Avatar of Apocalypse
[79] Death and Taxes

Avatar of Apocalypse

SpectreN
Area[79] Death and Taxes
Modmonster_slain_experience_+% [20000]
monster_dropped_item_quantity_+% [2000]
monster_dropped_item_rarity_+% [2000]
monster_dropped_item_quantity_+% [6000]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-35]

stance_movement_speed_+%_final [10]
phase_through_objects [1]
suppress_phasing_visual [1]
Cannot be Slowed
Tagsconstruct
Damage320%
Life4800%
Ailment Threshold4800%
Critical Strike Chance5%
TypeAnimatedArmourWestBossFinal
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Armour+50%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

KiteWestBossUsePortal
SpellCast Time: 1 Second

EmptyActionSpellWest
Cast Time: 2.8 Second
Cooldown Time: 13 Second

MonsterFlameblastWestVaalFinal
ChargedBlast
Vaal Flameblast
Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
Deals 449.8 to 674.8 Fire Damage
110% more Spell Damage for each stage
40% increased Cast Speed
Penetrates 10% Fire Resistance
1% chance to Ignite enemies
110% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem Vaal FireSkill AreaSpell CantUseFistOfWar
Cast Time: 1.5 Second
Cooldown Time: 6 Second

WestFirestormDaemon
firestorm
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 588.3 to 882.5 Fire Damage
+0.5 seconds to Base duration
One impact every 0.1 seconds
firestorm_drop_burning_ground_duration_ms [2000]
active_skill_area_of_effect_radius_+%_final [0]
300% increased Cast Speed
firestorm_base_area_of_effect_+% [0]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
Cooldown Time: 3.5 Second

WestLightningStormCascade
Deals 1066 to 3198 Lightning Damage
+1.5 seconds to Base duration
One impact every 0.25 seconds
skill_override_pvp_scaling_time_ms [450]
Causes 20 Bursts
Base secondary duration is 0.5 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 5 Second

WestBallLightning
balllightning
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 521.2 to 968 Lightning Damage
40% reduced Projectile Speed
active_skill_area_of_effect_radius_+%_final [30]
skill_visual_scale_+% [40]
Fires Projectiles in a spiral
projectile_spiral_nova_time_ms [300]

base_is_projectile global_knockback projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second

WestFreezingPulse
FreezingPulse
Freezing Pulse
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals 2869 to 4303 Cold Damage
skill_art_variation [2]
skill_visual_scale_+% [15]
Fires 2 additional Projectiles

base_is_projectile always_pierce never_freeze projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

WestIceSpear
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1517 to 2276 Cold Damage
98% increased Chill Duration on enemies
Second form has 5000% increased Critical Strike Chance
20% less Cast Speed
Fires 2 additional Projectiles

base_is_projectile never_freeze projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

WestStormCall
stormcall
Storm Call
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
Deals 2191 to 4069 Lightning Damage
+1.5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Penetrates 10% Lightning Resistance
skill_art_variation [2]
100% chance to Shock enemies
Skills Repeat an additional 3 Times

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.5 Second
Cooldown Time: 3 Second

WestFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 2351 to 3526 Fire Damage
skill_art_variation [2]
Fires 2 additional Projectiles
150% more Cast Speed
70% reduced Projectile Speed

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second

LightningNovaWest
Deals 868.5 to 2605 Lightning Damage
Fires 6 additional Projectiles
spell_maximum_action_distance_+% [0]
monster_projectile_variation [2]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Cast Time: 1 Second

WestIcestorm
firestorm
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 411.6 to 617.3 Cold Damage
+2 seconds to Base duration
One impact every 0.06 seconds
skill_art_variation [4]
firestorm_base_area_of_effect_+% [21]
firestorm_drop_ground_ice_duration_ms [2000]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
Cooldown Time: 2 Second

WestIceNovaTriggered
iconfrostnova
Ice Nova
A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
Deals 1444 to 2257 Cold Damage
skill_art_variation [2]
Penetrates 10% Cold Resistance
active_skill_area_of_effect_radius_+%_final [0]
200% increased Knockback Distance
knockback_speed_+% [200]

is_area_damage cannot_stun global_knockback Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Cast Time: 2.8 Second

WestEnduringCry
WarCryEnduring
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
+1 seconds to Base duration
Regenerate 20% of Life per second

Buff Area Duration Warcry SecondWindSupport
Cast Time: 1.5 Second
Cooldown Time: 13 Second

EnduranceChargeSlamWest
TectonicSlam
Tectonic Slam
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
60% less Attack Speed
100% of Physical Damage Converted to Fire Damage
Deals 250% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee FireSkill SlamSkill
Cast Time: 1 Second
Cooldown Time: 11 Second

