來自品質的額外效果:
等級效果 /40
| 固定 |
|---|
| 基礎持續時間為 3 秒 |
| 基礎範圍為 2 米 |
| 基礎次要半徑範圍為2公尺 |
| 法術傷害同時影響此技能的持續傷害效果 |
| 等級 | 需要等級 | 智慧 | 魔力 | 基本傷害 | 造成 48 至 72 冰冷傷害 | 每秒造成 115.6 基礎冰冷傷害 | 經驗值 |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 67 | 13 | 100%, 100%, 100% | 48, 72 | 115.6 | 199,345 |
| 2 | 31 | 73 | 14 | 100%, 100%, 100% | 61, 92 | 148.7 | 285,815 |
| 3 | 34 | 79 | 15 | 100%, 100%, 100% | 77, 115 | 189.7 | 401,344 |
| 4 | 37 | 85 | 16 | 100%, 100%, 100% | 96, 144 | 241.4 | 554,379 |
| 5 | 40 | 92 | 16 | 100%, 100%, 100% | 120, 180 | 305.4 | 477,437 |
| 6 | 42 | 96 | 17 | 100%, 100%, 100% | 138, 208 | 355.9 | 583,786 |
| 7 | 44 | 100 | 18 | 100%, 100%, 100% | 160, 240 | 415.7 | 710,359 |
| 8 | 46 | 104 | 18 | 100%, 100%, 100% | 184, 276 | 484.2 | 1,355,511 |
| 9 | 48 | 109 | 19 | 100%, 100%, 100% | 212, 318 | 563.1 | 1,138,877 |
| 10 | 50 | 113 | 19 | 100%, 100%, 100% | 244, 366 | 654.1 | 1,368,233 |
| 11 | 52 | 117 | 20 | 100%, 100%, 100% | 280, 420 | 758.9 | 1,638,338 |
| 12 | 54 | 121 | 20 | 100%, 100%, 100% | 321, 482 | 879.5 | 1,956,648 |
| 13 | 56 | 125 | 21 | 100%, 100%, 100% | 368, 552 | 1016.8 | 3,655,184 |
| 14 | 58 | 130 | 21 | 100%, 100%, 100% | 421, 632 | 1174.3 | 3,017,327 |
| 15 | 60 | 134 | 22 | 100%, 100%, 100% | 482, 723 | 1360.1 | 7,759,995 |
| 16 | 62 | 138 | 22 | 100%, 100%, 100% | 551, 826 | 1567.9 | 15,138,193 |
| 17 | 64 | 142 | 23 | 100%, 100%, 100% | 629, 943 | 1810.3 | 26,083,825 |
| 18 | 66 | 146 | 24 | 100%, 100%, 100% | 718, 1077 | 2088.5 | 62,620,247 |
| 19 | 68 | 151 | 24 | 100%, 100%, 100% | 819, 1228 | 2410.2 | 211,708,088 |
| 20 | 70 | 155 | 25 | 100%, 100%, 100% | 933, 1399 | 2772.8 | |
| 21 | 72 | 25 | 100%, 100%, 100% | 1063, 1594 | 3191.4 | ||
| 22 | 74 | 26 | 100%, 100%, 100% | 1210, 1814 | 3670.5 | ||
| 23 | 76 | 26 | 100%, 100%, 100% | 1376, 2064 | 4214 | ||
| 24 | 78 | 27 | 100%, 100%, 100% | 1565, 2347 | 4834.9 | ||
| 25 | 80 | 27 | 100%, 100%, 100% | 1778, 2667 | 5562.5 | ||
| 26 | 82 | 28 | 100%, 100%, 100% | 2020, 3029 | 6374.5 | ||
| 27 | 84 | 28 | 100%, 100%, 100% | 2293, 3439 | 7324.7 | ||
| 28 | 86 | 29 | 100%, 100%, 100% | 2602, 3903 | 8411.7 | ||
| 29 | 88 | 30 | 100%, 100%, 100% | 2952, 4427 | 9603.1 | ||
| 30 | 90 | 30 | 100%, 100%, 100% | 3347, 5020 | 11016.3 | ||
| 31 | 91 | 30 | 100%, 100%, 100% | 3563, 5345 | 11790.5 | ||
| 32 | 92 | 31 | 100%, 100%, 100% | 3793, 5690 | 12617.5 | ||
| 33 | 93 | 31 | 100%, 100%, 100% | 4038, 6056 | 13500.9 | ||
| 34 | 94 | 31 | 100%, 100%, 100% | 4297, 6446 | 14444.4 | ||
| 35 | 95 | 31 | 100%, 100%, 100% | 4574, 6860 | 15451.9 | ||
| 36 | 96 | 32 | 100%, 100%, 100% | 4867, 7301 | 16527.8 | ||
