Ice Nova
Level: (1–20)
Cost: (8–23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (200–230)%
Radius: 30
Requires Level (12–70), (33–155) Int
A circle of ice expands from the caster.
Deals (23–988) to (34–1481) Cold Damage
Base radius is (2.6–3) metres
Additional Effects From Quality:
Base radius is (0–0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Witch · Scion · Templar |
1 | The Siren's Cadence | Nessa | Scion · Templar · Witch |
Level Effect /40
Level | Requires Level | Int | Cost | Deals 23 to 34 Cold Damage | Base radius is # metres | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 8 | 23, 34 | 15,249 | |
2 | 15 | 39 | 9 | 29, 44 | 41,517 | |
3 | 19 | 48 | 10 | 40, 61 | 81,983 | |
4 | 23 | 56 | 11 | 55, 82 | 147,968 | |
5 | 27 | 64 | 12 | 73, 109 | 0.1 | 250,557 |
6 | 31 | 73 | 13 | 96, 143 | 0.1 | 405,086 |
7 | 35 | 81 | 14 | 124, 187 | 0.1 | 447,718 |
8 | 38 | 88 | 15 | 151, 226 | 0.1 | 615,318 |
9 | 41 | 94 | 16 | 182, 274 | 0.2 | 834,639 |
10 | 44 | 100 | 16 | 219, 329 | 0.2 | 1,570,760 |
11 | 47 | 106 | 17 | 263, 395 | 0.2 | 1,633,987 |
12 | 50 | 113 | 18 | 315, 473 | 0.2 | 2,151,030 |
13 | 53 | 119 | 19 | 376, 564 | 0.3 | 2,812,189 |
14 | 56 | 125 | 19 | 448, 672 | 0.3 | 5,099,360 |
15 | 59 | 132 | 20 | 532, 799 | 0.3 | 9,400,731 |
16 | 62 | 138 | 21 | 632, 947 | 0.3 | 15,273,366 |
17 | 64 | 142 | 21 | 707, 1060 | 0.4 | 26,286,582 |
18 | 66 | 146 | 22 | 791, 1186 | 0.4 | 62,890,590 |
19 | 68 | 151 | 22 | 884, 1326 | 0.4 | 212,046,017 |
20 | 70 | 155 | 23 | 988, 1481 | 0.4 | |
21 | 72 | 24 | 1103, 1654 | 0.5 | ||
22 | 74 | 24 | 1230, 1845 | 0.5 | ||
23 | 76 | 25 | 1372, 2058 | 0.5 | ||
24 | 78 | 25 | 1529, 2293 | 0.5 | ||
25 | 80 | 26 | 1703, 2554 | 0.6 | ||
26 | 82 | 26 | 1896, 2844 | 0.6 | ||
27 | 84 | 27 | 2110, 3165 | 0.6 | ||
28 | 86 | 27 | 2347, 3520 | 0.6 | ||
29 | 88 | 28 | 2609, 3914 | 0.7 | ||
30 | 90 | 28 | 2900, 4350 | 0.7 | ||
31 | 91 | 28 | 3057, 4585 | 0.7 | ||
32 | 92 | 29 | 3222, 4833 | 0.7 | ||
33 | 93 | 29 | 3395, 5093 | 0.7 | ||
34 | 94 | 29 | 3578, 5367 | 0.7 | ||
35 | 95 | 29 | 3770, 5654 | 0.8 | ||
36 | 96 | 30 | 3972, 5957 | 0.8 | ||
37 | 97 | 30 | 4184, 6276 | 0.8 | ||
38 | 98 | 30 | 4407, 6611 | 0.8 | ||
39 | 99 | 30 | 4642, 6963 | 0.8 | ||
40 | 100 | 31 | 4889, 7333 | 0.8 |
Attribute /8
Ice Nova
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
DropLevel | 12 |
BaseType | Ice Nova |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova |
ItemType | Metadata/Items/Gems/SkillGemIceNova |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
Ice Nova
Level: (1–20)
Cost: (8–23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (200–230)%
Radius: 30
Requires Level (12–70), (33–155) Int
A circle of ice expands from the caster.
Deals (23–988) to (34–1481) Cold Damage
Base radius is (2.6–3) metres
is area damage [1]
Additional Effects From Quality:
Base radius is (0–0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Water Nova Effect
Your Ice Nova becomes a rippling burst of cold water
Arctic Ice Nova Effect
Your Ice Nova becomes a swirling ring of arctic wind.
Illusionist Ice Nova Effect
Your Ice Nova becomes an Illusionist Effect.
Celestial Ice Nova Effect
Your Ice Nova becomes a Celestial Effect.
