Level: 1–20
Cost: 11–20 Mana
Cooldown Time: 1.80 sec
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (41–1209) to (62–1813) Cold Damage
Deals (116.1–2317.2) Base Cold Damage per second
Base duration is 3 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
20% less Area of Effect when Cast on Frostbolt
(0–76)% increased Cooldown Recovery Rate
Can explode from up to 5 Frostbolt Projectiles
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /4
Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | (0–20)% increased Cold Damage | 100 |
Divergent | (0–20)% less Skill Effect Duration (0–20)% increased Cooldown Recovery Rate | 50 |
Phantasmal | (0–40)% increased Damage when Cast on Frostbolt | 100 |
Level Effect /40
Level Effect /40
Implicit |
---|
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect is area damage [1] Base duration is 3 seconds Can explode from up to 5 Frostbolt Projectiles 20% less Area of Effect when Cast on Frostbolt |
Level | Requires Level | Intelligence | Cost | Deals 41 to 62 Cold Damage | Deals 116.1 Base Cold Damage per second | #% increased Cooldown Recovery Rate | Experience |
---|---|---|---|---|---|---|---|
1 | 28 | 67 | 11 | 41, 62 | 116.1 | 199,345 | |
2 | 31 | 73 | 11 | 54, 81 | 147.4 | 4 | 285,815 |
3 | 34 | 79 | 12 | 70, 105 | 185.5 | 8 | 401,344 |
4 | 37 | 85 | 13 | 90, 135 | 232.8 | 12 | 554,379 |
5 | 40 | 92 | 13 | 116, 174 | 290.8 | 16 | 477,437 |
6 | 42 | 96 | 14 | 136, 205 | 336.1 | 20 | 583,786 |
7 | 44 | 100 | 14 | 160, 241 | 388.9 | 24 | 710,359 |
8 | 46 | 104 | 15 | 189, 283 | 449.2 | 28 | 1,355,511 |
9 | 48 | 109 | 15 | 221, 332 | 518.1 | 32 | 1,138,877 |
10 | 50 | 113 | 15 | 260, 389 | 596.6 | 36 | 1,368,233 |
11 | 52 | 117 | 16 | 304, 456 | 685.9 | 40 | 1,638,338 |
12 | 54 | 121 | 16 | 356, 533 | 787.6 | 44 | 1,956,648 |
13 | 56 | 125 | 17 | 416, 623 | 903.2 | 48 | 3,655,184 |
14 | 58 | 130 | 17 | 485, 728 | 1034.3 | 52 | 3,017,327 |
15 | 60 | 134 | 18 | 566, 849 | 1187 | 56 | 7,759,995 |
16 | 62 | 138 | 18 | 660, 990 | 1356.1 | 60 | 15,138,193 |
17 | 64 | 142 | 18 | 768, 1153 | 1552.8 | 64 | 26,083,825 |
18 | 66 | 146 | 19 | 894, 1341 | 1776.2 | 68 | 62,620,247 |
19 | 68 | 151 | 19 | 1040, 1560 | 2029.8 | 72 | 211,708,088 |
20 | 70 | 155 | 20 | 1209, 1813 | 2317.2 | 76 | |
21 | 72 | 20 | 1404, 2106 | 2642.8 | 80 | ||
22 | 74 | 21 | 1630, 2445 | 3011.4 | 84 | ||
23 | 76 | 21 | 1891, 2837 | 3428.2 | 88 | ||
24 | 78 | 21 | 2193, 3290 | 3899.1 | 92 | ||
25 | 80 | 22 | 2542, 3813 | 4448.3 | 96 | ||
26 | 82 | 22 | 2945, 4417 | 5050.7 | 100 | ||
27 | 84 | 23 | 3409, 5114 | 5753.3 | 104 | ||
28 | 86 | 23 | 3946, 5919 | 6548.8 | 108 | ||
29 | 88 | 24 | 4564, 6847 | 7417.3 | 112 | ||
30 | 90 | 24 | 5278, 7917 | 8430.3 | 116 | ||
31 | 91 | 24 | 5675, 8512 | 8985.1 | 120 | ||
32 | 92 | 25 | 6101, 9151 | 9574.9 | 124 | ||
33 | 93 | 25 | 6558, 9837 | 10201.5 | 128 | ||
34 | 94 | 25 | 7049, 10574 | 10867.2 | 132 | ||
35 | 95 | 25 | 7576, 11364 | 11574.4 | 136 | ||
36 | 96 | 25 | 8142, 12212 | 12325.5 | 140 | ||
37 | 97 | 26 | 8749, 13123 | 13123 | 144 | ||
38 | 98 | 26 | 9400, 14100 | 13969.7 | 148 | ||
39 | 99 | 26 | 10099, 15149 | 14868.4 | 152 | ||
40 | 100 | 26 | 10850, 16274 | 15822.2 | 156 |
Vortex
Reference | ![]() |
---|---|
Acronym | Cooldown, Projectile, Recovery, Modifiers |
DropLevel | 28 |
BaseType | Vortex |
Class | Active Skill Gems |
TargetTypes | Ground, |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Instant, Nova, Cooldown |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemFrostBoltNova |
Vortex Monster /15 ⍟
Vortex Monster /15 ⍟
Name | Modifiers | Spectre |
---|---|---|
Crashing Brine | 80% of Physical Damage Converted to Cold Damage | Y |
Flood Strider | 80% of Physical Damage Converted to Cold Damage | Y |
Crashing Wave | 80% of Physical Damage Converted to Cold Damage | Y |
Brine Princess | 80% of Physical Damage Converted to Cold Damage monster no drops or experience [1] | Y |
Agent of the Void | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Entity of the Void | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Void Remnant | cannot be used as minion [1] | N |
Mother Phyia | 25% reduced Movement Speed monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] cannot be taunted when taunted ms [0] Gain 50% of Physical Damage as Extra Cold Damage cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Aurelio Voidsinger | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 35% increased Cast Speed | Y |
Daemon | Y | |
Dario, the Living Void | Y | |
Guardian's Reflection | monster no drops or experience [1] | Y |
Anomaly | monster no drops or experience [1] | Y |
Craicic Vassal | Y | |
Cogwork Projection | monster no drops or experience [1] | Y |

