MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Vortex
Level: (1—20)
Cost: (13—25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (130—210)%
Requires Level (28—70), (67—155) Int
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
Deals (48—933) to (72—1399) Cold Damage
Base duration is 3 seconds
Deals (115.6—2772.8) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 2 metres
Base secondary radius is 2 metres

Additional Effects From Quality:
+(0—0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Level Effect /40
Implicit
Base duration is 3 seconds
Base radius is 2 metres
Base secondary radius is 2 metres
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
LevelRequires LevelIntManaBase DamageDeals 48 to 72 Cold DamageDeals 115.6 Base Cold Damage per secondExperience
1286713100%, 100%, 100%48, 72115.6199,345
2317314100%, 100%, 100%61, 92148.7285,815
3347915100%, 100%, 100%77, 115189.7401,344
4378516100%, 100%, 100%96, 144241.4554,379
5409216100%, 100%, 100%120, 180305.4477,437
6429617100%, 100%, 100%138, 208355.9583,786
74410018100%, 100%, 100%160, 240415.7710,359
84610418100%, 100%, 100%184, 276484.21,355,511
94810919100%, 100%, 100%212, 318563.11,138,877
105011319100%, 100%, 100%244, 366654.11,368,233
115211720100%, 100%, 100%280, 420758.91,638,338
125412120100%, 100%, 100%321, 482879.51,956,648
135612521100%, 100%, 100%368, 5521016.83,655,184
145813021100%, 100%, 100%421, 6321174.33,017,327
156013422100%, 100%, 100%482, 7231360.17,759,995
166213822100%, 100%, 100%551, 8261567.915,138,193
176414223100%, 100%, 100%629, 9431810.326,083,825
186614624100%, 100%, 100%718, 10772088.562,620,247
196815124100%, 100%, 100%819, 12282410.2211,708,088
207015525100%, 100%, 100%933, 13992772.8
217225100%, 100%, 100%1063, 15943191.4
227426100%, 100%, 100%1210, 18143670.5
237626100%, 100%, 100%1376, 20644214
247827100%, 100%, 100%1565, 23474834.9
258027100%, 100%, 100%1778, 26675562.5
268228100%, 100%, 100%2020, 30296374.5
278428100%, 100%, 100%2293, 34397324.7
288629100%, 100%, 100%2602, 39038411.7
298830100%, 100%, 100%2952, 44279603.1
309030100%, 100%, 100%3347, 502011016.3
319130100%, 100%, 100%3563, 534511790.5
329231100%, 100%, 100%3793, 569012617.5
339331100%, 100%, 100%4038, 605613500.9
349431100%, 100%, 100%4297, 644614444.4
359531100%, 100%, 100%4574, 686015451.9
369632100%, 100%, 100%4867, 730116527.8
379732100%, 100%, 100%5179, 776817676.6
389832100%, 100%, 100%5510, 826518903
399933100%, 100%, 100%5862, 879320212.3
4010033100%, 100%, 100%6236, 935421588.3
Attribute /12