| 37 | 97 | 32 | 100%, 100%, 100% | 5179, 7768 | 17676.6 | ||
| 38 | 98 | 32 | 100%, 100%, 100% | 5510, 8265 | 18903 | ||
| 39 | 99 | 33 | 100%, 100%, 100% | 5862, 8793 | 20212.3 | ||
| 40 | 100 | 33 | 100%, 100%, 100% | 6236, 9354 | 21588.3 |
屬性 /12
漩渦
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 詞綴 |
| Id | Vortex |
| DropLevel | 28 |
| BaseType | 漩渦 |
| Class | 技能寶石 |
| TargetTypes | 地面, |
| Type | 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 持續時間, 冰緩區域, 範圍法術, 新星, 可齊射 |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SkillGemFrostBoltNova |
| ActiveSkillsCode | vortex |
| Reference |
熔火冥獄 武器 /5
| 比重 | Desc |
|---|---|
| 1000 (T5) | 在你盛怒漩渦和旋天劍舞內的敵人被阻礙和膽怯 |
| 1000 (T5) | 飛刃風暴和劍刃爆破擊中時,有 30% 機率穿刺敵人 飛刃風暴和劍刃爆破不會造成非物理傷害 |
| 1000 (T5) | 飛刃風暴和劍刃爆破擊中時,有 60% 機率穿刺敵人 飛刃風暴和劍刃爆破不會造成非物理傷害 |
| 1000 (T5) | 當施放寒冰彈時,+15% 漩渦暴擊率 |
| 1000 (T5) | 當施放寒冰彈時,+25% 漩渦暴擊率 |
Version history /31
| Version | Changes |
|---|---|
| 3.28.0 | |
| 3.27.0 | * 漩渦.投射:現在不再能從將引爆其他漩渦.投射的寒冰彈中爆炸。 |
| 3.26.0 | * 召喚混沌魔像.漩渦:魔像的漩渦技能現在會對範圍內的敵人顯著施加更多凋零疊層。 品質現在會使召喚物增加 0-20% 凋零效果(原為召喚物擊中時有 0-20% 機率施加凋零)。 * 漩渦:在寶石等級 1-20 時,現在的附加傷害效果為 130-210%(原為 130-170%)。 在寶石等級 1 時,現在會造成 48 到 72 點冰冷傷害(原為 49 到 73 點),寶石等級 20 時最高提升為 933 到 1399 點(原為 779 到 1169 點)。 在寶石等級 1-20 時,它現在每秒會造成 115.6-2772.8 點基礎冰冷傷害(原為 116.1-2316.1 點)。 * 漩渦.投射:現在的附加傷害效果為 130-210%(原為 130-170%)。 在寶石等級 1 時,現在會造成 48 到 72 點冰冷傷害(原為 49 到 73 點),寶石等級 20 時最高提升為 933 到 1399 點(原為 779 到 1169 點)。 在寶石等級 1-20 時,它現在每秒會造成 57.7-1386.4 點基礎冰冷傷害(原為 57.9-1158.1 點)。 |
| 3.25.0 | * 風暴漩渦:現在在寶石1級有80%的傷害效用,在寶石20級增加到110%(之前在所有寶石級別都是110%)。 * 盛怒漩渦:現在在寶石1級有42%的傷害效用(以前是40%),在寶石20級增加到70%(以前是62%)。所有寶石等級每犧牲1點怒氣造成的傷害增加10%(之前是5%)。 * 狂暴之盛怒漩渦:現在在寶石1級有42%的傷害效用(以前是40%),在寶石20級增加到70%(以前是62%)。 * 漩渦:現在在寶石1級有130%的傷害效用,在寶石20級增加到170%(之前在所有寶石級別都是270%)。 * 漩渦.投射:現在在寶石1級有130%的傷害效用,在寶石20級增加到170%(之前在所有寶石級別都是270%)。 |
| 3.24.1 | |
| 3.23.0 | * 風暴漩渦:品質不再給予不再提供 0-20% 閃電傷害,現在給予射線對 0-2 個額外的目標分裂。 * 盛怒漩渦:品質不再給予提高 0-10% 範圍,現在給予消耗 0-5% 的怒氣值創建一個怒火旋渦。 |
| 3.21.0c | |
| 3.20.1 | |
| 3.19.0 | - 永冬詞綴製造的冰緩地面現在視為漩渦,無法和其他漩渦疊加。 - 躁蟀現在死亡時會留下漩渦地面而不是急促的寒流,不能和其他的漩渦疊加。 |
| 3.17.0 | 風暴漩渦: * 被重新設計為攻擊單一目標的閃電技能,其重心是在區域裡施放閃電技能時擊中敵人的機制上。風暴漩渦現在現在1 級造成3 到8 點閃電傷害(過去是2 到7 點),20 級為304 到913 點(過去是185 到555)。現在1 級每3.50 秒打擊一次(過去是1.50 秒),20 級每2.55 秒打擊一次(過去是1.02 秒)。現在全部等級光束擊中 3 個目標(過去是1 級 2 個,20 級 4 個)。現在任何寶石等級都有110% 傷害效用(過去是65%)。 * 當施法者在其區域內施放閃電法術時,風暴漩渦不再需要與施法者分開。相反,每次你在風暴之球的區域內施放閃電法術時,它都會斬殺範圍內的敵人,使定位更加靈活。 * 風暴漩渦現在不再有持續時間。取而代之,它現在1 級具有球體受到 10 次擊中後消失,20 級達到 29次。 * 相異的風暴漩渦現在有"穿透 0-5% 閃電抗性"和"球體受到 0 到 -5 次擊中後消失"。它不再有"(0–20)% 更少技能效果持續時間"和"增加 (0–20)% 施放速度"。 |
| 3.15.0 | |
| 3.13.0 | |
| 3.11.0 | |
| 3.10.1f | |
| 3.9.0 | |
| 3.7.0 | |
| 3.6.0 | |
