เกลซ
มนุษย์
ด่าน: Beach Map
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
monster dropped item rarity +% [15000]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Glace
SpectreN
AreaBeach Map
Tagsนักเวท, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood
พลังชีวิต
400%
การหลบหลีก
+15%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
138%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrake
เลเวล
68
พลังชีวิต
557,385
เกราะ
28,790
การหลบหลีก
5,450
โล่พลังงาน
0
Damage
587
ความเสียหายเวท
876
ความแม่นยำ
290
Attack Time
1.33665
ค่าประสบการณ์
101,525
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 932–1399
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
หอกน้ำแข็ง (Ice Spear)
โอกาสคริติคอล: 7%
เวลาร่าย: 0.85 วินาที
ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
สร้างความเสียหาย น้ำแข็ง 736.8 ถึง 1105
ยิงกระสุน เพิ่มเติม 2 ลูก
ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
เยือกแข็งเรียงหลั่น (Glacial Cascade)
เวลาร่าย: 1.33 วินาที
แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
สร้างความเสียหาย กายภาพ 113.5 ถึง 174.6
สร้างความเสียหาย น้ำแข็ง 209.5 ถึง 318.6
เพิ่มความเร็วในการร่าย 45%
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-8]
is area damage [1]
IceNovaOnHitCannibalMaleMapBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
น้ำแข็งกระจาย (Ice Nova)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
สร้างความเสียหาย น้ำแข็ง 625.7 ถึง 977.6
รัศมีพื้นฐาน 2.6 เมตร
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 1.07 วินาที
สร้างบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น เมื่อเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 2 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 5% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 5% ขณะอยู่กับที่

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrake"] = {
    name = "Glace",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.38,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IceNovaOnHitCannibalMaleMapBoss",
        "MeleeAtAnimationSpeedUnique",
        "ScavengerBossIceSpear",
        "HailrakeArcticArmour",
        "HailrakeGlacialCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaOnHitCannibalMaleMapBoss"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_cast_spell_%_on_attack_hit",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 100, 73, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ScavengerBossIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "ice_spear_second_form_critical_strike_chance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {2, 3, 2, 78, -25, 600, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailrakeArcticArmour"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailrakeGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.38999998569489, 0.5, 0.72000002861023, 0.91000002622604, 6, 0, -20, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.33000001311302, 0.5, 0.60000002384186, 0.91000002622604, 7, 15, 0, -28, levelRequirement = 8, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 30, 0, -22, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 9, 40, 0, -14, levelRequirement = 57, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 45, 0, -8, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
IdMonsterImplicitCold1
FamilyColdDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster casts glacial cascade text [1]
    IdMonsterCastsGlacialCascade
    FamilyMonsterCastsGlacialCascadeText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts glacial cascade text Min: 1 Max: 1 Global
  • monster casts ice spear text [1]
    IdMonsterCastsIceSpearText
    FamilyMonsterCastsIceSpearText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts ice spear text Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เกลซ
    มนุษย์
    นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    monster casts glacial cascade text [1]
    monster casts ice spear text [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Glace
    SpectreN
    Tagsนักเวท, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, standalone_map_boss
    พลังชีวิต
    400%
    การหลบหลีก
    +15%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    138%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    120%
    Type
    CannibalMapBossHailrake
    Metadata
    MapScavengerBossHailrakeStandalone
    เลเวล
    68
    พลังชีวิต
    557,385
    เกราะ
    28,790
    การหลบหลีก
    5,450
    โล่พลังงาน
    0
    Damage
    587
    ความเสียหายเวท
    876
    ความแม่นยำ
    290
    Attack Time
    1.33665
    ค่าประสบการณ์
    101,525
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 932–1399
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ScavengerBossIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    หอกน้ำแข็ง (Ice Spear)
    โอกาสคริติคอล: 7%
    เวลาร่าย: 0.85 วินาที
    ปล่อยเศษน้ำแข็งออกไปติดกันอย่างรวดเร็ว เมื่อมันเดินทางได้ระยะหนึ่งจะเปลี่ยนร่างเป็นร่างสองที่เคลื่อนที่ไวขึ้นอย่างมากและสามารถเจาะทะลุศัตรูได้