Vortex

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymModifiers
IdVortex
DropLevel 28
BaseType Vortex
Class Skill Gems
TargetTypesGround,
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
BuffIconFrostVortex
ItemTypeMetadata/Items/Gems/SkillGemFrostBoltNova
ActiveSkillsCodevortex
Referencepoe.ninja, Community Wiki
Crucible Weapon /5
WeightDesc
1000 (T5)Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 (T5)30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
1000 (T5)60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
1000 (T5)+15% to Vortex Critical Strike Chance when Cast on Frostbolt
1000 (T5)+25% to Vortex Critical Strike Chance when Cast on Frostbolt
Version history /25
VersionChanges
3.27.0
  • Vortex of Projection: Now unable to explode from Frostbolts that will explode from other casts of Vortex of Projection.
  • 3.26.0
  • Blade Blast of Unloading: Now has 5% more Damage per Blade Vortex Blade at all gem levels.
  • Blade Vortex of the Scythe: Now has a Base Cast time of 1.2 seconds (previously 0.8), a Mana cost of 14-36 at gem levels 1-20 (previously 10-26), and 300% Effectiveness of Added Damage at all gem levels (previously 200%). Now has a Base duration of 0.8 seconds (previously 0.6), and now deals 32 to 48 Physical Damage at gem level 1 (previously 22 to 32), scaling up to 1353 to 2030 at gem level 20 (previously 902 to 1353). Quality now provides 0-20% more Physical Damage (previously Base Duration is +0-0.2 seconds).
  • Vortex: Now has 130-210% Effectiveness of Added Damage at gem levels 1-20 (previously 130-170%). Now deals 48 to 72 Cold Damage at gem level 1 (previously 49 to 73), scaling up to 933 to 1399 at gem level 20 (previously 779 to 1169). Now deals 115.6-2772.8 Base Cold Damage per second at gem levels 1-20 (previously 116.1-2316.1).
  • Vortex of Projection: Now has 130-210% Effectiveness of Added Damage (previously 130-170%). Now deals 48 to 72 Cold Damage at gem level 1 (previously 49 to 73), scaling up to 933 to 1399 at gem level 20 (previously 779 to 1169). Now deals 57.7-1386.4 Base Cold Damage per second at gem levels 1-20 (previously 57.9-1158.1).
  • 3.25.0
  • Rage Vortex: Now has 42% Effectiveness of Base and Added Damage at gem level 1 (previously 40%), scaling up to 70% at gem level 20 (previously 62%). Ragestorm now deals 10% more Damage per 1 Rage Sacrificed at all gem levels (previously 5%).
  • Rage Vortex of Berserking: Now has 42% Effectiveness of Base and Added Damage at gem level 1 (previously 40%), scaling up to 70% at gem level 20 (previously 62%).
  • Vortex: Now has 130% Effectiveness of Added Damage at gem level 1, scaling up to 170% at gem level 20 (previously 270% at all gem levels).
  • Vortex of Projection: Now has 130% Effectiveness of Added Damage at gem level 1, scaling up to 170% at gem level 20 (previously 270% at all gem levels).
  • 3.24.0
