Inkarnation der Apokalypse
Konstrukt
Gebiet: Der sichere Tod
Monster gewähren 20000% erhöhte Erfahrung
2000% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
monster penalty against minions damage +% final vs player minions [-35]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
2000% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
monster penalty against minions damage +% final vs player minions [-35]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Schemenform
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
stance movement speed +% final [10]
suppress phasing visual [1]
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
stance movement speed +% final [10]
suppress phasing visual [1]
Avatar of Apocalypse
Spectre | N |
---|---|
Area | Der sichere Tod |
Tags | Zauberer, cold_affinity, construct, extra_extra_small_height, fast_movement, fire_affinity, has_staff, has_two_handed_melee, large_model, lightning_affinity, mail_armour, melee, not_dex, not_int, physical_affinity, ranged, slashing_weapon, transform_boss_area, unique_map_boss |
Leben
4800%
Rüstung
+25%
Ailment Threshold
2400%
Widerstand
40 40 40 25
Damage
320%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
160%
Type
AnimatedArmourWestBossFinal
Metadata
SkeletonBossMapWest4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
79
Leben
55,323,233
Rüstung
84,988
Ausweichen
6,892
Energieschild
0
Damage
2,607
Zauberschaden
3,892
Genauigkeit
444
Attack Time
1.005
Erfahrung
138,039
Ailment Threshold
13,277,576
Chill
41,984
Shock
41,984
Brittle
237,523
Scorch
41,984
Sap
115,993
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 4141–6211
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KiteWestBossUsePortal
Spell
Zauberzeit: 1 Sek.
EmptyActionSpellWest
Spell
Zauberzeit: 2.8 Sek.
Abklingzeit: 13 Sek.
MonsterFlameblastWestVaalFinal
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
Vaal-Flammenexplosion
Zauberzeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Markiert einen Bereich und lädt eine riesige Explosion auf. Die Aufladungsgeschwindigkeit ist abhängig von der Zaubergeschwindigkeit. Es kommt zur Explosion, sobald 10 Aufladungen erreicht sind.
Verursacht 375.1 bis 562.7 Feuerschaden
40% erhöhte Zaubergeschwindigkeit
1% Chance, Gegner zu entzünden
Durchdringt 10% Feuerwiderstand
110% mehr Zauberschaden für jede Phase
110% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [35]
is area damage [1]
40% erhöhte Zaubergeschwindigkeit
1% Chance, Gegner zu entzünden
Durchdringt 10% Feuerwiderstand
110% mehr Zauberschaden für jede Phase
110% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [35]
is area damage [1]
WestFirestormDaemon
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Abklingzeit: 3.5 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 306 Basis-Feuerschaden pro Sekunde
Brennender Boden hält 2 Sekunden an
Basisdauer beträgt 0.5 Sekunden
Verursacht 440.6 bis 660.9 Feuerschaden
300% erhöhte Zaubergeschwindigkeit
Ein Aufprall alle 0.1 Sekunden
Basisradius beträgt 1 Meter
active skill area of effect radius +% final [-10]
is area damage [1]
Brennender Boden hält 2 Sekunden an
Basisdauer beträgt 0.5 Sekunden
Verursacht 440.6 bis 660.9 Feuerschaden
300% erhöhte Zaubergeschwindigkeit
Ein Aufprall alle 0.1 Sekunden
Basisradius beträgt 1 Meter
active skill area of effect radius +% final [-10]
is area damage [1]
WestLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Verursacht 790.8 bis 2372 Blitzschaden
Basisdauer beträgt 1.5 Sekunden
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Ein Aufprall alle 0.25 Sekunden
Erzeugt +20 Explosionen
is area damage [1]
skill override pvp scaling time ms [450]
Basisdauer beträgt 1.5 Sekunden
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Ein Aufprall alle 0.25 Sekunden
Erzeugt +20 Explosionen
is area damage [1]
skill override pvp scaling time ms [450]
WestBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Zauberzeit: 0.8 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 390.3 bis 724.9 Blitzschaden
Stößt Gegner bei Treffer zurück
Feuert 9 Projektile in einer Spirale
40% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-3]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile spiral nova time ms [300]
projectile uses contact position [1]
skill visual scale +% [40]
use scaled contact offset [1]
Stößt Gegner bei Treffer zurück
Feuert 9 Projektile in einer Spirale
40% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-3]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile spiral nova time ms [300]
projectile uses contact position [1]
skill visual scale +% [40]
use scaled contact offset [1]
WestFreezingPulse
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Frostpuls
Kritische Trefferchance: 6%
Effektivität zusätzlichen Schadens: 125%
Zauberzeit: 0.85 Sek.