    สร้างความเสียหาย น้ำแข็ง 736.8 ถึง 1105
    ยิงกระสุน เพิ่มเติม 2 ลูก
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 600%
    active skill chill duration +% final [78]
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-25]
    use scaled contact offset [1]
    HailrakeGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    เยือกแข็งเรียงหลั่น (Glacial Cascade)
    เวลาร่าย: 1.33 วินาที
    แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
    สร้างความเสียหาย กายภาพ 113.5 ถึง 174.6
    สร้างความเสียหาย น้ำแข็ง 209.5 ถึง 318.6
    เพิ่มความเร็วในการร่าย 45%
    ทำให้เกิด การปะทุ +10 ครั้ง
    active skill area of effect radius +% final [-8]
    is area damage [1]
    IceNovaOnHitCannibalMaleMapBoss
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    น้ำแข็งกระจาย (Ice Nova)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.8 วินาที
    วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
    สร้างความเสียหาย น้ำแข็ง 625.7 ถึง 977.6
    รัศมีพื้นฐาน 2.6 เมตร
    active skill area of effect radius +% final [73]
    is area damage [1]
    monster cast spell % on attack hit [100]
    HailrakeArcticArmour
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เกราะน้ำแข็ง (Arctic Armour)
    เวลาร่าย: 1.07 วินาที
    สร้างบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น เมื่อเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
    ระยะเวลาพื้นฐาน 2 วินาที
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 5% ขณะอยู่กับที่
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 5% ขณะอยู่กับที่

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrakeStandalone"] = {
        name = "Glace",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.38,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "IceNovaOnHitCannibalMaleMapBoss",
            "MeleeAtAnimationSpeedUnique",
            "ScavengerBossIceSpear",
            "HailrakeArcticArmour",
            "HailrakeGlacialCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaOnHitCannibalMaleMapBoss"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 100, 73, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ScavengerBossIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "spell_maximum_action_distance_+%",
            "ice_spear_second_form_critical_strike_chance_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {2, 3, 2, 78, -25, 600, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeArcticArmour"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HailrakeGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.38999998569489, 0.5, 0.72000002861023, 0.91000002622604, 6, 0, -20, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.33000001311302, 0.5, 0.60000002384186, 0.91000002622604, 7, 15, 0, -28, levelRequirement = 8, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 30, 0, -22, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 9, 40, 0, -14, levelRequirement = 57, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 45, 0, -8, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster casts glacial cascade text [1]
    IdMonsterCastsGlacialCascade
    FamilyMonsterCastsGlacialCascadeText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts glacial cascade text Min: 1 Max: 1 Global
  • monster casts ice spear text [1]
    IdMonsterCastsIceSpearText
    FamilyMonsterCastsIceSpearText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts ice spear text Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เกลซ
    มนุษย์
    นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    monster casts glacial cascade text [1]
    monster casts ice spear text [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Glace
    SpectreN
    Tagselder_map_boss, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, non_attacking, not_int, not_str, red_blood
    พลังชีวิต
    400%
    การหลบหลีก
    +15%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    138%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    120%
    Type
    CannibalMapBossHailrake
    Metadata
    MapScavengerBossHailrakeElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrakeElder"] = {
        name = "Glace",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.38,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    นำความเสียหาย กายภาพ 25% ไปเสริมเป็น น้ำแข็ง
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster casts glacial cascade text [1]
    IdMonsterCastsGlacialCascade
    FamilyMonsterCastsGlacialCascadeText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts glacial cascade text Min: 1 Max: 1 Global
  • monster casts ice spear text [1]
    IdMonsterCastsIceSpearText
    FamilyMonsterCastsIceSpearText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts ice spear text Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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