隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, immobile, is_unarmed |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegen
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdSpearGroundDegen
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.05 秒
每秒造成 1726.4 基礎冰冷傷害
active skill area of effect radius +% final [100]
active skill area of effect radius +% final [100]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegen"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AfflictionDemonColdSpearGroundDegen", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpearGroundDegen"] = { name = "AfflictionDemonColdSpearGroundDegen", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.05, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.5, 100, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, immobile, is_unarmed |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegenUnique
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdSpearGroundDegenUnique
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.05 秒
每秒造成 1726.4 基礎冰冷傷害
100% 更多冰緩效果
active skill area of effect radius +% final [150]
100% 更多冰緩效果
active skill area of effect radius +% final [150]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegenUnique"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AfflictionDemonColdSpearGroundDegenUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpearGroundDegenUnique"] = { name = "AfflictionDemonColdSpearGroundDegenUnique", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.05, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_chill_effect_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4.5, 100, 150, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, construct, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireHeistDroneBreath
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleFireHeistDroneBreath
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 1439.5 基本火焰傷害
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleFireHeistDroneBreath"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleFireHeistDroneBreath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleFireHeistDroneBreath"] = { name = "InvisibleFireHeistDroneBreath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFrostnado
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonAtlasExileStorm
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 2488.1 基礎冰冷傷害
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleFrostnado"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonAtlasExileStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonAtlasExileStorm"] = { name = "InvisibleIonCannonAtlasExileStorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleIonCannonFrost
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonFrost
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 2488.1 基礎冰冷傷害
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonFrost"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonFrost", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonFrost"] = { name = "InvisibleIonCannonFrost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
emerge speed +% [0,30]
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, immobile, is_unarmed |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFireStationary
Metadata
InvisibleIonCannonAxisBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonRighteousLightningAxisBoss
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.01 秒
base lightning damage to deal per minute [149286]
monster penalty against minions damage +% final vs player minions [-75]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonAxisBoss"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonRighteousLightningAxisBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonRighteousLightningAxisBoss"] = { name = "InvisibleIonCannonRighteousLightningAxisBoss", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, -75, levelRequirement = 57, statInterpolation = {3}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleSandstorm_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SandstormDeshretsStorm
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
冷卻時間: 60 秒
每秒造成 212.7 基礎物理傷害
+12 秒基礎持續時間
is area damage [1]
+12 秒基礎持續時間
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SandstormDeshretsStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandstormDeshretsStorm"] = { name = "SandstormDeshretsStorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 12000, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleSandstorm2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SandstormDesertCageSpider
法術, 範圍, 持續時間, 範圍法術
施放時間: 0.05 秒
冷卻時間: 15 秒
每秒造成 212.7 基礎物理傷害
+10 秒基礎持續時間
增加 90% 施放速度
active skill area of effect radius +% final [105]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
+10 秒基礎持續時間
增加 90% 施放速度
active skill area of effect radius +% final [105]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm2"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SandstormDesertCageSpider", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandstormDesertCageSpider"] = { name = "SandstormDesertCageSpider", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.05, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "base_cast_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 10000, 90, -40, 105, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleChaosstorm_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SandstormChaosElementalMapBossDaemon
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
冷卻時間: 15 秒
每秒造成 392.4 基本混沌傷害
+11 秒基礎持續時間
