Frigor
Humanoïde
Zone : Plage, Carte
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Glace
Spectre | N |
---|---|
Area | Plage, Carte |
Tags | Lanceur de sorts, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood |
Vie
400%
Évasion
+15%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
138%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
81
Vie
7,066,660
Armure
79,317
Évasion
8,466
Bouclier d'énergie
0
Damage
1,262
Dégâts des sorts
1,884
Précision
480
Attack Time
1.33665
Expérience
127,344
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2004–3006
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lance de glace
Chances de coup critique: 7%
Temps d'incantation: 0.85 sec.
Une rafale rapide d'éclats de glace. Après avoir parcouru une courte distance, ces projectiles se transforment ; ils deviennent plus rapides et transpercent les ennemis.
Inflige 1247 à 1871 Dégâts de froid
Tire 2 Projectiles supplémentaires
La seconde forme a 600% d'Augmentation des Chances de coup critique
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
Tire 2 Projectiles supplémentaires
La seconde forme a 600% d'Augmentation des Chances de coup critique
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Déferlement de glace
Temps d'incantation: 1.33 sec.
Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
Inflige 217.8 à 335 Dégâts physiques
Inflige 402 à 611.4 Dégâts de froid
45% d'Augmentation de la Vitesse d'incantation
Génère +10 Éruptions
active skill area of effect radius +% final [-8]
is area damage [1]
Inflige 402 à 611.4 Dégâts de froid
45% d'Augmentation de la Vitesse d'incantation
Génère +10 Éruptions
active skill area of effect radius +% final [-8]
is area damage [1]
IceNovaOnHitCannibalMaleMapBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova de glace
Chances de coup critique: 5%
Temps d'incantation: 0.8 sec.
Un cercle frigorifiant de glace s'étend autour du lanceur.
Inflige 1247 à 1948 Dégâts de froid
Le Rayon de base est de 2.6 mètres
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
Le Rayon de base est de 2.6 mètres
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armure arctique
Temps d'incantation: 1.07 sec.
Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
La Durée de base est de 2 secondes
L'Effet bénéfique octroie 5% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 5% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 5% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 5% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrake"] = { name = "Glace", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "IceNovaOnHitCannibalMaleMapBoss", "MeleeAtAnimationSpeedUnique", "ScavengerBossIceSpear", "HailrakeArcticArmour", "HailrakeGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaOnHitCannibalMaleMapBoss"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, 100, 73, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerBossIceSpear"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "ice_spear_second_form_critical_strike_chance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {2, 3, 2, 78, -25, 600, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.38999998569489, 0.5, 0.72000002861023, 0.91000002622604, 6, 0, -20, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.33000001311302, 0.5, 0.60000002384186, 0.91000002622604, 7, 15, 0, -28, levelRequirement = 8, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 30, 0, -22, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 9, 40, 0, -14, levelRequirement = 57, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 45, 0, -8, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, }, }
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts glacial cascade text [1]
Id | MonsterCastsGlacialCascade |
---|---|
Family | MonsterCastsGlacialCascadeText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts ice spear text [1]
Id | MonsterCastsIceSpearText |
---|---|
Family | MonsterCastsIceSpearText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Frigor
Humanoïde
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Glace
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, standalone_map_boss |
Vie
400%
Évasion
+15%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
138%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrakeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
557,385
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
587
Dégâts des sorts
876
Précision
290
Attack Time
1.33665
Expérience
101,525
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 932–1399
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerBossIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lance de glace
Chances de coup critique: 7%
Temps d'incantation: 0.85 sec.
Une rafale rapide d'éclats de glace. Après avoir parcouru une courte distance, ces projectiles se transforment ; ils deviennent plus rapides et transpercent les ennemis.
Inflige 859.9 à 1290 Dégâts de froid
Tire 2 Projectiles supplémentaires
La seconde forme a 600% d'Augmentation des Chances de coup critique
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
Tire 2 Projectiles supplémentaires
La seconde forme a 600% d'Augmentation des Chances de coup critique
active skill chill duration +% final [78]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
HailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Déferlement de glace
Temps d'incantation: 1.33 sec.
Crée une succession d'éruptions de glace qui jaillissent du sol, créant ainsi une ligne de zones d'effet qui infligent des Dégâts.
Inflige 132.4 à 203.7 Dégâts physiques
Inflige 244.5 à 371.8 Dégâts de froid
45% d'Augmentation de la Vitesse d'incantation
Génère +10 Éruptions
active skill area of effect radius +% final [-8]
is area damage [1]
Inflige 244.5 à 371.8 Dégâts de froid
45% d'Augmentation de la Vitesse d'incantation
Génère +10 Éruptions
active skill area of effect radius +% final [-8]
is area damage [1]
IceNovaOnHitCannibalMaleMapBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova de glace
Chances de coup critique: 5%
Temps d'incantation: 0.8 sec.
Un cercle frigorifiant de glace s'étend autour du lanceur.
Inflige 730.3 à 1141 Dégâts de froid
Le Rayon de base est de 2.6 mètres
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
Le Rayon de base est de 2.6 mètres
active skill area of effect radius +% final [73]
is area damage [1]
monster cast spell % on attack hit [100]
HailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armure arctique
Temps d'incantation: 1.07 sec.
Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
La Durée de base est de 2 secondes
L'Effet bénéfique octroie 5% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 5% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 5% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 5% de Perte de Dégâts de feu subis au Toucher en étant stationnaire
Object Type
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Cannibal/Cannibal" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrakeStandalone"] = { name = "Glace", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "IceNovaOnHitCannibalMaleMapBoss", "MeleeAtAnimationSpeedUnique", "ScavengerBossIceSpear", "HailrakeArcticArmour", "HailrakeGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaOnHitCannibalMaleMapBoss"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, 100, 73, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ScavengerBossIceSpear"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "ice_spear_second_form_critical_strike_chance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {2, 3, 2, 78, -25, 600, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.38999998569489, 0.5, 0.72000002861023, 0.91000002622604, 6, 0, -20, levelRequirement = 3, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.33000001311302, 0.5, 0.60000002384186, 0.91000002622604, 7, 15, 0, -28, levelRequirement = 8, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 30, 0, -22, levelRequirement = 42, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 9, 40, 0, -14, levelRequirement = 57, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 45, 0, -8, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1, 1}, cost = { }, }, }, }
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts glacial cascade text [1]
Id | MonsterCastsGlacialCascade |
---|---|
Family | MonsterCastsGlacialCascadeText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts ice spear text [1]
Id | MonsterCastsIceSpearText |
---|---|
Family | MonsterCastsIceSpearText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Frigor
Humanoïde
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Glace
Spectre | N |
---|---|
Tags | elder_map_boss, fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, non_attacking, not_int, not_str, red_blood |
Vie
400%
Évasion
+15%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
138%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
180%
Model Size
120%
Type
CannibalMapBossHailrake
Metadata
MapScavengerBossHailrakeElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Scavengers/MapScavengerBossHailrakeElder"] = { name = "Glace", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.38, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts glacial cascade text [1]
Id | MonsterCastsGlacialCascade |
---|---|
Family | MonsterCastsGlacialCascadeText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts ice spear text [1]
Id | MonsterCastsIceSpearText |
---|---|
Family | MonsterCastsIceSpearText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.