Ein eisiges Projektil, das eine Chance hat, Gegner einzufrieren, die es durchdringt. Das Projektil verschwindet schnell, was den Schaden und die Einfrierungschance verringert, bis das Projektil verschwindet.
Verursacht 2306 bis 3458 Kälteschaden
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Kann nicht einfrieren
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill visual scale +% [15]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Kann nicht einfrieren
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill visual scale +% [15]
use scaled contact offset [1]
WestIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Eisspeer
Kritische Trefferchance: 5%
Zauberzeit: 0.85 Sek.
Entfesselt Eissplitter in schneller Abfolge, die nach einer kurzen Distanz eine sekundäre Form annehmen und sich dadurch schneller bewegen und Gegner durchbohren.
Verursacht 1215 bis 1823 Kälteschaden
20% weniger Zaubergeschwindigkeit
Feuert 2 zusätzliche Projektile
Sekundäre Form hat 5000% erhöhte kritische Trefferchance
Kann nicht einfrieren
active skill chill duration +% final [98]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
20% weniger Zaubergeschwindigkeit
Feuert 2 zusätzliche Projektile
Sekundäre Form hat 5000% erhöhte kritische Trefferchance
Kann nicht einfrieren
active skill chill duration +% final [98]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
WestStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 0.5 Sek.
Abklingzeit: 3 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 1665 bis 3091 Blitzschaden
Fertigkeiten wiederholen sich 3 zusätzliche Male
Basisdauer beträgt 1.5 Sekunden
100% Chance, Gegner zu schocken
Durchdringt 10% Blitzwiderstand
active skill area of effect radius +% final [22]
is area damage [1]
Fertigkeiten wiederholen sich 3 zusätzliche Male
Basisdauer beträgt 1.5 Sekunden
100% Chance, Gegner zu schocken
Durchdringt 10% Blitzwiderstand
active skill area of effect radius +% final [22]
is area damage [1]
WestFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 0.85 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 1817 bis 2725 Feuerschaden
150% mehr Zaubergeschwindigkeit
Feuert 2 zusätzliche Projektile
70% verringerte Projektilgeschwindigkeit
Basisradius beträgt 0.9 Meter
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
150% mehr Zaubergeschwindigkeit
Feuert 2 zusätzliche Projektile
70% verringerte Projektilgeschwindigkeit
Basisradius beträgt 0.9 Meter
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
LightningNovaWest
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 4%
Zauberzeit: 1 Sek.
Verursacht 685.3 bis 2056 Blitzschaden
Feuert 6 zusätzliche Projektile
base is projectile [1]
monster projectile variation [2]
Feuert 6 zusätzliche Projektile
base is projectile [1]
monster projectile variation [2]
WestIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Zauberzeit: 0.9 Sek.
Abklingzeit: 2 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 293.9 bis 440.9 Kälteschaden
Basisdauer beträgt 2 Sekunden
Ein Aufprall alle 0.06 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [21]
firestorm drop ground ice duration ms [2000]
is area damage [1]
Basisdauer beträgt 2 Sekunden
Ein Aufprall alle 0.06 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [21]
firestorm drop ground ice duration ms [2000]
is area damage [1]
WestIceNovaTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Eisnova
Zauberzeit: 2.8 Sek.
Ein unterkühlender Kreis aus Eis breitet sich vom Wirkenden aus.
Verursacht 1071 bis 1674 Kälteschaden
Stößt Gegner bei Treffer zurück
Eure Treffer können Gegner nicht betäuben
Durchdringt 10% Kältewiderstand
Basisradius beträgt 2.6 Meter
active skill area of effect radius +% final [125]
is area damage [1]
Stößt Gegner bei Treffer zurück
Eure Treffer können Gegner nicht betäuben
Durchdringt 10% Kältewiderstand
Basisradius beträgt 2.6 Meter
active skill area of effect radius +% final [125]
is area damage [1]
WestEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Widerstandsschrei
Abklingzeit: 13 Sek.
Entfesselt einen Kriegsschrei, der alle Gegner im Umkreis verspottet, wodurch sie den Charakter angreifen, und gewährt ihm und Verbündeten im Umkreis eine Stärkung. Der Nutzer und verbündete Spieler erhalten auch Widerstands-Ladungen.
Basisdauer beträgt 1 Sekunden
Regeneriert 10% des Lebens pro Sekunde
Gewährt 2 zusätzliche Widerstands-Ladungen
active skill area of effect radius +% final [200]
Regeneriert 10% des Lebens pro Sekunde
Gewährt 2 zusätzliche Widerstands-Ladungen
active skill area of effect radius +% final [200]
EnduranceChargeSlamWest
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Tektonischer Hieb
Base Damage: 4141–6211
Kritische Trefferchance: 5%
Angriffsschaden: 250%
Attack Time: 1.5 Sek.