active skill area of effect radius +% final [80]
is area damage [1]
+11 秒基礎持續時間
active skill area of effect radius +% final [80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleChaosstorm_"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SandstormChaosElementalMapBossDaemon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalMapBossDaemon"] = { name = "SandstormChaosElementalMapBossDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 11000, 80, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleWaterstorm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SandstormWaterMapBoss
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
冷卻時間: 15 秒
+11 秒基礎持續時間
每秒造成 1962 基礎冰冷傷害
active skill area of effect radius +% final [8]
is area damage [1]
每秒造成 1962 基礎冰冷傷害
active skill area of effect radius +% final [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleWaterstorm"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SandstormWaterMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandstormWaterMapBoss"] = { name = "SandstormWaterMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, 11000, 8, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFireFrostRace
Metadata
RaceDaemonInvisibleIonCannonFrost
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonFrostRace
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 32171.1 基礎冰冷傷害
active skill area of effect radius +% final [75]
monster penalty against minions damage +% final vs player minions [-75]
active skill area of effect radius +% final [75]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Daemon/Daemon.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/RaceDaemonInvisibleIonCannonFrost"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonFrostRace", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonFrostRace"] = { name = "InvisibleIonCannonFrostRace", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 75, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.1699999570847, -75, 75, levelRequirement = 2, statInterpolation = {3}, cost = { }, }, [3] = {1.3500000238419, -75, 75, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [4] = {1.539999961853, -75, 75, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, [5] = {1.7300000190735, -75, 75, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [6] = {1.9299999475479, -75, 75, levelRequirement = 6, statInterpolation = {3}, cost = { }, }, [7] = {2.1300001144409, -75, 75, levelRequirement = 7, statInterpolation = {3}, cost = { }, }, [8] = {2.3399999141693, -75, 75, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [9] = {2.5499999523163, -75, 75, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, [10] = {2.7699999809265, -75, 75, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, [11] = {3, -75, 75, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [12] = {3.2300000190735, -75, 75, levelRequirement = 12, statInterpolation = {3}, cost = { }, }, [13] = {3.4700000286102, -75, 75, levelRequirement = 13, statInterpolation = {3}, cost = { }, }, [14] = {3.7200000286102, -75, 75, levelRequirement = 14, statInterpolation = {3}, cost = { }, }, [15] = {3.9700000286102, -75, 75, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [16] = {4.2300000190735, -75, 75, levelRequirement = 16, statInterpolation = {3}, cost = { }, }, [17] = {4.4899997711182, -75, 75, levelRequirement = 17, statInterpolation = {3}, cost = { }, }, [18] = {4.7600002288818, -75, 75, levelRequirement = 18, statInterpolation = {3}, cost = { }, }, [19] = {5.0300002098083, -75, 75, levelRequirement = 19, statInterpolation = {3}, cost = { }, }, [20] = {5.3099999427795, -75, 75, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [21] = {5.5999999046326, -75, 75, levelRequirement = 21, statInterpolation = {3}, cost = { }, }, [22] = {5.8899998664856, -75, 75, levelRequirement = 22, statInterpolation = {3}, cost = { }, }, [23] = {6.1900000572205, -75, 75, levelRequirement = 23, statInterpolation = {3}, cost = { }, }, [24] = {6.5, -75, 75, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [25] = {6.8099999427795, -75, 75, levelRequirement = 25, statInterpolation = {3}, cost = { }, }, [26] = {7.1300001144409, -75, 75, levelRequirement = 26, statInterpolation = {3}, cost = { }, }, [27] = {7.4499998092651, -75, 75, levelRequirement = 27, statInterpolation = {3}, cost = { }, }, [28] = {7.7800002098083, -75, 75, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [29] = {8.1099996566772, -75, 75, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [30] = {8.4499998092651, -75, 75, levelRequirement = 30, statInterpolation = {3}, cost = { }, }, [31] = {8.8000001907349, -75, 75, levelRequirement = 31, statInterpolation = {3}, cost = { }, }, [32] = {9.1499996185303, -75, 75, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [33] = {9.5100002288818, -75, 75, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [34] = {9.8800001144409, -75, 75, levelRequirement = 34, statInterpolation = {3}, cost = { }, }, [35] = {10.25, -75, 75, levelRequirement = 35, statInterpolation = {3}, cost = { }, }, [36] = {10.630000114441, -75, 75, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [37] = {11.010000228882, -75, 75, levelRequirement = 37, statInterpolation = {3}, cost = { }, }, [38] = {11.39999961853, -75, 75, levelRequirement = 38, statInterpolation = {3}, cost = { }, }, [39] = {11.789999961853, -75, 75, levelRequirement = 39, statInterpolation = {3}, cost = { }, }, [40] = {12.189999580383, -75, 75, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [41] = {12.60000038147, -75, 75, levelRequirement = 41, statInterpolation = {3}, cost = { }, }, [42] = {13.010000228882, -75, 75, levelRequirement = 42, statInterpolation = {3}, cost = { }, }, [43] = {13.430000305176, -75, 75, levelRequirement = 43, statInterpolation = {3}, cost = { }, }, [44] = {13.859999656677, -75, 75, levelRequirement = 44, statInterpolation = {3}, cost = { }, }, [45] = {14.289999961853, -75, 75, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [46] = {14.729999542236, -75, 75, levelRequirement = 46, statInterpolation = {3}, cost = { }, }, [47] = {15.170000076294, -75, 75, levelRequirement = 47, statInterpolation = {3}, cost = { }, }, [48] = {15.619999885559, -75, 75, levelRequirement = 48, statInterpolation = {3}, cost = { }, }, [49] = {16.069999694824, -75, 75, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [50] = {16.530000686646, -75, 75, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [51] = {17, -75, 75, levelRequirement = 51, statInterpolation = {3}, cost = { }, }, [52] = {17.469999313354, -75, 75, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [53] = {17.950000762939, -75, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, [54] = {18.440000534058, -75, 75, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [55] = {18.930000305176, -75, 75, levelRequirement = 55, statInterpolation = {3}, cost = { }, }, [56] = {19.430000305176, -75, 75, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [57] = {19.930000305176, -75, 75, levelRequirement = 57, statInterpolation = {3}, cost = { }, }, [58] = {20.440000534058, -75, 75, levelRequirement = 58, statInterpolation = {3}, cost = { }, }, [59] = {20.950000762939, -75, 75, levelRequirement = 59, statInterpolation = {3}, cost = { }, }, [60] = {21.469999313354, -75, 75, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [61] = {22, -75, 75, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, [62] = {22.530000686646, -75, 75, levelRequirement = 62, statInterpolation = {3}, cost = { }, }, [63] = {23.069999694824, -75, 75, levelRequirement = 63, statInterpolation = {3}, cost = { }, }, [64] = {23.620000839233, -75, 75, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [65] = {24.170000076294, -75, 75, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [66] = {24.729999542236, -75, 75, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [67] = {25.290000915527, -75, 75, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [68] = {25.860000610352, -75, 75, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [69] = {26.430000305176, -75, 75, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [70] = {27.010000228882, -75, 75, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [71] = {27.60000038147, -75, 75, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [72] = {28.190000534058, -75, 75, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [73] = {28.790000915527, -75, 75, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [74] = {29.39999961853, -75, 75, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [75] = {30.010000228882, -75, 75, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [76] = {30.629999160767, -75, 75, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [77] = {31.25, -75, 75, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [78] = {31.879999160767, -75, 75, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [79] = {32.509998321533, -75, 75, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleIonCannon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonRighteousLightning
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [100]
base lightning damage to deal per minute [180174]
monster penalty against minions damage +% final vs player minions [-75]
base lightning damage to deal per minute [180174]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Daemon/Daemon.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannon"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonRighteousLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonRighteousLightning"] = { name = "InvisibleIonCannonRighteousLightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, }
隱形
創造物
增加 (0–50)% 移動速度
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleIonCannonVinktarBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleIonCannonRighteousLightning
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [100]
base lightning damage to deal per minute [180174]
monster penalty against minions damage +% final vs player minions [-75]
base lightning damage to deal per minute [180174]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Daemon/Daemon.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonVinktarBoss"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "InvisibleIonCannonRighteousLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["InvisibleIonCannonRighteousLightning"] = { name = "InvisibleIonCannonRighteousLightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.CausesBurning] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, }
增加 (0–50)% 移動速度
Id | MonsterInvisibleIonCannonVariableSpeed |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisiblePoison
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisiblePoison"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Id | ProphecyBossCausticCloudDaemon_ |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
隱形
創造物
Invisible
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleArrows
Object Type
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/InvisibleFire/InvisibleArrows"] = { name = "Invisible", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Id | MonsterDaemonBlastRain |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.