FlameVortexWestTriggered
+2.9 seconds to Base duration
Deals 445.2 to 593.6 Fire Damage
ground_fire_art_variation [3]
Base secondary duration is 15 seconds
Deals 3091.7 Base Fire Damage per second
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage cannot_stun Attack Area Melee MovementSkill Triggerable
Cast Time: 1 Second

EmptyActionSpell2West
Cast Time: 2.5 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Avatar of Apocalypse575054576.91.5365706242428548040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

KiteWestBossUsePortal
SpellCast Time: 1 Second

EmptyActionSpellWest
Cast Time: 2.8 Second
Cooldown Time: 13 Second

MonsterFlameblastWestVaalFinal
ChargedBlast
Vaal Flameblast
Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
Deals 418.5 to 627.7 Fire Damage
110% more Spell Damage for each stage
40% increased Cast Speed
Penetrates 10% Fire Resistance
1% chance to Ignite enemies
110% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem Vaal FireSkill AreaSpell CantUseFistOfWar
Cast Time: 1.5 Second
Cooldown Time: 6 Second

WestFirestormDaemon
firestorm
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 524.3 to 786.4 Fire Damage
+0.5 seconds to Base duration
One impact every 0.1 seconds
firestorm_drop_burning_ground_duration_ms [2000]
active_skill_area_of_effect_radius_+%_final [0]
300% increased Cast Speed
firestorm_base_area_of_effect_+% [0]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
Cooldown Time: 3.5 Second

WestLightningStormCascade
Deals 946.4 to 2839 Lightning Damage
+1.5 seconds to Base duration
One impact every 0.25 seconds
skill_override_pvp_scaling_time_ms [450]
Causes 20 Bursts
Base secondary duration is 0.5 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 5 Second

WestBallLightning
balllightning
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 464.5 to 862.6 Lightning Damage
40% reduced Projectile Speed
active_skill_area_of_effect_radius_+%_final [30]
skill_visual_scale_+% [40]
Fires Projectiles in a spiral
projectile_spiral_nova_time_ms [300]

base_is_projectile global_knockback projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second

WestFreezingPulse
FreezingPulse
Freezing Pulse
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals 2630 to 3944 Cold Damage
skill_art_variation [2]
skill_visual_scale_+% [15]
Fires 2 additional Projectiles

base_is_projectile always_pierce never_freeze projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

WestIceSpear
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1389 to 2083 Cold Damage
98% increased Chill Duration on enemies
Second form has 5000% increased Critical Strike Chance
20% less Cast Speed
Fires 2 additional Projectiles

base_is_projectile never_freeze projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

WestStormCall
stormcall
Storm Call
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
Deals 1964 to 3647 Lightning Damage
+1.5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Penetrates 10% Lightning Resistance
skill_art_variation [2]
100% chance to Shock enemies
Skills Repeat an additional 3 Times

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.5 Second
Cooldown Time: 3 Second

WestFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 2121 to 3182 Fire Damage
skill_art_variation [2]
Fires 2 additional Projectiles
150% more Cast Speed
70% reduced Projectile Speed

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second

LightningNovaWest
Deals 790.2 to 2371 Lightning Damage
Fires 6 additional Projectiles
spell_maximum_action_distance_+% [0]
monster_projectile_variation [2]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Cast Time: 1 Second

WestIcestorm
firestorm
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 359.8 to 539.7 Cold Damage
+2 seconds to Base duration
One impact every 0.06 seconds
skill_art_variation [4]
firestorm_base_area_of_effect_+% [21]
firestorm_drop_ground_ice_duration_ms [2000]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
Cooldown Time: 2 Second

WestIceNovaTriggered
iconfrostnova
Ice Nova
A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
Deals 1282 to 2003 Cold Damage
skill_art_variation [2]
Penetrates 10% Cold Resistance
active_skill_area_of_effect_radius_+%_final [0]
200% increased Knockback Distance
knockback_speed_+% [200]

is_area_damage cannot_stun global_knockback Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Cast Time: 2.8 Second

WestEnduringCry
WarCryEnduring
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
+1 seconds to Base duration
Regenerate 20% of Life per second

Buff Area Duration Warcry SecondWindSupport
Cast Time: 1.5 Second
Cooldown Time: 13 Second

EnduranceChargeSlamWest
TectonicSlam
Tectonic Slam
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
60% less Attack Speed
100% of Physical Damage Converted to Fire Damage
Deals 250% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee FireSkill SlamSkill
Cast Time: 1 Second
Cooldown Time: 11 Second

FlameVortexWestTriggered
+2.9 seconds to Base duration
Deals 410.7 to 547.6 Fire Damage
ground_fire_art_variation [3]
Base secondary duration is 15 seconds
Deals 2852.1 Base Fire Damage per second
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage cannot_stun Attack Area Melee MovementSkill Triggerable
Cast Time: 1 Second

EmptyActionSpell2West
Cast Time: 2.5 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Avatar of Apocalypse515044082.11.5304033212977945040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

KiteWestBossUsePortal
SpellCast Time: 1 Second

EmptyActionSpellWest
Cast Time: 2.8 Second
Cooldown Time: 13 Second

MonsterFlameblastWestVaalFinal
ChargedBlast
Vaal Flameblast
Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
Deals 375.1 to 562.7 Fire Damage
110% more Spell Damage for each stage
40% increased Cast Speed
Penetrates 10% Fire Resistance
1% chance to Ignite enemies
110% more Damage with Ailments for each stage

is_area_damage Spell Hit Area SkillCanTotem Vaal FireSkill AreaSpell CantUseFistOfWar
Cast Time: 1.5 Second
Cooldown Time: 6 Second

WestFirestormDaemon
firestorm
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 440.6 to 660.9 Fire Damage
+0.5 seconds to Base duration
One impact every 0.1 seconds
firestorm_drop_burning_ground_duration_ms [2000]
active_skill_area_of_effect_radius_+%_final [0]
300% increased Cast Speed
firestorm_base_area_of_effect_+% [0]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
Cooldown Time: 3.5 Second

WestLightningStormCascade
Deals 790.8 to 2372 Lightning Damage
+1.5 seconds to Base duration
One impact every 0.25 seconds
skill_override_pvp_scaling_time_ms [450]
Causes 20 Bursts
Base secondary duration is 0.5 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 5 Second

WestBallLightning
balllightning
Ball Lightning
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Deals 390.3 to 724.9 Lightning Damage
40% reduced Projectile Speed
active_skill_area_of_effect_radius_+%_final [30]
skill_visual_scale_+% [40]
Fires Projectiles in a spiral
projectile_spiral_nova_time_ms [300]

base_is_projectile global_knockback projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second

WestFreezingPulse
FreezingPulse
Freezing Pulse
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals 2306 to 3458 Cold Damage
skill_art_variation [2]
skill_visual_scale_+% [15]
Fires 2 additional Projectiles

base_is_projectile always_pierce never_freeze projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

WestIceSpear
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1215 to 1823 Cold Damage
98% increased Chill Duration on enemies
Second form has 5000% increased Critical Strike Chance
20% less Cast Speed
Fires 2 additional Projectiles

base_is_projectile never_freeze projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

WestStormCall
stormcall
Storm Call
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
Deals 1665 to 3091 Lightning Damage
+1.5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Penetrates 10% Lightning Resistance
skill_art_variation [2]
100% chance to Shock enemies
Skills Repeat an additional 3 Times

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.5 Second
Cooldown Time: 3 Second

WestFireball
iconfireball
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1817 to 2725 Fire Damage
skill_art_variation [2]
Fires 2 additional Projectiles
150% more Cast Speed
70% reduced Projectile Speed

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset maintain_projectile_direction_when_using_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second

LightningNovaWest
Deals 685.3 to 2056 Lightning Damage
Fires 6 additional Projectiles
spell_maximum_action_distance_+% [0]
monster_projectile_variation [2]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Cast Time: 1 Second

WestIcestorm
firestorm
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 293.9 to 440.9 Cold Damage
+2 seconds to Base duration
One impact every 0.06 seconds
skill_art_variation [4]
firestorm_base_area_of_effect_+% [21]
firestorm_drop_ground_ice_duration_ms [2000]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Cast Time: 0.9 Second
Cooldown Time: 2 Second

WestIceNovaTriggered
iconfrostnova
Ice Nova
A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
Deals 1071 to 1674 Cold Damage
skill_art_variation [2]
Penetrates 10% Cold Resistance
active_skill_area_of_effect_radius_+%_final [0]
200% increased Knockback Distance
knockback_speed_+% [200]

is_area_damage cannot_stun global_knockback Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Cast Time: 2.8 Second

WestEnduringCry
WarCryEnduring
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
+1 seconds to Base duration
Regenerate 20% of Life per second

Buff Area Duration Warcry SecondWindSupport
Cast Time: 1.5 Second
Cooldown Time: 13 Second

EnduranceChargeSlamWest
TectonicSlam
Tectonic Slam
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
60% less Attack Speed
100% of Physical Damage Converted to Fire Damage
Deals 250% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee FireSkill SlamSkill
Cast Time: 1 Second
Cooldown Time: 11 Second

FlameVortexWestTriggered
+2.9 seconds to Base duration
Deals 363.6 to 484.7 Fire Damage
ground_fire_art_variation [3]
Base secondary duration is 15 seconds
Deals 2524.7 Base Fire Damage per second
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

is_area_damage cannot_stun Attack Area Melee MovementSkill Triggerable
Cast Time: 1 Second

EmptyActionSpell2West
Cast Time: 2.5 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
79Avatar of Apocalypse421653436.61.5224099175197112040404025
Melee50TargetIsPlayer IgnoresTaunt
KiteWestBossUsePortal-1TargetIsKiteWestPortal3 IgnoresTaunt TargetInRange=80
stance stance2
VaalChargedBlast-1OnLessThan66PercentLife TargetIsPlayer
EmptyActionSpell 1000
#EmptyActionSpell2 1000
EnduringCry 1000
#EnduranceChargeSlam -1HaveEnduranceCharge TargetIsEnemy
FireStorm 100
FireStormCascade 100
#FreezingPulse30TargetMediumNear
IceSpear30TargetNotMediumNear
StormCall 30
Fireball 30
MonsterProjectileSpell 30

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"

Actor
{
	on_start_EnduranceChargeSlam = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_end_EnduranceChargeSlam = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_start_EmptyActionSpell = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_end_EmptyActionSpell = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_start_EmptyActionSpell2 = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_end_EmptyActionSpell2 = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossMapWest4"] = {
    name = "Avatar of Apocalypse",
    life = 48,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WestFireball",
        "WestIceNovaTriggered",
        "WestEnduringCry",
        "Melee",
        "WestIceSpear",
        "WestFreezingPulse",
        "WestFirestormDaemon",
        "WestIcestorm",
        "WestBallLightning",
        "LightningNovaWest",
        "WestStormCall",
        "MonsterFlameblastWestVaalFinal",
        "KiteWestBossUsePortal",
        "WestLightningStormCascade",
        "FlameVortexWestTriggered",
        "EmptyActionSpellWest",
        "EmptyActionSpell2West",
        "EnduranceChargeSlamWest",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestFireball"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 3,
    incrementalEffectiveness = 0.0414,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_art_variation",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 2, 2, 150, -70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestIceNovaTriggered"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.9313,
    incrementalEffectiveness = 0.05,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "base_cast_speed_+%",
        "base_reduce_enemy_cold_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "knockback_distance_+%",
        "knockback_speed_+%",
        "is_area_damage",
        "cannot_stun",
        "global_knockback",
    },
    levels = {
        [1] = {0.8, 1.25, 2, 0, 10, 0, 200, 200, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 1200, levelRequirement = 79, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.034,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_duration_+%",
        "ice_spear_second_form_critical_strike_chance_+%",
        "active_skill_cast_speed_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "never_freeze",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 98, 5000, -20, 2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestFreezingPulse"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.0333,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
        "never_freeze",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {2.8, 4.2, 2, 15, 2, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestFirestormDaemon"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.8889,
    incrementalEffectiveness = 0.048,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 500, 100, 2000, 0, 300, 0, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.2827,
    incrementalEffectiveness = 0.058,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 2000, 60, 4, 21, 2000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.45,
    incrementalEffectiveness = 0.048,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_visual_scale_+%",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "global_knockback",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, -40, 0, 30, 40, 9, 300, 1000, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["LightningNovaWest"] = {
    name = "LightningNovaWest",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0371,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 6, 0, 2, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.045,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_reduce_enemy_lightning_resistance_%",
        "skill_art_variation",
        "base_chance_to_shock_%",
        "skill_repeat_count",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.3, 1500, 0, 10, 2, 100, 3, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFlameblastWestVaalFinal"] = {
    name = "Vaal Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.0256,
    incrementalEffectiveness = 0.0257,
    description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Vaal] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "base_cast_speed_+%",
        "base_reduce_enemy_fire_resistance_%",
        "base_chance_to_ignite_%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 110, 40, 10, 1, 110, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KiteWestBossUsePortal"] = {
    name = "KiteWestBossUsePortal",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WestLightningStormCascade"] = {
    name = "WestLightningStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.1,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1500, 250, 450, 20, 500, 0, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["FlameVortexWestTriggered"] = {
    name = "FlameVortexWestTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9444,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ground_fire_art_variation",
        "base_secondary_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {2900, 1.2, 1.6, 3, 15000, 30, -30, levelRequirement = 79, statInterpolation = {1, 3, 3, 1, 1, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionSpellWest"] = {
    name = "EmptyActionSpellWest",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionSpell2West"] = {
    name = "EmptyActionSpell2West",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EnduranceChargeSlamWest"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 100, baseMultiplier = 2.5, levelRequirement = 79, statInterpolation = {1, 1},  },
    },
}