Abklingzeit: 11 Sek.
Schlagt auf den Boden und entfesselt einen feurigen Riss vor Euch, der Flächenschaden verursacht und vom Hauptriss ausgehend eine zufällige Anzahl kleinerer Risse erzeugt. Verbraucht jeden dritten Schlag auf den Boden mit dieser Fertigkeit eine Widerstands-Ladung. Erfordert einen Streitkolben, ein Zepter, ein Schwert, eine Axt, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 150% mehr Angriffsschaden
100% des physischen Schadens werden in Feuerschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [20]
is area damage [1]
100% des physischen Schadens werden in Feuerschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [20]
is area damage [1]
FlameVortexWestTriggered
Attack, Area, Melee, Movement, Triggerable
Base Damage: 4141–6211
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 2524.7 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 2.9 Sekunden
Die sekundäre Basisdauer beträgt 15 Sekunden
Verursacht 363.6 bis 484.7 Feuerschaden
ground fire art variation [3]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Verursacht 2524.7 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 2.9 Sekunden
Die sekundäre Basisdauer beträgt 15 Sekunden
Verursacht 363.6 bis 484.7 Feuerschaden
ground fire art variation [3]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
EmptyActionSpell2West
Spell
Zauberzeit: 2.5 Sek.
Abklingzeit: 10 Sek.
Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase" Actor { on_start_EnduranceChargeSlam = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );" on_end_EnduranceChargeSlam = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );" on_start_EmptyActionSpell = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );" on_end_EmptyActionSpell = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );" on_start_EmptyActionSpell2 = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );" on_end_EmptyActionSpell2 = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/lightning/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossMapWest4"] = { name = "Avatar of Apocalypse", life = 48, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, weaponType1 = "Staff", skillList = { "WestFireball", "WestIceNovaTriggered", "WestEnduringCry", "Melee", "WestIceSpear", "WestFreezingPulse", "WestFirestormDaemon", "WestIcestorm", "WestBallLightning", "LightningNovaWest", "WestStormCall", "MonsterFlameblastWestVaalFinal", "KiteWestBossUsePortal", "WestLightningStormCascade", "FlameVortexWestTriggered", "EmptyActionSpellWest", "EmptyActionSpell2West", "EnduranceChargeSlamWest", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WestFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "base_projectile_speed_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 150, -70, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestIceNovaTriggered"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "base_reduce_enemy_cold_resistance_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "global_knockback", }, levels = { [1] = {0.80000001192093, 1.25, 26, 10, 125, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2, 1000, 600, 200, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "base_is_projectile", "never_freeze", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 98, 5000, -20, 2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestFreezingPulse"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", "never_freeze", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {2.7999999523163, 4.1999998092651, 15, 2, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestFirestormDaemon"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_drop_burning_ground_duration_ms", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 500, 100, 2000, 300, -10, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 2000, 60, 21, 2000, 10, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "skill_visual_scale_+%", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "active_skill_base_area_of_effect_radius", "base_is_projectile", "global_knockback", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -40, -3, 40, 9, 300, 1000, 18, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningNovaWest"] = { name = "LightningNovaWest", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 6, 2, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_reduce_enemy_lightning_resistance_%", "base_chance_to_shock_%", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 1500, 10, 100, 3, 22, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlameblastWestVaalFinal"] = { name = "Vaal Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "base_cast_speed_+%", "base_reduce_enemy_fire_resistance_%", "base_chance_to_ignite_%", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, 40, 10, 1, 110, 35, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KiteWestBossUsePortal"] = { name = "KiteWestBossUsePortal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WestLightningStormCascade"] = { name = "WestLightningStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1500, 250, 450, 20, 500, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlameVortexWestTriggered"] = { name = "FlameVortexWestTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {1.2000000476837, 1.6000000238419, 30, 2900, 3, 15000, -30, levelRequirement = 79, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWest"] = { name = "EmptyActionSpellWest", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpell2West"] = { name = "EmptyActionSpell2West", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamWest"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-60, 100, 20, baseMultiplier = 2.5, levelRequirement = 79, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 20000% erhöhte Erfahrung
2000% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterWestBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-35]
Id | MonsterDamageVersusPlayerMinions35_ |
---|---|
Family | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Id | WestDaemonAllAttached |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Schemenform
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
stance movement speed +% final [10]
suppress phasing visual [1]
Id | StanceWestBossWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |