隱形
生物
Invisible
幽魂N
標籤bone_armour, cleaving_weapon, construct, immobile, is_unarmed
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegen
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
AfflictionDemonColdSpearGroundDegen
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.05 秒
每秒造成 1726.4 基礎冰冷傷害
active skill area of effect radius +% final [100]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegen"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionDemonColdSpearGroundDegen",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearGroundDegen"] = {
    name = "AfflictionDemonColdSpearGroundDegen",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.5, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
隱形
生物
Invisible
幽魂N
標籤bone_armour, cleaving_weapon, construct, immobile, is_unarmed
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegenUnique
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
AfflictionDemonColdSpearGroundDegenUnique
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.05 秒
每秒造成 1726.4 基礎冰冷傷害
100% 更多冰緩效果
active skill area of effect radius +% final [150]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegenUnique"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionDemonColdSpearGroundDegenUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearGroundDegenUnique"] = {
    name = "AfflictionDemonColdSpearGroundDegenUnique",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.5, 100, 150, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
隱形
生物
Invisible
幽魂N
標籤bone_armour, construct, is_unarmed, very_slow_movement
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireHeistDroneBreath
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
InvisibleFireHeistDroneBreath
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 1439.5 基本火焰傷害

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireHeistDroneBreath"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleFireHeistDroneBreath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireHeistDroneBreath"] = {
    name = "InvisibleFireHeistDroneBreath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
隱形
生物
Invisible
幽魂N
標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFrostnado
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
InvisibleIonCannonAtlasExileStorm
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 2488.1 基礎冰冷傷害
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFrostnado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonAtlasExileStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonAtlasExileStorm"] = {
    name = "InvisibleIonCannonAtlasExileStorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
隱形
生物
Invisible
幽魂N
標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleIonCannonFrost
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
InvisibleIonCannonFrost
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 2488.1 基礎冰冷傷害
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonFrost"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonFrost",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonFrost"] = {
    name = "InvisibleIonCannonFrost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
隱形
生物
emerge speed +% [0,30]
Invisible
幽魂N
標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, immobile, is_unarmed
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFireStationary
Metadata
InvisibleIonCannonAxisBoss
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
InvisibleIonCannonRighteousLightningAxisBoss
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 0.01 秒
base lightning damage to deal per minute [149286]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonAxisBoss"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonRighteousLightningAxisBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonRighteousLightningAxisBoss"] = {
    name = "InvisibleIonCannonRighteousLightningAxisBoss",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -75, levelRequirement = 57, statInterpolation = {3},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdEmergeSpeedHigh
FamilyVariableEmergeSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • 隱形
    生物
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFire
    Metadata
    InvisibleSandstorm_
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    SandstormDeshretsStorm
    法術, 範圍, 持續時間, 範圍法術
    施放時間: 1 秒
    冷卻時間: 60 秒
    每秒造成 212.7 基礎物理傷害
    +12 秒基礎持續時間
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm_"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormDeshretsStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormDeshretsStorm"] = {
        name = "SandstormDeshretsStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 12000, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    隱形
    生物
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFire
    Metadata
    InvisibleSandstorm2
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    SandstormDesertCageSpider
    法術, 範圍, 持續時間, 範圍法術
    施放時間: 0.05 秒
    冷卻時間: 15 秒
    每秒造成 212.7 基礎物理傷害
    +10 秒基礎持續時間
    增加 90% 施放速度
    active skill area of effect radius +% final [105]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm2"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormDesertCageSpider",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormDesertCageSpider"] = {
        name = "SandstormDesertCageSpider",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.05,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 10000, 90, -40, 105, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    隱形
    生物
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFire
    Metadata
    InvisibleChaosstorm_
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    SandstormChaosElementalMapBossDaemon
    法術, 範圍, 持續時間, 範圍法術
    施放時間: 1 秒
    冷卻時間: 15 秒
    每秒造成 392.4 基本混沌傷害
    +11 秒基礎持續時間
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleChaosstorm_"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormChaosElementalMapBossDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalMapBossDaemon"] = {
        name = "SandstormChaosElementalMapBossDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 11000, 80, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        },
    }
    