sandstorm_water
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |

ground_maelstrom_chill
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Buff Related /1
Buff Related /1
dat | code | mod |
---|---|---|
GroundEffectTypes | Maelstorm |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |

ground_vortex_lightning
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Buff Related /1
Buff Related /1
dat | code | mod |
---|---|---|
GroundEffectTypes | LightningVortex |
Code | base lightning damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |

ground_vortex_lightning_ruin
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Buff Related /1
Buff Related /1
dat | code | mod |
---|---|---|
GroundEffects |
Code | base lightning damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
is_on_ground_maelstrom

ground_vortex_ruin
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Buff Related /1
Buff Related /1
dat | code | mod |
---|---|---|
GroundEffects |
Code | is on ground maelstrom |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | base cold damage taken per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | 0 |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Spectre | N |
---|---|
Area | The Bath House, Concealed Caldarium, Concealed Caldarium, Luxurious Hideout |
Tags | caster, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, unusable_corpse, very_slow_movement, water, water_elemental |
Default Attack
Base Damage: 1045–1567
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 SecondDeals 369.9 to 554.9 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35] , , , , , , , , , ,
Default Attack
Base Damage: 932–1398
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 SecondDeals 331.5 to 497.3 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35] , , , , , , , , , ,
Default Attack
Base Damage: 740–1110
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 SecondDeals 265.9 to 398.8 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35] , , , , , , , , , ,
Default Attack
Base Damage: 552–828
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 SecondDeals 201.2 to 301.8 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35] , , , , , , , , , ,
Default Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 SecondDeals 151.7 to 227.6 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35] , , , , , , , , , ,
Default Attack
Base Damage: 272–408
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 SecondDeals 73.62 to 110.4 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35] , , , , , , , , , ,
Melee | 20 | TargetNear |
WaterVortex | 30 | OnlyLastTarget |
Flee | 6 | NoRepeat TargetNear TargetIsEnemy |
StrafeLeft | 4 | OnlyLastTarget TargetNotNear |
StrafeRight | 4 | OnlyLastTarget TargetNotNear |
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = { name = "Vortex", life = 1.5, energyShield = 1.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WaterVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterVortex"] = { name = "WaterVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 3, statInterpolation = , cost = { }, }, [2] = {levelRequirement = 68, statInterpolation = , cost = { }, }, }, }
Microtransactions /2 ⍟
Microtransactions /2 ⍟
Icon | Name |
---|---|
![]() | Black Hole Vortex Effect Your Vortex becomes a stationary black hole. |
![]() | Myrmidon Vortex Effect Your Vortex becomes a Myrmidon Effect. |
Labyrinth Enchantment helmet /24 ⍟
Labyrinth Enchantment helmet /24 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Blade Vortex Damage 1 | 25% increased Blade Vortex Spell Damage | 75 |
The Eternal Labyrinth | Enchantment Blade Vortex Damage 2 | 40% increased Blade Vortex Spell Damage | 75 |
The Merciless Labyrinth | Enchantment Vortex Damage 1 | 25% increased Vortex Damage | 75 |
The Eternal Labyrinth | Enchantment Vortex Damage 2 | 40% increased Vortex Damage | 75 |
The Merciless Labyrinth | Enchantment Blade Vortex Duration 1 | 20% increased Blade Vortex Duration | 75 |