| 3.5.0 | |
| 3.4.3e | |
| 3.4.1b | |
| 3.4.0 | |
| 3.3.0 | |
| 3.1.0 | |
| 3.0.0b | |
| 3.0.0 | |
| 2.6.0 | |
| 2.4.1 | |
| 2.4.0 | |
| 2.3.2b | |
| 2.3.0 | |
| 2.2.0 |
來自品質的額外效果:
被輔助 /116
屬性 /4
sandstorm_water
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
屬性 /4
ground_maelstrom_chill
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffectTypes | Maelstorm |
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
屬性 /3
ground_vortex_lightning
| 名字 | 顯示物品素質 |
|---|---|
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffectTypes | LightningVortex |
| Code | base lightning damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
屬性 /3
ground_vortex_lightning_ruin
| 名字 | 顯示物品素質 |
|---|---|
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffects |
| Code | base lightning damage taken per minute |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
屬性 /3
ground_vortex_ruin
| 名字 | 顯示物品素質 |
|---|---|
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Buff Related /1
| tbl | code | mod |
|---|---|---|
| GroundEffects |
| Code | base cold damage taken per minute |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| 幽魂 | N |
|---|---|
| 地區 | 大浴堂, 晦暗浴場, 晦暗浴場, 藏身處 - 奢華帝堡 |
| 標籤 | 法術, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water, water_elemental |
| Packs |
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterSpiral/WaterSpiral2"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vortex",
life = 1.5,
energyShield = 1.5,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"WaterVortex",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterVortex"] = {
name = "WaterVortex",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {1.039999961853, 1.5599999427795, 35, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
創造物| 幽魂 | N |
|---|---|
| 標籤 | 法術, construct, ghost_armour, is_unarmed, physical_affinity, very_slow_movement |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Positioned
{
collision_hull_type = "projectile"
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_enemy_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_immune_to_cheats = 1
set_cannot_be_afflicted = 1
}
Life
{
corpse_usable = false
}
Functions
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Vortex",
life = 3,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"EASSanctumVortexImpact",
"DTTSanctumVortexMove",
"SanctumVortexAura",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumVortexImpact"] = {
name = "EASSanctumVortexImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumVortexMove"] = {
name = "DTTSanctumVortexMove",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SanctumVortexAura"] = {
