Ice Nova
Spell, AoE, Cold, Nova
Level: 1–20
Cost: 8–23 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (18–769) to (26–1130) Cold Damage
+(0–4) to radius
20% less Area of Effect when Cast on Frostbolt
Can expand from up to 2 Frostbolt Projectiles
Adds (3–118) to (4–172) Cold Damage against Chilled Enemies
Additional Effects From Quality:
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: 1–20
Cost: 8–23 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (18–769) to (26–1130) Cold Damage
+(0–4) to radius
20% less Area of Effect when Cast on Frostbolt
Can expand from up to 2 Frostbolt Projectiles
Adds (3–118) to (4–172) Cold Damage against Chilled Enemies
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /4
Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | (0–30)% increased Damage with Hits against Chilled Enemies | 100 |
Divergent | (0–10)% increased Cast Speed | 100 |
Phantasmal | (0–10)% increased Effect of Chill | 100 |
Quest /2
Quest /2
Act | Quest Complete | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Scion Templar Witch |
1 | The Siren's Cadence | Nessa | Scion Templar Witch |
Level Effect /40
Level Effect /40
Implicit |
---|
is area damage [1] Can expand from up to 2 Frostbolt Projectiles 20% less Area of Effect when Cast on Frostbolt |
Level | Requires Level | Intelligence | Cost | Deals 18 to 26 Cold Damage | Adds 3 to 4 Cold Damage against Chilled Enemies | # to radius | Experience |
---|---|---|---|---|---|---|---|
1 | 12 | 33 | 8 | 18, 26 | 3, 4 | 0 | 15,249 |
2 | 15 | 39 | 9 | 23, 34 | 3, 5 | 0 | 41,517 |
3 | 19 | 48 | 10 | 31, 46 | 5, 7 | 0 | 81,983 |
4 | 23 | 56 | 11 | 42, 62 | 6, 9 | 0 | 147,968 |
5 | 27 | 64 | 12 | 57, 83 | 9, 13 | 1 | 250,557 |
6 | 31 | 73 | 13 | 74, 109 | 11, 17 | 1 | 405,086 |
7 | 35 | 81 | 14 | 97, 142 | 15, 22 | 1 | 447,718 |
8 | 38 | 88 | 15 | 117, 173 | 18, 26 | 1 | 615,318 |
9 | 41 | 94 | 16 | 142, 209 | 22, 32 | 2 | 834,639 |
10 | 44 | 100 | 16 | 171, 251 | 26, 38 | 2 | 1,570,760 |
11 | 47 | 106 | 17 | 205, 301 | 31, 46 | 2 | 1,633,987 |
12 | 50 | 113 | 18 | 245, 361 | 38, 55 | 2 | 2,151,030 |
13 | 53 | 119 | 19 | 293, 431 | 45, 65 | 3 | 2,812,189 |
14 | 56 | 125 | 19 | 349, 513 | 53, 78 | 3 | 5,099,360 |
15 | 59 | 132 | 20 | 414, 609 | 63, 93 | 3 | 9,400,731 |
16 | 62 | 138 | 21 | 492, 723 | 75, 110 | 3 | 15,273,366 |
17 | 64 | 142 | 21 | 550, 809 | 84, 123 | 4 | 26,286,582 |
18 | 66 | 146 | 22 | 616, 905 | 94, 138 | 4 | 62,890,590 |
19 | 68 | 151 | 22 | 688, 1012 | 105, 154 | 4 | 212,046,017 |
20 | 70 | 155 | 23 | 769, 1130 | 118, 172 | 4 | |
21 | 72 | 24 | 858, 1262 | 131, 192 | 5 | ||
22 | 74 | 24 | 957, 1408 | 146, 214 | 5 | ||
23 | 76 | 25 | 1068, 1570 | 163, 239 | 5 | ||
24 | 78 | 25 | 1190, 1750 | 182, 266 | 5 | ||
25 | 80 | 26 | 1325, 1949 | 203, 296 | 6 | ||
26 | 82 | 26 | 1476, 2170 | 226, 330 | 6 | ||
27 | 84 | 27 | 1642, 2415 | 251, 367 | 6 | ||
28 | 86 | 27 | 1827, 2686 | 279, 408 | 6 | ||
29 | 88 | 28 | 2031, 2987 | 311, 454 | 7 | ||
30 | 90 | 28 | 2257, 3319 | 345, 505 | 7 | ||
31 | 91 | 28 | 2379, 3499 | 364, 532 | 7 | ||
32 | 92 | 29 | 2507, 3687 | 383, 560 | 7 | ||
33 | 93 | 29 | 2642, 3886 | 404, 591 | 7 | ||
34 | 94 | 29 | 2785, 4095 | 426, 622 | 7 | ||
35 | 95 | 29 | 2934, 4315 | 449, 656 | 8 | ||
36 | 96 | 30 | 3091, 4546 | 473, 691 | 8 | ||
37 | 97 | 30 | 3256, 4789 | 498, 728 | 8 | ||
38 | 98 | 30 | 3430, 5044 | 525, 767 | 8 | ||
39 | 99 | 30 | 3613, 5313 | 553, 808 | 8 | ||
40 | 100 | 31 | 3805, 5596 | 582, 851 | 8 |
Ice Nova
Reference | ![]() |
---|---|
Acronym | Projectile, Chill |
DropLevel | 12 |
BaseType | Ice Nova |
Class | Active Skill Gems |
Vaal | Vaal Ice Nova |
TargetTypes | Ground, |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova |
Metadata | Metadata/Items/Gems/SkillGemIceNova |
Ice Nova Monster /50 ⍟
Ice Nova Monster /50 ⍟
Name | Modifiers | Spectre |
---|---|---|
Spectral Mage | Y | |
Puruna, the Challenger | +2 to maximum number of Summoned Totems totem art variation [1] monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Puruna, the Challenger | +5 to maximum number of Summoned Totems totem art variation [1] damage vs tiki totems +% [300] monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Stranglecharm | 80% of Physical Damage Converted to Cold Damage | Y |
Seething Brine | 80% of Physical Damage Converted to Cold Damage | Y |
Boiling Ambusher | 80% of Physical Damage Converted to Cold Damage | Y |
Boiling Strider | 80% of Physical Damage Converted to Cold Damage | Y |
Bubbling Gold | 80% of Physical Damage Converted to Cold Damage monster drop additional currency items with quality [2] | Y |
Bubbling Gold | 80% of Physical Damage Converted to Cold Damage | Y |
Horror Archon | 50% chance to Curse Enemies with Vulnerability on Hit 50% increased Global Physical Damage monster no map drops [1] | Y |
The Goddess of Purity | Summons Water Elementals monster base type attack cast speed +% and damage -% final [33] Casts Ice Nova | Y |
Purity Restored | Summons Water Elementals monster base type attack cast speed +% and damage -% final [33] Casts Ice Nova | Y |
Fated Coagulate | Y | |
Holy Water | 80% of Physical Damage Converted to Cold Damage | Y |
Pure Water | 50% of Physical Damage Converted to Cold Damage | Y |
Glace | Gain 25% of Physical Damage as Extra Cold Damage monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] Casts Glacial Cascade Casts Ice Spear cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Asphyxia | 25% reduced Movement Speed monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] Power Charges as Damaged 50% increased Cast Speed per Power Charge unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] Gain 50% of Physical Damage as Extra Cold Damage cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Mother Phyia | 25% reduced Movement Speed monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] Gain 50% of Physical Damage as Extra Cold Damage cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Asphyxia | 80% of Physical Damage Converted to Cold Damage 25% reduced Movement Speed Power Charges as Damaged 50% increased Cast Speed per Power Charge | Y |
Avatar of the Tempest | 80% of Physical Damage Converted to Cold Damage 25% reduced Movement Speed Power Charges as Damaged 50% increased Cast Speed per Power Charge monster dropped item quantity +% [4000] monster dropped item rarity +% [1000] | Y |
Ice Totem | Casts Ice Nova | Y |
Shrine Daemon | Y | |
Daemon | is beyond monster daemon [1] | Y |
Boss Daemon | Y | |
Daemon | Y | |
Daemon | 100% increased Cast Speed | Y |
Daemon | +2 to maximum number of Summoned Totems base totem duration [10000] | Y |
Avatar of Winter | monster dropped item quantity +% [2000] monster dropped item rarity +% [2000] monster slain experience +% [20000] unique boss curse effect on self +% final [-33] monster penalty against minions damage +% final vs player minions [-25] | Y |
Avatar of Apocalypse | monster dropped item quantity +% [2000] monster dropped item rarity +% [2000] monster slain experience +% [20000] monster dropped item quantity +% [6000] unique boss curse effect on self +% final [-33] monster penalty against minions damage +% final vs player minions [-35] | Y |
Rima, Deep Temptress | monster dropped item quantity +% [300] monster dropped item rarity +% [800] Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Rima, Deep Temptress | monster dropped item quantity +% [300] monster dropped item rarity +% [800] Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
The Sanguine Wave | monster dropped item quantity +% [300] monster dropped item rarity +% [800] Regenerate 1.33% of Life per second monster no map drops [1] monster is invasion boss [1] | Y |
Graveblood | Gain 25% of Physical Damage as Extra Cold Damage Casts Ice Spear monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
The Bolt Juggler | Can have up to 12 additional Traps placed at a time monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] | Y |
Shivershell | Gain 25% of Physical Damage as Extra Cold Damage 40% increased Armour 25% reduced Movement Speed monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Mirageblast | 80% of Physical Damage Converted to Cold Damage 25% reduced Movement Speed Casts Ice Nova monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] | Y |
Blood of Haast | monster no beyond portal [1] Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] | Y |
Glistening Totem | Cannot be Damaged Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] | Y |
Ice Elemental | 50% of Physical Damage Converted to Cold Damage monster no drops or experience [1] monster no map drops [1] | Y |
Test Trap | Y | |
Torment Daemon | Y | |
Echo of Doedre | monster base type attack cast speed +% and damage -% final [33] monster dropped item quantity +% [0] monster dropped item rarity +% [5500] monster slain experience +% [250] monster penalty against minions damage +% final vs player minions [-25] drop additional rare items [3] kill traps mines and totems on death [1] | Y |
The Goddess of Purity | Summons Water Elementals monster base type attack cast speed +% and damage -% final [33] Casts Ice Nova monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [1000] | Y |
