은조가비
야수
지역: InvasionBoss
종:
과: 심해
물리 피해의 25%를 추가 냉기 피해로 획득
방어도 40% 증가
이동 속도 25% 감소
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Shivershell
SpectreN
AreaInvasionBoss
End Game최대 생명력 50% 증가
Tagsanimal_claw_weapon, beast, 시전, cold_affinity, crustacean_beast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • InvasionBoss: 은조가비, 동굴 갑각류
  • 생명력
    260%
    방어도
    +25%
    Ailment Threshold
    260%
    저항
    30 30 30 20
    Damage
    220%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    3 ~ 10
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    150%
    Type
    ShieldCrabBossInvasion
    Metadata
    ShieldCrabBossInvasion
    레벨
    68
    생명력
    16,727
    방어도
    35,988
    회피
    4,739
    에너지 보호막
    0
    Damage
    822
    주문 피해
    822
    정확도
    290
    Attack Time
    0.93
    경험치
    20,510
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 657–986
    치명타 확률: 5%
    Attack Time: 0.93 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IceNovaWaterElementalInvasion
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    얼음 폭발
    치명타 확률: 5%
    시전 속도: 0.8 초
    시전자를 중심으로 얼음이 원형으로 퍼져나갑니다.
    139.4~217.9 냉기 피해
    기본 반경 2.6미터
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SummonSandSpittersOnDamageTakenSideArea
    Spell
    시전 속도: 1 초
    재사용 대기시간: 0.2 초
    피격으로 총 7497 피해를 받을 시 보조 대상 주문 발동
    cast on damage taken also tracks dot [1]
    num sandspitters to summon [6]
    MonsterFrostWallInvasion
    Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
    서리 방벽
    치명타 확률: 5%
    시전 속도: 0.5 초
    재사용 대기시간: 9 초
    얼음의 벽을 생성하여 적을 저지합니다. 방벽이 생성되는 위치에 있던 적들은 피해를 받고 뒤로 밀려납니다.
    118.1~177.2 냉기 피해
    기본 지속시간 4
    벽 구역 출현 간격 0.4
    벽 길이 +8미터

    Object Type

    version 2
    extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"
    
    Stats
    {
    	set_monster_no_drops = 1
    	set_additional_item_drop_slots_when_deleted_on_death = 0
    	set_monster_no_drops_when_not_deleted_on_death = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShieldCrabs/ShieldCrab"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossInvasion"] = {
        name = "Shivershell",
        life = 2.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "IceNovaWaterElementalInvasion",
            "MeleeAtAnimationSpeedUnique",
            "MonsterFrostWallInvasion",
            "SummonSandSpittersOnDamageTakenSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElementalInvasion"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFrostWallInvasion"] = {
        name = "Frost Wall",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "wall_expand_delay_ms",
            "wall_maximum_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandSpittersOnDamageTakenSideArea"] = {
        name = "SummonSandSpittersOnDamageTakenSideArea",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_sandspitters_to_summon",
            "cast_on_damage_taken_threshold",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    물리 피해의 25%를 추가 냉기 피해로 획득
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    방어도 40% 증가
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    이동 속도 25% 감소
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 Global
  • Craft Tagsspeed
    감속의 오라
    적용 반경: 40
    감속의 오라
    버프 시 이동 속도 25% 감소
    Slow Aura
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    은조가비
    야수
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    물리 피해의 25%를 추가 냉기 피해로 획득
    공격 속도 60% 증가
    이동 속도 50% 증가
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Shivershell
    SpectreN
    End Game최대 생명력 50% 증가
    Tagsbeast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    생명력
    180%
    Ailment Threshold
    180%
    저항
    30 30 30 20
    Damage
    226%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    150%
    Type
    SandSpitterFromCrabBossInvasion
    Metadata
    SandSpitterFromCrabBossInvasion
    레벨
    68
    생명력
    11,580
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    844
    주문 피해
    844
    정확도
    290
    Attack Time
    0.99
    경험치
    20,510
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MMASandSpitterProjectileInvasion
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 675–1013
    치명타 확률: 5%
    Attack Time: 0.99 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +1.5미터
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterVaalDetonateDeadInvasion
    Spell, Damage, Area, Triggerable, AreaSpell
    시전 속도: 2.25 초
    재사용 대기시간: 20 초
    130.3~195.4 화염 피해
    active skill area of effect radius +% final [-18]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterFromCrabBossInvasion"] = {
        name = "Shivershell",
        life = 1.8,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.26,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MonsterVaalDetonateDeadInvasion",
            "MMASandSpitterProjectileInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVaalDetonateDeadInvasion"] = {
        name = "MonsterVaalDetonateDeadInvasion",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, -18, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileInvasion"] = {
        name = "MMASandSpitterProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • 물리 피해의 25%를 추가 냉기 피해로 획득
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    공격 속도 60% 증가
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    이동 속도 50% 증가
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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