fires a slow-moving projectile that pierces all targets. Frostbolt interacts with Ice Nova and Vortex, allowing those spells to be cast on Frostbolt projectiles instead of the player.
Skill functions and interactions
Ice Nova and Vortex: When Ice Nova or Vortex is cast while the player has active Frostbolt projectiles, the skills will be cast on the projectiles rather than the player but with 20% less area of effect. Ice Nova will cast on up to 2 Frostbolts, and Vortex will cast on up to 4. Vortex will consume the projectiles, but Ice Nova will not.
Projectile speed: Frostbolt's total projectile distance traveled is not affected by changes to projectile speed (such as Faster Projectiles Support or Slower Projectiles Support).
Fork and Chain: Frostbolt projectiles will always pierce, and therefore can never fork or chain.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.11.0 |
|
3.6.0 |
|
2.3.0 |
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