Mutewind Hexbinder | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] monster no map drops [1] monster dropped item quantity +% [500] monster dropped item rarity +% [400] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Mutewind Snow-singer | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] monster dropped item quantity +% [500] monster dropped item rarity +% [600] | Y |
Tempest Daemon | Y | |
Unending Frost | damage taken +% from arrow traps final [-100] monster grants no flask charges [1] Casts Ice Nova | Y |
Unending Frost | damage taken +% from arrow traps final [-100] monster grants no flask charges [1] level [0] Casts Ice Nova | Y |
Muck Elemental | 80% of Physical Damage Converted to Cold Damage | Y |
Blood of Haast | Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] monster slain experience +% [300] | Y |
Microtransactions /4 ⍟
Microtransactions /4 ⍟
Icon | Name |
---|---|
![]() | Water Nova Effect Your Ice Nova becomes a rippling burst of cold water |
![]() | Arctic Ice Nova Effect Your Ice Nova becomes a swirling ring of arctic wind. |
![]() | Illusionist Ice Nova Effect Your Ice Nova becomes an Illusionist Effect. |
![]() | Celestial Ice Nova Effect Your Ice Nova becomes a Celestial Effect. |
Labyrinth Enchantment helmet /8 ⍟
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Ice Nova Damage 1 | 25% increased Ice Nova Damage | 75 |
The Eternal Labyrinth | Enchantment Ice Nova Damage 2 | 40% increased Ice Nova Damage | 75 |
The Merciless Labyrinth | Enchantment Ice Nova Freeze Chance 1 | Ice Nova has +20% chance to Freeze | 75 |
The Eternal Labyrinth | Enchantment Ice Nova Freeze Chance 2 | Ice Nova has +30% chance to Freeze | 75 |
The Merciless Labyrinth | Enchantment Ice Nova Area Of Effect 1 | 16% increased Ice Nova Area of Effect | 75 |
The Eternal Labyrinth | Enchantment Ice Nova Area Of Effect 2 | 24% increased Ice Nova Area of Effect | 75 |
The Merciless Labyrinth | Enchantment Ice Nova Minimum Chill 1 | Chills from Ice Nova Hits always reduce Action Speed by at least 6% | 75 |
The Eternal Labyrinth | Enchantment Ice Nova Minimum Chill 2 | Chills from Ice Nova Hits always reduce Action Speed by at least 8% | 75 |
Supported By /83 ⍟
Supported By /83 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Trap Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Faster Casting Support | Supports non-instant spell skills. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Blastchain Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Spell Echo Support | Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast on Death Support | Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Damage Taken Support | Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Stunned Support | Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Onslaught Support | Supports any skill that hits enemies. |
Arcane Surge Support | Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Intensify Support | Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
Unleash Support | Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
High-Impact Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Spell Echo Support | Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Awakened Unleash Support | Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Archmage Support | Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Trinity Support | Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Cruelty Support | Supports any skill that hits enemies. |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ice Nova
Ice Nova is a cold spell that deals damage in an expanding wave around the player. If the player has any active
Frostbolt projectiles, Ice Nova will be cast around those projectiles instead.
Skill functions and interactions
- Area of effect: Ice Nova deals damage in an expanding wave. Increased Area of Effect will increase the maximum range and travel speed of this circle.
Frostbolt : The player may cast Frostbolt and subsequently cast Ice Nova from the Frostbolt projectiles. If Ice Nova is cast this way, it will have 20% less area of effect and it may cast on up to 2 Frostbolt projectiles.
- If Ice Nova would normally repeat (ie. if it was supported by
Spell Echo Support and/or Greater Spell Echo Support) and is cast on Frostbolt projectiles, it will expand again from those projectiles after a short delay. This does not cause the player to repeat the casting animation.
- If Ice Nova is triggered by an effect (such as
Cast On Critical Strike Support), Ice Nova will automatically be cast on any Frostbolt projectiles.
- If Ice Nova would normally repeat (ie. if it was supported by
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.