Invisible
Construct
SpectreN
Tagsbone_armour, cleaving_weapon, construct, immobile, is_unarmed
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegen
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AfflictionDemonColdSpearGroundDegen
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Cast Time: 0.05 sec
Deals 1726.4 Base Cold Damage per second
active skill area of effect radius +% final [100]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegen"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionDemonColdSpearGroundDegen",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearGroundDegen"] = {
    name = "AfflictionDemonColdSpearGroundDegen",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.5, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Construct
SpectreN
Tagsbone_armour, cleaving_weapon, construct, immobile, is_unarmed
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegenUnique
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AfflictionDemonColdSpearGroundDegenUnique
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Cast Time: 0.05 sec
Deals 1726.4 Base Cold Damage per second
100% more Effect of Chill
active skill area of effect radius +% final [150]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegenUnique"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionDemonColdSpearGroundDegenUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearGroundDegenUnique"] = {
    name = "AfflictionDemonColdSpearGroundDegenUnique",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.5, 100, 150, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Construct
SpectreN
Tagsbone_armour, construct, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireHeistDroneBreath
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleFireHeistDroneBreath
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Cast Time: 1 sec
Deals 1439.5 Base Fire Damage per second

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireHeistDroneBreath"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleFireHeistDroneBreath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireHeistDroneBreath"] = {
    name = "InvisibleFireHeistDroneBreath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Construct
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFrostnado
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleIonCannonAtlasExileStorm
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Cast Time: 1 sec
Deals 2488.1 Base Cold Damage per second
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFrostnado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonAtlasExileStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonAtlasExileStorm"] = {
    name = "InvisibleIonCannonAtlasExileStorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Construct
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleIonCannonFrost
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleIonCannonFrost
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Cast Time: 1 sec
Deals 2488.1 Base Cold Damage per second
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonFrost"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonFrost",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonFrost"] = {
    name = "InvisibleIonCannonFrost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Construct
emerge speed +% [0,30]
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, immobile, is_unarmed
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFireStationary
Metadata
InvisibleIonCannonAxisBoss
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleIonCannonRighteousLightningAxisBoss
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Cast Time: 0.01 sec
base lightning damage to deal per minute [149286]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonAxisBoss"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonRighteousLightningAxisBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonRighteousLightningAxisBoss"] = {
    name = "InvisibleIonCannonRighteousLightningAxisBoss",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -75, levelRequirement = 57, statInterpolation = {3},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdEmergeSpeedHigh
FamilyVariableEmergeSpeed
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Invisible
    Construct
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleSandstorm_
    Level
    68
    Life
    6,433
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SandstormDeshretsStorm
    Spell, Area, Duration, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 60 sec
    Deals 212.7 Base Physical Damage per second
    Base duration is 12 seconds
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm_"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormDeshretsStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormDeshretsStorm"] = {
        name = "SandstormDeshretsStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 12000, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Construct
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleSandstorm2
    Level
    68
    Life
    6,433
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SandstormDesertCageSpider
    Spell, Area, Duration, AreaSpell
    Cast Time: 0.05 sec
    Cooldown Time: 15 sec
    Deals 212.7 Base Physical Damage per second
    Base duration is 10 seconds
    90% increased Cast Speed
    active skill area of effect radius +% final [105]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm2"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormDesertCageSpider",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormDesertCageSpider"] = {
        name = "SandstormDesertCageSpider",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.05,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 10000, 90, -40, 105, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Construct
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleChaosstorm_
    Level
    68
    Life
    6,433