  • Blade Vortex of the Scythe: Now deals approximately 25% more damage at all gem levels. Now has 200% Effectiveness of Added Damage (previously 160%).
  • Fixed a bug where Rage Vortex and Bladestorm were not cancelled if you swapped to a weapon type these skills could not be used with after casting them.
  • 3.23.0
    • No longer detonates Blade Vortex blades, and no longer has "80% more Area of Effect per Blade Vortex blade detonated".
    Blade Vortex:
    Rage Vortex:
    Vortex:
    Vaal Blade Vortex:
    3.19.0
  • Chilled ground from the Permafrost Archnemesis modifier now counts as Vortex ground, and can no longer stack with other sources of Vortex ground.
  • Unstable Wetas now leave Vortex ground effect on death, instead of Cold Snap ground, and cannot stack with other sources of Vortex ground effect.
  • 3.17.0
  • Blade Vortex: Now deals 3 to 5 Physical Damage at gem level 1 (unchanged), up to 128 to 191 at gem level 20 (previously 86 to 129). Now has 30% Effectiveness of Added Damage at all gem levels (previously 20%).
  • Vortex: Now deals 41 to 62 Cold Damage at gem level 1 (previously 42 to 63), up to 1209 to 1813 at gem level 20 (previously 833 to 1250). Now deals 116.1 Base Cold Damage per second at gem level 1 (previously 116.2), up to 2317.2 at gem level 20 (previously 2315.1).
  • 3.16.0
  • Vortex now deals 42 to 63 Cold Damage at gem level 1 (previously 38 to 57), up to 833 to 1250 at gem level 20 (previously 524 to 787). It now deals 116.2 Base Cold Damage per second at gem level 1 (previously 106.5), up to 2315.1 at gem level 20 (previously 1456.9). It now has a Critical Strike Chance of 6% (previously 6.5%), and 180% Effectiveness of Added Damage at all gem levels (previously 100%).
    • This tag can be found on the following Skill Gems: Ambush, Assassin’s Mark, Battlemage’s Cry, Bladefall, Blade Vortex, Vaal Blade Vortex, Cobra Lash, Destructive Link, Dual Strike, Frost Shield, Ice Spear, Icicle Mine, Lightning Spire Trap, Lightning Trap, Vaal Lightning Trap, Precision, Power Siphon, Vaal Power Siphon, Summon Ice Golem, and Zealotry.
  • Fixed a bug with Sweep, Bladestorm and Rage Vortex where targets were being hit at the end of the animations for these Skills, instead of when the visual effects of the Skills passed over them.
  • Fixed a bug where the target limit on Bladestorm and Rage Vortex would not reset between repeats when using Multistrike.
  • 3.15.0
    • Added a new Strength Skill Gem - Rage Vortex: Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.
    • Now has “80% more Area of Effect per Blade Vortex blade detonated” (previously 35%).
  • Rage Vortex and Boneshatter are now offered to the Marauder for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Duelist and Scion.
    • Fixed a bug where it was sometimes possible for Blade Vortex to fail to create a blade.
    3.14.0

