Princesa da Salmoura
Construtomonster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Brine Princess
| Spectre | N |
|---|---|
| Tags | cannot_be_monolith, Conjurador, cleaving_weapon, cold_affinity, construct, hidden_monster, is_unarmed, liquid_armour, medium_movement, melee, not_dex, not_str, physical_affinity, small_height, unusable_corpse, water, water_elemental |
Vida
60%
Energy Shield From Life
50%
Ailment Threshold
60%
Resistência
Damage
107%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
120%
Model Size
70%
Type
WaterElementalFromUnique
Metadata
WaterElementalVortexOnDeath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,930
Armadura
28,790
Evasão
4,739
Escudo de Energia
1,838
Damage
400
Dano Mágico
400
Precisão
580
Attack Time
1.5
Experiência
12,306
Minion Life
419
Minion Energy Shield
399
Minion Damage
319
Ailment Threshold
3,860
Chill
12
Shock
12
Brittle
69
Scorch
12
Sap
34
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 320–480
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
WaterElementalVortexOnDeath
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
Vórtice
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Uma explosão gélida acontece ao redor do conjurador, causando dano de gelo aos inimigos e deixando para trás um vórtice giratório que causa dano de gelo degenerativo e resfria os inimigos presos nele.
Causa 833.5 a 1250 de Dano de Gelo
Duração base é de 7 segundos
Causa 1447 do Dano de Gelo Base por segundo
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
100% de chance de Ativar esta Magia ao Morrer
O raio Base é de 2 metros
Raio secundário Base é de 2 metros
active skill area of effect radius +% final [-36]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalVortexOnDeath"] = {
name = "Brine Princess",
life = 0.6,
energyShield = 0.5,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.07,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedCold",
"WaterElementalVortexOnDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalVortexOnDeath"] = {
name = "Vortex",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_cold_damage_to_deal_per_minute",
"base_skill_effect_duration",
"cast_on_death_%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {1.6000000238419, 2.4000000953674, 2.5, 7000, 100, -36, 20, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
[2] = {1.6000000238419, 2.4000000953674, 10, 7000, 100, -36, 20, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.