The Eternal Labyrinth | Enchantment Blade Vortex Duration 2 | 30% increased Blade Vortex Duration | 75 |
The Merciless Labyrinth | Enchantment Blade Vortex Area Of Effect 1 | 16% increased Blade Vortex Area of Effect | 75 |
The Eternal Labyrinth | Enchantment Blade Vortex Area Of Effect 2 | 24% increased Blade Vortex Area of Effect | 75 |
The Merciless Labyrinth | Enchantment Blade Vortex Crit Multi Per Blade 1 | Blade Vortex has +2% to Critical Strike Multiplier for each blade | 75 |
The Eternal Labyrinth | Enchantment Blade Vortex Crit Multi Per Blade 2 | Blade Vortex has +3% to Critical Strike Multiplier for each blade | 75 |
The Merciless Labyrinth | 16% increased Vortex Area of Effect | ||
The Eternal Labyrinth | 24% increased Vortex Area of Effect | ||
The Merciless Labyrinth | Enchantment Vortex Duration 1 | 20% increased Vortex Duration | 75 |
The Eternal Labyrinth | Enchantment Vortex Duration 2 | 30% increased Vortex Duration | 75 |
The Merciless Labyrinth | Enchantment Vortex AoE On Frostbolt 1 | Vortex has 30% increased Area of Effect when Cast on Frostbolt | 75 |
The Eternal Labyrinth | Enchantment Vortex AoE On Frostbolt 2 | Vortex has 45% increased Area of Effect when Cast on Frostbolt | 75 |
The Merciless Labyrinth | Enchantment Vortex Cooldown Recovery 1 | Vortex has 20% increased Cooldown Recovery Rate | 75 |
The Eternal Labyrinth | Enchantment Vortex Cooldown Recovery 2 | Vortex has 30% increased Cooldown Recovery Rate | 75 |
The Merciless Labyrinth | Enchantment Rage Vortex Damage 1 | 25% increased Rage Vortex Damage | 100 |
The Eternal Labyrinth | Enchantment Rage Vortex Damage 2 | 40% increased Rage Vortex Damage | 100 |
The Merciless Labyrinth | Enchantment Rage Vortex Area of Effect 1 | 16% increased Rage Vortex Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Rage Vortex Area of Effect 2 | 24% increased Rage Vortex Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Rage Vortex Rage Sacrificed 1 | Rage Vortex Sacrifices +3% of Rage | 100 |
The Eternal Labyrinth | Enchantment Rage Vortex Rage Sacrificed 2 | Rage Vortex Sacrifices +5% of Rage | 100 |
Supported By /79 ⍟
Supported By /79 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Trap Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Increased Duration Support | Supports any skill with a duration. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Blastchain Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Less Duration Support | Supports any skill that has a duration. |
Cast on Death Support | Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Damage Taken Support | Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Stunned Support | Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Onslaught Support | Supports any skill that hits enemies. |
Arcane Surge Support | Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
High-Impact Mine Support | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Archmage Support | Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Second Wind Support | Supports skills with cooldowns. Cannot support triggered skills. |
Cruelty Support | Supports any skill that hits enemies. |
Community Wiki
Vortex
Vortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active
Frostbolt projectiles, Vortex will be cast on those projectiles instead.
Skill functions and interactions
Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or
Decay Support.
Frostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.
- If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as
Cast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
- If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as
Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.
Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.
On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as
Hextouch Support.
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