เกลซ
มนุษย์นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Glace
| Spectre | |
|---|---|
| Area | Beach, Beach Map |
| Tags | นักเวท, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood |
พลังชีวิต
400%
การหลบหลีก
+15%
Ailment Threshold
400%
ค่าต้านทาน
Damage
138%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
69
พลังชีวิต
649,329
ค่าเกราะ
31,158
อัตราการหลบหลีก
5,643
Damage
624
ความเสียหายเวท
931
ความแม่นยำ
602
Attack Time
1.33665
ค่าประสบการณ์
103,821
Minion Life
139,626
Minion Damage
500
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Phys Convert Ele
245%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 990—1485
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
หอกน้ำแข็ง (Ice Spear)
โอกาสคริติคอล: 7%
เวลาร่าย: 0.85 วินาที
ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
spell maximum base cold damage [1152]
spell minimum base cold damage [767.9]
use scaled contact offset [1]
HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
เยือกแข็งเรียงหลั่น (Glacial Cascade)
เวลาร่าย: 1.33 วินาที
แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายต่อศัตรูที่อยู่ในพื้นที่
เพิ่มความเร็วในการร่าย 45%
ทำให้เกิด การปะทุ 10 ครั้ง
active skill area of effect radius +% final [-8]
is area damage [1]
spell maximum base cold damage [335.3]
spell maximum base physical damage [183.7]
spell minimum base cold damage [220.5]
spell minimum base physical damage [119.4]
IceNovaOnHitCannibalMaleMapBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
น้ำแข็งกระจาย (Ice Nova)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
รัศมีพื้นฐาน 2.6 เมตร
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
spell maximum base cold damage [1032]
spell minimum base cold damage [660.3]
HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 1.07 วินาที
เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 2 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 5% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 5% ขณะอยู่กับที่
chill enemy when hit duration ms [500]
Object Type
version 2
extends "Metadata/Monsters/Cannibal/Cannibal"
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrake"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Glace",
life = 4,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"IceNovaOnHitCannibalMaleMapBoss",
"MeleeAtAnimationSpeedUnique",
"ScavengerBossIceSpear",
"HailrakeArcticArmour",
"HailrakeGlacialCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IceNovaOnHitCannibalMaleMapBoss"] = {
name = "Ice Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A circle of ice expands from the caster.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"monster_cast_spell_%_on_attack_hit",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, 26, 100, 73, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ScavengerBossIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"ice_spear_second_form_critical_strike_chance_+%",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {2, 3, 2, 78, -25, 600, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HailrakeArcticArmour"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 1.07,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HailrakeGlacialCascade"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.38999998569489, 0.5, 0.72000002861023, 0.91000002622604, 6, 0, -20, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.33000001311302, 0.5, 0.60000002384186, 0.91000002622604, 7, 15, 0, -28, levelRequirement = 8, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 30, 0, -22, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 9, 40, 0, -14, levelRequirement = 57, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 45, 0, -8, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster casts glacial cascade text [1]
| Family | MonsterCastsGlacialCascadeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster casts ice spear text [1]
| Family | MonsterCastsIceSpearText |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เกลซ
มนุษย์นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Glace
| Spectre | |
|---|---|
| Tags | นักเวท, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, standalone_map_boss |
พลังชีวิต
400%
การหลบหลีก
+15%
Ailment Threshold
400%
ค่าต้านทาน
Damage
138%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrakeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
28,790
อัตราการหลบหลีก
5,450
Damage
587
ความเสียหายเวท
876
ความแม่นยำ
580
Attack Time
1.33665
ค่าประสบการณ์
101,525
Minion Life
120,902
Minion Damage
469
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 932—1399
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
หอกน้ำแข็ง (Ice Spear)
โอกาสคริติคอล: 7%
เวลาร่าย: 0.85 วินาที
ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
spell maximum base cold damage [1105]
spell minimum base cold damage [736.8]
use scaled contact offset [1]
HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
เยือกแข็งเรียงหลั่น (Glacial Cascade)
เวลาร่าย: 1.33 วินาที
แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายต่อศัตรูที่อยู่ในพื้นที่
เพิ่มความเร็วในการร่าย 45%
ทำให้เกิด การปะทุ 10 ครั้ง
active skill area of effect radius +% final [-8]
is area damage [1]
spell maximum base cold damage [318.6]
spell maximum base physical damage [174.6]
spell minimum base cold damage [209.5]
spell minimum base physical damage [113.5]
IceNovaOnHitCannibalMaleMapBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
น้ำแข็งกระจาย (Ice Nova)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
รัศมีพื้นฐาน 2.6 เมตร
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
spell maximum base cold damage [977.6]
spell minimum base cold damage [625.7]
HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 1.07 วินาที
เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 2 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 5% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 5% ขณะอยู่กับที่
chill enemy when hit duration ms [500]
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrakeStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Glace",
life = 4,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"IceNovaOnHitCannibalMaleMapBoss",
"MeleeAtAnimationSpeedUnique",
"ScavengerBossIceSpear",
"HailrakeArcticArmour",
"HailrakeGlacialCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IceNovaOnHitCannibalMaleMapBoss"] = {
name = "Ice Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A circle of ice expands from the caster.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"monster_cast_spell_%_on_attack_hit",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.25, 26, 100, 73, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ScavengerBossIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_duration_+%_final",
"spell_maximum_action_distance_+%",
"ice_spear_second_form_critical_strike_chance_+%",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {2, 3, 2, 78, -25, 600, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HailrakeArcticArmour"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.ElementalStatus] = true,
[SkillType.Instant] = true,
[SkillType.NonHitChill] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 1.07,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HailrakeGlacialCascade"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.38999998569489, 0.5, 0.72000002861023, 0.91000002622604, 6, 0, -20, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.33000001311302, 0.5, 0.60000002384186, 0.91000002622604, 7, 15, 0, -28, levelRequirement = 8, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 30, 0, -22, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 9, 40, 0, -14, levelRequirement = 57, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 45, 0, -8, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster casts glacial cascade text [1]
| Family | MonsterCastsGlacialCascadeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster casts ice spear text [1]
| Family | MonsterCastsIceSpearText |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เกลซ
มนุษย์นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Glace
| Spectre | |
|---|---|
| Tags | elder_map_boss, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, non_attacking, not_int, not_str, red_blood |
พลังชีวิต
400%
การหลบหลีก
+15%
Ailment Threshold
400%
ค่าต้านทาน
Damage
138%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrakeElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrakeElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Glace",
life = 4,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
},
modList = {
},
}
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
| Family | ColdDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ น้ำแข็ง |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster casts glacial cascade text [1]
| Family | MonsterCastsGlacialCascadeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster casts ice spear text [1]
| Family | MonsterCastsIceSpearText |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















