Brine Princess
Constructmonster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Spectre | N |
|---|---|
| Tags | cannot_be_monolith, Caster, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, medium_movement, melee, not_dex, not_str, physical_affinity, small_height, unusable_corpse, water, water_elemental |
Life
60%
Energy Shield From Life
50%
Ailment Threshold
60%
Resistance
Damage
107%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
70%
Type
WaterElementalFromUnique
Metadata
WaterElementalVortexOnDeath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,930
Armour
28,790
Evasion Rating
4,739
Energy Shield
1,838
Damage
400
Spell Damage
400
Accuracy
580
Attack Time
1.5
Experience
12,306
Minion Life
419
Minion Energy Shield
399
Minion Damage
319
Ailment Threshold
3,860
Chill
12
Shock
12
Brittle
69
Scorch
12
Sap
34
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 320–480
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
WaterElementalVortexOnDeath
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
Vortex
Critical Strike Chance: 5%
Cast Time: 0.9 sec
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
Deals 833.5 to 1250 Cold Damage
Base duration is 7 seconds
Deals 1447 Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
100% chance to Trigger this Spell on Death
Base radius is 2 metres
Base secondary radius is 2 metres
active skill area of effect radius +% final [-36]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalVortexOnDeath"] = {
name = "Brine Princess",
life = 0.6,
energyShield = 0.5,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.07,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedCold",
"WaterElementalVortexOnDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalVortexOnDeath"] = {
name = "Vortex",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"cast_on_death_%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {1.6000000238419, 2.4000000953674, 2.5, 7000, 100, -36, 20, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
[2] = {1.6000000238419, 2.4000000953674, 10, 7000, 100, -36, 20, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.