    Blade Vortex

    Vaal Blade Vortex
    3.13.0
    • Now has 35% more area of effect per Blade Vortex blade detonated (from 20%).
    3.10.0
  • Added a new Dexterity Skill Gem - Blade Blast: Detonate a blade at your targeted location. This detonation will spread to blades left by Ethereal Knives, Blade Vortex or Bladefall.

  • Blade Vortex
  • Standardised the behaviour of instant skills bound to the left mouse button or any button that is held thusly: all non-Vaal guard skills, Blood Rage, Detonate Mines, Convocation, Phase Run, Vortex, Summon Doedre's Effigy, Focus, Brand Recall and Withering Step will repeat as long as you hold the button down. Berserk, Frostblink and Deathmark will repeat as long as you hold the button down while you also have attack-in-place set. Throw Flare and Throw Dynamite will only be used once if you hold the button down. All auras and other reservation skills, Righteous Fire, Vaal Righteous Fire, Plague Bearer and Vaal Molten Shell will only be used once but also require that you have attack-in-place set.
  • Stormbind is now offered to the Witch and Templar (instead of Vortex) for completing Sever the Right Hand, and can be purchased from Clarissa by the Shadow and Scion.
  • 3.7.0
  • Fixed a bug where the Frozen Trail unique jewel would cause Frostbolt projectiles to continue even after being detonated by Vortex.
  • 3.6.0
    Blade Vortex
    Vortex
    Vaal Blade Vortex
  • Fixed a bug where your Spell Totems would inherit their Blade Vortex stacks from you, rather than having their own set.
  • 3.5.0
  • Added physics interactions to many skills, including Abyssal Cry, Blade Flurry, Blade Vortex, Blink and Mirror Arrow, all Curses, Desecrate, Discharge, Earthquake, Enduring Cry, Frost Bomb, Ice Crash, Ice Nova, Leap Slam, Lightning Warp, the Offering skills, Orb of Storms, Rallying Cry, Shield Charge, Sweep, and Wither.
  • Vortex
  • Disabled the Vortex Labyrinth Helmet enchantments that increase the base radius of Vortex. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
  • Fixed a bug where Blade Vortex's damage multipliers were also affecting the Decays it was applying.
  • 3.4.0
  • Fixed a bug where Blade Vortex stacks carried across areas could deal damage during a player's grace period. This also fixed cases of minions dealing or taking damage during grace period (including through Minion Instability or Invoker).
  • 3.3.0
  • Added a new Dexterity gem - Vaal Blade Vortex: Create an independently-moving vortex of ethereal blades which last for a duration. The vortex moves towards nearby enemies, repeatedly damaging enemies that it passes through.
  • Blade Vortex
      3.1.0
    • Riptide now better signals when it will use its dangerous skills, and creates fewer vortexes.
    • 3.0.0
    • Blade Vortex had its 'more spell damage' scaling modifier changed to 'more damage with hits for each blade', and separately 'more damage with ailments for each blade'.
    • Vortex now deals 40% more damage when cast on a Frostbolt.
    • 2.6.0
    • You can now only have one instance of Blade Vortex active at once.
    • Blade Vortex's radius has increased from 14 to 15 units.
    • Blade Vortex gains 1 additional unit of radius every 5 levels.
    • 2.5.0
    • Blade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.
    • Fixed a bug where Blade Vortex ending could end other buffs.
    • 2.4.0
    • Blade Vortex now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. The number of hits per second causes substantial performance problems. The skill was also deemed too strong against bosses.
    • PvP T-values have been set for Contagion, Essence Drain and Vortex.
    • Fixed a bug where swapping out certain support gems would not update Blade Vortex's visual effects.
    • Fixed a bug where you could gain permanent Blade Vortex stacks if you had superhuman timing. Or a macro.
    • Fixed a bug where the effect of Blade Vortex would not play correctly if you didn't see it being cast.
    • 2.3.0
    • Added a new Intelligence Skill Gem - Frostbolt: Fires a slow-moving projectile that pierces through enemies, dealing cold damage. This skill interacts in special ways with Ice Nova and Vortex. While a Frostbolt is in flight, those other skills can target its location rather than the caster's location.
    • Added a new Intelligence Skill Gem - Vortex: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster has any Frostbolts in the air, it will explode around one of the projectiles instead.
    • Some of the Water Elemental packs in Maps now contain ones that use Vortex.
    • Some of the Ghost Pirate packs in Maps now contain ones that use Blade Vortex.
    • Some of the Demon Packs in Maps now contain ones that use Demonic Blade Vortex.
    • 2.2.0
    • The frequency with which Blade Vortex's can repeatedly hit the same enemy has been halved, but its damage and damage effectiveness have been doubled.
    • Fixed a bug where another entity's Blade Vortex effects wouldn't show up for you if you joined the area after it was cast.
    • 2.1.0
    • Added a new Dexterity Skill Gem - Blade Vortex: An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.
    • Vortex
      Level: (1—20)
      Cost: (13—25) Mana
      Cast Time: 0.75 sec
      Critical Strike Chance: 6.00%
      Effectiveness of Added Damage: (130—210)%
      Requires Level (28—70), (67—155) Int
      An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
      Deals (48—933) to (72—1399) Cold Damage
      Base duration is 3 seconds
      Deals (115.6—2772.8) Base Cold Damage per second
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      Base radius is 2 metres
      Base secondary radius is 2 metres
      is area damage [1]