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SandstormChaosElementalMapBossDaemon
    Spell, Area, Duration, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    Deals 392.4 Base Chaos Damage per second
    Base duration is 11 seconds
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleChaosstorm_"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormChaosElementalMapBossDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalMapBossDaemon"] = {
        name = "SandstormChaosElementalMapBossDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 11000, 80, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Construct
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleWaterstorm
    Level
    68
    Life
    6,433
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SandstormWaterMapBoss
    Spell, Area, Duration, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 15 sec
    Base duration is 11 seconds
    Deals 1962 Base Cold Damage per second
    active skill area of effect radius +% final [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleWaterstorm"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormWaterMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormWaterMapBoss"] = {
        name = "SandstormWaterMapBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 11000, 8, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Construct
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFireFrostRace
    Metadata
    RaceDaemonInvisibleIonCannonFrost
    Level
    68
    Life
    6,433
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    InvisibleIonCannonFrostRace
    Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
    Cast Time: 1 sec
    Deals 32171.1 Base Cold Damage per second
    active skill area of effect radius +% final [75]
    monster penalty against minions damage +% final vs player minions [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/RaceDaemonInvisibleIonCannonFrost"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonFrostRace",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonFrostRace"] = {
        name = "InvisibleIonCannonFrostRace",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.1699999570847, -75, 75, levelRequirement = 2, statInterpolation = {3},  cost = { }, },
            [3] = {1.3500000238419, -75, 75, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [4] = {1.539999961853, -75, 75, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
            [5] = {1.7300000190735, -75, 75, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [6] = {1.9299999475479, -75, 75, levelRequirement = 6, statInterpolation = {3},  cost = { }, },
            [7] = {2.1300001144409, -75, 75, levelRequirement = 7, statInterpolation = {3},  cost = { }, },
            [8] = {2.3399999141693, -75, 75, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [9] = {2.5499999523163, -75, 75, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
            [10] = {2.7699999809265, -75, 75, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
            [11] = {3, -75, 75, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [12] = {3.2300000190735, -75, 75, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
            [13] = {3.4700000286102, -75, 75, levelRequirement = 13, statInterpolation = {3},  cost = { }, },
            [14] = {3.7200000286102, -75, 75, levelRequirement = 14, statInterpolation = {3},  cost = { }, },
            [15] = {3.9700000286102, -75, 75, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [16] = {4.2300000190735, -75, 75, levelRequirement = 16, statInterpolation = {3},  cost = { }, },
            [17] = {4.4899997711182, -75, 75, levelRequirement = 17, statInterpolation = {3},  cost = { }, },
            [18] = {4.7600002288818, -75, 75, levelRequirement = 18, statInterpolation = {3},  cost = { }, },
            [19] = {5.0300002098083, -75, 75, levelRequirement = 19, statInterpolation = {3},  cost = { }, },
            [20] = {5.3099999427795, -75, 75, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [21] = {5.5999999046326, -75, 75, levelRequirement = 21, statInterpolation = {3},  cost = { }, },
            [22] = {5.8899998664856, -75, 75, levelRequirement = 22, statInterpolation = {3},  cost = { }, },
            [23] = {6.1900000572205, -75, 75, levelRequirement = 23, statInterpolation = {3},  cost = { }, },
            [24] = {6.5, -75, 75, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [25] = {6.8099999427795, -75, 75, levelRequirement = 25, statInterpolation = {3},  cost = { }, },
            [26] = {7.1300001144409, -75, 75, levelRequirement = 26, statInterpolation = {3},  cost = { }, },
            [27] = {7.4499998092651, -75, 75, levelRequirement = 27, statInterpolation = {3},  cost = { }, },
            [28] = {7.7800002098083, -75, 75, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [29] = {8.1099996566772, -75, 75, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [30] = {8.4499998092651, -75, 75, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
            [31] = {8.8000001907349, -75, 75, levelRequirement = 31, statInterpolation = {3},  cost = { }, },
            [32] = {9.1499996185303, -75, 75, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [33] = {9.5100002288818, -75, 75, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [34] = {9.8800001144409, -75, 75, levelRequirement = 34, statInterpolation = {3},  cost = { }, },
            [35] = {10.25, -75, 75, levelRequirement = 35, statInterpolation = {3},  cost = { }, },
            [36] = {10.630000114441, -75, 75, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [37] = {11.010000228882, -75, 75, levelRequirement = 37, statInterpolation = {3},  cost = { }, },
            [38] = {11.39999961853, -75, 75, levelRequirement = 38, statInterpolation = {3},  cost = { }, },
            [39] = {11.789999961853, -75, 75, levelRequirement = 39, statInterpolation = {3},  cost = { }, },
            [40] = {12.189999580383, -75, 75, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [41] = {12.60000038147, -75, 75, levelRequirement = 41, statInterpolation = {3},  cost = { }, },
