Invisible
Constructo
SpectreN
Tagsbone_armour, cleaving_weapon, construct, immobile, is_unarmed
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegen
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AfflictionDemonColdSpearGroundDegen
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Tiempo de lanzamiento: 0.05 seg
Inflige 1726.4 de daño de hielo base por segundo
active skill area of effect radius +% final [100]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegen"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionDemonColdSpearGroundDegen",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearGroundDegen"] = {
    name = "AfflictionDemonColdSpearGroundDegen",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.5, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tagsbone_armour, cleaving_weapon, construct, immobile, is_unarmed
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireAfflictionDemonColdDegenUnique
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AfflictionDemonColdSpearGroundDegenUnique
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Tiempo de lanzamiento: 0.05 seg
Inflige 1726.4 de daño de hielo base por segundo
100% más de efecto del escarchamiento
active skill area of effect radius +% final [150]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireInstantAI"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireAfflictionDemonColdDegenUnique"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionDemonColdSpearGroundDegenUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearGroundDegenUnique"] = {
    name = "AfflictionDemonColdSpearGroundDegenUnique",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.5, 100, 150, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tagsbone_armour, construct, is_unarmed, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireHeistDroneBreath
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleFireHeistDroneBreath
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 1439.5 de daño de fuego base por segundo

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireHeistDroneBreath"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleFireHeistDroneBreath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireHeistDroneBreath"] = {
    name = "InvisibleFireHeistDroneBreath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFrostnado
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleIonCannonAtlasExileStorm
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 2488.1 de daño de hielo base por segundo
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFrostnado"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonAtlasExileStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonAtlasExileStorm"] = {
    name = "InvisibleIonCannonAtlasExileStorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Constructo
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleIonCannonFrost
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleIonCannonFrost
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 2488.1 de daño de hielo base por segundo
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonFrost"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonFrost",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonFrost"] = {
    name = "InvisibleIonCannonFrost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, -75, 100, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Invisible
Constructo
emerge speed +% [0,30]
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, immobile, is_unarmed
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFireStationary
Metadata
InvisibleIonCannonAxisBoss
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleIonCannonRighteousLightningAxisBoss
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Tiempo de lanzamiento: 0.01 seg
base lightning damage to deal per minute [149286]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonAxisBoss"] = {
    name = "Invisible",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleIonCannonRighteousLightningAxisBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleIonCannonRighteousLightningAxisBoss"] = {
    name = "InvisibleIonCannonRighteousLightningAxisBoss",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -75, levelRequirement = 57, statInterpolation = {3},  cost = { }, },
    },
}
emerge speed +% [0,30]
IdEmergeSpeedHigh
FamilyVariableEmergeSpeed
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Invisible
    Constructo
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleSandstorm_
    Nivel
    68
    Vida
    6,433
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SandstormDeshretsStorm
    Spell, Area, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 60 seg
    Inflige 212.7 de daño físico base por segundo
    La duración base es de 12 segundos
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm_"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormDeshretsStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormDeshretsStorm"] = {
        name = "SandstormDeshretsStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 12000, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Constructo
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleSandstorm2
    Nivel
    68
    Vida
    6,433
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SandstormDesertCageSpider
    Spell, Area, Duration, AreaSpell
    Tiempo de lanzamiento: 0.05 seg
    Tiempo de recarga: 15 seg
    Inflige 212.7 de daño físico base por segundo
    La duración base es de 10 segundos
    Velocidad de lanzamiento de hechizos aumentada un 90%
    active skill area of effect radius +% final [105]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleSandstorm2"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormDesertCageSpider",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormDesertCageSpider"] = {
        name = "SandstormDesertCageSpider",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.05,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 10000, 90, -40, 105, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Constructo
