Shivershell
Beast
Genus: Snakes
Family: The Deep
Gain 25% of Physical Damage as Extra Cold Damage
40% increased Armour
25% reduced Movement Speed
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaInvasionBoss
End Game50% increased maximum Life
Tagsanimal_claw_weapon, beast, caster, cold_affinity, crustacean_beast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • InvasionBoss: Shivershell, Cave Crustacean
  • Life
    260%
    Armour
    +25%
    Ailment Threshold
    260%
    Resistance
    30 30 30 20
    Damage
    220%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    3 ~ 10
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    150%
    Type
    ShieldCrabBossInvasion
    Metadata
    ShieldCrabBossInvasion
    Level
    68
    Life
    16,727
    Armour
    35,988
    Evasion
    4,739
    Energy Shield
    0
    Damage
    822
    Spell Damage
    822
    Accuracy
    290
    Attack Time
    0.93
    Experience
    20,510
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 657–986
    Critical Strike Chance: 5%
    Attack Time: 0.93 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IceNovaWaterElementalInvasion
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Ice Nova
    Critical Strike Chance: 5%
    Cast Time: 0.8 sec
    A circle of ice expands from the caster.
    Deals 139.4 to 217.9 Cold Damage
    Base radius is 2.6 metres
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SummonSandSpittersOnDamageTakenSideArea
    Spell
    Cast Time: 1 sec
    Cooldown Time: 0.2 sec
    Trigger Supported Spells when you take 7497 total Damage from Hits
    cast on damage taken also tracks dot [1]
    num sandspitters to summon [6]
    MonsterFrostWallInvasion
    Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
    Frost Wall
    Critical Strike Chance: 5%
    Cast Time: 0.5 sec
    Cooldown Time: 9 sec
    Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
    Deals 118.1 to 177.2 Cold Damage
    Base duration is 4 seconds
    0.4 seconds between appearance of Wall sections
    +8 metres to Wall length

    Object Type

    version 2
    extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"
    
    Stats
    {
    	set_monster_no_drops = 1
    	set_additional_item_drop_slots_when_deleted_on_death = 0
    	set_monster_no_drops_when_not_deleted_on_death = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossInvasion"] = {
        name = "Shivershell",
        life = 2.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "IceNovaWaterElementalInvasion",
            "MeleeAtAnimationSpeedUnique",
            "MonsterFrostWallInvasion",
            "SummonSandSpittersOnDamageTakenSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElementalInvasion"] = {
        name = "Ice Nova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostWallInvasion"] = {
        name = "Frost Wall",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "wall_expand_delay_ms",
            "wall_maximum_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandSpittersOnDamageTakenSideArea"] = {
        name = "SummonSandSpittersOnDamageTakenSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_sandspitters_to_summon",
            "cast_on_damage_taken_threshold",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Gain 25% of Physical Damage as Extra Cold Damage
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    40% increased Armour
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    25% reduced Movement Speed
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    Slow Aura
    Radius: 40
    Enemies are Slowed
    Buff grants 25% reduced Movement Speed
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Shivershell
    Beast
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    Gain 25% of Physical Damage as Extra Cold Damage
    60% increased Attack Speed
    50% increased Movement Speed
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    SpectreN
    End Game50% increased maximum Life
    Tagsbeast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Life
    180%
    Ailment Threshold
    180%
    Resistance
    30 30 30 20
    Damage
    226%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    150%
    Type
    SandSpitterFromCrabBossInvasion
    Metadata
    SandSpitterFromCrabBossInvasion
    Level
    68
    Life
    11,580
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    844
    Spell Damage
    844
    Accuracy
    290
    Attack Time
    0.99
    Experience
    20,510
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MMASandSpitterProjectileInvasion
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 675–1013
    Critical Strike Chance: 5%
    Attack Time: 0.99 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    +1.5 metres to Melee Strike Range
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterVaalDetonateDeadInvasion
    Spell, Damage, Area, Triggerable, AreaSpell
    Cast Time: 2.25 sec
    Cooldown Time: 20 sec
    Deals 130.3 to 195.4 Fire Damage
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterFromCrabBossInvasion"] = {
        name = "Shivershell",
        life = 1.8,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.26,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MonsterVaalDetonateDeadInvasion",
            "MMASandSpitterProjectileInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVaalDetonateDeadInvasion"] = {
        name = "MonsterVaalDetonateDeadInvasion",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileInvasion"] = {
        name = "MMASandSpitterProjectileInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • Gain 25% of Physical Damage as Extra Cold Damage
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    60% increased Attack Speed
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    50% increased Movement Speed
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage