Ice Nova
Spell, AoE, Cold, Nova
Level: 1–20
Cost: 8–23 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Radius: 30
Requires Level 12
A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
Deals (18–769) to (26–1130) Cold Damage
+(0–4) to radius
20% less Area of Effect when Cast on Frostbolt
Can expand from up to 2 Frostbolt Projectiles
Adds (3–118) to (4–172) Cold Damage against Chilled Enemies


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–30)% increased Damage with Hits against Chilled Enemies100
Divergent (0–10)% increased Cast Speed100
Phantasmal (0–10)% increased Effect of Chill100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Can expand from up to 2 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
LevelRequires LevelIntelligenceCostDeals 18 to 26 Cold DamageAdds 3 to 4 Cold Damage against Chilled Enemies# to radiusExperience
11233818, 263, 4015,249
21539923, 343, 5041,517
319481031, 465, 7081,983
423561142, 626, 90147,968
527641257, 839, 131250,557
631731374, 10911, 171405,086
735811497, 14215, 221447,718
8388815117, 17318, 261615,318
9419416142, 20922, 322834,639
104410016171, 25126, 3821,570,760
114710617205, 30131, 4621,633,987
125011318245, 36138, 5522,151,030
135311919293, 43145, 6532,812,189
145612519349, 51353, 7835,099,360
155913220414, 60963, 9339,400,731
166213821492, 72375, 110315,273,366
176414221550, 80984, 123426,286,582
186614622616, 90594, 138462,890,590
196815122688, 1012105, 1544212,046,017
207015523769, 1130118, 1724
217224858, 1262131, 1925
227424957, 1408146, 2145
2376251068, 1570163, 2395
2478251190, 1750182, 2665
2580261325, 1949203, 2966
2682261476, 2170226, 3306
2784271642, 2415251, 3676
2886271827, 2686279, 4086
2988282031, 2987311, 4547
3090282257, 3319345, 5057
3191282379, 3499364, 5327
3292292507, 3687383, 5607
3393292642, 3886404, 5917
3494292785, 4095426, 6227
3595292934, 4315449, 6568
3696303091, 4546473, 6918
3797303256, 4789498, 7288
3898303430, 5044525, 7678
3999303613, 5313553, 8088
40100313805, 5596582, 8518

Ice Nova

Referencepoe.ninja, Community Wiki
AcronymProjectile, Chill
DropLevel 12
BaseType Ice Nova
Class Active Skill Gems
VaalVaal Ice Nova
TargetTypesGround,
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
MetadataMetadata/Items/Gems/SkillGemIceNova
Ice Nova Monster /52 ⍟

Ice Nova Monster /52 ⍟

NameModifiersSpectre
Spectral MageY
Puruna, the Challenger+2 to maximum number of Summoned Totems
totem art variation [1]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Puruna, the Challenger+5 to maximum number of Summoned Totems
totem art variation [1]
damage vs tiki totems +% [300]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Stranglecharm80% of Physical Damage Converted to Cold Damage
Y
Seething Brine80% of Physical Damage Converted to Cold DamageY
Boiling Ambusher80% of Physical Damage Converted to Cold DamageY
Boiling Strider80% of Physical Damage Converted to Cold DamageY
Bubbling Gold80% of Physical Damage Converted to Cold Damage
monster drop additional currency items with quality [2]
Y
Bubbling Gold80% of Physical Damage Converted to Cold DamageY
Horror Archon50% chance to Curse Enemies with Vulnerability on Hit
50% increased Global Physical Damage
monster no map drops [1]
Y
The Goddess of Puritydisplay summons water elementals text [1]
monster base type attack cast speed +% and damage -% final [33]
monster casts ice nova text [1]
Y
Purity Restoreddisplay summons water elementals text [1]
monster base type attack cast speed +% and damage -% final [33]
monster casts ice nova text [1]
Y
Fated CoagulateY
Holy Water80% of Physical Damage Converted to Cold DamageY
Pure Water50% of Physical Damage Converted to Cold DamageY
GlaceGain 25% of Physical Damage as Extra Cold Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Asphyxia25% reduced Movement Speed
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
gain power charge for each quarter life removed [100]
50% increased Cast Speed per Power Charge
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
Gain 50% of Physical Damage as Extra Cold Damage
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Mother Phyia25% reduced Movement Speed
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
Gain 50% of Physical Damage as Extra Cold Damage
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Asphyxia80% of Physical Damage Converted to Cold Damage
25% reduced Movement Speed
gain power charge for each quarter life removed [100]
50% increased Cast Speed per Power Charge
Y
Avatar of the Tempest80% of Physical Damage Converted to Cold Damage
25% reduced Movement Speed
gain power charge for each quarter life removed [100]
50% increased Cast Speed per Power Charge

monster dropped item quantity +% [4000]
monster dropped item rarity +% [1000]
Y
Ice Totemmonster casts ice nova text [1]Y
Shrine DaemonY
Daemonis beyond monster daemon [1]Y
Boss DaemonY
DaemonY
Daemon100% increased Cast SpeedY
Daemon+2 to maximum number of Summoned Totems
base totem duration [10000]
Y
Avatar of Wintermonster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster slain experience +% [20000]
unique boss curse effect on self +% final [-33]
monster penalty against minions damage +% final vs player minions [-25]
Y
Avatar of Apocalypsemonster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster slain experience +% [20000]
monster penalty against minions damage +% final vs player minions [-35]

monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
Y
Rima, Deep Temptressmonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
Can have up to 24 additional Traps placed at a time
25% reduced Movement Speed
10% increased Trap Throwing Speed
Traps cannot be Damaged for +5 seconds after being Thrown
Mines cannot be Damaged for +5 seconds after being thrown
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Rima, Deep Temptressmonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
Can have up to 24 additional Traps placed at a time
25% reduced Movement Speed
10% increased Trap Throwing Speed
Traps cannot be Damaged for +5 seconds after being Thrown
Mines cannot be Damaged for +5 seconds after being thrown
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
The Sanguine Wavemonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Regenerate 1.33% of Life per second
monster no map drops [1]
monster is invasion boss [1]
Y
GravebloodGain 25% of Physical Damage as Extra Cold Damage
monster casts ice spear text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
The Bolt JugglerCan have up to 12 additional Traps placed at a time
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
monster is invasion boss [1]
Y
ShivershellGain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
25% reduced Movement Speed
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Mirageblast80% of Physical Damage Converted to Cold Damage
25% reduced Movement Speed
monster casts ice nova text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
Blood of Haastmonster no beyond portal [1]
Gain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
Y
Glistening TotemCannot be Damaged
Cannot be Knocked Back
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Y
Ice Elemental50% of Physical Damage Converted to Cold Damage
monster no drops or experience [1]
monster no map drops [1]
Y
Test TrapY
Torment DaemonY
Echo of Doedremonster base type attack cast speed +% and damage -% final [33]
monster dropped item quantity +% [0]
monster dropped item rarity +% [5500]
monster slain experience +% [250]
monster penalty against minions damage +% final vs player minions [-25]
drop additional rare items [3]
kill traps mines and totems on death [1]
Y
The Goddess of Puritydisplay summons water elementals text [1]
monster base type attack cast speed +% and damage -% final [33]
monster casts ice nova text [1]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [1000]
Y
Mutewind Hexbindermonster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Mutewind Snow-singerY
Tempest DaemonY
Unending Frostdamage taken +% from arrow traps final [-100]
monster grants no flask charges [1]
monster casts ice nova text [1]
Y
Unending Frostdamage taken +% from arrow traps final [-100]
monster grants no flask charges [1]
level [0]
monster casts ice nova text [1]
Y
Muck Elemental80% of Physical Damage Converted to Cold DamageY
Blood of HaastGain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
monster slain experience +% [300]
Y
Effigy of the DepthsCan have up to 24 additional Traps placed at a time
25% reduced Movement Speed
10% increased Trap Throwing Speed
Traps cannot be Damaged for +5 seconds after being Thrown
Mines cannot be Damaged for +5 seconds after being thrown
kill traps mines and totems on death [1]
Y
Effigy of IridescenceGain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
25% reduced Movement Speed
Y
Microtransactions /4 ⍟

Microtransactions /4 ⍟

IconName
Water Nova Effect
Your Ice Nova becomes a rippling burst of cold water
Arctic Ice Nova Effect
Your Ice Nova becomes a swirling ring of arctic wind.
Illusionist Ice Nova Effect
Your Ice Nova becomes an Illusionist Effect.
Celestial Ice Nova Effect
Your Ice Nova becomes a Celestial Effect.
Labyrinth Enchantment helmet /8 ⍟

Labyrinth Enchantment helmet /8 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Ice Nova Damage 125% increased Ice Nova Damage75
The Eternal LabyrinthEnchantment Ice Nova Damage 240% increased Ice Nova Damage75
The Merciless LabyrinthEnchantment Ice Nova Freeze Chance 1Ice Nova has +20% chance to Freeze75
The Eternal LabyrinthEnchantment Ice Nova Freeze Chance 2Ice Nova has +30% chance to Freeze75
The Merciless LabyrinthEnchantment Ice Nova Area Of Effect 116% increased Ice Nova Area of Effect75
The Eternal LabyrinthEnchantment Ice Nova Area Of Effect 224% increased Ice Nova Area of Effect75
The Merciless LabyrinthEnchantment Ice Nova Minimum Chill 1Chills from Ice Nova Hits always reduce Action Speed by at least 6%75
The Eternal LabyrinthEnchantment Ice Nova Minimum Chill 2Chills from Ice Nova Hits always reduce Action Speed by at least 8%75
Supported By /84 ⍟

Supported By /84 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Ice Nova

IceNovaIce Nova is a cold spell that deals damage in an expanding wave around the player. If the player has any active FrostBoltFrostbolt projectiles, Ice Nova will be cast around those projectiles instead.

Skill functions and interactions

  • Area of effect: Ice Nova deals damage in an expanding wave. Increased Area of Effect will increase the maximum range and travel speed of this circle.
  • FrostBoltFrostbolt : The player may cast Frostbolt and subsequently cast Ice Nova from the Frostbolt projectiles. If Ice Nova is cast this way, it will have 20% less area of effect and it may cast on up to 2 Frostbolt projectiles.
    • If Ice Nova would normally repeat (ie. if it was supported by EchoSpell Echo Support and/or Greater Spell Echo Support) and is cast on Frostbolt projectiles, it will expand again from those projectiles after a short delay. This does not cause the player to repeat the casting animation.
    • If Ice Nova is triggered by an effect (such as CastOnCritCast On Critical Strike Support), Ice Nova will automatically be cast on any Frostbolt projectiles.

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