      Additional Effects From Quality:
      +(0—0.2) metres to radius
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /116
    • Active Type: Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      IncreasedDuration
      More Duration Support
      Supports any skill with a duration.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      IronWill
      Iron Will Support
      Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
      Totem
      Spell Totem Support
      Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      CastOnMeleeKill
      Cast on Melee Kill Support
      Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      ReduceDuration
      Less Duration Support
      Supports any skill that has a duration.
      CastOnDmgTaken
      Cast when Damage Taken Support
      Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      TransfusionSupport
      Transfusion Support
      Supports non-blessing spells.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      Trap
      Trap Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      CastOnDeath
      Cast on Death Support
      Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      CastonWardBreak
      Cast on Ward Break Support
      Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      IncreasedAOE
      Increased Area of Effect Support
      Supports any skill with an area of effect.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      FasterCast
      Faster Casting Support
      Supports non-instant spell skills.
      ConcentratedAOE
      Concentrated Effect Support
      Supports any skill with an area of effect, regardless of whether that skill deals damage.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      RemoteMine
      Blastchain Mine Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      Echo
      Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      CastOnStun
      Cast when Stunned Support
      Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      CastWhileChanneling
      Cast while Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      ArcaneSurge
      Arcane Surge Support
      Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      SpellFocusSupport
      Intensify Support
      Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
      UnleashSupport
      Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      AltRemoteMineSupportGem
      High-Impact Mine Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      CastWhileChannelingPlus
      Awakened Cast While Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IncreasedAOEPlus
      Awakened Increased Area of Effect Support
      Supports any skill with an area of effect.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      EchoPlus
      Awakened Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      UnleashPlus
      Awakened Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      ManaweaveSupportGem
      Archmage Support
      Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      SpellBlade
      Spellblade Support
      Supports spells that hit enemies. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      Sacrifice
      Sacrifice Support
      Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      Echo
      Greater Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      FrostmageSupport
      Frostmage Support
      Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      UnleashSupport
      Greater Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      MinionPactSuppor
      Minion Pact Support
      Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /3
      BlackholeVortex
      Black Hole Vortex Effect
      Your Vortex becomes a stationary black hole.
      MyrmidonVortexEffect
      Myrmidon Vortex Effect
      Your Vortex becomes a Myrmidon Effect.
      GhastlyVortexSkillEffect
      Ghastly Vortex Skill Effect
      Your Vortex becomes a ghastly effect.
      Vortex
      You are taking cold damage over time.
      base_cold_damage_taken_per_minute
      Attribute /4

      sandstorm_water

      NameShow Full Descriptions
      CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation · Magic: 2xCurrencyRerollMagicOrb of Alteration · Rare: 3xCurrencyUpgradeToRareOrb of Alchemy · Unique: 5xCurrencyRerollRareChaos Orb
      BuffGroupsID36
      IsBuffDefinition1
      BuffMergeModesID3
      Codebase cold damage taken per minute
      IsPublic1
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics3
      Vortex
      You are taking damage from a Vortex
      base_cold_damage_taken_per_minute
      Attribute /4

      ground_maelstrom_chill

      NameShow Full Descriptions
      CostiLvl 1: Normal: 3xCurrencyUpgradeToMagicOrb of Transmutation · Magic: 4xCurrencyRerollMagicOrb of Alteration · Rare: 3xCurrencyRerollRareChaos Orb · Unique: 8xCurrencyRerollRareChaos Orb
      BuffGroupsID36
      IsBuffDefinition1
      BuffMergeModesID3
      Buff Related /1
      tblcodemod
      GroundEffectTypesMaelstorm
      Codebase cold damage taken per minute
      IsPublic1
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics3
      Vortex
      You are taking damage from a Vortex
      base_lightning_damage_taken_per_minute
      Attribute /3

      ground_vortex_lightning

      NameShow Full Descriptions
      BuffGroupsID36
      IsBuffDefinition1
      BuffMergeModesID3
      Buff Related /1
      tblcodemod
      GroundEffectTypesLightningVortex
      Codebase lightning damage taken per minute
      IsPublic0
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics3
      Vortex
      You are taking damage from a Vortex
      base_lightning_damage_taken_per_minute
      Attribute /3

      ground_vortex_lightning_ruin

      NameShow Full Descriptions
      BuffGroupsID36
      IsBuffDefinition1
      BuffMergeModesID3
      Buff Related /1
      tblcodemod
      GroundEffects
      Codebase lightning damage taken per minute
      IsPublic0
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics3
      Vortex
      You are taking damage from a Vortex
      base_cold_damage_taken_per_minute
      Attribute /3

      ground_vortex_ruin

      NameShow Full Descriptions
      BuffGroupsID36
      IsBuffDefinition1
      BuffMergeModesID3
      Buff Related /1
      tblcodemod
      GroundEffects
      Codebase cold damage taken per minute
      IsPublic1
      IsLocal0
      IsWeaponLocal0
      IsProxied
      IsParty0
      IsVirtual0
      IsScalable1
      StatSemantics3
      SpectreN
      AreaThe Bath House, Concealed Caldarium, Concealed Caldarium, Luxurious Hideout
      TagsCaster, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental
      Packs
    • The Bath House: Vortex
    • Life
      150%
      Energy Shield From Life
      150%
      Ailment Threshold
      150%
      Resistance
      MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
      Damage
      137%
      Accuracy
      100%
      Critical Strike Chance
      +5%
      Critical Strike Multiplier
      +130%
      Attack Distance
      6 ~ 6
      Attack Time
      1.305 Second
      Damage Spread
      ±20%
      Experience
      150%
      Model Size
      100%
      Type
      WaterSpiral2
      Metadata
      WaterSpiral2
      Level
      60
      Life
      5,547
      Armour
      15,178
      Evasion Rating
      3,556
      Energy Shield
      8,321
      Damage
      340
      Spell Damage
      340
      Accuracy
      422
      Attack Time
      1.305
      Experience
      12,398
      Minion Life
      1,293
      Minion Energy Shield
      1,940
      Minion Damage
      265
      Ailment Threshold
      5,547
      Chill
      18
      Shock
      18
      Brittle
      99
      Scorch
      18
      Sap
      48
      Phys Convert Ele
      200%
      MeleeAtAnimationSpeed
      Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
      Default Attack
      Base Damage: 272—408
      Critical Strike Chance: 5%
      Attack Time: 1.305 sec
      Strike your foes down with a powerful blow.
      action attack or cast time uses animation length [1]
      projectile uses contact position [1]
      skill can fire arrows [1]
      skill can fire wand projectiles [1]
      use scaled contact offset [1]
      iconbasicattack
      WaterVortex
      Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
      Cast Time: 1.4 sec
      Cooldown Time: 1.6 sec
      Deals 73.62 to 110.4 Cold Damage
      base is projectile [1]
      is area damage [1]
      monster reverse point blank damage -% at minimum range [35]

      Object Type

      version 2
      extends "Metadata/Monsters/Monster"
      
      BaseEvents { }
      
      Actor
      {
      	basic_action = "Emerge"
      	basic_action = "ChangeToStance2"
      }
      
      Life
      {
      	corpse_usable = false
      }
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = {
          fireResist = 75,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          name = "Vortex",
          life = 1.5,
          energyShield = 1.5,
          damage = 1.37,
          damageSpread = 0.2,
          attackTime = 1.305,
          attackRange = 6,
          accuracy = 1,
          skillList = {
              "MeleeAtAnimationSpeed",
              "WaterVortex",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["MeleeAtAnimationSpeed"] = {
          name = "Default Attack",
          hidden = true,
          color = "4",
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Strike your foes down with a powerful blow.",
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.MirageArcherCanUse] = true,
              [SkillType.Projectile] = true,
              [SkillType.MeleeSingleTarget] = true,
              [SkillType.Multistrikeable] = true,
              [SkillType.Melee] = true,
              [SkillType.ProjectilesFromUser] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              melee = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "skill_can_fire_arrows",
              "skill_can_fire_wand_projectiles",
              "action_attack_or_cast_time_uses_animation_length",
              "projectile_uses_contact_position",
              "use_scaled_contact_offset",
          },
          levels = {
              [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["WaterVortex"] = {
          name = "WaterVortex",
          hidden = true,
          color = "4",
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Projectile] = true,
              [SkillType.ProjectilesFromUser] = true,
              [SkillType.Spell] = true,
              [SkillType.Damage] = true,
              [SkillType.Area] = true,
              [SkillType.Trappable] = true,
              [SkillType.Totemable] = true,
              [SkillType.Mineable] = true,
              [SkillType.Multicastable] = true,
              [SkillType.Triggerable] = true,
              [SkillType.AreaSpell] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1.4,
          baseFlags = {
              area = true,
              spell = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "spell_minimum_base_cold_damage",
              "spell_maximum_base_cold_damage",
              "monster_reverse_point_blank_damage_-%_at_minimum_range",
              "is_area_damage",
              "base_is_projectile",
          },
          levels = {
              [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
              [2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
          },
      }
      
      Vortex
      Construct
      MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
      SpectreN
      TagsCaster, construct, ghost_armour, is_unarmed, physical_affinity, very_slow_movement
      Life
      300%
      Ailment Threshold
      300%
      Resistance
      MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
      Damage
      100%
      Accuracy
      100%
      Critical Strike Chance
      +5%
      Critical Strike Multiplier
      +130%
      Attack Distance
      6 ~ 6
      Attack Time
      1.5 Second
      Damage Spread
      ±20%
      Experience
      100%
      Model Size
      150%
      Type
      SanctumLyciaVortex
      Metadata
      Lycia2Vortex
      Level
      68
      Life
      19,300
      Armour
      28,790
      Evasion Rating
      4,739
      Damage
      374
      Spell Damage
      374
      Accuracy
      580
      Attack Time
      1.5
      Experience
      10,255
      Minion Life
      4,186
      Minion Damage
      298
      Ailment Threshold
      19,300
      Chill
      61
      Shock
      61
      Brittle
      345
      Scorch
      61
      Sap
      169
      Phys Convert Ele
      240%
      DTTSanctumVortexMove
      Spell, Movement
      Cast Time: 1 sec
      SanctumVortexAura
      Buff, Duration, Spell, Triggerable
      Cast Time: 1 sec
      Deals 204.6 Base Chaos Damage per second
      EASSanctumVortexImpact
      Spell
      Cast Time: 1 sec
      action attack or cast time uses animation length [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Monster"
      
      Actor
      {
      	basic_action = "Emerge"
      }
      
      Positioned
      {
      	collision_hull_type = "projectile"
      	blocking = false
      }
      
      Stats
      {
      	immune_to_curses = 1
      	immune_to_auras_from_other_entities = 1
      	set_item_drop_slots = 0
      	untargetable_by_enemy_monster_ai = 1
      	set_monster_do_not_fracture = 1
      	set_max_frenzy_charges = 0
      	set_max_power_charges = 0
      	set_max_endurance_charges = 0
      	base_cannot_be_damaged = 1
      	base_cannot_be_stunned = 1
      	cannot_be_knocked_back = 1
      	set_monster_no_beyond_portal = 1
      	set_immune_to_cheats = 1
      	set_cannot_be_afflicted = 1
      }
      
      Life
      {
      	corpse_usable = false
      }
      
      Functions
      {
      	
      }
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex"] = {
          fireResist = 20,
          coldResist = 20,
          lightningResist = 20,
          chaosResist = 0,
          name = "Vortex",
          life = 3,
          damage = 1,
          damageSpread = 0.2,
          attackTime = 1.5,
          attackRange = 6,
          accuracy = 1,
          skillList = {
              "EASSanctumVortexImpact",
              "DTTSanctumVortexMove",
              "SanctumVortexAura",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["EASSanctumVortexImpact"] = {
          name = "EASSanctumVortexImpact",
          hidden = true,
          color = "4",
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Spell] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              spell = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "action_attack_or_cast_time_uses_animation_length",
          },
          levels = {
              [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["DTTSanctumVortexMove"] = {
          name = "DTTSanctumVortexMove",
          hidden = true,
          color = "4",
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Spell] = true,
              [SkillType.Movement] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              spell = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
          },
          levels = {
              [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["SanctumVortexAura"] = {
          name = "SanctumVortexAura",
          hidden = true,
          color = "4",
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Buff] = true,
              [SkillType.Duration] = true,
              [SkillType.Spell] = true,
              [SkillType.Triggerable] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              spell = true,
              duration = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "base_chaos_damage_to_deal_per_minute",
          },
          levels = {
              [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
          },
      }
      
