Glace
Humanoid
Area: Beach Map
Gain 25% of Physical Damage as Extra Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Beach Map |
Tags | caster, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood |
Life
400%
Evasion
+15%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
138%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
81
Life
7,066,660
Armour
79,317
Evasion
7,362
Energy Shield
0
Damage
1,262
Spell Damage
1,884
Accuracy
0
Attack Time
1.33665
Experience
127,344
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2004–3006
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1247 to 1871 Cold Damage
Fires 2 additional Projectiles
Second form has 600% increased Critical Strike Chance
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
Fires 2 additional Projectiles
Second form has 600% increased Critical Strike Chance
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Cast Time: 1.33 sec
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 217.8 to 335 Physical Damage
Deals 402 to 611.4 Cold Damage
45% increased Cast Speed
Causes +10 Bursts
active skill area of effect radius +% final [-8]
is area damage [1]
Deals 402 to 611.4 Cold Damage
45% increased Cast Speed
Causes +10 Bursts
active skill area of effect radius +% final [-8]
is area damage [1]
IceNovaOnHitCannibalMaleMapBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 sec
A circle of ice expands from the caster.
Deals 1247 to 1948 Cold Damage
Base radius is 2.6 metres
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
Base radius is 2.6 metres
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Cast Time: 1.07 sec
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrake"] = { name = "Glace", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "IceNovaOnHitCannibalMaleMapBoss", "MeleeAtAnimationSpeedUnique", "ScavengerBossIceSpear", "HailrakeArcticArmour", "HailrakeGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaOnHitCannibalMaleMapBoss"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, 100, 73, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerBossIceSpear"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "ice_spear_second_form_critical_strike_chance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {2, 3, 2, 78, -25, 600, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.38999998569489, 0.5, 0.72000002861023, 0.91000002622604, 6, 0, -20, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.33000001311302, 0.5, 0.60000002384186, 0.91000002622604, 7, 15, 0, -28, levelRequirement = 8, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 30, 0, -22, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 9, 40, 0, -14, levelRequirement = 57, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 45, 0, -8, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, }, }
Gain 25% of Physical Damage as Extra Cold Damage
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts glacial cascade text [1]
Id | MonsterCastsGlacialCascade |
---|---|
Family | MonsterCastsGlacialCascadeText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts ice spear text [1]
Id | MonsterCastsIceSpearText |
---|---|
Family | MonsterCastsIceSpearText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Glace
Humanoid
Gain 25% of Physical Damage as Extra Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, standalone_map_boss |
Life
400%
Evasion
+15%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
138%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrakeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
587
Spell Damage
876
Accuracy
0
Attack Time
1.33665
Experience
101,525
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 932–1399
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 859.9 to 1290 Cold Damage
Fires 2 additional Projectiles
Second form has 600% increased Critical Strike Chance
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
Fires 2 additional Projectiles
Second form has 600% increased Critical Strike Chance
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Cast Time: 1.33 sec
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 132.4 to 203.7 Physical Damage
Deals 244.5 to 371.8 Cold Damage
45% increased Cast Speed
Causes +10 Bursts
active skill area of effect radius +% final [-8]
is area damage [1]
Deals 244.5 to 371.8 Cold Damage
45% increased Cast Speed
Causes +10 Bursts
active skill area of effect radius +% final [-8]
is area damage [1]
IceNovaOnHitCannibalMaleMapBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 sec
A circle of ice expands from the caster.
Deals 730.3 to 1141 Cold Damage
Base radius is 2.6 metres
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
Base radius is 2.6 metres
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arctic Armour
Cast Time: 1.07 sec
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Base duration is 2 seconds
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary
Buff grants 5% less Physical Damage taken from Hits while stationary
Buff grants 5% less Fire Damage taken from Hits while stationary
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrakeStandalone"] = { name = "Glace", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "IceNovaOnHitCannibalMaleMapBoss", "MeleeAtAnimationSpeedUnique", "ScavengerBossIceSpear", "HailrakeArcticArmour", "HailrakeGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaOnHitCannibalMaleMapBoss"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, 100, 73, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerBossIceSpear"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "ice_spear_second_form_critical_strike_chance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {2, 3, 2, 78, -25, 600, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.38999998569489, 0.5, 0.72000002861023, 0.91000002622604, 6, 0, -20, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.33000001311302, 0.5, 0.60000002384186, 0.91000002622604, 7, 15, 0, -28, levelRequirement = 8, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 30, 0, -22, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 9, 40, 0, -14, levelRequirement = 57, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 45, 0, -8, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, }, }
Gain 25% of Physical Damage as Extra Cold Damage
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts glacial cascade text [1]
Id | MonsterCastsGlacialCascade |
---|---|
Family | MonsterCastsGlacialCascadeText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts ice spear text [1]
Id | MonsterCastsIceSpearText |
---|---|
Family | MonsterCastsIceSpearText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Glace
Humanoid
Gain 25% of Physical Damage as Extra Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | elder_map_boss, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, non_attacking, not_int, not_str, red_blood |
Life
400%
Evasion
+15%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
138%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrakeElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrakeElder"] = { name = "Glace", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
Gain 25% of Physical Damage as Extra Cold Damage
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts glacial cascade text [1]
Id | MonsterCastsGlacialCascade |
---|---|
Family | MonsterCastsGlacialCascadeText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts ice spear text [1]
Id | MonsterCastsIceSpearText |
---|---|
Family | MonsterCastsIceSpearText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.