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleChaosstorm_
    Nivel
    68
    Vida
    6,433
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SandstormChaosElementalMapBossDaemon
    Spell, Area, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Inflige 392.4 de daño de caos base por segundo
    La duración base es de 11 segundos
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleChaosstorm_"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormChaosElementalMapBossDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalMapBossDaemon"] = {
        name = "SandstormChaosElementalMapBossDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 11000, 80, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Constructo
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleWaterstorm
    Nivel
    68
    Vida
    6,433
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    SandstormWaterMapBoss
    Spell, Area, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    La duración base es de 11 segundos
    Inflige 1962 de daño de hielo base por segundo
    active skill area of effect radius +% final [8]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleWaterstorm"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SandstormWaterMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormWaterMapBoss"] = {
        name = "SandstormWaterMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 11000, 8, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Constructo
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFireFrostRace
    Metadata
    RaceDaemonInvisibleIonCannonFrost
    Nivel
    68
    Vida
    6,433
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    InvisibleIonCannonFrostRace
    Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 32171.1 de daño de hielo base por segundo
    active skill area of effect radius +% final [75]
    monster penalty against minions damage +% final vs player minions [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/RaceDaemonInvisibleIonCannonFrost"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonFrostRace",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonFrostRace"] = {
        name = "InvisibleIonCannonFrostRace",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 75, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.1699999570847, -75, 75, levelRequirement = 2, statInterpolation = {3},  cost = { }, },
            [3] = {1.3500000238419, -75, 75, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [4] = {1.539999961853, -75, 75, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
            [5] = {1.7300000190735, -75, 75, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [6] = {1.9299999475479, -75, 75, levelRequirement = 6, statInterpolation = {3},  cost = { }, },
            [7] = {2.1300001144409, -75, 75, levelRequirement = 7, statInterpolation = {3},  cost = { }, },
            [8] = {2.3399999141693, -75, 75, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [9] = {2.5499999523163, -75, 75, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
            [10] = {2.7699999809265, -75, 75, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
            [11] = {3, -75, 75, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [12] = {3.2300000190735, -75, 75, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
            [13] = {3.4700000286102, -75, 75, levelRequirement = 13, statInterpolation = {3},  cost = { }, },
            [14] = {3.7200000286102, -75, 75, levelRequirement = 14, statInterpolation = {3},  cost = { }, },
            [15] = {3.9700000286102, -75, 75, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [16] = {4.2300000190735, -75, 75, levelRequirement = 16, statInterpolation = {3},  cost = { }, },
            [17] = {4.4899997711182, -75, 75, levelRequirement = 17, statInterpolation = {3},  cost = { }, },
            [18] = {4.7600002288818, -75, 75, levelRequirement = 18, statInterpolation = {3},  cost = { }, },
            [19] = {5.0300002098083, -75, 75, levelRequirement = 19, statInterpolation = {3},  cost = { }, },
            [20] = {5.3099999427795, -75, 75, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [21] = {5.5999999046326, -75, 75, levelRequirement = 21, statInterpolation = {3},  cost = { }, },
            [22] = {5.8899998664856, -75, 75, levelRequirement = 22, statInterpolation = {3},  cost = { }, },
            [23] = {6.1900000572205, -75, 75, levelRequirement = 23, statInterpolation = {3},  cost = { }, },
            [24] = {6.5, -75, 75, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [25] = {6.8099999427795, -75, 75, levelRequirement = 25, statInterpolation = {3},  cost = { }, },
            [26] = {7.1300001144409, -75, 75, levelRequirement = 26, statInterpolation = {3},  cost = { }, },
            [27] = {7.4499998092651, -75, 75, levelRequirement = 27, statInterpolation = {3},  cost = { }, },
            [28] = {7.7800002098083, -75, 75, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [29] = {8.1099996566772, -75, 75, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [30] = {8.4499998092651, -75, 75, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
            [31] = {8.8000001907349, -75, 75, levelRequirement = 31, statInterpolation = {3},  cost = { }, },
            [32] = {9.1499996185303, -75, 75, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [33] = {9.5100002288818, -75, 75, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [34] = {9.8800001144409, -75, 75, levelRequirement = 34, statInterpolation = {3},  cost = { }, },
            [35] = {10.25, -75, 75, levelRequirement = 35, statInterpolation = {3},  cost = { }, },
            [36] = {10.630000114441, -75, 75, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [37] = {11.010000228882, -75, 75, levelRequirement = 37, statInterpolation = {3},  cost = { }, },
            [38] = {11.39999961853, -75, 75, levelRequirement = 38, statInterpolation = {3},  cost = { }, },