      Vortex Monster /17
      NameModifiersSpectre
      Crashing BrineY
      Flood StriderY
      Crashing WaveY
      Brine Princessmonster no drops or experience [1]Y
      Agent of the Void15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Entity of the Void15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Void Remnantcannot be used as minion [1]N
      Mother Phyia15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      Gain 50% of Physical Damage as Extra Cold Damage
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Aurelio Voidsinger35% increased Cast SpeedY
      Aurelio Voidsinger35% increased Cast Speed
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      DaemonY
      Dario, the Living VoidY
      Guardian's Reflectionmonster no drops or experience [1]Y
      Anomalymonster no drops or experience [1]Y
      Craicic VassalY
      Cogwork Projectionmonster no drops or experience [1]Y
      Effigy of Bitter ColdGain 25% of Physical Damage as Extra Cold DamageY

      Community Wiki

      Edit

      Vortex

      Vortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active Frostbolt projectiles, Vortex will be cast on those projectiles instead.

      Skill functions and interactions

      • Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or Decay Support.

      • Frostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.

        • If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as Cast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
      • Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.

      • Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.

      • On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as Hextouch Support.

      Version history

      VersionChanges
      3.19.0
    • Chilled Ground from the Permafrost Archnemesis modifier now counts as '''Vortex''' ground, and can no longer stack with other sources of '''Vortex''' ground.
    • Unstable Wetas now leave '''Vortex''' ground effect on death, instead of Cold Snap ground, and cannot stack with other sources of ''Vortex'' ground effect.
    • 3.17.0
    • Vortex now deals 41 to 62 Cold Damage at gem level 1 (previously 42 to 63), up to 1209 to 1813 at gem level 20 (previously 833 to 1250).
    • Now deals 116.1 Base Cold Damage per second at gem level 1 (previously 116.2), up to 2317.2 at gem level 20 (previously 2315.1).
    • 3.16.0
    • Now deals 42 to 63 Cold Damage at gem level 1 (previously 38 to 57), up to 833 to 1250 at gem level 20 (previously 524 to 787).
    • It now deals 116.2 Base Cold Damage per second at gem level 1 (previously 106.5), up to 2315.1 at gem level 20 (previously 1456.9).
    • It now has a Critical Strike Chance of 6% (previously 6.5%), and 180% Effectiveness of Added Damage at all gem levels (previously 100%).
    • 3.6.4
    • Improved the graphical performance.
    • 3.6.2
    • Vortex can no longer be supported by Intensify Support.
    • 3.6.0
    • Mana Cost at gem level 20 is now 20 (was 21)
    • Now deals 38 to 57 Cold damage at gem level 1 (from 42 to 63) and 524 to 787 Cold damage at gem level 20 (from 538 to 808).
    • Now deals 106.5 base Cold damage per second at gem level 1 (from 116.1) and 1456.9 base Cold damage per second at gem level 20 (from 1495.6).
    • 3.5.0
    • Now instant, with a 1.8 second cooldown.
    • Can now detonate from up to 5 Frostbolt projectiles at once.
    • Gains increased cooldown recovery speed as the gem levels up.
    • Deals 42 to 63 cold damage at gem level 1 (down from 50 to 75) and 538 to 808 cold damage at gem level 20 (up from 458 to 688).
    • Deals 116.1 base cold damage per second at gem level 1 (up from 41.6) and 1495.6 base cold damage per second at gem level 20 (up from 684.5)
    • No longer deals 40% more damage when cast on Frostbolt.
    • Now has 20% less Area of Effect when cast on Frostbolt.
    • 3.0.0
    • Vortex now deals 40% more damage when cast on a Frostbolt.
    • 2.3.0
    • Introduced to the game.

    • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.