    隱形
    生物
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFire
    Metadata
    InvisibleWaterstorm
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    SandstormWaterMapBoss
    法術, 範圍, 持續時間, 範圍法術
    施放時間: 1 秒
    冷卻時間: 15 秒
    +11 秒基礎持續時間
    每秒造成 1962 基礎冰冷傷害
    active skill area of effect radius +% final [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleWaterstorm"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormWaterMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormWaterMapBoss"] = {
        name = "SandstormWaterMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 11000, 8, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    
    隱形
    生物
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFireFrostRace
    Metadata
    RaceDaemonInvisibleIonCannonFrost
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    InvisibleIonCannonFrostRace
    法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
    施放時間: 1 秒
    每秒造成 32171.1 基礎冰冷傷害
    active skill area of effect radius +% final [75]
    monster penalty against minions damage +% final vs player minions [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/RaceDaemonInvisibleIonCannonFrost"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonFrostRace",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonFrostRace"] = {
        name = "InvisibleIonCannonFrostRace",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.1699999570847, -75, 75, levelRequirement = 2, statInterpolation = {3},  cost = { }, },
            [3] = {1.3500000238419, -75, 75, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [4] = {1.539999961853, -75, 75, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
            [5] = {1.7300000190735, -75, 75, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [6] = {1.9299999475479, -75, 75, levelRequirement = 6, statInterpolation = {3},  cost = { }, },
            [7] = {2.1300001144409, -75, 75, levelRequirement = 7, statInterpolation = {3},  cost = { }, },
            [8] = {2.3399999141693, -75, 75, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [9] = {2.5499999523163, -75, 75, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
            [10] = {2.7699999809265, -75, 75, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
            [11] = {3, -75, 75, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [12] = {3.2300000190735, -75, 75, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
            [13] = {3.4700000286102, -75, 75, levelRequirement = 13, statInterpolation = {3},  cost = { }, },
            [14] = {3.7200000286102, -75, 75, levelRequirement = 14, statInterpolation = {3},  cost = { }, },
            [15] = {3.9700000286102, -75, 75, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [16] = {4.2300000190735, -75, 75, levelRequirement = 16, statInterpolation = {3},  cost = { }, },
            [17] = {4.4899997711182, -75, 75, levelRequirement = 17, statInterpolation = {3},  cost = { }, },
            [18] = {4.7600002288818, -75, 75, levelRequirement = 18, statInterpolation = {3},  cost = { }, },
            [19] = {5.0300002098083, -75, 75, levelRequirement = 19, statInterpolation = {3},  cost = { }, },
            [20] = {5.3099999427795, -75, 75, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [21] = {5.5999999046326, -75, 75, levelRequirement = 21, statInterpolation = {3},  cost = { }, },
            [22] = {5.8899998664856, -75, 75, levelRequirement = 22, statInterpolation = {3},  cost = { }, },
            [23] = {6.1900000572205, -75, 75, levelRequirement = 23, statInterpolation = {3},  cost = { }, },
            [24] = {6.5, -75, 75, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [25] = {6.8099999427795, -75, 75, levelRequirement = 25, statInterpolation = {3},  cost = { }, },
            [26] = {7.1300001144409, -75, 75, levelRequirement = 26, statInterpolation = {3},  cost = { }, },
            [27] = {7.4499998092651, -75, 75, levelRequirement = 27, statInterpolation = {3},  cost = { }, },
            [28] = {7.7800002098083, -75, 75, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [29] = {8.1099996566772, -75, 75, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [30] = {8.4499998092651, -75, 75, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
            [31] = {8.8000001907349, -75, 75, levelRequirement = 31, statInterpolation = {3},  cost = { }, },
            [32] = {9.1499996185303, -75, 75, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [33] = {9.5100002288818, -75, 75, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [34] = {9.8800001144409, -75, 75, levelRequirement = 34, statInterpolation = {3},  cost = { }, },
            [35] = {10.25, -75, 75, levelRequirement = 35, statInterpolation = {3},  cost = { }, },
            [36] = {10.630000114441, -75, 75, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [37] = {11.010000228882, -75, 75, levelRequirement = 37, statInterpolation = {3},  cost = { }, },
            [38] = {11.39999961853, -75, 75, levelRequirement = 38, statInterpolation = {3},  cost = { }, },
            [39] = {11.789999961853, -75, 75, levelRequirement = 39, statInterpolation = {3},  cost = { }, },
            [40] = {12.189999580383, -75, 75, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [41] = {12.60000038147, -75, 75, levelRequirement = 41, statInterpolation = {3},  cost = { }, },
            [42] = {13.010000228882, -75, 75, levelRequirement = 42, statInterpolation = {3},  cost = { }, },
            [43] = {13.430000305176, -75, 75, levelRequirement = 43, statInterpolation = {3},  cost = { }, },
            [44] = {13.859999656677, -75, 75, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
            [45] = {14.289999961853, -75, 75, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [46] = {14.729999542236, -75, 75, levelRequirement = 46, statInterpolation = {3},  cost = { }, },
            [47] = {15.170000076294, -75, 75, levelRequirement = 47, statInterpolation = {3},  cost = { }, },
            [48] = {15.619999885559, -75, 75, levelRequirement = 48, statInterpolation = {3},  cost = { }, },
            [49] = {16.069999694824, -75, 75, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [50] = {16.530000686646, -75, 75, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [51] = {17, -75, 75, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
            [52] = {17.469999313354, -75, 75, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [53] = {17.950000762939, -75, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
            [54] = {18.440000534058, -75, 75, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [55] = {18.930000305176, -75, 75, levelRequirement = 55, statInterpolation = {3},  cost = { }, },
            [56] = {19.430000305176, -75, 75, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [57] = {19.930000305176, -75, 75, levelRequirement = 57, statInterpolation = {3},  cost = { }, },
            [58] = {20.440000534058, -75, 75, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
            [59] = {20.950000762939, -75, 75, levelRequirement = 59, statInterpolation = {3},  cost = { }, },
            [60] = {21.469999313354, -75, 75, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [61] = {22, -75, 75, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
            [62] = {22.530000686646, -75, 75, levelRequirement = 62, statInterpolation = {3},  cost = { }, },
            [63] = {23.069999694824, -75, 75, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
            [64] = {23.620000839233, -75, 75, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [65] = {24.170000076294, -75, 75, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [66] = {24.729999542236, -75, 75, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [67] = {25.290000915527, -75, 75, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [68] = {25.860000610352, -75, 75, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [69] = {26.430000305176, -75, 75, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [70] = {27.010000228882, -75, 75, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [71] = {27.60000038147, -75, 75, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [72] = {28.190000534058, -75, 75, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [73] = {28.790000915527, -75, 75, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [74] = {29.39999961853, -75, 75, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [75] = {30.010000228882, -75, 75, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [76] = {30.629999160767, -75, 75, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [77] = {31.25, -75, 75, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [78] = {31.879999160767, -75, 75, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [79] = {32.509998321533, -75, 75, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        },
    }
    
    隱形
    生物
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFire
    Metadata
    InvisibleIonCannon
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    InvisibleIonCannonRighteousLightning
    法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannon"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonRighteousLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonRighteousLightning"] = {
        name = "InvisibleIonCannonRighteousLightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    
    隱形
    生物
    增加 (0–50)% 移動速度
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFire
    Metadata
    InvisibleIonCannonVinktarBoss
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    InvisibleIonCannonRighteousLightning
    法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonVinktarBoss"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonRighteousLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonRighteousLightning"] = {
        name = "InvisibleIonCannonRighteousLightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    
    增加 (0–50)% 移動速度
    IdMonsterInvisibleIonCannonVariableSpeed
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 0 Max: 50 全域
  • Craft Tagsspeed
    隱形
    生物
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFire
    Metadata
    InvisiblePoison

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisiblePoison"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    IdProphecyBossCausticCloudDaemon_
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    隱形
    生物
    Invisible
    幽魂N
    標籤bone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    InvisibleFire
    Metadata
    InvisibleArrows

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleArrows"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    IdMonsterDaemonBlastRain
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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