name = "SanctumVortexAura",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
漩渦 怪物 /17
| 名字 | 詞綴 | 幽魂 |
|---|---|---|
| 濺水之靈 | Y | |
| 海嘯之靈 | Y | |
| 衝擊波 | Y | |
| 海洋公主 | monster no drops or experience [1] | Y |
| 虛空化身 | 增加 15000% 物品掉落稀有度 怪物增加 100% 經驗值 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| 虛空之形 | 增加 15000% 物品掉落稀有度 怪物增加 100% 經驗值 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| 虛空殘骸 | cannot be used as minion [1] | N |
| 聖母菲亞 | 增加 15000% 物品掉落稀有度 怪物增加 100% 經驗值 獲得 50% 物理傷害的冰冷傷害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| 虛空頌者.奧瑞利歐 | 增加 35% 施放速度 | Y |
| 虛空頌者.奧瑞利歐 | 增加 35% 施放速度 增加 100% 最大生命 增加 100% 範圍效果 增加 80% 角色體型 | Y |
| 惡魔 | Y | |
| 虛空行者達里歐 | Y | |
| 守護者幻像 | monster no drops or experience [1] | Y |
| 異類 | monster no drops or experience [1] | Y |
| 奎爾珊之奴 | Y | |
| 齒輪投影 | monster no drops or experience [1] | Y |
| 苦寒的雕像 | 獲得 25% 物理傷害的冰冷傷害 | Y |
Community Wiki
Vortex
Vortex is a cold spell that deals damage in an area around the character and leaves a ground effect that chills and deals heavy cold damage over time. If the player has any active Frostbolt projectiles, Vortex will be cast on those projectiles instead.
Skill functions and interactions
Modifiers to Spell Damage apply to this skill's Damage Over Time Effect: Modifiers to spell damage only affect the damage over time effect of Vortex granted by the gem and do not affect other sources of damage over time which may be applied by the skill, such as poison or Decay Support.
Frostbolt: The player may cast Frostbolt and subsequently cast Vortex on the Frostbolt projectiles. If Vortex is cast this way, it will have 20% less area of effect and it may cast on up to 5 Frostbolt projectiles, consuming them.
- If the player has any active Frostbolt projectiles and Vortex is triggered by an effect (such as Cast On Critical Strike Support), Vortex will automatically be cast on the Frostbolt projectiles.
Overlap: If an enemy is standing on multiple Vortex ground effects, only the one with the highest damage per second will deal damage at any given moment. This is consistent with other damage over time ground effects, such as burning ground.
Cast time: Vortex is an instant spell; it has no cast time and does not interrupt your character's other actions.
On hit effects: Because the initial explosion counts as a hit, Vortex can be used with on hit effects such as Hextouch Support.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.17.0 |
|
| 3.16.0 |
|
| 3.6.4 |
|
| 3.6.2 |
|
| 3.6.0 |
|
| 3.5.0 |
|
| 3.0.0 |
|
| 2.3.0 |
|
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