            [42] = {13.010000228882, -75, 75, levelRequirement = 42, statInterpolation = {3},  cost = { }, },
            [43] = {13.430000305176, -75, 75, levelRequirement = 43, statInterpolation = {3},  cost = { }, },
            [44] = {13.859999656677, -75, 75, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
            [45] = {14.289999961853, -75, 75, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [46] = {14.729999542236, -75, 75, levelRequirement = 46, statInterpolation = {3},  cost = { }, },
            [47] = {15.170000076294, -75, 75, levelRequirement = 47, statInterpolation = {3},  cost = { }, },
            [48] = {15.619999885559, -75, 75, levelRequirement = 48, statInterpolation = {3},  cost = { }, },
            [49] = {16.069999694824, -75, 75, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [50] = {16.530000686646, -75, 75, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [51] = {17, -75, 75, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
            [52] = {17.469999313354, -75, 75, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [53] = {17.950000762939, -75, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
            [54] = {18.440000534058, -75, 75, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [55] = {18.930000305176, -75, 75, levelRequirement = 55, statInterpolation = {3},  cost = { }, },
            [56] = {19.430000305176, -75, 75, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [57] = {19.930000305176, -75, 75, levelRequirement = 57, statInterpolation = {3},  cost = { }, },
            [58] = {20.440000534058, -75, 75, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
            [59] = {20.950000762939, -75, 75, levelRequirement = 59, statInterpolation = {3},  cost = { }, },
            [60] = {21.469999313354, -75, 75, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [61] = {22, -75, 75, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
            [62] = {22.530000686646, -75, 75, levelRequirement = 62, statInterpolation = {3},  cost = { }, },
            [63] = {23.069999694824, -75, 75, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
            [64] = {23.620000839233, -75, 75, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [65] = {24.170000076294, -75, 75, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [66] = {24.729999542236, -75, 75, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [67] = {25.290000915527, -75, 75, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [68] = {25.860000610352, -75, 75, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [69] = {26.430000305176, -75, 75, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [70] = {27.010000228882, -75, 75, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [71] = {27.60000038147, -75, 75, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [72] = {28.190000534058, -75, 75, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [73] = {28.790000915527, -75, 75, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [74] = {29.39999961853, -75, 75, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [75] = {30.010000228882, -75, 75, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [76] = {30.629999160767, -75, 75, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [77] = {31.25, -75, 75, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [78] = {31.879999160767, -75, 75, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [79] = {32.509998321533, -75, 75, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Construct
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleIonCannon
    Level
    68
    Life
    6,433
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    InvisibleIonCannonRighteousLightning
    Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
    Cast Time: 1 sec
    active skill area of effect radius +% final [100]
    base lightning damage to deal per minute [180174]
    monster penalty against minions damage +% final vs player minions [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannon"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonRighteousLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonRighteousLightning"] = {
        name = "InvisibleIonCannonRighteousLightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Construct
    (0–50)% increased Movement Speed
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleIonCannonVinktarBoss
    Level
    68
    Life
    6,433
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    InvisibleIonCannonRighteousLightning
    Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
    Cast Time: 1 sec
    active skill area of effect radius +% final [100]
    base lightning damage to deal per minute [180174]
    monster penalty against minions damage +% final vs player minions [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonVinktarBoss"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonRighteousLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonRighteousLightning"] = {
        name = "InvisibleIonCannonRighteousLightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    
    (0–50)% increased Movement Speed
    IdMonsterInvisibleIonCannonVariableSpeed
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 0 Max: 50 Global
  • Craft Tagsspeed
    Invisible
    Construct
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisiblePoison

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisiblePoison"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    IdProphecyBossCausticCloudDaemon_
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Invisible
    Construct
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement
    Life
    100%
    Ailment Threshold
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleArrows

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleArrows"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    IdMonsterDaemonBlastRain
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1