Vortex
Spell, AoE, Cold, Duration, Nova
Level: 1–20
Cost: 11–20 Mana
Cooldown Time: 1.80 sec
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
Requires Level 28
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
Deals (41–1209) to (62–1813) Cold Damage
Deals (116.1–2317.2) Base Cold Damage per second
Base duration is 3 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
20% less Area of Effect when Cast on Frostbolt
(0–76)% increased Cooldown Recovery Rate
Can explode from up to 5 Frostbolt Projectiles


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–20)% increased Cold Damage100
Divergent (0–20)% less Skill Effect Duration
(0–20)% increased Cooldown Recovery Rate
50
Phantasmal (0–40)% increased Damage when Cast on Frostbolt100
Quest /1

Quest /1

ActQuest CompleteNPCCharacter
3Sever the Right HandClarissaScion Shadow Templar Witch
Level Effect /40

Level Effect /40

Implicit
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
is area damage [1]
Base duration is 3 seconds
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
LevelRequires LevelIntelligenceCostDeals 41 to 62 Cold DamageDeals 116.1 Base Cold Damage per second#% increased Cooldown Recovery RateExperience
128671141, 62116.1199,345
231731154, 81147.44285,815
334791270, 105185.58401,344
437851390, 135232.812554,379
5409213116, 174290.816477,437
6429614136, 205336.120583,786
74410014160, 241388.924710,359
84610415189, 283449.2281,355,511
94810915221, 332518.1321,138,877
105011315260, 389596.6361,368,233
115211716304, 456685.9401,638,338
125412116356, 533787.6441,956,648
135612517416, 623903.2483,655,184
145813017485, 7281034.3523,017,327
156013418566, 8491187567,759,995
166213818660, 9901356.16015,138,193
176414218768, 11531552.86426,083,825
186614619894, 13411776.26862,620,247
1968151191040, 15602029.872211,708,088
2070155201209, 18132317.276
2172201404, 21062642.880
2274211630, 24453011.484
2376211891, 28373428.288
2478212193, 32903899.192
2580222542, 38134448.396
2682222945, 44175050.7100
2784233409, 51145753.3104
2886233946, 59196548.8108
2988244564, 68477417.3112
3090245278, 79178430.3116
3191245675, 85128985.1120
3292256101, 91519574.9124
3393256558, 983710201.5128
3494257049, 1057410867.2132
3595257576, 1136411574.4136
3696258142, 1221212325.5140
3797268749, 1312313123144
3898269400, 1410013969.7148
39992610099, 1514914868.4152
401002610850, 1627415822.2156

Vortex

Referencepoe.ninja, Community Wiki
AcronymCooldown, Projectile, Recovery, Modifiers
DropLevel 28
BaseType Vortex
Class Active Skill Gems
TargetTypesGround,
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Instant, Nova, Cooldown
BuffIconFrostVortex
MetadataMetadata/Items/Gems/SkillGemFrostBoltNova
Vortex Monster /15 ⍟

Vortex Monster /15 ⍟

NameModifiersSpectre
Crashing Brine80% of Physical Damage Converted to Cold DamageY
Flood Strider80% of Physical Damage Converted to Cold DamageY
Crashing Wave80% of Physical Damage Converted to Cold DamageY
Brine Princess80% of Physical Damage Converted to Cold Damage
monster no drops or experience [1]
Y
Agent of the Voidmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]

cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Entity of the Voidmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]

cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Void Remnantcannot be used as minion [1]N
Mother Phyia25% reduced Movement Speed
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
Gain 50% of Physical Damage as Extra Cold Damage
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Aurelio Voidsingermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
35% increased Cast Speed
Y
DaemonY
Dario, the Living VoidY
Guardian's Reflectionmonster no drops or experience [1]Y
Anomalymonster no drops or experience [1]Y
Craicic VassalY
Cogwork Projectionmonster no drops or experience [1]Y
Vortex
You are taking cold damage over time.
base_cold_damage_taken_per_minute

sandstorm_water

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Vortex
You are taking damage from a Vortex
base_cold_damage_taken_per_minute

ground_maelstrom_chill

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Buff Related /1

Buff Related /1

datcodemod
GroundEffectTypesMaelstorm

Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Vortex
You are taking damage from a Vortex
base_lightning_damage_taken_per_minute

ground_vortex_lightning

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Buff Related /1

Buff Related /1

datcodemod
GroundEffectTypesLightningVortex

Codebase lightning damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Vortex
You are taking damage from a Vortex
base_lightning_damage_taken_per_minute

ground_vortex_lightning_ruin

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Buff Related /1

Buff Related /1

datcodemod
GroundEffects

Codebase lightning damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Vortex
You are taking damage from a Vortex
base_cold_damage_taken_per_minute
is_on_ground_maelstrom

ground_vortex_ruin

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Buff Related /1

Buff Related /1

datcodemod
GroundEffects

Codeis on ground maelstrom
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean

Codebase cold damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
SpectreN
AreaThe Bath House, Concealed Caldarium, Concealed Caldarium, Luxurious Hideout
Tagscaster, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, unusable_corpse, very_slow_movement, water, water_elemental
150%Life
150%Energy Shield From Life
150%Ailment Threshold
75 0 0 0Resistance
137%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
WaterSpiral2Type
52,943Life
16,265Armour
8,120Evasion
24,398Energy Shield
1,306Damage
538Accuracy
1.305Attack Time
19,875Experience
52,943Ailment Threshold
167Chill
167Shock
947Brittle
167Scorch
463Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1045–1567
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
WaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 Second
Deals 369.9 to 554.9 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35]
42,842Life
14,425Armour
7,608Evasion
21,638Energy Shield
1,165Damage
499Accuracy
1.305Attack Time
19,509Experience
42,842Ailment Threshold
135Chill
135Shock
766Brittle
135Scorch
374Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 932–1398
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
WaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 Second
Deals 331.5 to 497.3 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35]
27,357Life
11,328Armour
6,667Evasion
16,992Energy Shield
925Damage
428Accuracy
1.305Attack Time
18,566Experience
27,357Ailment Threshold
87Chill
87Shock
489Brittle
87Scorch
239Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 740–1110
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
WaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 Second
Deals 265.9 to 398.8 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35]
16,279Life
8,348Armour
5,633Evasion
12,522Energy Shield
690Damage
352Accuracy
1.305Attack Time
17,082Experience
16,279Ailment Threshold
51Chill
51Shock
291Brittle
51Scorch
142Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 552–828
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
WaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 Second
Deals 201.2 to 301.8 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35]
9,650Life
6,127Armour
4,739Evasion
9,191Energy Shield
512Damage
290Accuracy
1.305Attack Time
15,383Experience
9,650Ailment Threshold
31Chill
31Shock
173Brittle
31Scorch
84Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
WaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 Second
Deals 151.7 to 227.6 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35]
5,547Life
3,698Armour
3,556Evasion
5,547Energy Shield
340Damage
211Accuracy
1.305Attack Time
12,398Experience
5,547Ailment Threshold
18Chill
18Shock
99Brittle
18Scorch
48Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 272–408
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
WaterVortex
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.4 Second
Cooldown Time: 1.6 Second
Deals 73.62 to 110.4 Cold Damage
base is projectile
is area damage
monster reverse point blank damage -% at minimum range [35]
Melee20TargetNear
WaterVortex30OnlyLastTarget
Flee6NoRepeat TargetNear TargetIsEnemy
StrafeLeft4OnlyLastTarget TargetNotNear
StrafeRight4OnlyLastTarget TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = {
    name = "Vortex",
    life = 1.5,
    energyShield = 1.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "WaterVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterVortex"] = {
    name = "WaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
    },
}
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Black Hole Vortex Effect
Your Vortex becomes a stationary black hole.
Myrmidon Vortex Effect
Your Vortex becomes a Myrmidon Effect.
Labyrinth Enchantment helmet /24 ⍟

Labyrinth Enchantment helmet /24 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Blade Vortex Damage 125% increased Blade Vortex Spell Damage75
The Eternal LabyrinthEnchantment Blade Vortex Damage 240% increased Blade Vortex Spell Damage75
The Merciless LabyrinthEnchantment Vortex Damage 125% increased Vortex Damage75
The Eternal LabyrinthEnchantment Vortex Damage 240% increased Vortex Damage75
The Merciless LabyrinthEnchantment Blade Vortex Duration 120% increased Blade Vortex Duration75
The Eternal LabyrinthEnchantment Blade Vortex Duration 230% increased Blade Vortex Duration75
The Merciless LabyrinthEnchantment Blade Vortex Area Of Effect 116% increased Blade Vortex Area of Effect75
The Eternal LabyrinthEnchantment Blade Vortex Area Of Effect 224% increased Blade Vortex Area of Effect75
The Merciless LabyrinthEnchantment Blade Vortex Crit Multi Per Blade 1Blade Vortex has +2% to Critical Strike Multiplier for each blade75
The Eternal LabyrinthEnchantment Blade Vortex Crit Multi Per Blade 2Blade Vortex has +3% to Critical Strike Multiplier for each blade75
The Merciless Labyrinth16% increased Vortex Area of Effect
The Eternal Labyrinth24% increased Vortex Area of Effect
The Merciless LabyrinthEnchantment Vortex Duration 120% increased Vortex Duration75
The Eternal LabyrinthEnchantment Vortex Duration 230% increased Vortex Duration75
The Merciless LabyrinthEnchantment Vortex AoE On Frostbolt 1Vortex has 30% increased Area of Effect when Cast on Frostbolt75
The Eternal LabyrinthEnchantment Vortex AoE On Frostbolt 2Vortex has 45% increased Area of Effect when Cast on Frostbolt75
The Merciless LabyrinthEnchantment Vortex Cooldown Recovery 1Vortex has 20% increased Cooldown Recovery Rate75
The Eternal LabyrinthEnchantment Vortex Cooldown Recovery 2Vortex has 30% increased Cooldown Recovery Rate75
The Merciless LabyrinthEnchantment Rage Vortex Damage 125% increased Rage Vortex Damage100
The Eternal LabyrinthEnchantment Rage Vortex Damage 240% increased Rage Vortex Damage100
The Merciless LabyrinthEnchantment Rage Vortex Area of Effect 116% increased Rage Vortex Area of Effect100
The Eternal LabyrinthEnchantment Rage Vortex Area of Effect 224% increased Rage Vortex Area of Effect100
The Merciless LabyrinthEnchantment Rage Vortex Rage Sacrificed 1Rage Vortex Sacrifices +3% of Rage100
The Eternal LabyrinthEnchantment Rage Vortex Rage Sacrificed 2Rage Vortex Sacrifices +5% of Rage100
Supported By /79 ⍟

Supported By /79 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Second Wind SupportSupports skills with cooldowns. Cannot support triggered skills.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Vortex

FrostVortexVortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active FrostBoltFrostbolt projectiles, Vortex will be cast on those projectiles instead.

Skill functions and interactions

  • Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or DecayDecay Support.

  • FrostBoltFrostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.

    • If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as CastOnCritCast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
  • Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.

  • Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.

  • On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as CurseOnHitHextouch Support.


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