Base duration is 3 seconds
Deals (116.1–2316.1) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 2 metres
Base secondary radius is 2 metres
Additional Effects From Quality:
Genus
Level Effect /40
Implicit |
---|
Base duration is 3 seconds Base radius is 2 metres Base secondary radius is 2 metres Modifiers to Spell Damage apply to this Skill's Damage Over Time effect |
Level | Requires Level | Int | Cost | Deals 49 to 73 Cold Damage | Deals 116.1 Base Cold Damage per second | Experience |
---|---|---|---|---|---|---|
1 | 28 | 67 | 13 | 49, 73 | 116.1 | 199,345 |
2 | 31 | 73 | 14 | 61, 91 | 147.3 | 285,815 |
3 | 34 | 79 | 15 | 75, 113 | 185.4 | 401,344 |
4 | 37 | 85 | 16 | 93, 139 | 232.9 | 554,379 |
5 | 40 | 92 | 16 | 114, 171 | 290.9 | 477,437 |
6 | 42 | 96 | 17 | 131, 196 | 336 | 583,786 |
7 | 44 | 100 | 18 | 150, 224 | 389 | 710,359 |
8 | 46 | 104 | 18 | 171, 256 | 449.2 | 1,355,511 |
9 | 48 | 109 | 19 | 195, 292 | 517.9 | 1,138,877 |
10 | 50 | 113 | 19 | 222, 333 | 596.3 | 1,368,233 |
11 | 52 | 117 | 20 | 253, 379 | 685.8 | 1,638,338 |
12 | 54 | 121 | 20 | 288, 431 | 787.9 | 1,956,648 |
13 | 56 | 125 | 21 | 327, 490 | 902.9 | 3,655,184 |
14 | 58 | 130 | 21 | 371, 556 | 1033.8 | 3,017,327 |
15 | 60 | 134 | 22 | 420, 631 | 1186.9 | 7,759,995 |
16 | 62 | 138 | 22 | 476, 715 | 1356.3 | 15,138,193 |
17 | 64 | 142 | 23 | 539, 809 | 1552.4 | 26,083,825 |
18 | 66 | 146 | 24 | 610, 915 | 1775.3 | 62,620,247 |
19 | 68 | 151 | 24 | 690, 1035 | 2030.9 | 211,708,088 |
20 | 70 | 155 | 25 | 779, 1169 | 2316.1 | |
21 | 72 | 25 | 880, 1320 | 2642.5 | ||
22 | 74 | 26 | 993, 1489 | 3012.8 | ||
23 | 76 | 26 | 1120, 1679 | 3428.8 | ||
24 | 78 | 27 | 1262, 1893 | 3899.8 | ||
25 | 80 | 27 | 1422, 2132 | 4447.6 | ||
26 | 82 | 28 | 1601, 2401 | 5052.3 | ||
27 | 84 | 28 | 1802, 2702 | 5755 | ||
28 | 86 | 29 | 2027, 3040 | 6551.4 | ||
29 | 88 | 30 | 2279, 3418 | 7414.2 | ||
30 | 90 | 30 | 2561, 3842 | 8431.2 | ||
31 | 91 | 30 | 2715, 4073 | 8984.4 | ||
32 | 92 | 31 | 2878, 4317 | 9572.6 | ||
33 | 93 | 31 | 3050, 4575 | 10198.1 | ||
34 | 94 | 31 | 3232, 4848 | 10863.2 | ||
35 | 95 | 31 | 3425, 5137 | 11570.2 | ||
36 | 96 | 32 | 3629, 5443 | 12321.8 | ||
37 | 97 | 32 | 3844, 5766 | 13120.7 | ||
38 | 98 | 32 | 4072, 6108 | 13969.8 | ||
39 | 99 | 33 | 4313, 6470 | 14872.3 | ||
40 | 100 | 33 | 4569, 6853 | 15815.4 |
Attribute /10
Vortex
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Modifiers |
DropLevel | 28 |
BaseType | Vortex |
Class | Skill Gems |
TargetTypes | Ground, |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemFrostBoltNova |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /5
Weight | Desc |
---|---|
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
1000 (T5) | +25% to Vortex Critical Strike Chance when Cast on Frostbolt |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
ground_maelstrom_chill
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
ground_vortex_lightning
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base lightning damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
ground_vortex_lightning_ruin
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base lightning damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attribute /4
ground_vortex_ruin
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Vortex Monster /17 ⍟
Name | Modifiers | Spectre |
---|---|---|
Crashing Brine | 80% of Physical Damage Converted to Cold Damage | Y |
Flood Strider | 80% of Physical Damage Converted to Cold Damage | Y |
Crashing Wave | 80% of Physical Damage Converted to Cold Damage | Y |
Brine Princess | 80% of Physical Damage Converted to Cold Damage monster no drops or experience [1] | Y |
Agent of the Void | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Entity of the Void | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Void Remnant | cannot be used as minion [1] | N |
Mother Phyia | 25% reduced Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Gain 50% of Physical Damage as Extra Cold Damage cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Aurelio Voidsinger | 35% increased Cast Speed | Y |
Aurelio Voidsinger | 35% increased Cast Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Daemon | Y | |
Dario, the Living Void | Y | |
Guardian's Reflection | monster no drops or experience [1] | Y |
Anomaly | monster no drops or experience [1] | Y |
Craicic Vassal | Y | |
Cogwork Projection | monster no drops or experience [1] | Y |
Effigy of Bitter Cold | Gain 25% of Physical Damage as Extra Cold Damage | Y |
Microtransactions /3 ⍟
Supported By /91 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Trap Support | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
More Duration Support | More Duration Support Supports any skill with a duration. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Blastchain Mine Support | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Spell Echo Support | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Less Duration Support | Less Duration Support Supports any skill that has a duration. |
Cast on Death Support | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Damage Taken Support | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Stunned Support | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Arcane Surge Support | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Intensify Support | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
Unleash Support | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
High-Impact Mine Support | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Spell Echo Support | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Awakened Unleash Support | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Archmage Support | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sacrifice Support | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Spectre | N |
---|---|
Area | The Bath House, Concealed Caldarium, Concealed Caldarium, Luxurious Hideout |
Tags | caster, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental |
Packs |
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [35]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = { name = "Vortex", life = 1.5, energyShield = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WaterVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterVortex"] = { name = "WaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
Spectre | N |
---|---|
Tags | caster, construct, ghost_armour, is_unarmed, physical_affinity, very_slow_movement |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_enemy_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_immune_to_cheats = 1 set_cannot_be_afflicted = 1 } Life { corpse_usable = false } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex"] = { name = "Vortex", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EASSanctumVortexImpact", "DTTSanctumVortexMove", "SanctumVortexAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EASSanctumVortexImpact"] = { name = "EASSanctumVortexImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumVortexMove"] = { name = "DTTSanctumVortexMove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumVortexAura"] = { name = "SanctumVortexAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Community Wiki
Vortex
Vortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active Frostbolt projectiles, Vortex will be cast on those projectiles instead.
Skill functions and interactions
Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or Decay Support.
Frostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.
- If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as Cast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.
Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.
On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as Hextouch Support.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.6.4 |
|
3.6.2 |
|
3.6.0 |
|
3.5.0 |
|
3.0.0 |
|
2.3.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.