啟示之象
創造物
地區: 亡者之財
怪物增加 20000% 經驗值
增加 2000% 物品掉落數量
增加 2000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-35]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
迷蹤效果
行動速度不能被調整至低於基礎值
stance movement speed +% final [10]
suppress phasing visual [1]
Avatar of Apocalypse
幽魂N
地區亡者之財
標籤法術, cold_affinity, construct, extra_extra_small_height, fast_movement, fire_affinity, has_staff, has_two_handed_melee, large_model, lightning_affinity, mail_armour, melee, not_dex, not_int, physical_affinity, ranged, slashing_weapon, transform_boss_area, unique_map_boss
生命
4800%
護甲
+25%
異常狀態臨界值
2400%
抗性
40 40 40 25
傷害
320%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
160%
類型
AnimatedArmourWestBossFinal
Metadata
SkeletonBossMapWest4
等級
79
生命
55,323,233
護甲
84,988
閃避
6,892
能量護盾
0
傷害
2,607
法術傷害
3,892
命中
444
攻擊間隔
1.005
經驗值
138,039
異常狀態臨界值
13,277,576
冰緩
41,984
感電
41,984
易碎
237,523
焦灼
41,984
殘喘
115,993
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 4141–6211
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
KiteWestBossUsePortal
法術
施放時間: 1 秒
EmptyActionSpellWest
法術
施放時間: 2.8 秒
冷卻時間: 13 秒
MonsterFlameblastWestVaalFinal
法術, 傷害, 範圍, 圖騰技能, 瓦爾, 火焰, 範圍法術
瓦爾.烈焰爆破
施放時間: 1.5 秒
冷卻時間: 6 秒
指定一塊區域並引導(持續施放)來施放大型的爆炸。引導的時間會受到施放速度影響。當疊加到 10 層時將會爆炸。
造成 375.1562.7 火焰傷害
增加 40% 施放速度
1% 機率點燃敵人
穿透 10% 火焰抗性
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [35]
is area damage [1]
WestFirestormDaemon
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
冷卻時間: 3.5 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
每秒造成 306 基本火焰傷害
燃燒地面持續 2
+0.5 秒基礎持續時間
造成 440.6660.9 火焰傷害
增加 300% 施放速度
0.1 秒撞擊一次
基礎範圍為 1
active skill area of effect radius +% final [-10]
is area damage [1]
WestLightningStormCascade
法術, 傷害, 範圍, 火焰, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 5 秒
造成 790.82372 閃電傷害
+1.5 秒基礎持續時間
基礎額外效果持續時間 0.5
0.25 秒撞擊一次
爆發 +20
is area damage [1]
skill override pvp scaling time ms [450]
WestBallLightning
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
施放時間: 0.8 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 390.3724.9 閃電傷害
擊中時擊退敵人
以螺旋型式發射 9 投射物
減少 40% 投射物速度
基礎範圍為 1.8
active skill area of effect radius +% final [-3]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile spiral nova time ms [300]
projectile uses contact position [1]
skill visual scale +% [40]
use scaled contact offset [1]
WestFreezingPulse
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰霜脈衝
暴擊率: 6%
附加傷害效用: 125%
施放時間: 0.85 秒
發出一個半月形的寒冰投射物,被擊中的敵人將有機率被冰凍。這個投射物很快就會消散,而其傷害與凍結機率將會隨著消逝而遞減。
造成 23063458 冰冷傷害
投射物穿透全部目標
發射 2 個額外投射物
不能冰凍
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill visual scale +% [15]
use scaled contact offset [1]
WestIceSpear
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 5%
施放時間: 0.85 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 12151823 冰冷傷害
20% 更少施放速度
發射 2 個額外投射物
第二型態增加 5000% 暴擊率
不能冰凍
active skill chill duration +% final [98]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
WestStormCall
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
風暴呼喚
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 3 秒
在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
造成 16653091 閃電傷害
技能重複施放 3
+1.5 秒基礎持續時間
100% 機率感電敵人
穿透 10% 閃電抗性
active skill area of effect radius +% final [22]
is area damage [1]
WestFireball
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 18172725 火焰傷害
150% 更多施放速度
發射 2 個額外投射物
減少 70% 投射物速度
基礎範圍為 0.9
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
LightningNovaWest
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 4%
施放時間: 1 秒
造成 685.32056 閃電傷害
發射 6 個額外投射物
base is projectile [1]
monster projectile variation [2]
WestIcestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 0.9 秒
冷卻時間: 2 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 293.9440.9 冰冷傷害
+2 秒基礎持續時間
0.06 秒撞擊一次
基礎範圍為 1
firestorm base area of effect +% [21]
firestorm drop ground ice duration ms [2000]
is area damage [1]
WestIceNovaTriggered
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
施放時間: 2.8 秒
一個冰冷之環在施法者四周膨脹。
造成 10711674 冰冷傷害
擊中時擊退敵人
你的擊中不能暈眩敵人
穿透 10% 冰冷抗性
基礎範圍為 2.6
active skill area of effect radius +% final [125]
is area damage [1]
WestEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 13 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 10% 生命
獲得 2 顆額外耐力球
active skill area of effect radius +% final [200]
EnduranceChargeSlamWest
攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
破體之擊
基本傷害: 4141–6211
暴擊率: 5%
攻擊傷害: 250%
攻擊間隔: 1.5 秒
冷卻時間: 11 秒
猛擊地面並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。每 3 次你使用此技能重擊地面會消耗 1 顆耐力球。限定錘、權杖、劍、斧、長杖或空手。
造成 150% 更多攻擊傷害
100% 物理傷害轉化至火焰傷害
60% 更少攻擊速度
active skill area of effect radius +% final [20]
is area damage [1]
FlameVortexWestTriggered
攻擊, 範圍, 近戰, 位移, 可觸發
基本傷害: 4141–6211
暴擊率: 5%
攻擊間隔: 1.5 秒
你的擊中不能暈眩敵人
每秒造成 2524.7 基本火焰傷害
+2.9 秒基礎持續時間
基礎額外效果持續時間 15
造成 363.6484.7 火焰傷害
ground fire art variation [3]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
EmptyActionSpell2West
法術
施放時間: 2.5 秒
冷卻時間: 10 秒

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"

Actor
{
	on_start_EnduranceChargeSlam = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_end_EnduranceChargeSlam = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_start_EmptyActionSpell = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_end_EmptyActionSpell = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_start_EmptyActionSpell2 = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_end_EmptyActionSpell2 = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossMapWest4"] = {
    name = "Avatar of Apocalypse",
    life = 48,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WestFireball",
        "WestIceNovaTriggered",
        "WestEnduringCry",
        "Melee",
        "WestIceSpear",
        "WestFreezingPulse",
        "WestFirestormDaemon",
        "WestIcestorm",
        "WestBallLightning",
        "LightningNovaWest",
        "WestStormCall",
        "MonsterFlameblastWestVaalFinal",
        "KiteWestBossUsePortal",
        "WestLightningStormCascade",
        "FlameVortexWestTriggered",
        "EmptyActionSpellWest",
        "EmptyActionSpell2West",
        "EnduranceChargeSlamWest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WestFireball"] = {
    name = "Fireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 150, -70, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestIceNovaTriggered"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_reduce_enemy_cold_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "global_knockback",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 10, 125, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {2, 1000, 600, 200, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_duration_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "active_skill_cast_speed_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "never_freeze",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 98, 5000, -20, 2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestFreezingPulse"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
        "never_freeze",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {2.7999999523163, 4.1999998092651, 15, 2, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestFirestormDaemon"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 500, 100, 2000, 300, -10, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 2000, 60, 21, 2000, 10, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_visual_scale_+%",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "global_knockback",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -40, -3, 40, 9, 300, 1000, 18, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningNovaWest"] = {
    name = "LightningNovaWest",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 6, 2, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_reduce_enemy_lightning_resistance_%",
        "base_chance_to_shock_%",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 1500, 10, 100, 3, 22, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameblastWestVaalFinal"] = {
    name = "Vaal Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "base_cast_speed_+%",
        "base_reduce_enemy_fire_resistance_%",
        "base_chance_to_ignite_%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 40, 10, 1, 110, 35, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiteWestBossUsePortal"] = {
    name = "KiteWestBossUsePortal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestLightningStormCascade"] = {
    name = "WestLightningStormCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1500, 250, 450, 20, 500, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameVortexWestTriggered"] = {
    name = "FlameVortexWestTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.2000000476837, 1.6000000238419, 30, 2900, 3, 15000, -30, levelRequirement = 79, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWest"] = {
    name = "EmptyActionSpellWest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpell2West"] = {
    name = "EmptyActionSpell2West",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamWest"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 100, 20, baseMultiplier = 2.5, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 20000% 經驗值
增加 2000% 物品掉落數量
增加 2000% 物品掉落稀有度
IdMonsterWestBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 20000 Max: 20000 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 2000 Max: 2000 全域
  • monster penalty against minions damage +% final vs player minions [-35]
    IdMonsterDamageVersusPlayerMinions35_
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -35 Max: -35 全域
  • Craft Tagsdamage
    IdWestDaemonAllAttached
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 迷蹤效果
    行動速度不能被調整至低於基礎值
    stance movement speed +% final [10]
    suppress phasing visual [1]
    IdStanceWestBossWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • suppress phasing visual Min: 1 Max: 1 全域
  • stance movement speed +% final Min: 10 Max: 10 全域
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1