Supported By /89
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Ice Nova Monster /54
Name | Modifiers | Spectre |
---|---|---|
Spectral Mage | Y | |
Puruna, the Challenger | +2 to maximum number of Summoned Totems totem art variation [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Puruna, the Challenger | +5 to maximum number of Summoned Totems totem art variation [1] damage vs tiki totems +% [300] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Stranglecharm | 80% of Physical Damage Converted to Cold Damage | Y |
Seething Brine | 80% of Physical Damage Converted to Cold Damage | Y |
Boiling Ambusher | 80% of Physical Damage Converted to Cold Damage | Y |
Boiling Strider | 80% of Physical Damage Converted to Cold Damage | Y |
Bubbling Gold | 80% of Physical Damage Converted to Cold Damage monster drop additional currency items with quality [2] | Y |
Bubbling Gold | 80% of Physical Damage Converted to Cold Damage | Y |
Horror Archon | 50% chance to Curse Enemies with Vulnerability on Hit 50% increased Global Physical Damage monster no map drops [1] | Y |
The Goddess of Purity | display summons water elementals text [1] monster base type attack cast speed +% and damage -% final [33] monster casts ice nova text [1] | Y |
Purity Restored | display summons water elementals text [1] monster base type attack cast speed +% and damage -% final [33] monster casts ice nova text [1] | Y |
Fated Coagulate | Y | |
Holy Water | 80% of Physical Damage Converted to Cold Damage | Y |
Pure Water | 50% of Physical Damage Converted to Cold Damage | Y |
Glace | Gain 25% of Physical Damage as Extra Cold Damage Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster casts glacial cascade text [1] monster casts ice spear text [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Asphyxia | 25% reduced Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped gain power charge for each quarter life removed [100] 50% increased Cast Speed per Power Charge Gain 50% of Physical Damage as Extra Cold Damage cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Mother Phyia | 25% reduced Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Gain 50% of Physical Damage as Extra Cold Damage cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Asphyxia | 80% of Physical Damage Converted to Cold Damage 25% reduced Movement Speed gain power charge for each quarter life removed [100] 50% increased Cast Speed per Power Charge | Y |
Avatar of the Tempest | 80% of Physical Damage Converted to Cold Damage 25% reduced Movement Speed gain power charge for each quarter life removed [100] 50% increased Cast Speed per Power Charge 4000% increased Quantity of Items Dropped 1000% increased Rarity of Items Dropped | Y |
Ice Totem | monster casts ice nova text [1] | Y |
Shrine Daemon | Y | |
Daemon | is beyond monster daemon [1] | Y |
Boss Daemon | Y | |
Daemon | Y | |
Daemon | 100% increased Cast Speed | Y |
Daemon | +2 to maximum number of Summoned Totems base totem duration [10000] | Y |
Avatar of Winter | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] | Y |
Avatar of Apocalypse | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-35] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rima, Deep Temptress | % increased Rarity of Items Dropped Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Rima, Deep Temptress | % increased Rarity of Items Dropped Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
The Sanguine Wave | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped Regenerate 1.33% of Life per second monster no map drops [1] monster is invasion boss [1] | Y |
Graveblood | Gain 25% of Physical Damage as Extra Cold Damage monster casts ice spear text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
The Bolt Juggler | Can have up to 12 additional Traps placed at a time 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] | Y |
Shivershell | Gain 25% of Physical Damage as Extra Cold Damage 40% increased Armour 25% reduced Movement Speed 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Mirageblast | 80% of Physical Damage Converted to Cold Damage 25% reduced Movement Speed monster casts ice nova text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] | Y |
Blood of Haast | monster no beyond portal [1] Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] | Y |
Glistening Totem | Cannot be Damaged Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] | Y |
Ice Elemental | 50% of Physical Damage Converted to Cold Damage monster no drops or experience [1] monster no map drops [1] | Y |
Test Trap | Y | |
Torment Daemon | Y | |
Echo of Doedre | monster base type attack cast speed +% and damage -% final [33] Monsters grant 250% increased Experience 5500% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] drop additional rare items [3] kill traps mines and totems on death [1] | Y |
The Goddess of Purity | display summons water elementals text [1] monster base type attack cast speed +% and damage -% final [33] monster casts ice nova text [1] Monsters grant 1000% increased Experience 1500% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped | Y |
Mutewind Hexbinder | monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Mutewind Snow-singer | Y | |
Tempest Daemon | Y | |
Unending Frost | damage taken +% from arrow traps final [-100] Monsters do not grant Flask Charges when Slain monster casts ice nova text [1] | Y |
Unending Frost | damage taken +% from arrow traps final [-100] Monsters do not grant Flask Charges when Slain level [0] monster casts ice nova text [1] | Y |
Muck Elemental | 80% of Physical Damage Converted to Cold Damage | Y |
Blood of Haast | Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] Monsters grant 300% increased Experience monster no drops [0] | Y |
Effigy of the Depths | Can have up to 24 additional Traps placed at a time 25% reduced Movement Speed 10% increased Trap Throwing Speed Traps cannot be Damaged for +5 seconds after being Thrown Mines cannot be Damaged for +5 seconds after being thrown kill traps mines and totems on death [1] | Y |
Effigy of Iridescence | Gain 25% of Physical Damage as Extra Cold Damage 40% increased Armour 25% reduced Movement Speed | Y |
Invisible | Y | |
Kodaka | +5 to maximum number of Summoned Totems totem art variation [1] damage vs tiki totems +% [300] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ice Nova
Ice Nova is a cold spell that deals damage in an expanding wave around the player. If the player has any active Frostbolt projectiles, Ice Nova will be cast around those projectiles instead.
Skill functions and interactions
- Area of effect: Ice Nova deals damage in an expanding wave. Increased Area of Effect will increase the maximum range and travel speed of this circle.
- Frostbolt
: The player may cast Frostbolt and subsequently cast Ice Nova from the Frostbolt projectiles. If Ice Nova is cast this way, it will have 20% less area of effect and it may cast on up to 2 Frostbolt projectiles.
- If Ice Nova would normally repeat (ie. if it was supported by Spell Echo Support and/or Greater Spell Echo Support) and is cast on Frostbolt projectiles, it will expand again from those projectiles after a short delay. This does not cause the player to repeat the casting animation.
- If Ice Nova is triggered by an effect (such as Cast On Critical Strike Support), Ice Nova will automatically be cast on any Frostbolt projectiles.
Version history
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3.17.0 |
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3.6.0 |
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3.5.0 |
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3.4.0 |
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2.6.0 |
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2.3.0 |
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1.0.1 |
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0.10.0 |
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0.9.10 |
0.9.6 |
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0.9.2 |
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0.7.1 |
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0.6.12 |
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0.6.9 |
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0.6.8 |
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0.6.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.