            [39] = {11.789999961853, -75, 75, levelRequirement = 39, statInterpolation = {3},  cost = { }, },
            [40] = {12.189999580383, -75, 75, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [41] = {12.60000038147, -75, 75, levelRequirement = 41, statInterpolation = {3},  cost = { }, },
            [42] = {13.010000228882, -75, 75, levelRequirement = 42, statInterpolation = {3},  cost = { }, },
            [43] = {13.430000305176, -75, 75, levelRequirement = 43, statInterpolation = {3},  cost = { }, },
            [44] = {13.859999656677, -75, 75, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
            [45] = {14.289999961853, -75, 75, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [46] = {14.729999542236, -75, 75, levelRequirement = 46, statInterpolation = {3},  cost = { }, },
            [47] = {15.170000076294, -75, 75, levelRequirement = 47, statInterpolation = {3},  cost = { }, },
            [48] = {15.619999885559, -75, 75, levelRequirement = 48, statInterpolation = {3},  cost = { }, },
            [49] = {16.069999694824, -75, 75, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [50] = {16.530000686646, -75, 75, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [51] = {17, -75, 75, levelRequirement = 51, statInterpolation = {3},  cost = { }, },
            [52] = {17.469999313354, -75, 75, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [53] = {17.950000762939, -75, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
            [54] = {18.440000534058, -75, 75, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [55] = {18.930000305176, -75, 75, levelRequirement = 55, statInterpolation = {3},  cost = { }, },
            [56] = {19.430000305176, -75, 75, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [57] = {19.930000305176, -75, 75, levelRequirement = 57, statInterpolation = {3},  cost = { }, },
            [58] = {20.440000534058, -75, 75, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
            [59] = {20.950000762939, -75, 75, levelRequirement = 59, statInterpolation = {3},  cost = { }, },
            [60] = {21.469999313354, -75, 75, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [61] = {22, -75, 75, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
            [62] = {22.530000686646, -75, 75, levelRequirement = 62, statInterpolation = {3},  cost = { }, },
            [63] = {23.069999694824, -75, 75, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
            [64] = {23.620000839233, -75, 75, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [65] = {24.170000076294, -75, 75, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [66] = {24.729999542236, -75, 75, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [67] = {25.290000915527, -75, 75, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [68] = {25.860000610352, -75, 75, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [69] = {26.430000305176, -75, 75, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [70] = {27.010000228882, -75, 75, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [71] = {27.60000038147, -75, 75, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [72] = {28.190000534058, -75, 75, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [73] = {28.790000915527, -75, 75, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [74] = {29.39999961853, -75, 75, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [75] = {30.010000228882, -75, 75, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [76] = {30.629999160767, -75, 75, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [77] = {31.25, -75, 75, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [78] = {31.879999160767, -75, 75, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [79] = {32.509998321533, -75, 75, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Constructo
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleIonCannon
    Nivel
    68
    Vida
    6,433
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    InvisibleIonCannonRighteousLightning
    Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannon"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonRighteousLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonRighteousLightning"] = {
        name = "InvisibleIonCannonRighteousLightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Invisible
    Constructo
    Velocidad de movimiento aumentada un (0–50)%
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleIonCannonVinktarBoss
    Nivel
    68
    Vida
    6,433
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    InvisibleIonCannonRighteousLightning
    Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleIonCannonVinktarBoss"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InvisibleIonCannonRighteousLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InvisibleIonCannonRighteousLightning"] = {
        name = "InvisibleIonCannonRighteousLightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, -75, 100, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Velocidad de movimiento aumentada un (0–50)%
    IdMonsterInvisibleIonCannonVariableSpeed
    FamilyMovementVelocity
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 0 Max: 50 Global
  • Craft Tagsspeed
    Invisible
    Constructo
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisiblePoison

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisiblePoison"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    IdProphecyBossCausticCloudDaemon_
    FamilyDaemon
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Invisible
    Constructo
    SpectreN
    Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleArrows

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleArrows"] = {
        name = "Invisible",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    IdMonsterDaemonBlastRain
    FamilyDaemon
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Edit

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